View Full Version : The Sith Lords: Full Force Mod

08-13-2009, 05:15 PM
A number of weeks ago, my fellow labs member yawon introduced me to the complex art of scripting.

When I learned however that it was not as difficult as it originally seemed, I embarked on a magical quest (albeit, prematurely).

And thus, The Sith Lords: Full Force Mod was born.

It's still primarily ideas, thoughts and theory, but we're progressing. Considering I just made my first three force powers ever (logos, descriptions and everything), It's understandable, but progress is progress. The rest will go faster once I know how to set them up properly.
If you're a good scripter, like writing descriptions, or you are an excellent icon maker, I implore you to join our group:

TSL: FFM (http://www.lucasforums.com/group.php?groupid=127)

Anyways, we're not just here to recruit.

This is to be our gateway for input. As we come out with force powers, we will be releasing betas for the community to test out. We want to make the best powers we can, and the best feedback we can get is from you.

Also, if you have any suggestions as to force powers we can make, feel free to post them here. Do be specific, or we'll fill in the blanks ourselves.

You can check our working to-do list here (http://www.lucasforums.com/group.php?do=discuss&discussionid=212)

09-17-2009, 06:13 PM
Well, after a whole 2 months of working on moderately secret projects and messing around with scripting, I finally got some traction and assembled a TSL FFM beta.

I have no screenshots to offer.. partly because of secrecy issues and also because it's hard to capture them on an xbox...

So, because I need a good size of input on these powers, I'm going to need a few "beta" testers to give the FFM a good spin.

I've already got numerous trusted affiliates who will be testing it, so I'll probably only need 2 or 3.

If you're interested, just PM me.