View Full Version : Closing Doors
07-10-2009, 06:35 AM
Is it possible to make doors close automatically behind you after you've walked through them? Or is this something that's scripted into the module? For example, the Pazaak Den door's on Nar Shadda.
07-10-2009, 09:26 AM
Check out this thread:
It addresses both individual door and all doors within a module.
Check r2-x2's comments
07-10-2009, 04:07 PM
So in other words I modify the actual door tags themselves to include a script for automatic closing? Ok, so what tool's do I need to extract and modify them?
07-10-2009, 04:41 PM
you can use kotor tool to open the utd(door) file for the specific door you want..or kgff editor. Go to the scripts tab and insert your closed door script on the OnOpen script line like the thread said. Save your new door file to overide or whatever file you want and there you go.
07-10-2009, 11:10 PM
Ok, but how do I acquire the door tag (.utd, correct?) itself? Can I download it somewhere or do I have to rip it from the game archives (.bif files, right?) myself?
07-11-2009, 10:20 AM
That's going to take some investigating. Start with the s.rim file for the module under the RIM branch in Kotor Tool there will be a Blueprint, Doors. Then Hopefully a map exists for the module your looking at and we can use Kotor tool module editor. What door are you looking for, maybe I can help?
07-11-2009, 07:11 PM
I kinda want to modify ALL the doors in the game, including the ones on the Ebon Hawk (To help give a sense of privacy on the ship)
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