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RedRavenProductions
08-23-2009, 01:05 AM
Hello everyone one my name is Ian I am a very new member to LucasForums and I have seen a lot of different Idea's and chatter about Kotor III or The Return Of Revan. And I like all the Idea's but most of them are Talk or Small Mods...The Best One Out there at least that I know of was The Kotor 3 mod called The Jedi Masters: http://www.youtube.com/watch?v=qLC-ew41QNY.
Im working at script almost every day, making Idea's and coming up with new Story. Im not the best modder due to I have a Windows vista and I can't play Kotor II nor can I mod It. So Do YOU want to create the greatest Fan Made RPG with Full on Voice Mods?...We all do. The Most I can Do Is Concept art, Create Files and Skins of Items In kotor I, II and Idea's but thats somthing we all have. Long Story Short Post your Ideas of what you think should be in Kotor 3, also Voice Actors will be needed. Any One Remotley Sound Like Catherine Taber? (Mission Vao) Also maybe a mod where it shows you talking instead of just choosing words, Like in the new Mass Effect game.

cire992
08-23-2009, 01:43 AM
Umm, easier said than done? Well, if you want to make the next big thing, you have to be a good, experienced modder, not someone who goes looking for others to do all the work for him. I'm sure you've got some wonderful ideas and all, but I highly doubt that anyone here are is at all short on inspiration.
Not to steer your thread off-track, but has anyone ever considered starting a project on a different game? You know, maybe on a platform where you could make better assets?

RedRavenProductions
08-23-2009, 01:57 AM
You have a good point, But Im not all words For example Ed Asner voice actor for Master Vrook in Kotor I and II...used to know him, unfortunetly he has passed away, I also have a Music Liscence that allows me to use music like in Kotor I, II Legally, Also have a friend who has like a masters degree at Codeing, I can Re-Program or Crack video games or Cutscenes and other thing video game like. I could be a very important asset in things that viewers take for granted cause Music Audio effects are'nt real things that people care about but are important. And Im not trying to get people to do work while I watch Im just out of many who want to create a sequel. I can do so many things! but modding at the MOMENT is not one of them. Im just trying to find people who want to work TOGETHER to create a nice game

cire992
08-23-2009, 02:16 AM
Just noticed that you mentioned you were having trouble getting Knights II to run on Vista, there's a couple threads somewhere on the board here that can help you straighten that out.

I can do so many things! but modding at the MOMENT is not one of them.

Modding is basically everything you will be doing in a TC project. You sound you like you've got a plan though, do you have a design doc laid out yet?

RedRavenProductions
08-23-2009, 02:32 AM
I'll look into that also Im working on putting all my Idea's, Script, and Basically Idea's for like Feats into one Doc but organized. Also If you can mod that would be cool Im not turning this into a "ILL pUt You In ThE CrEDITS" I want this to be a comunity project and Ideas and modding are starter's. I have a funny Idea about what happend to HK-47 or should I say 46 lol. And Im bringing back Mission Vao(Catherine Taber), Oh and Zalbar will be easy cause theres no voice actor just copy all of his old AahRR's and MOANS. P.S. Catherine Taber Might be able to voice, Trying to get into contact with her agent.!

Allronix
08-23-2009, 02:32 AM
You have a good point, But Im not all words For example Ed Asner voice actor for Master Vrook in Kotor I and II...used to know him, unfortunetly he has passed away,

Last I checked, the fellow was still kicking. I recognized his grouchy gravelly voice right away during Up, and he plays a magnificent bastard in Boondocks. (Not too shocking on the latter, Mr. Asner is a proud member of the Left).

GeneralPloKoon
08-23-2009, 02:38 AM
Mods are nice and all, but their not the actual game. Im a big defender of playing games the way they are meant to be played, without modifications and such...a offical KOTOR III would be much better than any mods.

cire992
08-23-2009, 02:39 AM
Mods are nice and all, but their not the actual game. Im a big defender of playing games the way they are meant to be played, without modifications and such...a offical KOTOR III would be much better than any mods.

It isn't your place to judge how a game is "meant to be played". And you have never done a thing to defend your little notion about how people should entertain themselves. And furthermore, that has nothing to do with this guy's modstorming.

I'll look into that also Im working on putting all my Idea's, Script, and Basically Idea's for like Feats into one Doc but organized. Also If you can mod that would be cool Im not turning this into a "ILL pUt You In ThE CrEDITS" I want this to be a comunity project and Ideas and modding are starter's. I have a funny Idea about what happend to HK-47 or should I say 46 lol. And Im bringing back Mission Vao(Catherine Taber), Oh and Zalbar will be easy cause theres no voice actor just copy all of his old AahRR's and MOANS. P.S. Catherine Taber Might be able to voice, Trying to get into contact with her agent.!

You don't have a design document, you don't even appear to know what that is, you don't know how to mod, you don't seem to have given this much thought, and Ed Asner is, in fact, still alive. If you want to start modding, we have a library of tutorials and useful information for start in the Holowan Laboratories.

/thread

RedRavenProductions
08-23-2009, 02:40 AM
Last I checked, the fellow was still kicking. I recognized his grouchy gravelly voice right away during Up, and he plays a magnificent bastard in Boondocks. (Not too shocking on the latter, Mr. Asner is a proud member of the Left).

Like I said Used to know him, Thought he passed away if he is still alive I should maybe contact him eh?

You don't have a design document, you don't even appear to know what that is, you don't know how to mod, you don't seem to have given this much thought, and Ed Asner is, in fact, still alive. If you want to start modding, we have a library of tutorials and useful information for start in the Holowan Laboratories.

/thread

Once Again Used to know Ed Asner...not directly but I did, I was just talking about script documents and Idea's, No I do not have a design Document..yet. I do know how to mod can't call myself a professional, can't call myself a rookie, I know how, Used to use kotor Tool to make Modded blaster's so I could be like Calo Nord or perhaps wearing Revan's Robes through out the whole game. Said Im not the best modder due to Right now Im on a Vista Used to use Windows XP, And Im Aware of a patch called Mss32.dll but hasnt been working out. Havent given much though? Please... If You only Knew. I do not wish to argue anymore or type so much I started this Thread/Topis thing so That I could Find people who want to work together not judge me about my modding capabilites, Yes you are wise but how about contributing to this topic?

Mods are nice and all, but their not the actual game. Im a big defender of playing games the way they are meant to be played, without modifications and such...a offical KOTOR III would be much better than any mods. Im not going to wait till Obsidian Might make a kotor 3 nor am I going to pay money to Kotor the old republic I agree with you but My capabilites fall under Mods and Scripts. But I understand your opinion

cire992
08-23-2009, 03:24 AM
I'll admit I'm being a unpleasant person to a newcomer, but you can't just have ideas. Chances are, no one idea you post or anyone posts is going to inspire anyone enough to join your team or even take part in this discussion. You need to take the initiative and dive in or you'll just end up on the boards forever grasping at air.
Now, you said you can do reskins... so you may want steer the discussion towards character design for the time being. Who's in the party, who's the player character?

RedRavenProductions
08-23-2009, 03:36 AM
I'll admit I'm being a b****, but you can't just have ideas. Chances are, no one idea you post or anyone posts is going to inspire anyone enough to join your team or even take part in this discussion. You need to take the initiative and dive in or you'll just end up on the boards forever grasping at air.
Now, you said you can do reskins... so you may want steer the discussion towards character design for the time being. Who's in the party, who's the player character?

Im going to follow up your words because your right. Im working on finding some patches so I can be able to test out my mods. And your actually helping me so I take back what I said about Contributing right now Im working on a reskinor revan's robes's with a gloomy Light or Darksid depending haow you are...Can you Reskin because I kinda want every NPC to every PC to be a bit different. So like every bodys custom or changed characters could have a cameo.

cire992
08-23-2009, 03:54 AM
^ Okay, so, storytelling with characters...
Every character making a cameo is probably not a good idea... And not possible anyway. Rule of thumb: every character that you put work into or write into a story should be there for a reason. Everyone should have a distinct role, distinct goals, a distinct personality and individual motivation. The archetypes that these characters take on affect almost every aspect of their design. This holds the whole plot together like glue and ensures that every area of the game remains relevant and objective.
Doing some reskins and minor modding to learn the ropes is one thing, but I wouldn't recommend that you go about reskinning every character model in the game before you have at least some semblance of who your characters are. It's like trying to build a rocket ship without blueprints.
Have you thought much about who your villain(s) is going to be?

RedRavenProductions
08-23-2009, 04:14 AM
^ Okay, so, storytelling with characters...
Every character making a cameo is probably not a good idea... And not possible anyway. Rule of thumb: every character that you put work into or write into a story should be there for a reason. Everyone should have a distinct role, distinct goals, a distinct personality and individual motivation. The archetypes that these characters take on affect almost every aspect of their design. This holds the whole plot together like glue and ensures that every area of the game remains relevant and objective.
Doing some reskins and minor modding to learn the ropes is one thing, but I wouldn't recommend that you go about reskinning every character model in the game before you have at least some semblance of who your characters are. It's like trying to build a rocket ship without blueprints.
Have you thought much about who your villain(s) is going to be?

Good Idea also you wouldnt happen to have the original or good File of MapInfo.bdf by the Kotor Tool Guys because It's not letting me edit maps.

GeneralPloKoon
08-23-2009, 04:47 AM
Im not going to wait till Obsidian Might make a kotor 3 nor am I going to pay money to Kotor the old republic I agree with you but My capabilites fall under Mods and Scripts. But I understand your opinion I understand yours too, mods can be great money-saving attachments to games!

RedRavenProductions
08-23-2009, 09:01 AM
"Voice Actor Try-Outs"
This is some information on the role of your character YOU could voice.
Name: Revan
Age: Mid 30's maybe 34-36
Voice Type: Just a little above Deep but not too Deep. Example: Rambo, Chuck Norris are the kinda of voice's that would not be Revan. (Listen to him when you switch through player's in Kotor 1)

Line 1: "What can I say? I'm a talented individual."-Voice: Sarcastic, Happy.

Line 2: "I will never be redeemed from the Republic, I have already caused enough damage to the galaxy...My redemtion Is impossible."-Voice: Soft, Sad.

Line 3: "I have nothing, you have everything, I hope I never meet you again...I would think the same way too."-Voice: Angery,Calm.
(DO NOT QUOTE)

Darth InSidious
08-23-2009, 12:22 PM
k, some initial comments:

1) This thread should be in Holowan;
2) Vista is no bar to being able to mod;
3) If you want to see this go anywhere you will have to be the driving force behind it: no-one else is going to do the work for you;
4) You're not going to get anyone on board when you post blocks of text and apparently have a not-too-great grasp of English grammar and syntax. Paragraph breaks, punctuation and correct syntax are your friends.
5) Talk is cheap, and so are "ideas"; chances are yours are terrible. That's not meant to be rude, that's simply fact. Every third person seems to think they've got what it takes to write a good game/book/epic/film/play/radio drama. You will notice they don't, though. If you want to look for design and writing ideas for an RPG you need to analyse the best the industry has to offer. I suggest as a minimum requirement to look through:


Planescape: Torment
KotOR II
Vampire The Masquerade: Bloodlines
Neverwinter Nights 2: Mask of the Betrayer
BioShock


Some people would add Fallout and Fallout 2 to that list; personally I could never get into the Fallouts, and I find the main quest of the first game resting on the hateful fedex principle. Deus Ex is another name that will be thrown your way highly recommended. On top of being worth serious analysis and investigation, these are very good games.

By "analyse", I don't mean simply "play", I mean analyse. Imagine you are going to write a book studying their structure, narrative, dialogue, characters, plot, use of language, quest structures, core mechanics, and thematic elements if any. These are the important elements, not voice-acting or whatever gimmicks Bioware and everyone else hypes about a game.

If you're building on an existing game with limited tools and resources, you cannot rely on gimmicks or novelty value to get people to play; you're going to have to rely on the more sophisticated and, yes, time-consuming methods of writing and structuring a game narrative that the industry has, for the most part, dumped.

That means making use of significant branching, non-linearity and choice and consequence (as opposed to hyping it and then giving a choice of hairstyles and marginally different ending scenes, which seems to be the current vogue).

Keep in mind replayability as a key; multiple paths through quests and parallel storylines that players can swap between are both excellent ways of doing this. Avoid dialogue options that all lead to the same answers. They're annoying and gimmicky.

Similarly, while easy to write, fedex quests and "kill ten X and bring the remains back to Y" are disappointing, unoriginal, and not fun. Quests should relate to the narrative, not simply be ways of padding things out between the beginning and the end because your plot is too sparse to spread across the seventy years of play time you want it to have.

6) Epic, LotR-ish plots will annoy as many as they will attract. Try to do something novel.

7) IIRC, all the voice actors related to the KotORs are under contractual obligations and will be unable to help on this, even if they're willing. It's equally unlikely they'll want to do it for free, or will be available.

8 ) The forum rules in Holowan should be read and stuck to. You will not be allowed to release your mod if you do not follow them. As a brief précis of the ones that seem relevant at the moment:

No porting content/assets into or out of either KotOR game - this includes music, textures, models, sounds, etc., or the discussion of it.
No cracking exe files, decompiling, etc., or the discussion of it.
Unless otherwise stated, you must obtain the permission of the original author before using another modder's mod or parts thereof in your own.
No posting of email addresses. Ask people to PM you if you want them to get in contact that way; you can also give them your email that way, or set your MSN/AIM/Yahoo etc. in your profile if you want people to contact you that way. The reason for this is that email addresses tend to attract spambots.

The full Holowan rules can be found here (http://lucasforums.com/showthread.php?t=127725), the general forum rules here (http://www.lucasforums.com/showthread.php?t=169078).

Hello everyone one my name is Ian I am a very new member to LucasForums
Welcome to the forums!

and I have seen a lot of different Idea's and chatter about Kotor III or The Return Of Revan. And I like all the Idea's but most of them are Talk or Small Mods... The Best One Out there at least that I know of was The Kotor 3 mod called The Jedi Masters: http://www.youtube.com/watch?v=qLC-ew41QNY.
The Jedi Masters is the only Total Conversion currently completed. There are also logan23's Revenge of Revan (http://lucasforums.com/showthread.php?t=186405) and Doc Valentine/GSCCC's Rise of the Sith (http://lucasforums.com/showthread.php?t=187840) which are currently in-progress.

Im working at script almost every day, making Idea's and coming up with new Story.
This is good, but do you have a beta or proof-reader? If you really want to write something of a high quality someone to do this, and someone you trust and knows what the principles of the mod are is essential.

Im not the best modder due to I have a Windows vista and I can't play Kotor II nor can I mod It.
This thread (http://forums.obsidian.net/index.php?showtopic=41038) on the Obsidian forums may be of help with your issues with Vista. As to modding, sorry, no-one is going to make a mod on this scale for you. They may be willing to help out, but you're going to have to do the lion's share yourself. Learning to mod is essential.

So Do YOU want to create the greatest Fan Made RPG with Full on Voice Mods?...We all do. The Most I can Do Is Concept art, Create Files and Skins of Items In kotor I, II and Idea's but thats somthing we all have. Long Story Short Post your Ideas of what you think should be in Kotor 3, also Voice Actors will be needed.
From what you've said, you seem to be focussing on the least important areas. If you want to make this you need to be able to script, write dialogue (writing dialogue well is of course another issue... :p ), module edit, etc. Worrying about voice acting should really be something you do once you have a coherent game ready to go. Otherwise you'll get distracted.

Any One Remotley Sound Like Catherine Taber? (Mission Vao)
OK, no-one is ever going to be able to mimic the voices of the characters in the KotORs well enough for it to be worth doing. You would be much better off coming up with new characters or leaving them unvoiced. Bad voicing will turn people off more than no voicing.

Also maybe a mod where it shows you talking instead of just choosing words, Like in the new Mass Effect game.
Not possible, I'm afraid, and again, likely to turn some people off.


I'll look into that also Im working on putting all my Idea's, Script, and Basically Idea's for like Feats into one Doc
New feats are also not possible, I'm afraid.

but organized. Also If you can mod that would be cool Im not turning this into a "ILL pUt You In ThE CrEDITS" I want this to be a comunity project and Ideas and modding are starter's. I have a funny Idea about what happend to HK-47 or should I say 46 lol. And Im bringing back Mission Vao(Catherine Taber), Oh and Zalbar will be easy cause theres no voice actor just copy all of his old AahRR's and MOANS. P.S. Catherine Taber Might be able to voice, Trying to get into contact with her agent.!
Honestly, her agent isn't going to be interested in something which falls into a legal grey-area. Sorry.

RedRavenProductions
08-23-2009, 01:18 PM
k, some initial comments:


Um Ok? So like am I in trouble or somthing I saw a S*** load of words in there and I don't know what to say?
I read some...It Seems That everyone who comes in here gripes About me then comes to the point where there just nodding to my opinions. Unless YOU wish to help in this Get Out Or simply Quote me untill I cry Which You are most likley doing right now. I have many people outside the internet helping me...I just thought the people in there moms basement could be of some use. Im not a modder but You guys are. Help Is a thing where you help or you dont PERIOD

cire992
08-23-2009, 02:02 PM
Um Ok? So like am I in trouble or somthing I saw a S*** load of words in there and I don't know what to say?
I read some...It Seems That everyone who comes in here gripes About me then comes to the point where there just nodding to my opinions. Unless YOU wish to help in this Get Out Or simply Quote me untill I cry Which You are most likley doing right now. I have many people outside the internet helping me...I just thought the people in there moms basement could be of some use. Im not a modder but You guys are. Help Is a thing where you help or you dont PERIOD

Read the post, kid. No one here is trying to bring you down. DI and I just aren't giving you the answers you want to hear. You wanted community discussion, well guess what, this is it.

Darth InSidious
08-23-2009, 02:03 PM
What an extraordinarily over-the-top reaction.
Um Ok? So like am I in trouble or somthing
No, but editing your posts to fit in with the rules would be advisable. The edit button can be found in the lower-left hand corner of your post, next to 'quote'.

As to the rules, since you're new you'll probably be cut a little slack on things like posting etiquette; nevertheless, following the rule of Holowan when modding the KotORs is essential. This is not a threat, just a warning/reminder/for future reference informing.

I saw a S*** load of words in there and I don't know what to say?
I was as concise as I felt was necessary. And, to be quite honest, at least my post had paragraph breaks.

I read some...It Seems That everyone who comes in here complains About me
:rolleyes:
Err, no. No-one has griped about you in this thread; you have, however, been offered advice and criticism. If you can't handle that, you shouldn't go into modding. Or anything creative, or probably into any form of work at all. If you want praise round here, you're going to need to show people something worth praising.

If you want people to join your project, you need to show first that you're competent. We all have our own projects we are working on and our own interests, so it's going to take more than rocking up with a fistful of vague ideas and aspirations to get us interested.

There have been literally dozens - maybe hundreds - of people like you come through here over the last four years, all with grand ideas and all wanting to recruit modders. To be quite honest, we've been here before, and the result is always the same - big ideas and lots of enthusiasm at first, and then when it's revealed that actually, you have to do the bulk of the work yourself, and they realise just how much is involved, suddenly they disappear.

then comes to the point where there just nodding to my opinions.
Eh? I don't believe I've nodded anywhere here... :raise:

Unless YOU wish to help in this Get Out
I give you advice and criticism when you ask for opinions and then you tell me to get out? That's gratitude, I suppose...

With an attitude like that, no-one will want to help you. You should remember that people who do help you are doing you a favour - shouting at them is not going to make them want to do so.


I have many people outside the internet helping me...
Then prove it and post a WIP. Claims aren't going to get you anywhere around here, either. Results will.


Im not a modder but You guys are.
Yes, and what we tell you is from experience.

Help Is a thing where you help or you dont PERIOD
... So?

Endorenna
08-23-2009, 03:19 PM
Chat Wars Are Retarded Especially the people who turn your every word into an opinion. I shall let you have the last word rest assured not knowing my response.
:) I never asked for peoples advice or there opinions I just wanted to see some fanboy Ideas.

(sigh) Okay, here's a nice rule to remember whenever you interact with people, on or off forums. If you post/say something, expect criticism. Don't just expect 'fanboy ideas'.

Also, like Darth InSidious said, using good grammer/spelling helps people take you seriously. :thmbup1:

Jae Onasi
08-23-2009, 03:41 PM
Thread has been pruned and is being moved to Holowan. This is a newcomer, people. Remember that you were new once, too, and didn't know the ropes either. Cut him some slack and quit flame-baiting him. Be constructive with your criticism, or don't post.

RedRaven--if there's a problem with an offensive post, please click on the little yellow dot at the bottom of the section that has your avatar in it, and report the offensive post. When you post your ideas for review, remember that it's not going to be everyone's cup of tea. You have to expect that some people won't like it, and that's OK. Just listen to the ideas, learn from them, and make your mod better. I would recommend you start with a small project to learn the ins and outs of modding before tackling a huge project. Every little mod you work on will make you a better modder and help you build your dream mod in the future.

Lord of Hunger
08-23-2009, 07:36 PM
To be honest RedRavenProductions, I'd advise you to just examine the scope of what you are getting into before you even consider trying to pursue a project. Consider Brotherhood of Shadow: Solomon's Revenge by Silveredge9. That mod had about a planet's worth or more of non-story content and modules, and the story content was practically an expansion pack to KOTOR I. That mod took...two years to make? Not only did it require that Silver familiarize himself with almost every aspect of modding, but he had massive help from Stoney and Quanon too. And assembling voice actors was no easy thing either.

Then consider what happens when you get a lot of modders together for major projects. Often my own Team Hssiss is unfocused and we tend to loose Team unity, though finally we are refocused and we're managing to finish our first expansion mod.

And think about how well TJM worked out. With all due respect to Trex for being the first maker of a TSL TC, TJM is hardly an unofficial K3. The entire mod feels empty and incomplete. I am not saying Trex is a poor modder, in fact he found interesting ways to get around areas where he may have had a lack of knowledge (not sure, but it seemed like he didn't know how to create jrnl entries).

In any event, just consider whether this is worth your time and also the fact that logan23 is making an unofficial K3 and has gotten farther along than anyone else.

That's all I have to say. I'm not putting you down, I just want to put this in perspective for you in a less flame-baiting way.

VarsityPuppet
08-24-2009, 02:36 AM
k, some initial comments:
New feats are also not possible, I'm afraid.


Sorry, I have to interject here. They are possible to an extent.


Anyways, welcome RedRaven to the Labs. FYI, it's usually not the greatest idea to run right into the modding scene with a TC idea... and least of all a K3 mod. They're really a dime a dozen.

If you're really set on any TC, I would suggest getting alot of experience first. I don't mean just skinning or scripting or modeling or item editing, you should try to be as versatile as you can be, especially if you're going to be a team leader.

I myself for instance have thought about making TCs in the past, but in reality with how much I know now about modding, it just couldn't be done.

My advice, start off small.. make some skins or items... what's most important though is that you mod what you want.

I would really like to see a fan k3 mod come to fruition... but if you're that guy who'd going to make it, you should probably get going.

RedHawke
08-24-2009, 04:12 AM
Sorry, I have to interject here. They are possible to an extent.
Sorry, they are not possible... placeholders only no actual bonuses, etc.

Placeholder feat 'blanks' is never to the extent that people want to do which is create new feats that do something.

So saying it is possible, even to an "extent" is misleading them.

My advice, start off small.. make some skins or items... what's most important though is that you mod what you want.
But these are pure words of wisdom... and spot on. ;)

VarsityPuppet
08-24-2009, 01:42 PM
Sorry, they are not possible... placeholders only no actual bonuses, etc.

Placeholder feat 'blanks' is never to the extent that people want to do which is create new feats that do something.


True... they are only placeholders. No such luck with applying bonuses, but you can do a couple of cool things. For all intensive purposes though, yes, they are not really possible.


But these are pure words of wisdom... and spot on. ;)

lol, I get lucky sometimes.

but it's all you can really do. Trying to make a mod that a lot of people will like never quite turns out how you want it to... just do what you want.

EDIT: Hmm, I should post something relevant to the thread....

Oh yeah. We're generally all friends here because we respect one another. No point in harassing us... it's a big turnoff more than anything.

Modding is very much an individual hobby: Expect to do everything on your own, but welcome help when you obtain it.

Welcome to the forums!

xrefusex
08-24-2009, 03:25 PM
RedRavenProductions. The point of most of the posts above is that a lot of people have attempted much the same as you suggest, with very little experience or knowledge in modding for the KotOR series. Ultimately they fail when they realise that Photoshop and writing skills alone won't make up for lack of scripting, organisational and other 'serious' modding skills, which is the main issue at hand. Editing items is as entry-level as you can get, creating new planets is a great deal harder.

Enthusiasm is great, but it won't convince anyone else to join your team, when most modders have their own time-consuming projects going and no indication that you will follow through what you claim to be capable of. Maybe you should even start with something smaller and more managable, rather than taking the plunge into the deep end.

Perhaps you could look into working with another modding team to gain experience in the matter, or as someone else suggested, look into making your KotOR III for another game, that is perhaps easier to mod. After all, it was only last year or so that Quannon (if I'm not mistaken) managed to get entirely new and customised modules in-game, something that seems almost standard with other types of games out there, especially newer ones that take modding as a serious aspect of a game's marketting. How about you make it for Call of Duty or something? That'd be awesome.

Spadille
08-24-2009, 04:49 PM
Um Ok? So like am I in trouble or somthing I saw a S*** load of words in there and I don't know what to say?
I read some...It Seems That everyone who comes in here gripes About me then comes to the point where there just nodding to my opinions. Unless YOU wish to help in this Get Out Or simply Quote me untill I cry Which You are most likley doing right now. I have many people outside the internet helping me...I just thought the people in there moms basement could be of some use. Im not a modder but You guys are. Help Is a thing where you help or you dont PERIOD

Wowowow !
I do NOT live in my mom's basement.
I live in her top floor:devsmoke: