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jonathan7
08-08-2009, 10:11 PM
Bonjourno All!

Force Fashion 2 for TSL is coming a long nicely; unfortunately my top secret partner in crime has had to step down, but fortunately I have a new top secret partner in crime :)

Anyways I have started work on Force Fashion for K1...

Here is the first test robe, which I have been working on...

http://www.lucasforums.com/picture.php?albumid=435&pictureid=4033

I shall keep you updated as things go....

As ever thoughts, suggestions, criticisms etc are welcome :)

Kyr'am Galaar
08-08-2009, 10:46 PM
Woah... already can't wait for this...

Gob
08-08-2009, 11:06 PM
The skin itself looks great, but it kind of looks weird overlapping the model. I think you should add a little more definition on the edges of the outside part of the robe... if that means anything. Look in the smaller picture at the top if you don't know what I'm talking about.

jonathan7
08-08-2009, 11:32 PM
The skin itself looks great, but it kind of looks weird overlapping the model.

Yeah, I like the model, but it has its limitations unfortunately, I'm just a skinner and not a modeller so can't fix that issue...

I think you should add a little more definition on the edges of the outside part of the robe... if that means anything. Look in the smaller picture at the top if you don't know what I'm talking about.

Yeah, I know what you mean - it was an issue I sorted out with the larger pictures :)

VarsityPuppet
08-09-2009, 12:22 AM
Honestly, I think it looks really weird. I can't explain it... it just looks too... neat.

TriggerGod
08-09-2009, 12:49 AM
Honestly, I think it looks really weird. I can't explain it... it just looks too... neat.

Isn't that what a Jedi is? The Jedi is the clean and tidy guy, and the Sith is the Jedi's messy roommate.

VarsityPuppet
08-09-2009, 01:21 AM
Isn't that what a Jedi is? The Jedi is the clean and tidy guy, and the Sith is the Jedi's messy roommate.

Ha.. good analogy. Jedi usually have baggyish clothing though. Maybe it's the lack of cloth folds that's throwing me off.

SpaceAlex
08-09-2009, 01:47 AM
Hmm, nice pose there in the middle. He looks like he's waiting to get kissed. :xp:

Anyway, the texture itself looks great, but I don't know if it fits on that robe model, which is pretty flawed (the shadows and edges are seen in all the wrong places). Someone with more modeling experience ought to fix it. :)

Tobias Reiper
08-09-2009, 02:20 AM
I don't know why but that robe looks... wrong somehow.

Shem
08-09-2009, 03:31 AM
Hopefully I explain it right.

Suggestion:

http://img4.imageshack.us/img4/7572/arrowp.jpg

1 (Red). See the robe overlap?

2 (Blue). Invert it to the other side. The arrow points to the mark in the model of the robe overlap on the other side because of how the original base skin was built around.

Marius Fett
08-09-2009, 06:03 AM
The overlap is also built into the model, Shem.

Gob
08-09-2009, 10:43 AM
The overlap is also built into the model, Shem.

Yeah, that's what he's saying. He's saying to make use of the overlap on the model by making the robe overlap align with it, I think.

Shem
08-09-2009, 02:56 PM
Yeah, that's what he's saying. He's saying to make use of the overlap on the model by making the robe overlap align with it, I think.Bingo! :D

jonathan7
08-09-2009, 03:09 PM
Aye, I knew what Shem meant :)

What other model suggestions are there, I'd like something that has tabards - Jolee's is a possibility for male characters, but I'd need the female variety tweaked by a modeller if anyone is up for it...

jonathan7
06-26-2010, 11:33 PM
Well having asked a few people for suggestions, I will now open this up for you all to see. Having come across this (http://www.mywickedarmor.com/costumes/revan.htm) the other day I felt inspired to do a reskin of Revans robes... Here are the results this far;

http://www.lucasforums.com/picture.php?albumid=435&pictureid=6860

Up close; (56k beware)

http://www.lucasforums.com/picture.php?albumid=435&pictureid=6858

You can also see its evolution thanks to various improvements suggested by Astor, Inyri, DI and mimartin...

WIP Photo Album (http://www.lucasforums.com/album.php?albumid=435)

Thoughts/Suggestions/Criticisms/Improvements welcome!

The-Seraphim
06-27-2010, 10:06 PM
I'd recommend making the cloth texture on the revan robe have smaller and more 'squares'(make the texture smaller :P) and to lower the opacity it seems too 'visable' making it a bit distracting and unrealistic normally you wouldn't really notice a texture on clothing unless you really looked.

Dak Drexl
06-27-2010, 10:18 PM
^I agree, and I also think that you might want to make the hood, robe, and cape have different consistencies if you know what I mean, so that they each look a bit different instead of the uniform cloth texture. Also maybe some very subtle, desaturated reds in the armor part as well. But besides that it's a big improvement over the original.

Druganator
06-28-2010, 02:45 AM
I'm not sure if I'm missing something but from the before and after picture it appears as though you stripped away all the detail. It looks like you softened everything. Now up close I can see you've changed some things but from the, what appears to be, gameplay distance it really looks, to me anyway, as though you smoothed out all the definition.

jonathan7
06-29-2010, 10:58 PM
I'd recommend making the cloth texture on the revan robe have smaller and more 'squares'(make the texture smaller :P) and to lower the opacity it seems too 'visable' making it a bit distracting and unrealistic normally you wouldn't really notice a texture on clothing unless you really looked.

http://www.lucasforums.com/album.php?albumid=435&pictureid=6900

Better?

^I agree, and I also think that you might want to make the hood, robe, and cape have different consistencies if you know what I mean, so that they each look a bit different instead of the uniform cloth texture. Also maybe some very subtle, desaturated reds in the armor part as well. But besides that it's a big improvement over the original.

With regards armour colour, I'm gonna produce various colour options once I've finally finished reskining the other aspects...

I'm not sure if I'm missing something but from the before and after picture it appears as though you stripped away all the detail. It looks like you softened everything. Now up close I can see you've changed some things but from the, what appears to be, gameplay distance it really looks, to me anyway, as though you smoothed out all the definition.

Did you click on the "show spoiler button?

Hint click on show spoiler below (and above)...

http://www.lucasforums.com/picture.php?albumid=435&pictureid=6901

For the record, I've doubled the size of the texture map, and completely reskinned everything, I don't "smooth" out definition... This is me we're talking about, I don't generally manipulate in game textures in any way... The only things which remain from the original texture is the folds in the cape and fabric...

Druganator
06-29-2010, 11:23 PM
I clicked on the spoiler before and I couldn't tell, but the other one shows what you're talking about. you took the shiny rigid things that appeared, to me anyway, as detailed and made them into detailed fabric that doesn't shine or stand out in the same way.

The-Seraphim
06-30-2010, 11:26 AM
http://www.lucasforums.com/album.php?albumid=435&pictureid=6900

Better?



Yes that looks a lot better, could a perhaps see a normal game view for the front and back? (normal distance)

jonathan7
07-04-2010, 11:25 PM
I clicked on the spoiler before and I couldn't tell, but the other one shows what you're talking about. you took the shiny rigid things that appeared, to me anyway, as detailed and made them into detailed fabric that doesn't shine or stand out in the same way.

I'm not quite sure I follow, but I've tried to emphasize the shadows on the armour more to "show" the detail and added a couple more ridges...

Yes that looks a lot better, could a perhaps see a normal game view for the front and back? (normal distance)

Here is the current version (I forgot to brighten my screenshots, so apologises if they're a bit dark)...

http://www.lucasforums.com/picture.php?albumid=435&pictureid=6913

Here is a current close up...

http://www.lucasforums.com/picture.php?albumid=435&pictureid=6914

Here is a variant which includes the alpha channels...

http://www.lucasforums.com/picture.php?albumid=435&pictureid=6915

As usual let me know thoughts/criticisms/suggestions.

redrob41
07-04-2010, 11:59 PM
Hey j7, I didn't realize you added this to a thread. I'll put further comments here instead of PMs.
I'm not sure if I'm missing something but from the before and after picture it appears as though you stripped away all the detail. It looks like you softened everything. Now up close I can see you've changed some things but from the, what appears to be, gameplay distance it really looks, to me anyway, as though you smoothed out all the definition.
yeah, I noticed that too, and mentioned in a PM: It looks like you're going for a textured leather armour (like snakeskin). It works well in that little oval area, but the rest looks blurry. The lack of shadows & highlights along the seams kinda takes away from the sculpted\segmented look, but maybe that's intentional.

Here is the current version (I forgot to brighten my screenshots, so apologises if they're a bit dark)...
The darker shot works better, since it emphasizes the contrast in the cape and hood. Now the shadows don't look washed out.

Here is a variant which includes the alpha channels...
The alpha channels make a big difference. Now, those ridges we were talking about earlier, actually stand out and look dimensional, rather than flat or blurry.

One major thing that just jumped out at me, is that the loin cloth (BTW better now that it is red like the mask) passes through the gold ring, and then folds out to the sides, but you've still got those side cloths coloured black. Perhaps you want them to be red on one side, and black on the other? If so, you might want to put hints of the other colour on each part, so that it looks like part of the back side can be seen along the edge. For example, have the bottom edge of the black fold over and show a bit of red. Hmm :raise:, I might not be making this any clearer.

Or, maybe you'll want to make the side cloth red to match the loin cloth? Either way, pay special attention to the middle part of the mirrored loin cloth, as there should be some space there, since the loin cloth is technically two pieces of cloth hanging side by side.

Seikan
07-05-2010, 07:57 AM
Also, the red line on the middle of the mask seems weird, you should make it as the other red parts.

Dak Drexl
07-05-2010, 12:40 PM
The alpha channels make a big difference. Now, those ridges we were talking about earlier, actually stand out and look dimensional, rather than flat or blurry.

Totally agree. Also that gold on the belt looks really awesome. Maybe you could add in a few more subtle gold highlights on the other hooks/buckles/whatever they are. This version so far is really great though.

jonathan7
07-05-2010, 09:15 PM
Hey j7, I didn't realize you added this to a thread. I'll put further comments here instead of PMs.

Aye, I opened it up after a certain stage...

yeah, I noticed that too, and mentioned in a PM:

One major thing that just jumped out at me, is that the loin cloth (BTW better now that it is red like the mask) passes through the gold ring, and then folds out to the sides, but you've still got those side cloths coloured black. Perhaps you want them to be red on one side, and black on the other? If so, you might want to put hints of the other colour on each part, so that it looks like part of the back side can be seen along the edge. For example, have the bottom edge of the black fold over and show a bit of red. Hmm :raise:, I might not be making this any clearer.

Or, maybe you'll want to make the side cloth red to match the loin cloth? Either way, pay special attention to the middle part of the mirrored loin cloth, as there should be some space there, since the loin cloth is technically two pieces of cloth hanging side by side.

I was both aware of it, and understand what you mean, I'm doing several different versions people will be able to choose from depending on personal preferance, so see below to one solution to that particular problem...


Also, the red line on the middle of the mask seems weird, you should make it as the other red parts.

See below to possible solution, although partly it's bioware's fault they've done a few funny things with the mask...

Totally agree. Also that gold on the belt looks really awesome. Maybe you could add in a few more subtle gold highlights on the other hooks/buckles/whatever they are. This version so far is really great though.

Done...

http://www.lucasforums.com/picture.php?albumid=435&pictureid=6920

http://www.lucasforums.com/picture.php?albumid=435&pictureid=6921

Seikan
07-05-2010, 09:25 PM
See below to possible solution, although partly it's bioware's fault they've done a few funny things with the mask...

Ah, I see, Bioware strikes again! :D

I like the new version, with the side clothes red, it looks nice.

Also, I don't know if it's because of the screens, or if it's like this in game too, but in the small screens, we can only see the red parts of the mask, and the rest is too dark. If in game it's clearly visible, then I guess, i don't see anything that *needs* to be improved, if it looks the same in game, you should make it lighter.

jonathan7
07-05-2010, 09:30 PM
Ah, I see, Bioware strikes again! :D

I like the new version, with the side clothes red, it looks nice.

Also, I don't know if it's because of the screens, or if it's like this in game too, but in the small screens, we can only see the red parts of the mask, and the rest is too dark. If in game it's clearly visible, then I guess, i don't see anything that *needs* to be improved, if it looks the same in game, you should make it lighter.

It's more the alpha channels to be honest, they're not needed on the mask, and the mask itself looks much better without them...

Sith Holocron
07-05-2010, 10:17 PM
Will this work Sithspecter's Flowing Revan's Robes mod?

The-Seraphim
07-05-2010, 10:29 PM
Its only a reskin it shouldn't affect that mod at all.

jonathan7
07-06-2010, 06:39 AM
Will this work Sithspecter's Flowing Revan's Robes mod?

All of the above are used with Sithspecters mod, so the skin is on his Flowing Revans model, the only thing to note is that for a skin to work with Sithspectre's mod it has to be called "pmbj01" (not N_Revanrobe01). This is because he embedded the texture within his model...

Seikan
07-06-2010, 08:01 AM
Oh, it will have compatibility issues with my mod then °° since it use the pmbj model >.< (and pmbj01 texture)
(And I already posted it, so I guess I will have to post a patch °°)

Quanon
07-06-2010, 08:42 AM
I think it would be nice if the red armour on the chest would have more etched details.
It's sort of empty, I think it would a nice little extra. And to really make it look unique.

Not sure what needs to be done, just swirling lines? I guess something simplistic. Cause its only a small area of the texture itself.

jonathan7
07-06-2010, 09:43 AM
I think it would be nice if the red armour on the chest would have more etched details.
It's sort of empty, I think it would a nice little extra. And to really make it look unique.

Not sure what needs to be done, just swirling lines? I guess something simplistic. Cause its only a small area of the texture itself.

I had kind of attempted to already put an "etched" look in, but clearly wasn't too successful :xp: It also depends on the particular type of etching you mean, swirly etching is typically the type of etching used on a Samurai blade which will give the wave like effect along the blade. Although Samurai also often had messages etched onto their weapons too, so you also see japanese etched in black onto the blade. European etching tends to be alot more decorative with patterns or pictures on the armour.

Had a little unsuccessful play for the past 30 mins, perhaps if you could find some good samples we can have a further look at some form of etching on the chest plate :)

Edit: Had a play and here are attempts 1 and 2 at etching...

http://www.lucasforums.com/picture.php?albumid=435&pictureid=6922

Edit:

Japanese Dragon etching...

http://www.lucasforums.com/picture.php?albumid=435&pictureid=6923

Quanon
07-06-2010, 03:25 PM
Mmmm, the difficult thing here is it should sort of "pop-out", but not look photoshopped to much :lol:

I guess I was more thinking on European style, decorative to the max!
Still, it's not something you have to do; all by all, the texture isn't 4096x4096pix.

redrob41
07-06-2010, 07:44 PM
I think it would be nice if the red armour on the chest would have more etched details.
It's sort of empty, I think it would a nice little extra. And to really make it look unique.

Not sure what needs to be done, just swirling lines? I guess something simplistic. Cause its only a small area of the texture itself.

Are you thinking of this kind of detail? (the horses & griffins on Maximus' chest plate)
http://www.maximumcrowe.net/gladiator/maxbleeds2.jpeg
or something like these?
http://www.livesteelarmor.com/tech/bur.html

Or something more stylized like the swirls on Lucien Draay's armour/robes?
http://images1.wikia.nocookie.net/__cb20091027044356/starwars/images/b/be/Lucien_throttles_Xamar.jpg http://images4.wikia.nocookie.net/__cb20070411025210/starwars/images/4/40/Zayneclumsy.jpg

In all these cases, the details are raised or embossed so that they throw a bit of shadow. Plus they are higher contrast simply because they are a different colour than the armour plate.

j7, I don't think that kind of detail would be necessary, but it sure would look cool. I guess it all depends on what you're trying to portray... is Revan's armour more functional or fancy detailed?

jonathan7
07-06-2010, 10:22 PM
Mmmm, the difficult thing here is it should sort of "pop-out", but not look photoshopped to much :lol:

I guess I was more thinking on European style, decorative to the max!
Still, it's not something you have to do; all by all, the texture isn't 4096x4096pix.

I think unfortunately due to the workings, something highly elaborate isn't possible :(

j7, I don't think that kind of detail would be necessary, but it sure would look cool. I guess it all depends on what you're trying to portray... is Revan's armour more functional or fancy detailed?

Well, for me I've always though of Revans armour as a psychological weapon over anything else, it, at least seems to me isn't the most practical of armours. However I was aiming to give different people the kind of armour they would like their Revan to wear so have tryed at least to give a bit of variation...

As follows... (56K Beware!)

The first is the default version....

http://www.lucasforums.com/picture.php?albumid=435&pictureid=6928

The second was the no shine version...

http://www.lucasforums.com/picture.php?albumid=435&pictureid=6929

Next is the "original" colour scheme, that is to say, I've tryed to make the colours much more as Bioware had made them...

http://www.lucasforums.com/picture.php?albumid=435&pictureid=6930

There's a brighter version....

http://www.lucasforums.com/picture.php?albumid=435&pictureid=6931

There's "the Quanon", which is darker and has an etched in Japanese dragon on the front chest plate...

http://www.lucasforums.com/picture.php?albumid=435&pictureid=6932

There "The RedRob", which has chain mail instead of cloth, and extra bolts on the mask...

http://www.lucasforums.com/picture.php?albumid=435&pictureid=6933

And then there is the armour which started the whole thing....

http://www.lucasforums.com/picture.php?albumid=435&pictureid=6934

Lord of Hunger
07-07-2010, 06:52 AM
HOLY &%$#!

No, really, that is awesome. Your first attempts at this robe had amazing detail and now you're really using color to add some amazing dimensions. This gets a permanent spot in my override if and/or when it comes out.

Quanon
07-07-2010, 03:19 PM
Great stuff J7!
Now this is modding, multiple choices :p

I certainly lovey the one with the extra "bling".
My etched Q version... is a bit impossible :lol:

Though it's still cool ^_^

@RedRob: I was more aiming at the 17th- and 18th century fancy armours. I had fat big book about such armours; think from the Spanish kingdom, mainly the armours worn by the royalty. Very decorative, but not something to wear when you go to war.

And Revan was a bit of a fighter. So perhaps the normal armour works best.
Darth Vader wasn't fancy dressed either :lol:

Dak Drexl
07-07-2010, 10:59 PM
Just plain awesome man. No more critiques here.

jonathan7
07-08-2010, 11:08 PM
Last update....

http://www.lucasforums.com/picture.php?albumid=435&pictureid=6968

The little nick in the purple belt strap thing, has been removed, forgot to take a new screenie of it though....

Rinku
07-11-2010, 06:54 PM
Woah!!! Very nice J7.

jonathan7
07-18-2010, 08:27 AM
So Quanon, redrob41 and myself have been tinkering with Juhani... redrob has done some wonderful work on making Juhani's face more cat like, Quanon is producing her some smexy clothes, but I shall allow them both to post pictures emphasising their work, what I'd love is some input on the skins... I've been working on, at this point I'm not sure if I'm going to do the Tiger variation as well as the Cheetah and Lion ones that are nearly finished (minus tinkerings).

Lioness Juhani....

http://www.lucasforums.com/picture.php?albumid=435&pictureid=7036

Cheetah Juhani...

http://www.lucasforums.com/picture.php?albumid=435&pictureid=7037

Thoughts, criticisms, suggestions on the above are welcome!

Quanon
07-18-2010, 08:35 AM
Héhéhé, well then I shall post something J7, darling :p

Mind this is still WIP, but I'm nearing the finished product for this skin.
I'm putting Juhani in corset sort of thing, with more leather x-D

Overall, it's not a huge alteration of her standard skin. Anyway, not much to say just have a peek. Mind the brown on her arms and legs is just filler. It'll be replaced ;)

http://img828.imageshack.us/img828/6189/quickprev01.jpg

It's certainly smashing to work with folks like J7 and Redrob41.

Marius Fett
07-18-2010, 08:39 AM
Smashing work on that, Q. Any chance of a higher res screeny though? :p

(Oh and is that Rosey I can see Juhani holding? :p)

Quanon
07-18-2010, 03:55 PM
Yes, Juhani is runn'n about with Rosey :p

I'll have to upload to imageschack for better reso-picuters. Photobucket only does 800x600... unless I'm overlooking something?

redrob41
07-18-2010, 04:06 PM
for those who want to know what changes I've made to the model, here are some pics:

static screenshot ------ animated gif
http://img535.imageshack.us/img535/1208/juhanibeforeafter.th.jpg (http://img535.imageshack.us/i/juhanibeforeafter.jpg/) http://img535.imageshack.us/img535/2269/juhanibeforeafter.th.gif (http://img535.imageshack.us/i/juhanibeforeafter.gif/)

I've still got to tweak a few things. In J7's screenies, you can see that in-game, the right eyeball clips with the socket. Plus, I'm going to try moving the pony tail so that it isn't a top knot anymore.

The skin I've done will be for those who want Juhani to remain closer to her canon appearance, but with a slightly more catkind look. J7 is certainly going all out with the lion and cheetah skins, and I'm sure they're going to be phenomenal when complete :D

@J7: comments so far are that the noses and mouths look spot on :thumbsup: and the lioness looks close to finished IMO. The hollows in the cheek bones look great. She does look like she has a bit of a goatee though :xp:. The cheetah's spots on the cheek look a little bit too stretched. We'll both have to work on the hair line, so that it looks less pasted on.

@Q: very vibrant :). There seems to be a bit of a mismatch at the shoulder (left most screenie) where the red on the back doesn't match the black on the front. What are you gonna replace the brown with? The brown ties in with the chest & shoulder plates, IMO.

Salzella
07-18-2010, 04:06 PM
try easypic, last i used it the size you can upload is unlimited.

Quanon
07-18-2010, 04:11 PM
@Q: very vibrant :). There seems to be a bit of a mismatch at the shoulder (left most screenie) where the red on the back doesn't match the black on the front. What are you gonna replace the brown with? The brown ties in with the chest & shoulder plates, IMO.

Yeah, there are still a few faults in the skin. Juhani's body is rather UVWmapped... whacky/weirdly IMO. So I need to figure out what to do to correct it.

The brown should turn into Juhanis skin. Since Predators is out I want a net over her body, to make her a killer hunter x-D

VarsityPuppet
07-18-2010, 04:14 PM
for those who want to know what changes I've made to the model, here are some pics:

static screenshot ------ animated gif
http://img535.imageshack.us/img535/1208/juhanibeforeafter.th.jpg (http://img535.imageshack.us/i/juhanibeforeafter.jpg/) http://img535.imageshack.us/img535/2269/juhanibeforeafter.th.gif (http://img535.imageshack.us/i/juhanibeforeafter.gif/)

I've still got to tweak a few things. In J7's screenies, you can see that in-game, the right eyeball clips with the socket. Plus, I'm going to try moving the pony tail so that it isn't a top knot anymore.


That head model has earned an instant download from one VarsityPuppet.

redrob41
07-19-2010, 11:52 AM
The brown should turn into Juhanis skin. Since Predators is out I want a net over her body, to make her a killer hunter x-D

Oh, so you're not talking about the golden brown on her shins or fore arms, but the almost blackish brown on her thighs and biceps? Kind of like Redhawke's siberian Cathar, right?

Kainzorus Prime
07-19-2010, 01:37 PM
Aww, kitty face.

She looks like a proper CAThar now.

Could you also include an optional version with hair? PFHB02 hair would do.

Quanon
07-19-2010, 02:37 PM
Oh, so you're not talking about the golden brown on her shins or fore arms, but the almost blackish brown on her thighs and biceps? Kind of like Redhawke's siberian Cathar, right?

Yeah. That's what I was pointing at.

The shins are of the same dark brown leather. Forearms are black, the same as the black borders around the cherry red corset.

Perhaps I should shift it all to the same brown or the black... The golden metal details are staying, I luuuve gold :lol:

redrob41
07-20-2010, 02:31 AM
Aww, kitty face.

She looks like a proper CAThar now.

Could you also include an optional version with hair? PFHB02 hair would do.
I haven't had any success yet with merging models, but I am going to at least try to change the hair. That being said, even if I do get one to work, there's no guarantee that the hair would animate like a dangly mesh... it might remain solid. If that's the case, I'd have to do something much tighter and constricted than B02. We'll see, and cross our fingers, eh?

The shins are of the same dark brown leather. Forearms are black, the same as the black borders around the cherry red corset.

Perhaps I should shift it all to the same brown or the black... The golden metal details are staying, I luuuve gold :lol:
4 colours still works well. When in doubt, make one with only black, one with only brown, and one with both :D They can fight it out in the Taris duelling pit, and whichever comes out on top gets put in the mod.

Quanon
07-20-2010, 10:25 AM
4 colours still works well. When in doubt, make one with only black, one with only brown, and one with both :D They can fight it out in the Taris duelling pit, and whichever comes out on top gets put in the mod.

To late now, I've gone for the black :p

http://img821.imageshack.us/img821/1333/juhnski.jpg

Only a annoying seem problem on the shoulder armour, this a minor fix. Though it needs attention. This nearly done now; just need to do a good job on the furry skin. That needs to match the lion head and cheetah head.

Oh, the small pouch on her belt aswell ofcourse :lol:

Mind folks, in the screens above I didn't use the altered head; so it looks a bit whacky.

Quanon
07-21-2010, 06:37 PM
What's a full new look for an important jedi party member without a new hilt?
Worthless ofcourse; that's why I've started work on this.

Beware very early WIP; a lot more needs to be added.

And just for you DDD, aka Marius; a BIG @SS RESOLUTION SHOT!!! :lol:
http://img831.imageshack.us/img831/4811/juhanisabrend001.jpg

jonathan7
07-21-2010, 07:36 PM
What's a full new look for an important jedi party member without a new hilt?
Worthless ofcourse; that's why I've started work on this.

Beware very early WIP; a lot more needs to be added.

And just for you DDD, aka Marius; a BIG @SS RESOLUTION SHOT!!! :lol:
http://img831.imageshack.us/img831/4811/juhanisabrend001.jpg

Looks absolutely awesome Q :D - Perhaps we should do a LS and DS version?

redrob41
07-21-2010, 11:45 PM
What's a full new look for an important jedi party member without a new hilt?
Worthless ofcourse; that's why I've started work on this.

Beware very early WIP; a lot more needs to be add
it looks beautiful, but frail. Quite the opposite of the vanilla Juhani :lol:. It's a good thing I'm prettying her up :xp:

So, are you going to put some kind of energy effect in the handles, between the points?

Quanon
07-22-2010, 07:56 AM
it looks beautiful, but frail. Quite the opposite of the vanilla Juhani :lol:. It's a good thing I'm prettying her up :xp:

So, are you going to put some kind of energy effect in the handles, between the points?

I might :D

Though I'm considering other "filling" options. That should take away the frailty of the construction. But like I said, more details are going to be added.

So it'll require some experimenting to find the right look :p

Marius Fett
07-22-2010, 01:48 PM
And just for you DDD, aka Marius; a BIG @SS RESOLUTION SHOT!!!

...

How extremely very ****ing dare you. :p

Sweet hilt, mind. :xp:

Quanon
07-27-2010, 03:52 PM
...

How extremely very ****ing dare you. :p

Sweet hilt, mind. :xp:

Héhéhé, I'll never forget Marius, never. :p

Here's an update on the hilt, the LS version. I've played around with it and decided that trying to add, didn't work out well. So copy/past, some rotating and scaling... did the job. KISS (KeepItSimpleStupid); works best.

Well here it is, now to texture this thing >_>

http://a.imageshack.us/img245/9285/juhanisabrend002.jpg

VarsityPuppet
07-27-2010, 03:58 PM
Well here it is, now to texture this thing >_>

http://a.imageshack.us/img245/9285/juhanisabrend002.jpg

Which circle of hell does this fall under?

logan23
07-27-2010, 04:03 PM
That would be awesome if you were able to place force lighting inside the hilt or some other effect.

Great Job!

redrob41
07-29-2010, 03:40 PM
for those who want to know what changes I've made to the model, here are some pics:
UPDATE: I think I've ironed out all of the clipping issues. The biggest change, was that I was able to move the pony tail (mesh as well as bones) without any problems. The gif now also has jonathan7's lioness & cheetah skins (after I changed the hair line on them).

static screenshot ------ animated gif
http://img405.imageshack.us/img405/3606/juhanibeforeafter2.th.jpg (http://img405.imageshack.us/i/juhanibeforeafter2.jpg/) http://img405.imageshack.us/img405/9449/juhanibeforeafter2.th.gif (http://img405.imageshack.us/i/juhanibeforeafter2.gif/)

Comments are always welcome. I have a question too, since I changed the stripe pattern on her eyebrows so that she doesn't look too angry, does she now look too wimpy?

Jolly Boots
07-29-2010, 04:10 PM
I wouldn't say wimpy. But, and this is just an idea that I've had when viewing previous versions of your model, but changing the eyes a bit more "cat like".

http://starwars.wikia.com/wiki/File:Sylvarbitter.jpg

As we see here with Sylvar, her pupils are triangular rather than Juhani's circular.

Might also be neat to have a dark side version for her grove encounter. Perhaps with war paint as we saw in the final chapter of "Redemption". Sith eyes - maybe/maybe not?

jonathan7
08-02-2010, 12:58 PM
I wouldn't say wimpy. But, and this is just an idea that I've had when viewing previous versions of your model, but changing the eyes a bit more "cat like".

http://starwars.wikia.com/wiki/File:Sylvarbitter.jpg

As we see here with Sylvar, her pupils are triangular rather than Juhani's circular.

Might also be neat to have a dark side version for her grove encounter. Perhaps with war paint as we saw in the final chapter of "Redemption". Sith eyes - maybe/maybe not?

We may do an eye variation one, although big cats actually have circular pupils rather than the diamond shaped ones that most domestic cats have.

Quanon
08-04-2010, 09:58 AM
Time I did another update in this thread.
UVWmapping is in full swing for the lightsaber hilt, but that's not really thrilling to show off. So, instead I also continued some work on the skin I was working on.

Here are the results so far:

http://a.imageshack.us/img580/295/juhtest222.jpg

The visible skin parts I burrowed from Redrobs reskin of Juhanis underwear skin ;)
Buuuuuttt; it seems things get awefully switched around; take the legs for instance. I had to switch front and back around for my skin.

Same annoying thing with the upperarm, which gets sliced in two. Shoulder is a loose part. Getting it all smoothly blended without to much obvious seems is .... driving me crazy :lol:

Plus we have differant versions: Cheetah, Lion.... and the fishnet thing looks to heavy >_>

Must find something to solve that to.
It never ends... bah :p

redrob41
08-05-2010, 12:35 PM
I see... so, the chest and stomach are visible through the center of the corset (covered by mesh). I'll have to send you a copy of my underwear psd, so that you can copy it without the jewelry.

I agree that the mesh does seem rather overpowering, and it is hard to see the fur details underneath. Perhaps for the arms and legs you could make the spacing of the mesh larger, and make the colour a dark grey or brown rather than black? The mesh on the corset looks ok.

miro42
08-05-2010, 07:26 PM
Super tight. The model is fantastic, especially with the ponytail down further. The skinning of the hair is still messing with me though. I think the hairline is is down far too much. It makes her look like she has a pseudo bowl cut, which I guess would be fine, but her hair is pulled back into a ponytail, thus negating the evil bowl cut. There's my two cents. You know what? Because I'm a nice guy here's a third penny!

Quanon
08-19-2010, 10:08 AM
I see... so, the chest and stomach are visible through the center of the corset (covered by mesh). I'll have to send you a copy of my underwear psd, so that you can copy it without the jewelry.


Ah, dang, pretty late to reply... your away, enjoying free time x-D

But, yes, your PSD would come in handy; also some tips on solving nasty seems.
Cause the layout for her legs are differant on the underwear skin. Things get switched about.


I agree that the mesh does seem rather overpowering, and it is hard to see the fur details underneath. Perhaps for the arms and legs you could make the spacing of the mesh larger, and make the colour a dark grey or brown rather than black? The mesh on the corset looks ok.

I tried making giving the mesh a more wider spacing, euh bigger gaps, you know :p
Also tried the a more darkish grey colour instead of black, still I only got the result posted previously. I do know you did some skins in with the body mesh: so any tips on that aswell? What secret PS tricks do you use? :)

On other news folks: a full textured lightsaber hilt! Picture time!

http://a.imageshack.us/img841/8409/juhanisabtexrend001.jpg

http://a.imageshack.us/img844/1548/juhanisabtexrend002.jpg

http://a.imageshack.us/img844/1040/juhanisabtexrend003.jpg

http://a.imageshack.us/img694/716/juhanisabtexrend004.jpg

http://a.imageshack.us/img843/9085/juhanisabtexrend005.jpg

Though not yet ingame. That'll be for another time ;)

Salzella
08-19-2010, 11:25 AM
dear sweet mother of god.

...how many polys is that exactly? :p

Canderis
08-19-2010, 11:54 AM
And how big is the texture

Dak Drexl
08-19-2010, 12:19 PM
Is that a granite/marble texture (red stuff)? Me likey.

LDR
08-19-2010, 12:40 PM
Ok, that's a NICE hilt. I wouldn't mind using that.

Quanon
08-19-2010, 02:43 PM
dear sweet mother of god.

...how many polys is that exactly? :p

5264 polys :)

And how big is the texture

2048x2048 pixels, think it's about 4 or 8 times the size most weapon textures get in the standard game. Mind many high-res mods use this sort of format to give you a nice quality :p

Is that a granite/marble texture (red stuff)? Me likey.

Indeed it's marble: found back 2 PDFs that contained marble samples. I luuuvve using this stuff on saberhilts.

Ok, that's a NICE hilt. I wouldn't mind using that.

Well, you'll soon be able to have a swing with this hilt. I just need to make a neat looking DS hilt now. Plus finishing up my Juhani skin. Then it's in the hands of my compadré's J7 and RedRob.

TriggerGod
08-19-2010, 02:53 PM
*drinking a soda, reading through thread, enjoying the pictures. I take a big drink of of my caffeinated beverage...*

5264 polys :)

*Spit take.*

2048x2048 pixels, think it's about 4 or 8 times the size most weapon textures get in the standard game. Mind many high-res mods use this sort of format to give you a nice quality :p

And thats usually the quality I try to make my skins at now.

Indeed it's marble: found back 2 PDFs that contained marble samples. I luuuvve using this stuff on saberhilts.
Interesting how you are able to put pretty rock in almost every saber you make, and still make it look good. :P

LDR
08-19-2010, 02:56 PM
2048x2048 pixels, think it's about 4 or 8 times the size most weapon textures get in the standard game. Mind many high-res mods use this sort of format to give you a nice quality :p

I can't see any pixels!

Quanon
08-19-2010, 03:36 PM
*drinking a soda, reading through thread, enjoying the pictures. I take a big drink of of my caffeinated beverage...*



*Spit take.*



I wouldn't go and spam this beast on every enemy that fights with a lightsaber. Else I fear you might "melt" the game-engine :lol:


And thats usually the quality I try to make my skins at now.


Good, I wouldn't expect less of you ;)
As from that size you can add in little extra details, that are nigh visible ingame, but are fun to make :lol:


Interesting how you are able to put pretty rock in almost every saber you make, and still make it look good. :P

I do my best; mind the first version used more of the rock, but I changed my mind. It's still a hilt, so in a classic conservative move I added back the plain old steel.

I can't see any pixels!

That my friend is of course the point of making a texture such a size :)
Though, in all honesty, 3Ds Max renders are pure for show off, Mental Ray... yeah, I luuuuve that stuff.... Ahum, don't expect it to look that insanely crisp in the game.

But, here, to give you an idea on how it turns out:

http://a.imageshack.us/img706/8176/lshiltgame.jpg


It's so dang small :lol:
I'll have to warp to another more well lit area. Taris is rather dark for screenshots. Plus I'll need to try and do a wall hug, to get the camera a bit closer :)

Quanon
08-22-2010, 08:57 AM
Well; just a small bump. I've started work on the DS hilt. Here's what I got so far. It's less excentric then the last... I think... :lol:

I like my spiney pointy twist thing.

http://a.imageshack.us/img44/6825/juhanisabrendev001.jpg

http://a.imageshack.us/img801/379/juhanisabrendev002.jpg

http://a.imageshack.us/img843/4611/juhanisabrendev003.jpg

Well, I just don't know it yet... I'll have to work on it some more I guess.
Thoughts, anyone?

Sith Holocron
08-22-2010, 09:24 AM
Thoughts, anyone?

I love it. My only suggestion is should have the letters D, N, and A somewhere in it's name. :)

Salzella
08-22-2010, 11:12 AM
you'd have to wear thick gloves to hold it but it is beautiful :xp:

Laar_Dha
08-22-2010, 12:44 PM
Thoughts, anyone?

The spiny pointy twist thing is nice. :thmbup1: Might make for an awkward grip with the spiral, but it sure looks awesome.

Dak Drexl
08-22-2010, 10:34 PM
But, here, to give you an idea on how it turns out:

http://a.imageshack.us/img706/8176/lshiltgame.jpg


Aww, I wanted blue! :p
Looks great anyhow. I like the other hilt so far too and cant wait to see it textured.

e-varmint
08-23-2010, 12:27 AM
You certainly outdid yourself with that! Very, very nice!

Would you consider using the hilt for a matching double-sword?

Quanon
08-23-2010, 03:32 PM
You certainly outdid yourself with that! Very, very nice!

Would you consider using the hilt for a matching double-sword?

Thanks ^_^

Hadn't thought about swords yet; it fits the warrior character Juhani.
I'll see what I can do on that front.


Aww, I wanted blue! :p
Looks great anyhow. I like the other hilt so far too and cant wait to see it textured.

Well, I just used the green first. Making it blue isn't that hard. Perhaps I should do it in yellow aswell. Like that there's a choice to everyone's liking.

And its just more fun to download a mod, who offers choices.

you'd have to wear thick gloves to hold it but it is beautiful :xp:

True, I think I might change the look of the spikes. And make them more internal. Then again it's DarkSide; pain and suffering should fuel your power.
Making you stronger :lol:

The spiny pointy twist thing is nice. :thmbup1: Might make for an awkward grip with the spiral, but it sure looks awesome.

M'yeah, fighting with these hilts ain't really... euh realistic; but méh to that.
Its SW it should look wicked and I wanted to go for something else then the regular cylinder with blocks and ribs poking out.

Quanon
08-24-2010, 10:26 AM
More saberhilt madness; been tinkering and pondering on the next twirly twisty madness. And here's what I find an improved version of the previous... thing... hilt stuff. :lol:

This hilt looks far more "heavy", a bit macelike even: instead of uber-spikey.
It still has 2 variations of spikes on the top of it's emitter. Very pointy look'n ones and more, "broad" flat look'n spikes. What do you guy thinks looks best?

Oh, don't mind the center of the hilt, need fill that in with an extra bit.
When I get some feedback, I'll decide what to use and proceed to UVWmapping.



Pointy bastard:
http://a.imageshack.us/img828/5756/juhanisabrendeva01.jpg
http://a.imageshack.us/img442/1043/juhanisabrendeva02.jpg

Flat spikes:
http://a.imageshack.us/img163/7592/juhanisabrendeva0zap.jpg
http://a.imageshack.us/img828/9338/juhanisabrendeva0zap22.jpg

Laar_Dha
08-24-2010, 12:02 PM
Both versions are gorgeous.:thmbup1: I find myself with a very slight preference for the "pointy bastard". Quite wicked looking.

Sith Holocron
08-24-2010, 12:23 PM
Both versions are gorgeous.:thmbup1: I find myself with a very slight preference for the "pointy bastard". Quite wicked looking.

I second this opinion.

Qui-Gon Glenn
08-24-2010, 11:01 PM
^^ ^^^ The name alone is WIN.

Quanon
08-25-2010, 04:45 PM
Okay: so I count 3 votes towards Spikey bastard.
Zero for the other one.

I'll wait a bit longer and check the thread tomorrow again. If nothing changes; spikey will be the choosen one :lol:

Kyr'am Galaar
08-28-2010, 09:58 PM
Spikey bastard is a definate win.

jonathan7
09-14-2010, 03:52 PM
Spikey Bastard is awesome :) It's been great working with RedRob and Quanon on our Juhani mod, we all hope it'll be finished and ready for you all soon!

In other news I've been tinkering with various things for a Force Fashion K1...


BE WARNED YOU WILL NEED TO BE SIGNED INTO LF TO VIEW THESE SCREENSHOTS!!!!


Firstly, I wanted to give my Revan a disguise to explain why no-one recognized her on her travels around the galaxy so inspired by this (http://www.lucasforums.com/showthread.php?t=139854&highlight=sanctuary) mod by Svosh and Chainz, I came up with the following;

http://www.lucasforums.com/picture.php?albumid=435&pictureid=7322

And also;

http://www.lucasforums.com/picture.php?albumid=435&pictureid=7323

Next, I've been also giving a similar treatment to the general Dark Jedi Models, and have reskinned all the Dark Jedi, also creating a little bit of variation, as I've changed them to have alien and different coloured skin...

http://www.lucasforums.com/picture.php?albumid=435&pictureid=7326

Here is the female variation...

http://www.lucasforums.com/picture.php?albumid=435&pictureid=7327

I've also bene playing with Dorak's robe, being the chronicler of the academy I have been wanting to give him a robe along the lines of Jocasta Nu's as seen in SWII AotC.

The following are my first two trial attempts; thanks to Prime and Xavier2 for the model on the right hand side.

http://www.lucasforums.com/picture.php?albumid=435&pictureid=7336

I also have had a play with the Sith Apprentice Armour, I used Bandon's as a template and have doubled the texture size, and then turned some of the other panels white again, but made the armour whitish again. I have also given Zhar his own custom robe too;

http://www.lucasforums.com/picture.php?albumid=435&pictureid=7335

I have also slightly tweaked Bandon's armour, but this was more one or two touch ups and adding texture...

http://www.lucasforums.com/picture.php?albumid=435&pictureid=7338

Finally my last little projected is trying to turn the "lightside" Star Forge Robes into what looks like an outer robe... Progress is slow and fiddly, but here is a current screenie, of the state of affairs;

http://www.lucasforums.com/picture.php?albumid=435&pictureid=7339

Thoughts and suggestions are welcome :)

newbiemodder
09-14-2010, 04:11 PM
very nice clean work J7...They look great//I like what you did with Bandon's armor and Dorak

Quanon
09-14-2010, 05:24 PM
Tumdadum, ladies and gentlemen!
May I present to you an early preview on how "spikey bastard" is progressing:

http://img716.imageshack.us/img716/6879/juhanisabdsrend001.jpg

http://img543.imageshack.us/img543/7778/juhanisabdsrend002.jpg

Note that this is still WIP, it's bound to change as I see fit.
Oh, yeah, it's 2576 polyies and has a texture of 2048x2048.

Salzella
09-14-2010, 05:56 PM
goddamn. nice stuff from both you guys here!

Kyr'am Galaar
09-14-2010, 05:58 PM
:drop2: I bow to the God that is Quanon! :bow:

Very nice work you two! Everything is awesome!

Rinku
09-14-2010, 06:02 PM
Very nice stuff indeed :D

redrob41
09-14-2010, 08:54 PM
http://www.lucasforums.com/picture.php?albumid=435&pictureid=7322

And also;

http://www.lucasforums.com/picture.php?albumid=435&pictureid=7323
you already know that I think that the high saturated purple seems out of place next to the low saturated green. Otherwise, they both look good. I did notice that the white mask kind of looks strange against the skin, like there isn't any shadow along the edge. It kinda gives it the optical illusion that the skin is on top of the mask.

Next, I've been also giving a similar treatment to the general Dark Jedi Models, and have reskinned all the Dark Jedi, also creating a little bit of variation, as I've changed them to have alien and different coloured skin...

http://www.lucasforums.com/picture.php?albumid=435&pictureid=7326

Here is the female variation...

http://www.lucasforums.com/picture.php?albumid=435&pictureid=7327

They've kinda look like they've got their underwear on the outside of the pants. Or like wrestling trunks. The stripe design really draws the eye down the middle of the character (good? bad? IDK). The yellowish buckle designs on the female's jacket look good.

I don't know about the purple skin under that hood though. It seems to me a little over saturated for a Dark Sider. I know we can get away with bright red skin, but that purple looks out of place.


I've also bene playing with Dorak's robe, being the chronicler of the academy I have been wanting to give him a robe along the lines of Jocasta Nu's as seen in SWII AotC.

The following are my first two trial attempts; thanks to Prime and Xavier2 for the model on the right hand side.

http://www.lucasforums.com/picture.php?albumid=435&pictureid=7336

I think that either model will look good when finished. You might want to concentrate on the Jolee model, since it would be more compatible for people who don't have Xavier2's model. Just be careful where the little circle designs end up, 'cause when they get too close together, they start to look like a pair of eyes staring at you.


I also have had a play with the Sith Apprentice Armour, I used Bandon's as a template and have doubled the texture size, and then turned some of the other panels white again, but made the armour whitish again. I have also given Zhar his own custom robe too;

http://www.lucasforums.com/picture.php?albumid=435&pictureid=7335

I have also slightly tweaked Bandon's armour, but this was more one or two touch ups and adding texture...

http://www.lucasforums.com/picture.php?albumid=435&pictureid=7338

The blue area of Zhar's robe looks great. That pattern works well applied like that.

The bumpy texture on Bandon's black armour works really well, but the cyan symbol is out of place. If it was me, I'd keep it the same colour as the armour, but use bevel & emboss to make it look stamped into the metal. With the white armour, the grey lines look like they need work. Right now they look painted on, rather than like the shadows in between armour plate segments.


Finally my last little projected is trying to turn the "lightside" Star Forge Robes into what looks like an outer robe... Progress is slow and fiddly, but here is a current screenie, of the state of affairs;

http://www.lucasforums.com/picture.php?albumid=435&pictureid=7339

Thoughts and suggestions are welcome :)
That's gonna need a fair bit of work, 'cause right now it's bland, plus the model edges around the neck and chest stand out like sore thumbs. I never did like that model, because the skirts don't open when the legs move (it's far to restrictive for an athletic Jedi IMO). I wish I was better at merging models, so I could merge the upper body and neck of this one with the lower body and arms of the masked Revan cutscene model (minus the cape & hood of course).

Tumdadum, ladies and gentlemen!
May I present to you an early preview on how "spikey bastard" is progressing:

http://img716.imageshack.us/img716/6879/juhanisabdsrend001.jpg

http://img543.imageshack.us/img543/7778/juhanisabdsrend002.jpg
Note that this is still WIP, it's bound to change as I see fit.
Oh, yeah, it's 2576 polyies and has a texture of 2048x2048.

Only a true Jedi Master could use that hilt without getting their fingers stuck in between the swirls :lol: and only a droid with enhanced vision will see the texture before they get cut down with a saber flurry :lol:

It's very pretty, and yet the rusty metal spikes make it dangerous too.

jonathan7
09-14-2010, 10:48 PM
you already know that I think that the high saturated purple seems out of place next to the low saturated green. Otherwise, they both look good. I did notice that the white mask kind of looks strange against the skin, like there isn't any shadow along the edge. It kinda gives it the optical illusion that the skin is on top of the mask.

I'll look into adjusting the white "mask" - as for the Purple. As for the Purple that's because my Revans favourite colour is Purple :xp:

They've kinda look like they've got their underwear on the outside of the pants. Or like wrestling trunks. The stripe design really draws the eye down the middle of the character (good? bad? IDK). The yellowish buckle designs on the female's jacket look good.

Not too sure what else I can do with the Dark Jedi Model TBH, I really like their hoods etc (the female model is good) but the male model sucks and doesn't lend itself well to looking good. Essentially it's meant to look like a coat which is done up, but the female model actually has a skirt which the male model doesn't have.

I don't know about the purple skin under that hood though. It seems to me a little over saturated for a Dark Sider. I know we can get away with bright red skin, but that purple looks out of place.

TBH that current head was more me being lazy and just using variations in Photoshop to give me a purple, send me an Alien head you'd like to see as a dark jedi and I'll adopt it to fit in.

I think that either model will look good when finished. You might want to concentrate on the Jolee model, since it would be more compatible for people who don't have Xavier2's model. Just be careful where the little circle designs end up, 'cause when they get too close together, they start to look like a pair of eyes staring at you.

I have Prime and Xavier2's permission to include their model in Force Fashion K1 :) Personally I think I'm leaning more towards that for Dorak as I just can't get the flap to match up with the tabard bit on Jolee's robe model. The Other option is I could use the same model for Zhar and use that in a similar way for Dorak...

The blue area of Zhar's robe looks great. That pattern works well applied like that.

The bumpy texture on Bandon's black armour works really well, but the cyan symbol is out of place. If it was me, I'd keep it the same colour as the armour, but use bevel & emboss to make it look stamped into the metal. With the white armour, the grey lines look like they need work. Right now they look painted on, rather than like the shadows in between armour plate segments.

Okies, I'll go back to the original symbol, I was playing around with that on the chest, the lines are easily fixed as they're a separate layer :)

That's gonna need a fair bit of work, 'cause right now it's bland, plus the model edges around the neck and chest stand out like sore thumbs. I never did like that model, because the skirts don't open when the legs move (it's far to restrictive for an athletic Jedi IMO). I wish I was better at merging models, so I could merge the upper body and neck of this one with the lower body and arms of the masked Revan cutscene model (minus the cape & hood of course).

Aye, basically I want it to look like a done up Jedi Robe, I think it'd look better with the hood up, but again the model itself isn't great. I think Obsidian did a much better job with their models than Bioware did; Thanks for the input. :)

redrob41
09-15-2010, 12:58 AM
TBH that current head was more me being lazy and just using variations in Photoshop to give me a purple, send me an Alien head you'd like to see as a dark jedi and I'll adopt it to fit in.
Yeah, I'll try and send you something. Is there any particular species that you'd like to see as a Dark Jedi?

I have Prime and Xavier2's permission to include their model in Force Fashion K1 :) Personally I think I'm leaning more towards that for Dorak as I just can't get the flap to match up with the tabard bit on Jolee's robe model. The Other option is I could use the same model for Zhar and use that in a similar way for Dorak...
Well, as long as you're going to include the model in your mod, I'd say that the Xavier2 model is better. Maybe you could use the Jolee model for Zhar, so that they don't have exactly the same shape of robe?

Quanon
09-15-2010, 02:23 PM
It's very pretty, and yet the rusty metal spikes make it dangerous too.

Rust? Was supposed to be redisch marble :lol:
Anyway, I wasn't fully content with the red thing.

I changed it to a more black-greyish marble; it's a nice contrast with the gold.
Though it's less with the other steel bits. Still it's closer to what I want.

Have another peek:


http://img832.imageshack.us/img832/7421/juhanisabdsrend0085.jpg
http://img338.imageshack.us/img338/8129/juhanisabdsrend004.jpg
http://img440.imageshack.us/img440/1671/juhanisabdsrend003.jpg
http://img638.imageshack.us/img638/7778/juhanisabdsrend002.jpg
http://img266.imageshack.us/img266/6879/juhanisabdsrend001.jpg

Canderis
09-15-2010, 03:34 PM
The texture is not detailed enough! Lol, jk. That is amazing. Great work

Kyr'am Galaar
09-15-2010, 08:11 PM
Rust? Was supposed to be redisch marble :lol:
Anyway, I wasn't fully content with the red thing.

I changed it to a more black-greyish marble; it's a nice contrast with the gold.
Though it's less with the other steel bits. Still it's closer to what I want.


*faints from overexposure to awesomeness*

Seriously though... That is awesome!

Dak Drexl
09-15-2010, 08:41 PM
The new skin is VERY awesome, but just doesn't say "evil" or "darkside" to me.

Quanon
09-19-2010, 12:42 PM
Well the hilt is in the game; I keep on pawning the same 2 thugs, each time I test a hilt :lol:
Here's how it looks:
http://img178.imageshack.us/img178/2699/kotordsq.jpg
And here's another 3DSMax render, I've added a few extra details to the hilt texture, though, you'll never see it really in the game >_<

Added some Sith glyphs and other bits and bobs...
http://img690.imageshack.us/img690/3169/juhanisabdsrend01a.jpg
But hell, it's there :p

Dak Drexl
09-19-2010, 02:52 PM
Well THAT looks perfect in-game. Not so bright and shiny as in these fancy renders :xp:

Lord of Hunger
09-20-2010, 11:40 PM
Um, Quanon? Is it possible for a game object to be that awesome? I'm worried about space-time being destroyed by the sheer glory that is your saber. :D

And actually on a more serious note, are the high quality models and skins causing any noticeable drop in your FPS?

jonathan7
09-22-2010, 10:43 PM
Thanks to Canderis who has been fiddling with Prime and Xavier's model, I'm pleased to present the following;

http://www.lucasforums.com/picture.php?albumid=435&pictureid=7356

Still a little touching upto do, and as ever thoughts suggestions welcome...

I've also been continuing to play with the Sith Apprentice armour, current variation can be seen here...

http://www.lucasforums.com/picture.php?albumid=435&pictureid=7357

I've also been playing with a model Dak sent me and requested I provide a Dark Side skin for, I've used Malagus as a background and you can see the current state of affairs here... (Still alot of work to do... legs and neck need work)

http://www.lucasforums.com/picture.php?albumid=435&pictureid=7354

Finally, I've been playing with the PC's clothes, my thinking was if your travelling around the outer rim on your own a bit of kit maybe useful...

http://www.lucasforums.com/picture.php?albumid=435&pictureid=7355

Darth Payne
09-23-2010, 05:29 PM
I love the bottom three outfits.

The jedi Robe is also pretty good, but not for my PCs i'm afraid

Dak Drexl
09-23-2010, 09:43 PM
As for Dorak's robe, I think that the lines could use some more definition or contrast or something. They look fine, just a bit messy, especially the pattern around the wrist. That's quite a complicated pattern you've got going there though so it might be hard.

I love the Sith armor, it just looks a little low-res in some spots. I'm sure you'll fix that though :D

I couldn't have asked for anything cooler for that model I made! I can't wait to see it finished!

Loving the PC Clothes as well, I always thought my Exile looked like a homeless person. Keep up the great work, I'll get to the stuff you want me to try out ASAP :)

Zhaboka
09-23-2010, 10:32 PM
The new default clothing is amazing! It seems so much more dynamic than other skins of it I've seen. The Sith Apprentice is also really strong, although I think the chestplate could use just a touch more contrast.

Quanon
09-24-2010, 08:20 AM
Well THAT looks perfect in-game. Not so bright and shiny as in these fancy renders :xp:

Um, Quanon? Is it possible for a game object to be that awesome? I'm worried about space-time being destroyed by the sheer glory that is your saber. :D

And actually on a more serious note, are the high quality models and skins causing any noticeable drop in your FPS?

Thanks for the compliments dear sirs :)

I haven't noticed any drop in FPS; though I've only walked around on Taris.
Though if only Juhani or another partymember uses the hilt I don't think the game is going to fall still to a crawl.

And I think most people nowadays have a PC above what Kotor needs anyway. :p

Prime
09-24-2010, 03:51 PM
I've also been playing with a model Dak sent me and requested I provide a Dark Side skin for, I've used Malagus as a background and you can see the current state of affairs here... (Still alot of work to do... legs and neck need work)

http://www.lucasforums.com/picture.php?albumid=435&pictureid=7354Cool! I've been thinking about trying to do him, but there really isn't a model that is too close. I was thinking of using one of the dark jedi assassin ones, but it is still a reach.

redrob41
09-29-2010, 08:08 PM
Alright, I've finally got some time to comment.

The Prime/Xavier model ala Canderis is looking good. The textures are still a bit stretched at the bottom of the tabbard, and the uvw map of the fingers need some work, but otherwise it is improved.

The Sith apprentice armour is better. I like the logo on the shoulder plate; it's a bit stretched, but is more natural than the cyan on the chest plate. Speaking of the chest plate, the dark grey lines still look flat. I think that if you added a touch of highlight along the rim, it would help. For an example of how they should look, I think that the light grey plate coming under the arm pit, from the back around to the front has some good highlighted edges (where they meet the darker grey "W" shape on the abs).

Another thing about that armour, is that you've added texture to the cloth, but completely wiped out the "folds" of the cloth. Now it looks like a mesh screen hanging from his belt, rather than draped cloth. That's one of the problems of adding burlap or canvas style textures: they don't work well on lower res models like Kotor. At the very least, they look like rough, gritty cloth, rather than smoother cottons or silks.

That model for Malgus is ok. Shouldn't you use a bald head that is full dark side, wearing a breath mask? :D

The camo soldier outfit looks great. And as a bonus, it'll work for both K1 & TSL. This is a case where the rough fabric looks appropriate. The only suggestion I can make, is that the brown shoulder straps and brown pouches on the straps should be closer in colour (I'd use the Photoshop "Match Color" tool).

Keep it up, you're certainly getting more done these days than I am :xp:

Quanon
09-30-2010, 03:29 PM
Great update J7!

I should really get back on track with my Juhani skin, but so far I spend my freetime on other matters >_<

Please forgiveme :lol:

jonathan7
12-23-2010, 08:52 PM
So I've finally had a little time to myself so have been slowly working with Force Fashion K1 stuff, so here is a little update... Which is also a little Dark :p

Please not as I have used LF photo album you will need to be signed into to view the screenshots!

This is what my Revan wears around the game (never made much sense that no-one would know who Revan was so wearing a disguise made sense, at least to me...)

http://www.lucasforums.com/picture.php?albumid=435&pictureid=7654

This however got me thinking, given that all the Sith on Taris are looking for Bastila a disguise for her would make even more sense. This is very much a WIP, getting the face looking like Bastila is proving most difficult.

http://www.lucasforums.com/picture.php?albumid=435&pictureid=7649



The other added problem with the above Dark Jedi model for a female PC is making all the varients, which the manner of making the disguise would prove rather cumbersome. So I'm currently playing with the female Sand Person model, I'm thinking of having you fight a "Sith Stalker" on the Endar Spire and then getting their armour (if your Revan is a female). Here is where I am upto with that;

http://www.lucasforums.com/picture.php?albumid=435&pictureid=7652

I'm hoping Dak may have the time to swap the animations of the female sand person out for something else so this would look better when stationary.

Speaking of Sithy things, I've finally finished with the default DarkJedi models and here is how they are looking;

http://www.lucasforums.com/picture.php?albumid=435&pictureid=7653

Of course I'm also continuing work with the Sand Person Jedi Robe, which I'm saving a few screenies for until I'm happy with the Skins I'm doing. In the meantime here is a brief screenie of something interesting. I'd need Kha's permission for the hoods to be included...

http://www.lucasforums.com/picture.php?albumid=435&pictureid=7651

Finally Canderis had asked that FFK1 would have some armours in it to, the first installment for this is an armour for Canderous which is still very much WIP...

http://www.lucasforums.com/picture.php?albumid=435&pictureid=7650

Let me know thoughts/suggestions/improvements/criticisms...

newbiemodder
12-23-2010, 09:14 PM
skins look awesome J. especially Sith Stalker.

LDR
12-23-2010, 09:18 PM
That's... a lot of stuff. Very cool I might add. I always hated it when the Sith NEVER recognized Bastila, even though they were specifically told to look for her. Maybe you could include a script which make all the Sith on Taris attack you if Bastila isn't wearing a disguise.

Sith Holocron
12-23-2010, 10:14 PM
I'm really liking the Sith Stalker outfit. I hope it'll be available in TSL. ::keeping fingers crossed::

Rinku
12-23-2010, 11:13 PM
The sith stalker outfit is very cool. I can't wait to see more :).

Darth Payne
12-24-2010, 05:28 AM
Umm, something must be wrong as i can't see most of those screenies. :(

jonathan7
12-24-2010, 05:45 AM
Umm, something must be wrong as i can't see most of those screenies. :(

Hmmm, must be a problem your end as they are working (right now) for both me and Astor. Have you tried refreshing the page? You can find the photos in my WIP album here; http://www.lucasforums.com/album.php?albumid=435 If you can't see them in there the error will be at your end. Hope that helps!

Qui-Gon Glenn
12-24-2010, 11:58 AM
Screenies are working fine over on this end!

Nice work on the various fashions we see here today. Tim Gunn would be well pleased.

I like the idea of the ninja-masked Revan/Bastila. It is so stupid on Taris, running around in broad daylight with Bastila at your side, the most looked for woman on Taris, and she is out there playing dirty Jedi tricks on Mission in front of EVERYBODY?!?!

Zhaboka
12-24-2010, 01:02 PM
The Sith robe with the purple face just looks ridiculous to me... but if that's what you want, then that's what you want. Sith Stalker is amazing, Canderous looks pretty good even in WIP. Keep it up, J7, you're the man!

jonathan7
12-24-2010, 08:30 PM
I'm really liking the Sith Stalker outfit. I hope it'll be available in TSL. ::keeping fingers crossed::

Possibly, depends on if the female sand person is left over in TSL assets.

The Sith robe with the purple face just looks ridiculous to me...

The face is more an experiment, from suggestions/requests I've had, it's liable to be a Chiss...

In other news, I've doubled the size of the Iridonian armour texture, and will make it an item available to the player, theres still work to do on here, I've just improved the original texture this far...

http://www.lucasforums.com/picture.php?albumid=435&pictureid=7659

Have finished Bandon's armour (thats not his face, every time I used a Bandon disguise my KotOR game crashed for some reason)

http://www.lucasforums.com/picture.php?albumid=435&pictureid=7658

And finally I will make the Republic Special Forces skin available to the PC as a wearable armour;

http://www.lucasforums.com/picture.php?albumid=435&pictureid=5631

Zhaboka
12-24-2010, 09:44 PM
Nicely done. The circled X directly over the crotch is a tad awkward, in my opinion. The holster is perfect, though, it nicely accents the shades of gray.

Random Nickos
12-26-2010, 06:42 AM
Zhaboka, its telling the enemy where to shoot. Very nice skins though.

jonathan7
12-26-2010, 12:02 PM
Nicely done. The circled X directly over the crotch is a tad awkward, in my opinion. The holster is perfect, though, it nicely accents the shades of gray.

Zhaboka, its telling the enemy where to shoot. Very nice skins though.

X marks the spot ;) I've actually already removed the X just havent got round to taking a new screenshot, the above screenshot is quite old, but decided to stick that Skin in with FFK1

Dak also suggested that I could use Jolee's Robe for a Sith Assassin (as seen in K2, as such I've been reskinning Jolee's robe and a Mask, here is where I am upto;

http://www.lucasforums.com/picture.php?albumid=435&pictureid=7662

logan23
12-26-2010, 02:39 PM
I'm loving the new Pics!!!!

Great work!!!

Zhaboka
12-26-2010, 04:01 PM
Zhaboka, its telling the enemy where to shoot. Very nice skins though.

I LOL'd. :)

The Assassin looks great! The only other thing I noticed is that on the Iridonian armor the lightsaber isn't quite inside the model's hand. Is this just a weighting error or something?

redrob41
12-29-2010, 01:30 PM
Possibly, depends on if the female sand person is left over in TSL assets.
Yeah, I'm pretty sure it's still in TSL

In other news, I've doubled the size of the Iridonian armour texture, and will make it an item available to the player, theres still work to do on here, I've just improved the original texture this far...
I've got a couple colour variations I could add.

Have finished Bandon's armour (thats not his face, every time I used a Bandon disguise my KotOR game crashed for some reason)
Hey, your the guy to ask I'm trying to add my Jolee Sith Assassin model and skin, to appearance.2da, I did everything I thought I needed to do (i.e. hexedited the model to a new name, added another row to appearance.2da), but every time I try to equip the item, the game crashes. Essentially what I want to do is create an all in 1 disguise to look like a Sith Assassin (Quanon is making a mask based off the K2 SA mask). Any help would be greatly appreciated! GB j7
This seems to happen with certain models. I can't remember if it is the head model's fault, or something wrong with the body model. I know that lots of non playable bodies are missing certain hooks and helpers, but I can't remember if that causes crashes.

What does the new line of the appearance.2da look like? What head does it use? Is the item a disguise?

And finally I will make the Republic Special Forces skin available to the PC as a wearable armour;

The chest and back armour look great. I agree about the X; putting randomized camoflauge on a mirrored skin is always problematic, so you just need to watch out for stuff like that. One thing I always fear is seeing faces in the splotches (usually warped smilies :D).

I think that the holster being different takes away from the camoflauge-ability. I'd either make the holster match the belt, or make more of the little details (like the shoulder pads, knee pads, glove edges, etc) colour, rather than grey. That would balance out the colour.

How are you going to make this model available to the PC? Is it going to replace one of the standard armours?

JediExile
12-29-2010, 04:01 PM
Wow, these look amazing. Great job! :)

jonathan7
12-29-2010, 10:07 PM
More pics at the bottom of the post after the explanation of mod workings ;)

How are you going to make this model available to the PC? Is it going to replace one of the standard armours?

I thought I would start by quoting this and explaining, rob, asked me this in regards to the Republic armour and Republic special forces armour. Initially I was going to use these skins (click me) (http://knightsoftheoldrepublic.filefront.com/file/ScoutScoundrel_Uniforms;92274) of mine for the PC at the start of the game. However I'm now thinking of just replacing the PC's clothes with the soldier uniform, makes the most sense considering you never see any Republic soldiers wearing anything but the standard armour. I'm additionally going to use the "J" slot for the Star Forge robes for a second robe variation, and for the NPC in party possibly custom things for them. I can do this as Revans Robes Revisioned will be part of FFK1, so as that is a disguise item, it doesn't use the "J" slot to equip those items. Does that sound like a reasonable plan? Various disguises for the PC will be made available including, the 3 Mandalorian armours and the Iridonian Armour, the Sith Assassin (presuming I get that working) and finally the Sith Stalker for females in the group.

Yeah, I'm pretty sure it's still in TSL

Cool there its easily moveable across then...

I've got a couple colour variations I could add.

Awesome the more the merrier. Essentially Force Fashion K1 is now a modification by "Holowan Knights" (which is what it will be uploaded as) given the contributors are RedRob, Qui-Gon Glenn, Quanon, Sithspectre, Dak_Drexl, Prime, Xavier2, Canderis, Chainz.2da, Kha and of course myself overseeing the project :)

This seems to happen with certain models. I can't remember if it is the head model's fault, or something wrong with the body model. I know that lots of non playable bodies are missing certain hooks and helpers, but I can't remember if that causes crashes.

What does the new line of the appearance.2da look like? What head does it use? Is the item a disguise?

I'll email them over if you fancy having a look? Currently Jolee is the default head for the model although I can change that...

The chest and back armour look great. I agree about the X; putting randomized camoflauge on a mirrored skin is always problematic, so you just need to watch out for stuff like that. One thing I always fear is seeing faces in the splotches (usually warped smilies :D).

I think that the holster being different takes away from the camoflauge-ability. I'd either make the holster match the belt, or make more of the little details (like the shoulder pads, knee pads, glove edges, etc) colour, rather than grey. That would balance out the colour.

I LOL'd. :)

The Assassin looks great! The only other thing I noticed is that on the Iridonian armor the lightsaber isn't quite inside the model's hand. Is this just a weighting error or something?

Taking the above into consideration, here is the current version;

http://www.lucasforums.com/picture.php?albumid=435&pictureid=7683

The latest on the Sith Assassin is this;

http://www.lucasforums.com/picture.php?albumid=435&pictureid=7682

Quanon is making a mask based on the Sith Assassin K2 mask, so that will look much closer to the SA's once thats done :)

Dak also sent me a model he had edited with a Sith Stalker skin, I adabted the skin, to see how it would work for a Sith Assassin...

http://www.lucasforums.com/picture.php?albumid=435&pictureid=7681

On the Bastila front I've been experimenting with a balaclava idea...

http://www.lucasforums.com/picture.php?albumid=435&pictureid=7680

As ever let me know thoughts....

Zhaboka
12-30-2010, 02:58 AM
It looks extremely uncomfortable... but that's why it's a video game!

Sith Holocron
12-30-2010, 03:38 AM
On the Bastila front, I've been experimenting with a balaclava idea...

I don't think those colors go well with Bastila - the balaclava clashes with the rest of her outfit. Bastila would have more style than that, I think. ;)

redrob41
12-30-2010, 04:22 PM
hey, about the crashing, check out this thread:
http://www.lucasforums.com/showthread.php?p=2145152#post2145152

jonathan7
12-30-2010, 05:56 PM
hey, about the crashing, check out this thread:
http://www.lucasforums.com/showthread.php?p=2145152#post2145152

Well I've managed to get it working... But only without a head, everytime I try and add a head it crashes... Any ideas?

http://www.lucasforums.com/picture.php?albumid=435&pictureid=7688

It does't matter too much presuming a SithAssassin head can just be added to the body??

.:Lord Revan:.
12-30-2010, 05:57 PM
More pics at the bottom of the post after the explanation of mod workings ;)



On the Bastila front I've been experimenting with a balaclava idea...

http://www.lucasforums.com/picture.php?albumid=435&pictureid=7680

As ever let me know thoughts....

I personaly don't like the mask, but everything else looks great. :thumbsup:


http://www.lucasforums.com/picture.php?albumid=435&pictureid=7688

Hehe!! Somone forgot to where there invisble clothes. :)

jonathan7
12-31-2010, 01:03 PM
So anyone have any ideas about why sticking a head on Sith Assassin is crashing the game?

Anyways in other news, here is an update to the Sith Apprentice...

http://www.lucasforums.com/picture.php?albumid=435&pictureid=7690

.:Lord Revan:.
12-31-2010, 01:24 PM
I like it, very sithy. :D

Salzella
12-31-2010, 01:44 PM
These are awesome skins :thumbsup:, particularly like the 'Sith Stalker', if the animation is fixed that will be totally epic.

Dak Drexl
12-31-2010, 06:23 PM
The Sith apprentice looks loads better!

newbiemodder
12-31-2010, 11:22 PM
In regards to the crashing...there isn't any mask or helmet on the .utc template you are using that you may have forgotten to remove from the head?

jonathan7
01-01-2011, 07:03 AM
In regards to the crashing...there isn't any mask or helmet on the .utc template you are using that you may have forgotten to remove from the head?

Hey, no, I've finally got it working, but not sure why, I tinkered back and forth with the appearance.2da and its now working... Screenies soon, thanks for your help newbiemodder (I think you may need to change your forum name these days... advancedmodder maybe more appropriate).

Update...

Finally managed to get the Sith Assassin head working, and with the skin I was wanting for it, although currently equipped headgear isn't showing up with the head...

http://www.lucasforums.com/picture.php?albumid=435&pictureid=7692

Still a bit to do on the Sith Assassin, I may have to go back to Jolee's model as they models lightmap is doing funny things....

Dak Drexl
01-01-2011, 12:29 PM
Is that the Sith apprentice head? I'm pretty sure they don't have mask/goggle hooks. I'll see about fixing the lightmaps probably tonight - I'm pretty sure I can straighten it out (I see the wrist/hands are really weird).

jonathan7
01-01-2011, 10:24 PM
Is that the Sith apprentice head? I'm pretty sure they don't have mask/goggle hooks. I'll see about fixing the lightmaps probably tonight - I'm pretty sure I can straighten it out (I see the wrist/hands are really weird).

You were right my good sir, replaced it with an edited PC head and it works :D...

http://www.lucasforums.com/picture.php?albumid=435&pictureid=7695

Also, Inyri has said that I can use her female Mandalorians model in FFk1...

Perhaps being dressed up as a Mandalorian would be a good disguise for Bastila on Taris....

http://www.lucasforums.com/picture.php?albumid=435&pictureid=7694

There sporting a Mandalorian Speacial Forces skin, though the lightsaber may alert to Sith to some funny goings on ;)

Quanon
01-02-2011, 03:18 PM
Here's a first glimpse to the assasin mask/ helmet thing I'm working on for J7.
This first version is something of my own tinkering and doesn't look like the TSL assasin much. But I promise to do a more faithfull one J7 ;)

Mind the skin is still WIP.


http://img214.imageshack.us/img214/1076/j7mask1a.jpg
http://img823.imageshack.us/img823/7410/j7mask1.jpg
http://img816.imageshack.us/img816/5409/j7mask1b.jpg

Random Nickos
01-03-2011, 07:34 AM
I would not want to meet that mask's owner in a dark alley. Perfect for a sith assasin.

.:Lord Revan:.
01-03-2011, 02:41 PM
http://www.lucasforums.com/picture.php?albumid=435&pictureid=7694

There sporting a Mandalorian Speacial Forces skin, though the lightsaber may alert to Sith to some funny goings on ;)

Very nice,:thumbsup: maybe add a mando sign on the chest.


=Quanon;2762348]Here's a first glimpse to the assasin mask/ helmet thing I'm working on for J7.
This first version is something of my own tinkering and doesn't look like the TSL assasin much. But I promise to do a more faithfull one J7 ;)

Mind the skin is still WIP.


http://img214.imageshack.us/img214/1076/j7mask1a.jpg
http://img823.imageshack.us/img823/7410/j7mask1.jpg
http://img816.imageshack.us/img816/5409/j7mask1b.jpg


That is beast.:fist:

Qui-Gon Glenn
01-03-2011, 06:40 PM
@Special Forces skin: cool look, but that is the male version of the armor right?

@Q - I really like the details around the eye "cameras"... is that echoed a little on the back of the mask as well? It looks to be from the first image at top, but the angle prevents seeing what is happening back there. My thought on the mask "eyeholes" is that the exposed mask surfaces that are revealed by the cut-out could use a different color, while still keeping the shadows you have. Just :twocents: for ya... looks awesome!

Quanon
01-04-2011, 02:58 PM
@Q - I really like the details around the eye "cameras"... is that echoed a little on the back of the mask as well? It looks to be from the first image at top, but the angle prevents seeing what is happening back there. My thought on the mask "eyeholes" is that the exposed mask surfaces that are revealed by the cut-out could use a different color, while still keeping the shadows you have. Just :twocents: for ya... looks awesome!

Oh, the eye lenses aren't textured yet, you see the green and white lines from the UVWmap :)
It's really a very early shot; but expect more going on at the front around the eyes soon, texture-wise. There is some extra detail at the back though, it's not flat. There's some techy stuff poking out with some small "tubes". Guess it might be a part of a breathing aparatus, build into the mask.

EDIT: Here's a new shot, worked more on the front of the mask and just for fun a shot from the back of the helmet:



http://img521.imageshack.us/img521/369/j7mask1bb.jpg


http://img217.imageshack.us/img217/8237/j7mask1cc.jpg




EDIT2: After further "wast'n" time on this mask I had a go at a test run in the game. It looks pretty; but there are some faults in the model I need to get out.
Texture gets very wonky stretched in certain spots. But nothing that I haven't solved before.


http://img593.imageshack.us/img593/1076/j7mask1a.jpg

Dak Drexl
01-05-2011, 11:31 PM
http://img593.imageshack.us/img593/1076/j7mask1a.jpg



Ooh, looks very badass :thmbup1:
Awesome take on that.

Quanon
01-09-2011, 03:48 PM
Just dropping in to show a small preview of the second mask I'm making for J7. This time I took a stroll through the Harbinger in TSL, taking some screenshots of those pesky cloacked assasins.

I've taken over the main look of the head gear worn by those Sith goons, but it ain't a 100% duplicate, wasn't my aim really. Consider this a sort of 1.0 version of the mask. And those seen in TSL as the 2.0 ;)

http://img214.imageshack.us/img214/9362/j7mask2cc.jpg

http://img600.imageshack.us/img600/740/j7mask2dd.jpg

EDIT: Spend some more time on the mask this afternoon, it sort of textured itself and I got it in the game quiet easely.
Here's a look at the result:

http://img46.imageshack.us/img46/4863/kotj7maskb.jpg

EDIT: Figured it can't hurt to add some renders of the mask, in game shots are a bit dark.

http://img577.imageshack.us/img577/9110/j7mask2ff.jpg

http://img839.imageshack.us/img839/4681/j7mask2gg.jpg

http://img59.imageshack.us/img59/825/j7mask2mm.jpg

Phildevil
01-10-2011, 01:10 PM
What, you can't stand Carth's face anymore? :D Good job on the mask, the eyes-lens are certainly good looking to me!

Have you installed your Taris texture mod just for the screenshots? :P

Darth Payne
01-10-2011, 01:15 PM
I'm kinda hoping the lenses will look different in the finished work.

The solid red of the first screenies looked better than the new ones.

redrob41
01-10-2011, 05:36 PM
I dig the carbon fiber textured look :D It's tricky getting those seams to meet up
EDIT: Figured it can't hurt to add some renders of the mask, in game shots are a bit dark.

http://img577.imageshack.us/img577/9110/j7mask2ff.jpg

http://img839.imageshack.us/img839/4681/j7mask2gg.jpg

http://img59.imageshack.us/img59/825/j7mask2mm.jpg
I certainly like the shape of this ^ helmet more than the one with the double eye lenses. It's more human 'head' shaped, especially around the temples and bridge of the nose.


http://img521.imageshack.us/img521/369/j7mask1bb.jpg


http://img217.imageshack.us/img217/8237/j7mask1cc.jpg

d3sd0
01-11-2011, 03:33 AM
J7 I like the cheetah Juan better than lion but I would like her better with the original hair...
Great work everybody, top quality :)

Quanon
01-11-2011, 03:25 PM
I dig the carbon fiber textured look :D It's tricky getting those seams to meet up

No idea if it's carbon fibre :lol:
I just found it on a site under carpets or something, but I loved how it looked :)

I certainly like the shape of this ^ helmet more than the one with the double eye lenses. It's more human 'head' shaped, especially around the temples and bridge of the nose.

The first mask is well more a helmet then a mask. I wanted to be shaped more like a sort of knight helmet thing, mixed with a Alpa Romeo car headligts ;)
http://www.privatefleet.com.au/images/upload/Image/2006-Alfa-Romeo-159-Sleek-and-US-Ready-J-640.jpg
So I went for a more stylished shape instead of following the shapes of a head.
The assasin mask in TSL is reall that, a mask. I noticed it was very thight to the head and the lenses wrapped around it... well sort of... :lol:

My mask is large as I need to go around the reall model heads and I wanted to avoid clipping, though female heads and the black heads will be have clipping due to their hair or more pronounced features of the face.

Unavoidable, but I tried to get it to look good. I'll now have another go at it, still have some ideas for "lenses", thinking of doing something pretty whacko this time :p

Random Nickos
01-12-2011, 06:58 AM
I always thought Alpha Romeos had an "evil face":dev7:

Rinku
01-12-2011, 08:43 AM
I like both Q. Nice job!

jonathan7
01-13-2011, 09:18 PM
Small update...

Here is the Sith Assassin with Quanons mask... I hope he will forgive me I tweaked the lens...

http://www.lucasforums.com/picture.php?albumid=435&pictureid=7733

In other news thanks to Maruis I now have a Sith Stalker model minus the backpack and pouch; I havent adjusted the skin yet... But I will do!

http://www.lucasforums.com/picture.php?albumid=435&pictureid=7701

I think Qui-Gon Glenn, maybe soon posting a much more exciting update :D

Zhaboka
01-13-2011, 10:33 PM
That Stalker is BEAUTIFUL! The mask is absolutely perfect. I feel like a Sith Stalker would wield more of a katana, though.

Salzella
01-14-2011, 09:32 AM
Oooooooo, awesome! Particularly love the sith stalker 'natch, that thing will rock once it's fully skinned up no doubt :D However, the eyes on the Sith assassin look a little close together to me, almost cross eyed xD

Darth Payne
01-14-2011, 10:10 AM
Sith Assassin: Love the lenses. :) Needs a higher collar to cover up that glimps of skin i can see though. And is it just me, or is there a slight difference in the color of the robe and mask?

Sith Stalker: This one is gonna be sweeet when to skin is adjusted. :)

Quanon
01-14-2011, 10:40 AM
Small update...

Here is the Sith Assassin with Quanons mask... I hope he will forgive me I tweaked the lens...


T'is forgiven my dearest friend ;)

I did a rather hasty and playfull job on the lenses... as in playing PS filter options you nutters :xp:

It looks sweet with your skins!
Oh, right here's another tidbit I'm working on, sort of Crusader Dragon Sith helm thing :lol:

http://img51.imageshack.us/img51/9569/j7maskcdd.jpg
http://img526.imageshack.us/img526/8807/j7maskcaaa.jpg

Darth Payne
01-14-2011, 11:13 AM
Why does that helmet have me thinking 'Templar'?

Quanon
01-14-2011, 04:58 PM
Cross visor :xp:

Sith Holocron
01-14-2011, 06:54 PM
Cross visor :xp:

It looks like the symbol for the Suttler Administration in V for Vendetta.

http://i37.photobucket.com/albums/e83/scarletguard/SutlerAdministrationpicture.jpg

It is certainly the right color for it.

It brings a new meaning to a Mandalorian Neo-Crusader. :: cue rimshot::

Quanon
01-15-2011, 06:56 AM
Or the Holy Inquistion: Ordo Hereticus, founded on Holy Terra. To cleanse heretics with burning fire!!! But then again I don't think the Adepta Sororitas is that well known :lol:

Gotta luuuve 40k. :p

Kyr'am Galaar
01-15-2011, 01:05 PM
Small update...

Here is the Sith Assassin with Quanons mask... I hope he will forgive me I tweaked the lens...

http://www.lucasforums.com/picture.php?albumid=435&pictureid=7733

It looks very nice. However, the colors of the mask are slightly off. They don't seem to match the colors of the robe. I'd look into that.

Just my two cents,
Kyr'am Galaar

Qui-Gon Glenn
01-19-2011, 02:56 AM
I think Qui-Gon Glenn, maybe soon posting a much more exciting update :DI think you are right!

The script I have been working on has been to spawn that wicked Sith Stalker skin into the game with a little bit of a story element to it. It is almost near completion... just one nagging issue that I will either hammer out or work-around.

At this point, for a WIP progress report of sorts, the scripting is 90% done, the dialog is 95% done, VO work is 40% done (80% recorded, none FX'd or renamed yet) the skin now looks to be totally awesome minus the backpack :D and is 100% done, and we may or may not get some animations worked around, so that is a TBD. However, I would guess that j7 might release what we have when the other things are 100%, which should be by the middle of next week, at the latest.

@Q & SH - that new mask is cool, and definitely reminiscent of Suttler's regime....

redrob41
01-20-2011, 03:17 AM
Oh, right here's another tidbit I'm working on, sort of Crusader Dragon Sith helm thing :lol:

I'm digging the serrated edges! The red cross bars look a little too high though.

jonathan7
01-20-2011, 09:52 PM
Rather exciting update! (Well at least I think so...)

As ever I'm using the Lucas Forums album, so you will need to be signed in to see the screenshots!

Latest on the Sith Stalker....

http://www.lucasforums.com/picture.php?albumid=710&pictureid=7770

This is something I'm very excited about, new female robes! This was a combined effort of Maruis... Dak Drexl and for the skin at least myself.... This was my test skin;

http://www.lucasforums.com/picture.php?albumid=710&pictureid=7769

This is very much a WIP - as you can see there are various things I'm going to need to do to fix the robe, but a promising beginning none the less I think (also thanks to RedRob, as the base was his male Sand Person Jedi robe skin)...

http://www.lucasforums.com/picture.php?albumid=710&pictureid=7771

I am also toying with various NPC's;

Here is Uthar, I was considering the Sith Assassin clothing for him, but I think I will stick with the Dark Jedi robes;

http://www.lucasforums.com/picture.php?albumid=710&pictureid=7772


I think you are right!

The script I have been working on has been to spawn that wicked Sith Stalker skin into the game with a little bit of a story element to it. It is almost near completion... just one nagging issue that I will either hammer out or work-around.

At this point, for a WIP progress report of sorts, the scripting is 90% done, the dialog is 95% done, VO work is 40% done (80% recorded, none FX'd or renamed yet) the skin now looks to be totally awesome minus the backpack :D and is 100% done, and we may or may not get some animations worked around, so that is a TBD. However, I would guess that j7 might release what we have when the other things are 100%, which should be by the middle of next week, at the latest.

Thanks for all your hard work QGG :D I think Force Fashion K1 is more like 3 weeks away from release, we could of course release the Stalker stuff before if you wanted? I'm happy to leave that up to you :)

The new helmet looks awesome Q!!!

Sith Assassin: Love the lenses. :) Needs a higher collar to cover up that glimps of skin i can see though. And is it just me, or is there a slight difference in the color of the robe and mask?

Sith Stalker: This one is gonna be sweeet when to skin is adjusted. :)

The collar is on my to do list, tracking down where it is is proving a pain >.>

It looks very nice. However, the colors of the mask are slightly off. They don't seem to match the colors of the robe. I'd look into that.

Just my two cents,
Kyr'am Galaar

Will do!

As ever let me know thoughts, suggestions, criticisms etc :)

Sithspecter
01-20-2011, 10:08 PM
I'm loving the robes! Purely awesome!

Dak Drexl
01-20-2011, 10:27 PM
The female robe skin is coming along very nicely, the only thing I'm worried about is the little pouch thing :¬: looking great so far though!

Love Uthar with the dark jedi male robes. Really completes the Sith look IMO - the models looks great!

Salzella
01-20-2011, 11:23 PM
Luuurvely. The female robes could perhaps stand to lose the fannypack though :p

Quanon
01-21-2011, 04:02 PM
Awesome update J7, congrats to Marius en Dak aswell: stunning work!


@Redrob: Well the slits are locatede at the eye's though, well sort of above and below a bit :lol:
But, I think I could do another one aswell, I'v been having some other design ideas with same sort of.. design :lol:

newbiemodder
01-21-2011, 05:27 PM
Awesome robes J7...very nice use of the sandpeople model.

Totenkopf
01-21-2011, 06:21 PM
Here is Uthar, I was considering the Sith Assassin clothing for him, but I think I will stick with the Dark Jedi robes;

Good call. The robes look more natural on UW, though maybe if his head tattoo were a darker color they SA clothing would look better. Nice work overall, though.

Zhaboka
01-21-2011, 09:38 PM
I LOVE the Uthar on the left, absolutely perfect for his character! Both female robes are spot-on, and the Sith Stalker is beautiful.

Canderis
01-21-2011, 10:06 PM
I think uthar needs a hood to go with that robe!

Sith Holocron
01-22-2011, 08:55 PM
As long as you're making such beautiful skins - perhaps you could up the resolution for both the "Sith Soldier" and the "Sith Commando" textures?

jonathan7
01-22-2011, 11:38 PM
As long as you're making such beautiful skins - perhaps you could up the resolution for both the "Sith Soldier" and the "Sith Commando" textures?

It's on my list of things today, a hood is certainly an option Candy, I thought about it, but thought it better to show off Uthars head, but I'll have a look in game and see what I think...

No more news currently, as my main laptop is unfortunately out of action; the hard drive is failing, under a 5 year warranty with Sea Gate so will be replacing it. Don't worry I have triple back ups of everything :-p Hopefully the clone I've made of my drive will let me use my external hard-drive as my main drive until my replacement drive arrives.

Sith Holocron
01-23-2011, 01:29 AM
No more news currently, as my main laptop is unfortunately out of action; the hard drive is failing, under a 5 year warranty with Sea Gate so will be replacing it. Don't worry I have triple back ups of everything :-p Hopefully the clone I've made of my drive will let me use my external hard-drive as my main drive until my replacement drive arrives.

I'm glad you have back ups AND you are still under warranty!

jonathan7
01-24-2011, 11:28 PM
I'm glad you have back ups AND you are still under warranty!

I have about 4 different back ups... Advantage of being an IT technician ;)

Anyways, finally have my laptop back in working order, though no new hard-drive yet...

Been working on a new outfit for Yuthura;

http://www.lucasforums.com/picture.php?albumid=710&pictureid=7775

Darth Payne
01-25-2011, 12:23 AM
Nice reskin of the slave outfit. :)

Zhaboka
01-25-2011, 08:43 PM
Suitably sexy.

Sith Holocron
01-26-2011, 03:31 AM
Nice reskin of the slave outfit. :)

Agreed!

It would be nice to see Yuthura Ban acquire a Jedi robe on Dantooine if she is redeemed on Korriban. Any chance on something like that happening too?

Qui-Gon Glenn
01-26-2011, 12:51 PM
Love the Yuthura outfit.... wonder if anything can be done about the "tail-end" of the outfit, as it looks like she may have slightly loaded her drawers :(

VO's are all in for the Sith Stalker. I am having fun FXing the voice... Audacity is great for a n00b sound editor like myself! Although having the Sith Stalker threaten you with a chipmunk effect is not so threatening :carms:

All that needs to be done now is reset the spawn by trigger, which I have coded but not tried yet. Hopefully, this will fix the "invisibility" issue.

jonathan7
01-26-2011, 09:47 PM
I think uthar needs a hood to go with that robe!

Uthars head seems to not have hooks unfortunately.

Agreed!

It would be nice to see Yuthura Ban acquire a Jedi robe on Dantooine if she is redeemed on Korriban. Any chance on something like that happening too?

Possibly, I'll look into it, but depends how much work it is.

Love the Yuthura outfit.... wonder if anything can be done about the "tail-end" of the outfit, as it looks like she may have slightly loaded her drawers :(

I've tryed to rectify this by blackening the leggings, and tinkering a little, not too much I can do about the model...

http://www.lucasforums.com/picture.php?albumid=710&pictureid=7778

VO's are all in for the Sith Stalker. I am having fun FXing the voice... Audacity is great for a n00b sound editor like myself! Although having the Sith Stalker threaten you with a chipmunk effect is not so threatening :carms:

All that needs to be done now is reset the spawn by trigger, which I have coded but not tried yet. Hopefully, this will fix the "invisibility" issue.

Awesome! Thanks for all your hard work! :)

LDR
01-27-2011, 07:05 AM
Maybe you should put tatoos on her upper chest? It looks kinda plain. And I LOVE the skins.

jonathan7
01-27-2011, 10:09 PM
Maybe you should put tatoos on her upper chest? It looks kinda plain. And I LOVE the skins.

I'll see what I can do...

In other update news, been experimenting with Ajunta Pall...

http://www.lucasforums.com/picture.php?albumid=710&pictureid=7780

Pretty much settled on that as an outfit, may add the Dark Jedi mouth covering too, still thinking about the head. Gonna look into removing the blue effect and have the spirit appear see through as Silveredge did in a mod of his which modified the appearance...

Canderis
01-27-2011, 11:57 PM
What's up with the mustache? Lol

jonathan7
01-28-2011, 09:34 PM
Ok, I've been experimenting with Ajunta Pall, could make him look like the Statue at the back of his tomb, for now, here is a brief something I was experimenting with... (I know the hood doesn't match! :xp: gonna change that!)

http://www.lucasforums.com/picture.php?albumid=710&pictureid=7781

Fallen Guardian
01-28-2011, 09:41 PM
Nice. It looks really great.

Dak Drexl
01-29-2011, 12:47 AM
Head is perfect! He looks very dead. :D

Totenkopf
01-29-2011, 01:25 AM
Uthars head seems to not have hooks unfortunately.

Is that something that can be rectified or would it just take too long to justify bothering? Too bad that the head hooks issue prevents you from putting shades or other head gear on the twileks also. Anyway, more nice work.

newbiemodder
01-29-2011, 09:24 AM
Nice work on Ajunta ....looks great

jonathan7
01-29-2011, 01:27 PM
Is that something that can be rectified or would it just take too long to justify bothering? Too bad that the head hooks issue prevents you from putting shades or other head gear on the twileks also. Anyway, more nice work.

Well, I'd need to take a headmodel which has head hooks, and I don't really want to change Uthars appearance in terms of his head, so lot of effort for little gain IMHO.

Update on Ajunta... Very much inspired by Silveredge's mod, have based the appearance of the Statue in Ajunta's Tomb...

http://www.lucasforums.com/picture.php?albumid=710&pictureid=7788

Need to change the hood texture, to match the robe, and may well remove the moustache and goatee; What do people think?

Fallen Guardian
01-29-2011, 02:34 PM
I like it. Definitely better than the original Ajunta/

TimBob12
01-29-2011, 02:47 PM
Awesome, I wish had more talent than I do in modelling. Ill stick to scripting.

(200th Post)

Canderis
01-29-2011, 03:35 PM
Id say remove the goatee, and maybe add a little transparency to the skin?

Zhaboka
01-29-2011, 03:55 PM
Facial hair should either be gray or gone. It looks rather weird and Fu-Man-Chu-esque right now, in my opinion.

jonathan7
01-29-2011, 07:06 PM
So here is an update to Ajunta, removed the beard, and added transparency to the skin....

http://www.lucasforums.com/picture.php?albumid=710&pictureid=7793

Also updated Jorak, and finally found a suitable individual for the Sith Assassin robe in game;

http://www.lucasforums.com/picture.php?albumid=710&pictureid=7794

newbiemodder
01-29-2011, 07:56 PM
Can you increase the opacity in the hood a little...So his head is not seen so clearly through the hood...

Qui-Gon Glenn
01-29-2011, 08:07 PM
Looks like you figured out your alpha layer issue? :p

Looks great, although I agree with newbiemodder on the hood's opacity... a tighter or less tight checkerbox pattern there perhaps?

jonathan7
02-06-2011, 11:11 AM
Due to an unfortunate database crash, previous posts have been lost so this is a large update post, to catch up on my posts which are missing. Sorry that other posts have gone missing! Your feedback is always welcome!

As ever you will need to be signed in to see the pictures...



The Jedi v Dark Jedi encounter on the Endar Spire has been changed...

http://www.lucasforums.com/picture.php?albumid=710&pictureid=7819

With updated goodies too...

http://www.lucasforums.com/picture.php?albumid=710&pictureid=7820

Bandon v Trask...

http://www.lucasforums.com/picture.php?albumid=710&pictureid=7821

Working on touching up the Sith Troopers...

http://www.lucasforums.com/picture.php?albumid=710&pictureid=7822

Thanks to Qui-Gon and Dak's excellent work I am happy to show off the Sith Stalker!

http://www.lucasforums.com/picture.php?albumid=710&pictureid=7815

http://www.lucasforums.com/picture.php?albumid=710&pictureid=7816

http://www.lucasforums.com/picture.php?albumid=710&pictureid=7817

http://www.lucasforums.com/picture.php?albumid=710&pictureid=7818

And finally a Jedi Robe based off the ones seen in TOR! I don't actually intend for Nemo to be wearing it, don't think it fits in with his character so much!

http://www.lucasforums.com/picture.php?albumid=710&pictureid=7837

Thoughts and criticisms welcome!

Salzella
02-06-2011, 11:22 AM
Best... post... EVER. :D

Fallen Guardian
02-06-2011, 11:44 AM
I'd try getting rid of the hood or making it sag more because right now it looks like starch.

Dak Drexl
02-06-2011, 11:45 AM
Maybe it's better suited for one of the Jedi Masters on Dantooine?

Rinku
02-06-2011, 02:19 PM
The TOR robe is amazing J7, absolutely amazing!

jonathan7
02-07-2011, 08:41 PM
Small update... I've finally settled on a robe for Nemo; its based on Obi-Wans from the original trilogy, still a bit of work to do on it, but I'm happy with the results thus far;

http://www.lucasforums.com/picture.php?albumid=710&pictureid=7856

Zhaboka
02-07-2011, 10:03 PM
That is PERFECT. You should be able to loot that robe off his corpse.

Fallen Guardian
02-07-2011, 11:11 PM
Great job.

jonathan7
02-08-2011, 08:27 PM
Hmm, I could possibly make Nemo's robe something to be taken off his body, the problem is I'm running out of equipment slots for robes!

Anyways, here is something I will be doing.... Bandons Armour, the Sith Apprentice Armour and a Jedi Armour will be all availible in game, I'm solving the equipment problem in this case by using a helmet, Quanon is coming up with a design currently :)

Here is a very very early test run of the Jedi Armour, again using the TOR armour as a base/inspiration...

http://www.lucasforums.com/picture.php?albumid=710&pictureid=7857

jonathan7
02-10-2011, 09:15 PM
Update...

As ever you will need to be signed into see the screenshots as they are in a Lucas Forums album...

Here is where I'm now at with the Jedi Armour, ignore the facts its a Sith Apprentice... I'm being lazy!!!

http://www.lucasforums.com/picture.php?albumid=710&pictureid=7870

Pretty much finished with Nemo... Just a few edges to smooth over on the tunic now...

http://www.lucasforums.com/picture.php?albumid=710&pictureid=7871

I've also been experimenting with adding variety to the Jedi Robes of the "standard Jedi"...

http://www.lucasforums.com/picture.php?albumid=710&pictureid=7872

As ever let me know thoughts, criticisms etc...

LDR
02-10-2011, 09:50 PM
Is it just me, or does the Jedi on the right look a little stiff? As always, your work is beast.

J7 Be Praised!

newbiemodder
02-11-2011, 09:16 AM
J7- Great stuff....Nemo looks good, agree with LDR - shoulders look a little square or stiff on the jedi, but love the robe....on the sith apprentice, not so sure about the color for the armor

jonathan7
02-12-2011, 10:35 PM
Is it just me, or does the Jedi on the right look a little stiff? As always, your work is beast.

J7 Be Praised!

J7- Great stuff....Nemo looks good, agree with LDR - shoulders look a little square or stiff on the jedi, but love the robe....on the sith apprentice, not so sure about the color for the armor

With regards, the stiff Jedi thats a limmitation of that particular model; which was original one of Xavier2's fantastic creations which Prime did some great skinning for. For a non-important character I think it works well enough :xp:

With regards the Apprentice, its a Jedi Armour intended for the player, not the Sith Apprentices, I was just being lazy with showing the skin in game; The colour is directly from the TOR trailer, and that is what the armour is based on if you follow?

Couple more updates...

Bolook (the Jedi investigator) I thought would be good for the first TOR armour robe thing;

http://www.lucasforums.com/picture.php?albumid=710&pictureid=7881

I was requested a while back to improve some of the low Res Aliens, I've started with the Quarren... I doubled the size of the texture, reskined some parts and patterned layered other areas, main thing I concentrated on was the head, which I think is looking much better now (used actual highres octopus skin, to give a better skin tone).

http://www.lucasforums.com/picture.php?albumid=710&pictureid=7883

Quanon
02-13-2011, 08:46 AM
Nice looking updates J7, though I've brought one myself aswell :-)
Here's a small preview of that mask I'm making for you.

http://img829.imageshack.us/img829/231/j7mask1col.jpg
http://img205.imageshack.us/img205/4695/j7mask2col.jpg

Mind I didn't apply any smoothing yet, so it looks a bit... eh... hard edged, pointy :lol:
But I think I've got the basics, might do another variant, but I'll get this puppy textured first.

Phildevil
02-14-2011, 10:06 AM
The new Quarren looks way better!

Quanon
02-14-2011, 12:20 PM
Small update on the mask:
http://img821.imageshack.us/img821/493/j7mask1col22.jpg

jonathan7
02-14-2011, 11:00 PM
Looks awesome Q!

(You will need to be signed into LF to see my screenshots)

So people understand what Q is working on, to make Darth Bandon, the Sith Apprentice and the Jedi Weapon Master armour available to players, without using a .2da slot, Quanon is creating a helmet as a head which will sit ontop of the said armours... So they will be disguise items and full sets of armour so to speak.

Here is the pretty much finished Jedi Weapon Master armour, I've tryed to make it a bit more green, and tidied up a few issues;

http://www.lucasforums.com/picture.php?albumid=710&pictureid=7888

I've also been working on having a few more alien Jedi around the place, this also gives an opportunity to see the Quarren head a little more close up;

http://www.lucasforums.com/picture.php?albumid=710&pictureid=7889

Still some tidying up needed on that, and need to decide what I'm gonna do with the cloak....

Fallen Guardian
02-14-2011, 11:37 PM
Looks awesome Jonathan7.

Zhaboka
02-15-2011, 02:21 AM
The eyes are the only weak spot. They look rather cartoonish and simple. But the rest is godly.

Quanon
02-15-2011, 03:10 PM
Here is the pretty much finished Jedi Weapon Master armour, I've tryed to make it a bit more green, and tidied up a few issues;

I'm sure you still got some work on it, but my main "problem", with the armour now is, where it stops at the belly and on the back aswell => It looks flat.

There's no clear seperation with the layer of clothing under it, but since you"re still working on it, this might one of the things your still eh, well, working on :lol:

But like always, top notch quality!


I've also been working on having a few more alien Jedi around the place, this also gives an opportunity to see the Quarren head a little more close up;


Still some tidying up needed on that, and need to decide what I'm gonna do with the cloak....

Like the folks said above me, the eys look a bit wierd, perhaps to bright?Mind it's a god awefull low poly model :lol:

I also, IMO, still looks sort of pixelated? THough you mentioned you've made the texture a lot bigger. Could be the octopus skin :)

Anyway, keep them pumping out J7, t'is sexy stuff, right there folks, pure sexy stuff!!!

redrob41
02-15-2011, 04:05 PM
I'm sure you still got some work on it, but my main "problem", with the armour now is, where it stops at the belly and on the back aswell => It looks flat.

There's no clear seperation with the layer of clothing under it, but since you"re still working on it, this might one of the things your still eh, well, working on :lol:

I agree. I can't remember if there is an edge at those armour plates as part of the physical model, or if the texture is supposed to have a shadow faked in.

Like the folks said above me, the eys look a bit wierd, perhaps to bright?Mind it's a god awefull low poly model :lol:

I also, IMO, still looks sort of pixelated? THough you mentioned you've made the texture a lot bigger. Could be the octopus skin :)

he looks kinda crosseyed (Quarren don't really have pupils, do they?). Maybe you could draw in some dark edges between the eyes and skin, just to give them some seperation?

You're off to a good start with the robe. The belt is too big, which I'm sure you were already planning on fixing. I'd suggest moving it up a touch, because the model seems to have a natural edge (where the shadow is pointing down in a wide 'v' shape). You might also want to try faking in a few layers to the 'skirt' texture. I'll send you some samples, 'cause I can't find any screenies right now.

Drewton
02-16-2011, 12:15 PM
Awesome stuff! The Sith stalker looks amazing.

jonathan7
02-16-2011, 08:38 PM
Update on the Alien Jedi, here are two, the Rodian, is very much RedRobs, which he has very kindly let me use from the upcoming Revenge of Revan mod (RR41, I've tryed to make him different from your ones, by interchanging a few layers). The Quarren is also updates;

http://www.lucasforums.com/picture.php?albumid=710&pictureid=7894

Fallen Guardian
02-16-2011, 08:59 PM
The Rodian looks really good and good job on improving the Quarren's eyes.

LDR
02-17-2011, 06:45 AM
The Rodian and the quanon look really good. Also, the mask Quanon made, it looks alot like the helmet of the Blood Dragon Armor in Mass Effect 2.

Sithspecter
02-17-2011, 10:56 AM
Darn, that Quarren sure is a massive improvement over the default one. Looks completely new.

Quanon
02-17-2011, 03:34 PM
The Rodian and the quanon look really good. Also, the mask Quanon made, it looks alot like the helmet of the Blood Dragon Armor in Mass Effect 2.

I see what you did there :lol:

Yeah, the helmet is based on the Blood Dragon thing from ME 2. T'was a request by J7, so I followed :)

redrob41
02-17-2011, 03:35 PM
Update on the Alien Jedi, here are two, the Rodian, is very much RedRobs, which he has very kindly let me use from the upcoming Revenge of Revan mod (RR41, I've tryed to make him different from your ones, by interchanging a few layers). The Quarren is also updates;

They both look kinda monotonous, because their skin tones are so similar to parts of the brown robes. Maybe you could shake things up by making the Quarren's robe Jocasta Nu yellow, and make the Rodian's similar to the in-game blue or red robe. He looks more action oriented with the padded pants and blaster holster, so a more dynamic robe might suit him better. The design of the Quarren's robe (down the front) is really well done.

The Quarren's eyes are much better. The blue on orange skin really makes the eyes 'pop'.

Astor
02-17-2011, 06:47 PM
I should stop by here more often. :)

I think Nemo's robe looks brilliant, as does the Quarren and the weapon master armour - I'm not so keen on the Rodian, but one of them did try to kill Han Solo. :p

Great work, Jon - up to your usual exacting standard!

Totenkopf
02-17-2011, 07:14 PM
The rodian looks pretty fly for a fly. :p

Phildevil
02-18-2011, 01:25 AM
Hum I wanted to be able to compare your quarren with an ingame pic. So here goes:
http://2.bp.blogspot.com/_iRFa-dX-qzU/TTM73vfgw_I/AAAAAAAAD0k/bCPvlyUp0g8/s400/Loppak+Slusk.jpg
http://images.wikia.com/starwars/images/3/39/Visquis.jpg
And while I was searching, I got a few ref pics:
http://images.wikia.com/starwars/images/b/b0/Quarren_AA.jpghttp://images.wikia.com/swfanon/images/2/2f/Ferd.jpg

redrob41
02-18-2011, 02:16 AM
Hum I wanted to be able to compare your quarren with an ingame pic. So here goes:
http://2.bp.blogspot.com/_iRFa-dX-qzU/TTM73vfgw_I/AAAAAAAAD0k/bCPvlyUp0g8/s400/Loppak+Slusk.jpg
http://images.wikia.com/starwars/images/3/39/Visquis.jpg


Those look like models from TSL, which were higher poly count and texture size than the K1 version that j7 is working with.

jonathan7
02-18-2011, 05:01 AM
Hum I wanted to be able to compare your quarren with an ingame pic. So here goes:
http://2.bp.blogspot.com/_iRFa-dX-qzU/TTM73vfgw_I/AAAAAAAAD0k/bCPvlyUp0g8/s400/Loppak+Slusk.jpg
http://images.wikia.com/starwars/images/3/39/Visquis.jpg

As red Rob pointed out those are both TSL models, which have a separate head and are much higher poly, so its not exactly fair to compare those with the K1 as there is a limit to what I can do with what is in K1. I can post a comparison between the original skin and what I've done, suffice to say I have already doubled the size of the texture map.

And while I was searching, I got a few ref pics:
http://images.wikia.com/starwars/images/b/b0/Quarren_AA.jpghttp://images.wikia.com/swfanon/images/2/2f/Ferd.jpg

The orange one, is the one I was using as the reference for what I was doing, the one on the left is helpful.

Phildevil
02-20-2011, 11:38 PM
As red Rob pointed out those are both TSL models, which have a separate head and are much higher poly, so its not exactly fair to compare those with the K1 as there is a limit to what I can do with what is in K1. I can post a comparison between the original skin and what I've done, suffice to say I have already doubled the size of the texture map. Woops. I tought you were doing the bugger for TSL. Are you going to then?

Quanon
02-28-2011, 10:47 AM
Been awhile since I did an update on my mask, so here goes!
IMO it still missing something, the texture looks a bit plain when on the side of the helmet. So I'll need to redesign that part. I'm happy with the visor thing though. Guess I'll be tweaking some more before I test the puppy ingame.

Which, brings me to an odd point, in that I've no clue yet how I'll turn this into a "head"... Mmmz, Taina Replacer is out of the question. Wonder if the MDLops will handle this properly if I link the thing up to a regular head model...

Ohh, well, time will tell :lol:
Here's some rendershots of the thing:

http://i129.photobucket.com/albums/p214/Quanon/3D/J7_Mask1Col44.jpg

http://i129.photobucket.com/albums/p214/Quanon/3D/J7_Mask1Col45.jpg

http://i129.photobucket.com/albums/p214/Quanon/3D/J7_Mask1Col46.jpg

http://i129.photobucket.com/albums/p214/Quanon/3D/J7_Mask1Col47.jpg

Salzella
02-28-2011, 01:01 PM
Oooo, awesome. Reminds of the Blood Dragon armour from ME2 :D

edit: hah, someone already said that. booooo.

redrob41
02-28-2011, 03:58 PM
IMO it still missing something, the texture looks a bit plain when on the side of the helmet. So I'll need to redesign that part. I'm happy with the visor thing though. Guess I'll be tweaking some more before I test the puppy ingame.
maybe if you include some of the metal panels (from the middle on the back, and just below and above the filter circle) so that it forms a strip that goes around the crown. it would start at the front faceplate and go around the temples to the back of the head. That way, it would make a better seam where the top meets the side panel. Right now, that seam is too noticable where the 'carbon fibre' stretches.

Which, brings me to an odd point, in that I've no clue yet how I'll turn this into a "head"... Mmmz, Taina Replacer is out of the question. Wonder if the MDLops will handle this properly if I link the thing up to a regular head model...

try the "invisible" head (66? IIRC), the one that gets swapped out with the Revan body model. I think that it is invisible because the skin mesh is set to Render=0, Shadow=0 (just change to 1). You might also have to hex edit, like Miro42's tutorial.

LDR
02-28-2011, 04:50 PM
hah, someone already said that. booooo.

Sorry Sal, lol. Quanon, I LOVE the helmet.

Quanon
02-28-2011, 07:11 PM
maybe if you include some of the metal panels (from the middle on the back, and just below and above the filter circle) so that it forms a strip that goes around the crown. it would start at the front faceplate and go around the temples to the back of the head. That way, it would make a better seam where the top meets the side panel. Right now, that seam is too noticable where the 'carbon fibre' stretches.



Thanks for the suggestions, I was pondering on adding more metal to the helmet, well, since it's a helmet that does make sense! :lol:

I'll just let the "carbon fibre" peek through here and there.

try the "invisible" head (66? IIRC), the one that gets swapped out with the Revan body model. I think that it is invisible because the skin mesh is set to Render=0, Shadow=0 (just change to 1). You might also have to hex edit, like Miro42's tutorial.

Invisible head? Héh, never dabbled to much in head editing, guess I should check it out.

Sorry, lol. Quanon, I LOVE the helmet.

Héhéhé, no offense taken, besides I already confirmed this model is heavely based on the ME-2 helmet ;)

jonathan7
02-28-2011, 10:21 PM
Quanon great work so far :D I look forward to playing with the helmet once you've finished! :)

Woops. I tought you were doing the bugger for TSL. Are you going to then?

No? Why would I be doing it for TSL? Everything recent in this WIP is towards Force Fashion K1, while some skins present in both games will work in KotOR 2, the focus of this mod is improving the clothing and characters in K1. Force Fashion II is already available for TSL.

Quanon
03-01-2011, 09:08 AM
Now follows the tale of Revan Biggus Headus, the brave jedi who fought valiantly to defend the Republic against the evil of the Sith.

His first adventure takes place in the damp dark undercity of Taris!

Our hero scouts the area!
http://i129.photobucket.com/albums/p214/Quanon/3D/KotOR0000c.jpg
http://i129.photobucket.com/albums/p214/Quanon/3D/KotOR0001c.jpg

He set's off to explore further!
http://i129.photobucket.com/albums/p214/Quanon/3D/KotOR0002b.jpg

Only to get ambushed by a vicious pack of ragkhouls who seem to be jealous at our heros enormous head!

http://i129.photobucket.com/albums/p214/Quanon/3D/KotOR0009.jpg
http://i129.photobucket.com/albums/p214/Quanon/3D/KotOR0005a-1.jpg
http://i129.photobucket.com/albums/p214/Quanon/3D/KotOR0004a.jpg
http://i129.photobucket.com/albums/p214/Quanon/3D/KotOR0003a-1.jpg

This ladies and gentlemen is the most fun part of modding, failure!!!
But, boy this gave me a good laugh :lol:

Happy news, the helmet is there! In prime condition. Now to get rid of the big head :lol:

Salzella
03-01-2011, 09:19 AM
^^ lol :D

Hey, since the helmet looks so much like the Blood Dragon armour, why not make the Sith assassins wear a modified heavy armour to go with it? Or create one for the player, whatever. I've always thought the KotOR games lacked variety and personality with their armours, and it would be a nice nod the Bioware's other work... any chance?

Qui-Gon Glenn
03-02-2011, 02:57 PM
Revan Biggus Headus is the funniest thing I have seen here in a loooooooooong time! :lol:

The mask looks awesome!

re: the rakghouls: I am wondering if those are a new skin? I have never seen them look so "good", not that they are sexy, but they are really crisp and detailed... makes me wonder if I need to replay KotOR on my better PC, although I had thought that my XP rig with my GTS250 would show everthing KotOR had to offer in the best light possible....

?

Quanon
03-04-2011, 01:06 PM
No new skin on the rakghouls, perhaps the smoothing by the Jpeg format, makes it look more nice or I was lucky to get them at their best angle :)

Ahum, after much fighting with the Hex-editing ( resulting in game crashes, flying verts and polyies all over the place... o_Q)I finally have a head/helmet hybrid working as it should. Now I only need to do some cleaning up on the UVW-maps, as it looks a bit odd now for the neck and the visor is obviously missing.

I hate that the exporter can't do a multi-material from Max, really slows down progress.
Here's a fun pick of the result, first positive test I had a flesh helmet, kind of yuck.
After a little hocus pocus in a hex editor, voila, steely helmet :p

http://i129.photobucket.com/albums/p214/Quanon/3D/HelmHexEd.jpg