ZimmMaster
07-28-2009, 12:49 PM
I am making a mod based off of Shem's Playable Dopak but with several different changes. One of which includes different clothing. Wherein lies my problem. The mod installs without a hitch but when I open up the game. The clothes have the right model but they are missing the texture. Did I miss something in the .2DA editing. The changes.ini file is below.
; ================================================== ===[v1.0.5b1]====
; TSLPATCHER - GENERATED MODIFICATIONS FILE (6/1/2008)
; ================================================== =================
; This file is automatically generated and as such has no formatting
; to speak of. You can insert blank lines between sections (but NOT
; between keys within a section!) and add comment lines starting
; with semicolon to make it more readable without breaking anything.
; -------------------------------------------------------------------
[Settings]
FileExists=1
ConfirmMessage=Enjoy the Mod!
LogLevel=3
InstallerMode=1
BackupFiles=1
PlaintextLog=0
LookupGameFolder=1
LookupGameNumber=2
SaveProcessedScripts=0
WindowCaption=New Dopak Head Mod TSL
[TLKList]
[InstallList]
install_folder0=Override
[2DAList]
Table0=appearance.2da
Table1=portraits.2da
Table2=heads.2da
[GFFList]
[CompileList]
[SSFList]
; ================================================== =================
[appearance.2da]
ChangeRow0=appearance_mod_unique_dopak_0
[appearance_mod_unique_dopak_0]
RowIndex=647
backuphead=43
modela=PMBAM
texa=PMBAMC
modelb=N_DarkJMidM
texb=N_DarkJMidM01
modelj=PMBJM
texj=PMBJ
[portraits.2da]
ChangeRow0=portraits_mod_38_0
[portraits_mod_38_0]
RowIndex=38
baseresref=po_pDopak
sex=0
appearancenumber=647
appearance_s=647
appearance_l=647
forpc=1
baseresrefe=po_pDopak
baseresrefve=po_pDopak
baseresrefvve=po_pDopakD1
baseresrefvvve=po_pDopakD2
[heads.2da]
ChangeRow0=heads_mod_180_0
[heads_mod_180_0]
RowIndex=180
headtexvvve=N_Dopakh01D2
headtexvve=N_Dopakh01D1
headtexve=N_Dopakh01
headtexe=N_Dopakh01
[install_folder0]
Replace0=N_Dopakh01.tga
Replace1=N_Dopakh01D1.tga
Replace2=N_Dopakh01D2.tga
Replace3=PO_pDopak.tga
Replace4=PO_pDopakD1.tga
Replace5=PO_pDopakD2.tga
Replace6=PMBAMC01.tga
Replace7=PMBAMD01.tga
; ================================================== ===[v1.0.5b1]====
; TSLPATCHER - GENERATED MODIFICATIONS FILE (6/1/2008)
; ================================================== =================
; This file is automatically generated and as such has no formatting
; to speak of. You can insert blank lines between sections (but NOT
; between keys within a section!) and add comment lines starting
; with semicolon to make it more readable without breaking anything.
; -------------------------------------------------------------------
[Settings]
FileExists=1
ConfirmMessage=Enjoy the Mod!
LogLevel=3
InstallerMode=1
BackupFiles=1
PlaintextLog=0
LookupGameFolder=1
LookupGameNumber=2
SaveProcessedScripts=0
WindowCaption=New Dopak Head Mod TSL
[TLKList]
[InstallList]
install_folder0=Override
[2DAList]
Table0=appearance.2da
Table1=portraits.2da
Table2=heads.2da
[GFFList]
[CompileList]
[SSFList]
; ================================================== =================
[appearance.2da]
ChangeRow0=appearance_mod_unique_dopak_0
[appearance_mod_unique_dopak_0]
RowIndex=647
backuphead=43
modela=PMBAM
texa=PMBAMC
modelb=N_DarkJMidM
texb=N_DarkJMidM01
modelj=PMBJM
texj=PMBJ
[portraits.2da]
ChangeRow0=portraits_mod_38_0
[portraits_mod_38_0]
RowIndex=38
baseresref=po_pDopak
sex=0
appearancenumber=647
appearance_s=647
appearance_l=647
forpc=1
baseresrefe=po_pDopak
baseresrefve=po_pDopak
baseresrefvve=po_pDopakD1
baseresrefvvve=po_pDopakD2
[heads.2da]
ChangeRow0=heads_mod_180_0
[heads_mod_180_0]
RowIndex=180
headtexvvve=N_Dopakh01D2
headtexvve=N_Dopakh01D1
headtexve=N_Dopakh01
headtexe=N_Dopakh01
[install_folder0]
Replace0=N_Dopakh01.tga
Replace1=N_Dopakh01D1.tga
Replace2=N_Dopakh01D2.tga
Replace3=PO_pDopak.tga
Replace4=PO_pDopakD1.tga
Replace5=PO_pDopakD2.tga
Replace6=PMBAMC01.tga
Replace7=PMBAMD01.tga