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ZimmMaster
07-28-2009, 12:49 PM
I am making a mod based off of Shem's Playable Dopak but with several different changes. One of which includes different clothing. Wherein lies my problem. The mod installs without a hitch but when I open up the game. The clothes have the right model but they are missing the texture. Did I miss something in the .2DA editing. The changes.ini file is below.

; ================================================== ===[v1.0.5b1]====
; TSLPATCHER - GENERATED MODIFICATIONS FILE (6/1/2008)
; ================================================== =================
; This file is automatically generated and as such has no formatting
; to speak of. You can insert blank lines between sections (but NOT
; between keys within a section!) and add comment lines starting
; with semicolon to make it more readable without breaking anything.
; -------------------------------------------------------------------

[Settings]
FileExists=1
ConfirmMessage=Enjoy the Mod!
LogLevel=3
InstallerMode=1
BackupFiles=1
PlaintextLog=0
LookupGameFolder=1
LookupGameNumber=2
SaveProcessedScripts=0
WindowCaption=New Dopak Head Mod TSL

[TLKList]


[InstallList]
install_folder0=Override


[2DAList]
Table0=appearance.2da
Table1=portraits.2da
Table2=heads.2da


[GFFList]


[CompileList]


[SSFList]


; ================================================== =================

[appearance.2da]
ChangeRow0=appearance_mod_unique_dopak_0
[appearance_mod_unique_dopak_0]
RowIndex=647
backuphead=43
modela=PMBAM
texa=PMBAMC
modelb=N_DarkJMidM
texb=N_DarkJMidM01
modelj=PMBJM
texj=PMBJ
[portraits.2da]
ChangeRow0=portraits_mod_38_0
[portraits_mod_38_0]
RowIndex=38
baseresref=po_pDopak
sex=0
appearancenumber=647
appearance_s=647
appearance_l=647
forpc=1
baseresrefe=po_pDopak
baseresrefve=po_pDopak
baseresrefvve=po_pDopakD1
baseresrefvvve=po_pDopakD2
[heads.2da]
ChangeRow0=heads_mod_180_0
[heads_mod_180_0]
RowIndex=180
headtexvvve=N_Dopakh01D2
headtexvve=N_Dopakh01D1
headtexve=N_Dopakh01
headtexe=N_Dopakh01
[install_folder0]
Replace0=N_Dopakh01.tga
Replace1=N_Dopakh01D1.tga
Replace2=N_Dopakh01D2.tga
Replace3=PO_pDopak.tga
Replace4=PO_pDopakD1.tga
Replace5=PO_pDopakD2.tga
Replace6=PMBAMC01.tga
Replace7=PMBAMD01.tga

Rtas Vadum
07-28-2009, 12:56 PM
I think the problem may be that you put the full file name for the texture. You only need to put "N_DarkJMidM", as the uti file would specify the texture number to look for. The Revan armor should still work, but the other one I'm not sure of. It may require hex editing the model. Do the head textures show up correctly?

TriggerGod
07-28-2009, 12:57 PM
To be sure, did Dopak appear at the randomly generated group of characters when you choose? Because unless it appears there, the model will appear correctly, but the game will try to put the commoner's clothing onto the standard clothing you gave him.

ZimmMaster
07-28-2009, 01:18 PM
I think the problem may be that you put the full file name for the texture. You only need to put "N_DarkJMidM", as the uti file would specify the texture number to look for. The Revan armor should still work, but the other one I'm not sure of. It may require hex editing the model. Do the head textures show up correctly?

Yes, that was the problem.

To be sure, did Dopak appear at the randomly generated group of characters when you choose? Because unless it appears there, the model will appear correctly, but the game will try to put the commoner's clothing onto the standard clothing you gave him.

Yes, he did appear with his clothes looking correct. Screenshot below.

BTW, TriggerGod, can I use your eye texture from your dopak in this mod? I edited it slightly but I really like the texture and it goes perfectly with this mod. Thanks for all the help you guys.

http://img512.imageshack.us/img512/8704/k200006.jpg