PDA

View Full Version : MI:SE updates, repaints, mods, new arts...


paprik123456
09-11-2009, 02:10 PM
This thread is about improvements for the game, which you can download and use any time. A lot of people started repaint this game. So, pls If you made any mods or you have some art you would like to show, post it here.

paprik123456
09-11-2009, 02:12 PM
Lets start with my first scene, which is LookOut scene.

I guess this link is not available anymore, I will post new link later today.

http://leteckaposta.cz/493174926

How it works:

What you have to do is unpack zip file and copy Art folder to:

C:\Program Files (x86)\Steam\steamapps\common\the secret of monkey island special edition\

xone
09-11-2009, 02:21 PM
@paprik when i try download your first scene I've got info "Soubor neexistuje - Přečtěte si podmínky služby... Prosím počkejte 7 sekund"
If I understand it's an error message and is saying that file don't exist.. :(

LordTrilobite
09-11-2009, 02:25 PM
Alright, here are my current mods.


Backgrounds Fix Patch Version 5 (unfinished)
This mod fixes some backgrounds that were sloppy, rushed or in any way incomplete in the official version.
It will remove any artefact pixels left behind of the old backgrounds, fix any wonky alpha's and clean things up considderably.

Note that I have not yet fixed all backgrounds yet, it's a work in progress. More backgrounds will be fixed as I progress.

I have also added the fix for Stan's Store Sign made by Khar.

Download Mirror on Mediafire:
http://www.mediafire.com/file/dfom2ffk2zn/MISEBackgroundfix5.rar

List of fixed content:

- 30_store_______Melee Island Store_________________alpha fixes
- 41_kitchen_____Scummbar Kitchen_________________moving plank fix and alpha fixes
- 44_masters-h___Swordmaster's House Closeup________retouched artefact pixels
- 49_road________Melee Island Road_________________retouched artefact pixels
- 53_foyer_______Governers Mansion Interior__________alpha fix
- 57_bridge______Forest Bridge______________________retouched artefact pixels, alpha fixes and other minor retouches
- 59_stans_______Stan's Store Sign__________________sign font fix
- 64_treasure-____Forest Treasure Site_______________retouched artefact pixels, alpha fixes and other numerous fixes
- 70_hellcliff______Monkey Island Underground Cliff______minor retouch
- 73_church______Melee Island Church________________alpha fixes and other retouches
- 100_forest-1____Melee Island Forest________________retouched artefact pixels and alpha fixes
- 102_forest-2____Melee Island Forest________________retouched artefact pixels and alpha fixes
- 105_forest-6____Melee Island Forest________________retouched artefact pixels and alpha fixes
Screenshots:

Alpha fixes for the store.
http://img.photobucket.com/albums/v334/olofmoleman/Monkey%20Island/screenshotstore.jpg

Forest retouch.
http://img.photobucket.com/albums/v334/olofmoleman/Monkey%20Island/screenshotforest.jpg

An example of the plank fix in the Kitchen of the Scummbar,
shown in the following order: classic, SE, SE fixed.
http://img.photobucket.com/albums/v334/olofmoleman/Monkey%20Island/fishanim.gif

Last Updated April 4 2010


Scummbar Smile Mod
This mod re-adds a smile to the sign outside the Scummbar.
http://www.mediafire.com/file/ekwnhyyljbg/ScummbarSmile.rar

Screenshot: Classic, SE old and SE with smile mod:
http://img.photobucket.com/albums/v334/olofmoleman/Monkey%20Island/SCUMMsmile.jpg


Mod threads on Telltale and Steam forums:
http://www.telltalegames.com/forums/showthread.php?t=15836
http://forums.steampowered.com/forums/forumdisplay.php?f=661

paprik123456
09-12-2009, 02:32 PM
ok guys, here is the first scene again

use the instruction I wrote above

http://leteckaposta.cz/636292118

This files is gonna be there for 14 days.

enjoy and let me know

LordTrilobite
09-14-2009, 02:15 PM
I've continued work on fixing more of the forest again.
Here's an animated comparison .gif of what I'm actually fixing.
http://img.photobucket.com/albums/v334/olofmoleman/forestfixanim.gif
There are annoying pixels like that all over the scenes all over the forest.

LordTrilobite
11-27-2009, 06:47 PM
Bump, I've updated my backgrounds fix mod again.

It now includes more of the forest, and also the treasure of melee island and a small fix in hell where there was a white stripe along the top edge of the screen.

Check my first post for all the details.
http://www.mediafire.com/file/ka2dmmmyttj/MISEBackgroundfix3.rar

myloch
11-27-2009, 07:43 PM
Found a background bug in the forest, missing ravine (on the right) in new version (see link to image):
http://img163.imageshack.us/img163/1808/bug0.jpg

Edward van Helgen
11-28-2009, 06:27 AM
^^^
That's actually quite a big mistake, it looks like they just thought it was a path instead of a ravine!

LordTrilobite
11-28-2009, 06:56 AM
Found a background bug in the forest, missing ravine (on the right) in new version (see link to image):
http://img163.imageshack.us/img163/1808/bug0.jpg
I've not touched that scene yet :P The forest has about 22 locations, and I've only fixed 4 of those so far. I'm doing updates occasionally since fixing the whole forest takes ages, now people can use what I've fixed so far instead of waiting for months and months. So I'll get to that. :)

And yeah, I've noticed that mistake also before. Perhaps I'll copy a ravine from somewhere else and paste it in, I'll have to see what looks good and what doesn't.

myloch
11-28-2009, 08:05 AM
Perhaps I'll copy a ravine from somewhere else and paste it in, I'll have to see what looks good and what doesn't.

lol, that's what I was thinking about :)
First thing I want to congratulate you for doing such good work!
I think that a simple cut&paste from another scene or from the old version is the simplest and quick way for fixing that.

Don't worry, I know it's long to fix all that ;)

I'll continue to play to check if there are other things that need to be fixed with a certain priority.
bye

LordTrilobite
11-28-2009, 11:14 AM
Just so you know, checking for problems in the forest wont be that much help for me as I will eventually look at every scene in the forest anyway, since pretty much the whole forest if ****ed up. But if there are other problems with backgrounds elsewhere in the game, by all means please tell me, so I can fix them :D

Snugglecakes
11-29-2009, 07:00 AM
Good stuff guys. Anyone keen on restoring Stan's sign to its former glory? :)

Varrok
11-29-2009, 07:58 AM
Good stuff guys. Anyone keen on restoring Stan's sign to its former glory? :)

As far as I know there is already such mod. Just don't remember where is it - keep looking on forums :)

LordTrilobite
11-29-2009, 08:47 AM
Yes Khar made a fix for Stan's sign. The old download was offline so I uploaded it again, here's the link:
http://www.mediafire.com/?mzmx01t10jy

Snugglecakes
11-30-2009, 02:16 PM
Awesome!! Thanks so much guys

LordTrilobite
12-04-2009, 04:12 PM
Just a news update, I'm working on some more fixes, I've fixed the moving plank outside the kitchen of the Scummbar which looked HORRID in the original MI:SE. Here's a preview of that perticular fix in the following order: Classic, Original MI:SE, Fixed MI:SE
http://img.photobucket.com/albums/v334/olofmoleman/Monkey%20Island/fishanim.gif

I'm also working on fixes for the church and the road. Once I have another bigger batch of fixes I'll upload them.

ThunderPeel2001
12-04-2009, 07:21 PM
Good stuff. I'm glad someone is doing this.

Snugglecakes
12-04-2009, 08:39 PM
Yep me too. Very grateful. Still astounded by the fact that the fans have to do this.

myloch
12-06-2009, 06:21 AM
niiice work about the plank (I didn't notice it was better in original mode). and...guys...what's the problem with the church? to me it seems to be good.

LordTrilobite
12-06-2009, 08:06 AM
The church has lack of detail, bad alpha channels, remains of classic pixels and the candles don't move like in classic.

DooFi
12-06-2009, 12:00 PM
I actually love those original pixels. I think of them as eastereggs, in some places it's pretty obvious they were deliberately left there and they look great when switching to original. Thanks a ton for the signs! I really don't see why they changed them

myloch
12-07-2009, 07:17 AM
doofi I think you can select what mods to add simply deleting the directory corresponding to the room you don't want to change. to me candle flames move too much in the old version, they move (in a subtle realistic way) in the new version, so I think I'll stick with church unmodified version.

LordTrilobite
12-07-2009, 12:50 PM
The candle lights in the church SE unmodified don't move at all, the sprites are identical. They only move in the classic version. Most other rooms have proper moving candle lights, but not the church. That's why I want to fix it.
As for the pixels, even though some may not be bothered by them, I fix them because they look crappy and sloppy. Left overs that don't fit the new environment.

And yes you can delete specific room fixes and leave others so you have the fixes to want. Though it might be hard in some cases to know what fixes you want and which you don't, I'll make sure the readme is detailed enough so you can remove any unwanted fixes.

ThunderPeel2001
12-09-2009, 06:09 PM
Can anyone fix that stupid "It's 10 O'Clock" bug that was introduced in the CD version of MI?

Varrok
12-10-2009, 01:01 AM
What bug? You mean: "It's 10 o'clock."..... "It's still 10 o'clock."..... "I guess theres always 10 o'clock here."............. I think its a joke, not a bug :P

myloch
12-10-2009, 04:50 AM
I had the vga floppy version and I remember I noticed it when I was a child, it was always 10 o'clock...it's not a bug, pretty sure.

note: there are some small graphic errors in the scumm bar, under the first table on the left, with the sleeping pirate, some original pixels are visible. and the pirate standing against the wall seems like to have got different color palette in the different animation frames.

ThunderPeel2001
12-10-2009, 09:06 AM
Not the dialogue, you silly people. Of course that's not a bug! The "It's always 10 O'Clock" speech progression should only happen once Guybrush have left the screen, and then come back.

In the CD version someone introduced a bug where you can have the whole progression non-stop, so Guybrush complains that "it's ALWAYS 10 O'Clock on this island" a few seconds after he's first read the time - making the whole thing idiotic.

What SHOULD happen is Guybrush says: "It's 10 O'Clock". If you look at it again, Guybrush still says "It's 10 O'Clock". If you leave the screen and come back and look at the clock, THEN Guybrush says "Hmm. It's still 10 O'Clock". And so on.

Irritating that the SE team didn't fix it.

Varrok
12-11-2009, 01:04 AM
I didn't know i had to leave to screen to see more Guy's comments :P

Thrik
12-15-2009, 11:07 AM
Man, I do actually like the special edition (I may never have played MI1 again otherwise) but some of the artistic oversights are borderline crazy. One I noticed yesterday is that when you're in the "Man it's hot here!" or whatever scene on Monkey Island, the vultures disappear behind rocks that aren't there.

Basically they moved where the background ridges are, but didn't move the clipping paths that the vultures go 'behind'. So you have these vultures weirdly appearing and disappearing in mid-air.

Amusing as they probably went to some trouble to get that realistic effect in the original. :o

LordTrilobite
12-15-2009, 03:43 PM
I'll check that out and see what can be fixed.

ThunderPeel2001
12-20-2009, 08:15 AM
I think it might be worth making a list of the problems with the SE. So, come on people, what didn't you like? Even if there's no chance of anyone fixing them (maybe one day it will be possible).

I'll start:

Guybrush's hair (natch).
The interface.
The pause. Between. Every. Line.
The infamous "10 O'Clock" bug.
The opening cliff path that Guybrush walks down isn't quite in perspective.
The voice acting in the Scumm Bar.
The fact that when GB is told he has love written all over his face, the word "LOVE" is SPOKEN(!)


I'm sure there's a lot more...

wannabe_pirate
12-20-2009, 02:12 PM
Don't know if this has already been brought up, but I noticed the same visible pixels from the old background in the path to the Giant Monkey Head screen. A few of the totem poles had not really been changed at all

EDIT: and I seem to remember, during the scene where your crew all meets at the dock and looks out at the ship, there being some very weird things happening with the character sprites (overlapping strangely, etc)

LordTrilobite
12-21-2009, 06:51 AM
Hm, perhaps replacing the narrator sound files with empty ones with the same names will remove the voice properly.

And couldn't you fix those pauses between lines by setting shorter text displaytime?

I plan to replace the Tentacle idol at the Giant Monkey Head back to a Sam and Max idol.
And I'll of course continue with fixing all sorts of minor errors in the backgrounds.

As for GB's hair. we should all get together to make a mod that changes all characters to CoMI style.

koun
12-21-2009, 11:59 AM
And couldn't you fix those pauses between lines by setting shorter text displaytime?IIRC setting faster subtitles in classic mode makes the speech in SE mode more fluent

LordTrilobite
12-26-2009, 10:02 AM
Right, here's a late christmas present from me to you guys.

An update for the backgrounds fix.

I've added fixes for the plank in the Scummbar kitchen, alpha fixes for the inside of the mansion and some alpha fixes for the church.
Enjoy.

For the download, check my post at the top of the thread.

Krasas
12-26-2009, 02:12 PM
Great work LordTrilobyte LordTrilobite! :thmbup1:
edit: whoops

LordTrilobite
12-26-2009, 02:38 PM
Trilobite is with an I silly :P

jp-30
12-26-2009, 03:48 PM
Hm, perhaps replacing the narrator sound files with empty ones with the same names will remove the voice properly.


I have wondered if all the SE textures are replaced with 100% transparent ones (maybe even 1x1 pixels, all of them), will the Classic version of the game be visible / playable with the new voices, music and interface?

LordTrilobite
12-26-2009, 03:57 PM
When I get back from vacation, I'll be sure to try that to see if it works.

jp-30
12-26-2009, 05:47 PM
Sweet, thanks!

LordTrilobite
01-03-2010, 09:50 AM
I'm back from vacation.

And I tried to make the graphics in MI:SE invisible to see the classic graphics underneath. But You just end up with black. So unfortunatly, it seems that creating a classic version with voices this way is impossible.

jp-30
01-03-2010, 07:31 PM
Thanks for trying!

LordTrilobite
03-14-2010, 06:19 PM
Right, I decided I should start work again on my backgrounds fix patch. So I fixed the bridge scene. When I have more scenes fixed I'll upload a new version of the patch, which will hopefully be soon.

Chyron8472
03-31-2010, 09:50 AM
any word on more updates for this yet? I'm really excited about it.

EDIT:


@Telltale Forums - http://www.telltalegames.com/forums/showthread.php?p=273594&postcount=31

Someone has been modding it, over at the Mojo forums, a member there has released a pack that fixes quite a few graphical glitches, also links to a Smiley face in the Scumm Bar sign and the fixed Stan's Shipyard sign.

Who? Where?? Link me plz.

http://www.lucasforums.com/showthread.php?t=200418

Check out the posts by LordTrilobite, he's posted some screenshots of what he's improved to, beware though, seeing the improvements he's made (especially with the loose board at the Scumm Bar) makes you realise how much of a rush job some areas of the SE were!

YAY! I love it.

I love it. HaHA!

http://img682.imageshack.us/img682/4660/19855782.png
How wonderful to see that smile again. =)


He did fix a number of problems with the forest so far, though is not finished.

Oh, but the best part is...

CLASSIC:
http://img62.imageshack.us/img62/7664/35503929.png



SE (OFFICIAL):

http://img696.imageshack.us/img696/218/98856557.png

SE (FIXED!!!!):

http://img179.imageshack.us/img179/7946/69557143.png


omg, I'm so happy, I could eat babies.
Do other threads have Telltale Eats Babies as a topic? Most importantly, how did they find out?

EDIT: If you all want to know how to do this, it's really easy and all it takes is putting a few modded files into certain folders in your SMI:SE folder


EDIT AGAIN:


@MojoForums (http://www.lucasforums.com/showthread.php?t=200418&p=2691781)
Still astounded by the fact that the fans have to do this.

It's retarded how woefully inept LucasArts seems when they don't complete their work. I mean, I really do like having SMI:SE, but still, they should have finished the job.

LordTrilobite
04-01-2010, 06:29 PM
Thanks for spreading the love! I haven't gotten around to work on it much lately. But knowing one's work is appreciated is always nice. It helps to wade htrough countless unfinished and broken backgrounds and fix them :P

Khar gave me permission to add his Stan Sign fix to my graphics fix patch btw, so that you don't have to download the things separatly.

Perhaps I should make a thread for the patch on the teltale forums too...

LordTrilobite
04-03-2010, 06:12 PM
Rejoice!

I have uploaded a new version of the backgrounds fix.

New additions include:
- Melee Island road
- Melee Island Troll Bridge
- Swordmaster's house closeup
- Stan's Store Sign fix made by Khar
- Other improvements on already modified locations such as the kitchen of the Scummbar

Check my first post for the download mirror.

WillyChuck
04-15-2010, 09:01 AM
Hi, guys. I'm from Spain, sorry about my poor English.

This's just what I was looking for: fixed scenarios of MISE. I think too that the Special Edition seems like a game unfinished. My congratulations, LordTrilobite.

If you still work on it, I’ll want to help you searching more bugs, pixels areas, or fixing some little pixels areas like some palm trees in Monkey Island… adding textures in the Great Head Monkey’s wooden barrier, that looks very poor, for example…

I work with Photoshop CS3, fixing the photos’ colour, deleting people of the background, cloning big areas… I’m nearly a pro.

There, some of bugs that I finded:

MELEE ISLAND:

- Outside of Chuck and Shop: the buildings of the top of street, they’re the same that Classic Edition.

- House of Mojo: there're many pixels that go up and down with the magic pot at the same time.

- Outside of Mansion: the pixel classic graphics behind the windows looks very ugly.

- Outside of Fettucini’s Circus: in the background’s entrance, the floor is pixelated.

-Hook Island: This’s horrible!! Look behind the house.

MONKEY ISLAND:

- Pool: the waterfall is inanimate.

- Sacred Head Monkey: the totems… and the background’s palm trees… they’re cut in many places.

ScreenShots:
http://img171.imageshack.us/i/thesecretofmonkeyislandi.jpg/
http://img227.imageshack.us/i/secretofmonkeyislandspe.jpg/


I hope I was helpful.

Thrik
04-15-2010, 11:13 AM
Haha, man you guys suck. I hadn't even noticed the vast majority of these — but what's been seen cannot be un-seen. :(

Good job you're also doing a fan patch, hopefully totally comprehensive by the time I replay the SE years later! :D

LordTrilobite
04-19-2010, 05:20 AM
Hi, guys. I'm from Spain, sorry about my poor English.

This's just what I was looking for: fixed scenarios of MISE. I think too that the Special Edition seems like a game unfinished. My congratulations, LordTrilobite.

If you still work on it, I’ll want to help you searching more bugs, pixels areas, or fixing some little pixels areas like some palm trees in Monkey Island… adding textures in the Great Head Monkey’s wooden barrier, that looks very poor, for example…

I work with Photoshop CS3, fixing the photos’ colour, deleting people of the background, cloning big areas… I’m nearly a pro.

There, some of bugs that I finded:

MELEE ISLAND:

- Outside of Chuck and Shop: the buildings of the top of street, they’re the same that Classic Edition.

- House of Mojo: there're many pixels that go up and down with the magic pot at the same time.

- Outside of Mansion: the pixel classic graphics behind the windows looks very ugly.

- Outside of Fettucini’s Circus: in the background’s entrance, the floor is pixelated.

-Hook Island: This’s horrible!! Look behind the house.

MONKEY ISLAND:

- Pool: the waterfall is inanimate.

- Sacred Head Monkey: the totems… and the background’s palm trees… they’re cut in many places.

ScreenShots:
http://img171.imageshack.us/i/thesecretofmonkeyislandi.jpg/
http://img227.imageshack.us/i/secretofmonkeyislandspe.jpg/


I hope I was helpful.
Thanks, I don't think something like an unanimated waterfall can be fixed without coding though. removing pixels and retouching backgrounds is just a matter of changing existing files, but making new animations requires the addition of new files.


Haha, man you guys suck. I hadn't even noticed the vast majority of these — but what's been seen cannot be un-seen.

Good job you're also doing a fan patch, hopefully totally comprehensive by the time I replay the SE years later!
Yeah, most of the bugs and fixes aren't that noticable. But like you said, once you see them you can't unsee them. And some of the graphic bugs are pretty bad (like the plank in the SCUMMbar kitchen), and while one's at it, why not fix minor bugs too?
A patch like this won't do miracles of course, but it might improve the overall enjoyment of the game without seeing weird graphic bugs everywhere.

WillyChuck
04-25-2010, 06:30 AM
Well... I made a test with the SwordMaster's house. What do you think about it?

http://img714.imageshack.us/img714/5362/mastercopia2.th.jpg (http://img714.imageshack.us/i/mastercopia2.jpg/)

http://img693.imageshack.us/img693/2672/mastercopia.th.jpg (http://img693.imageshack.us/i/mastercopia.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)

LogicDeLuxe
04-25-2010, 10:55 AM
Well... I made a test with the SwordMaster's house. What do you think about it?Well done. I think, this one was by far the worst. It looked like half done and forgotten about it. Now it looks like a finished painting, as it should.

Can the clipping be fixed as well? It is rather inaccurate outside the circus.

WillyChuck
04-25-2010, 07:50 PM
Can the clipping be fixed as well? It is rather inaccurate outside the circus.

That's easy. Actually I'll think continue with some scenarios of MI.

By the way, I had noticed that saving the files as dds format, they lose quality, and the image appears more pixelated... just a little little bit, but if the target is repair the graphics... what's the point? Do you Know the best saving configuration?

See ya

myloch
05-02-2010, 06:32 AM
Hi LordTrilobite, good to hear you are working again on this project. Hope to see more soon. :)

LordTrilobite
05-09-2010, 08:20 AM
Well... I made a test with the SwordMaster's house. What do you think about it?

http://img714.imageshack.us/img714/5362/mastercopia2.th.jpg (http://img714.imageshack.us/i/mastercopia2.jpg/)

http://img693.imageshack.us/img693/2672/mastercopia.th.jpg (http://img693.imageshack.us/i/mastercopia.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)
I fixed that one aswell in my previous patch. Though I didn't change as much. We should work together so backgrounds don't get fixed twice.

DeathRabbit
05-21-2010, 04:53 AM
Awesome, Trilobite, you are doing the Lord's work :P . I just got this remake and while on the whole I love it, I don't understand these rookie glitches with the old pixels showing. I am really beginning to think that someone actually thought it would be cool to leave it like that, but they were mistaken. Those forest scenes just looked unfinished and stupid. Your fixes are looking great though. I just have one more request; please fix the scene adjacent to the sword master's house. It looks even worse than the close-up did. Especially the lake, they didn't change anything at all there it looks like. I hope the 2nd remake gets a little more beta testing before it's released, cuz this crap is dumb.

WillyChuck
05-26-2010, 06:52 AM
We should work together so backgrounds don't get fixed twice.

Hi everyone!!

Maybe that could be great but at the moment I'm doing other things than spend me much time like learning english :P . I've already finished two backgrounds more. One is Ship's outside deck, and the second's Smirk's gym. I've fixed the carpet drawing some fringes on it and now it looks better.

If I've got a bit of time, I'll submit them in internet I guess. Now I'm working so hard in Hook Island's. I think next weekend it will already be done.

See ya boys!

LordTrilobite
05-26-2010, 05:55 PM
Alright, awesome. I'll keep you updated on what backgrounds I'm working on aswell. Though at the moment I'm taking a break from fixing backgrounds.

WillyChuck
05-27-2010, 05:56 AM
Here you are. I haven't got any capture of the deck, but I've fixed the elements in close-up and some floor boards that weren't joined.


http://img269.imageshack.us/img269/3179/gymr.th.jpg (http://img269.imageshack.us/i/gymr.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)


By the way, Lord, what software do you use?? Photoshop or anything else?

When I have finished Hook Island's I would like to fix the Monkey Island backgrounds, specially Sacred Monkey Head's.

LordTrilobite
05-31-2010, 08:58 AM
Alright, and the pic looks nice. Though it's hard to see what exactly has been fixed without a comparison picture. Though I guess that's only a good thing if you can't see anything wrong with the picture, that means it's fixed properly. :D

And yes I use Photoshop.

If you got some backgrounds done you could send them to me and I'll add them to the big patch.

Rapp Scallion
05-31-2010, 01:37 PM
The pause. Between. Every. Line.


I guess you know this by now, but it's just to change to classic version and press +.


Have anyone successfully managed to mute Mr. Narrator guy yet?

Dudu.exe
06-17-2010, 04:42 PM
I noticed in monkey island, a lot of very poorly done backgrounds. like the Canibals village, seens rushed! and the hanged skeleton alson seens poor done, even in the original the water is animated, and in the SE is just a ugly fixed background!

paprik123456
06-30-2010, 10:43 AM
Yeah, we know, thats why we started this thread, but real meaning of this thread was to repaint them all, not just fix little pixels. Example is on my blog, but as I can see, everybody is just fixing pixels, than repainting whole image. Too much work you think? I dont think so.

Kenko
07-06-2010, 08:07 AM
Thanks guys, I just finished the game with your mods.

First I was going to play it without the hair mod, but I could only play for like 5 min before I had to download it :)

There are two missing sprites in the hair mod. One where Guybrush receives the navigator head from the cannibals, and the second when he lies on the ground at Stan's in the final scene.

Murray the Chao
07-06-2010, 06:54 PM
There's also the matter of LeChuck's face, which also applies to the fake LeChuck in MI2:SE.

Kenko
07-07-2010, 08:40 AM
I checked through the files and found some sprites with the original hair. I don't know if Irishmile and Riot23 is still here, but I'll upload the files anyway.

Here they are, in PNG format:
http://www.mediafire.com/file/2yyzznmjgrx/wronghair.7z

Monkey Mania
07-08-2010, 02:31 PM
I made a test sprite for CMI Wally. I'm waiting for a way to insert it into MI2SE.

paprik123456
07-18-2010, 06:23 PM
Does anybody started re-paint MI2:SE art?

Here is the first room repainted for MI1:SE:
http://www.mediafire.com/file/fpj9a6vj5gsw3n9/rooms.zip

you have to put it into this folder:
Steam\steamapps\the secret of monkey island special edition\art\

When I have more time I will repaint MI2 as well

Murray the Chao
07-19-2010, 02:01 AM
Not sure what MI2 needs done besides the Fake LeChuck's (costumed woman) face being made blue.

There are, however, a couple of things that need to be updated in CMI, if possible:

1. MI1 Easter Eggs
2. Wind-Up LeChuck.

paprik123456
07-19-2010, 11:12 AM
Oh man, there are so many things which needs to be improved...

All backgrounds needs to be repainted so it doesnt look like semi-product or concept art. If you look at Ghost Pirates of Vooju Island, thats how the art supposed look like. Same thing with MI1-2:SE

http://www.adventuregamers.com/gallery.php?id=1489

Characters are fine (for now).

Anyway, I started work on the Bar scene.... hopefully its gonna be done soon.

V. Melkalis
07-20-2010, 01:40 PM
Oy, great work so far, Lord Trilobite, but I got some suggestions regarding Stan's emporium.

http://img710.imageshack.us/img710/1200/spicecake.png

paprik123456
07-20-2010, 01:44 PM
Melkalis: Why dont you try to make your own modifications? :thmbup1:

V. Melkalis
07-20-2010, 01:48 PM
Melkalis: Why dont you try to make your own modifications? :thmbup1:

Busted gfx card. Incapable of using photoshop or any graphic editing program other than MSpaint. Might aswell lend my keen eye while I'm unable to produce resources by myself, aight?

Farlander1991
07-20-2010, 04:03 PM
I suggest adding some depth on these

In our Russian version, we wanted to make a feel of the logo being drawn on the wood, not floating above it. So we took MI2:SE Stan's logo as an inspiration and decided to make it... not... so... new.

http://img707.imageshack.us/img707/3739/russianstan.th.jpg (http://img707.imageshack.us/i/russianstan.jpg/)

IMO, the result is nice enough.

Monkeylicious
07-20-2010, 10:56 PM
Oy, great work so far, Lord Trilobite, but I got some suggestions regarding Stan's emporium.

http://img710.imageshack.us/img710/1200/spicecake.png

I think you missed the second most irritating issue (after the unforgivably bad sign) with Stans. Look at the window for the sales office in the original, and compare it to the remake.

http://img62.imageshack.us/img62/7664/35503929.png

In the original, it's the kind of window a salesperson talks to you out of. It's open and you can see the interior walls (the angled wooden boards). It's nicely lit in there and looks welcoming.

In the remake it's simply boarded up, appearing abandoned.

myloch
07-21-2010, 06:32 AM
In the original, it's the kind of window a salesperson talks to you out of. It's open and you can see the interior walls (the angled wooden boards). It's nicely lit in there and looks welcoming.

In the remake it's simply boarded up, appearing abandoned.

Yep, but I still think the priority should be "the missing ravine" in the Melee Island forest. Hope someone will fix it soon.

REDIIIX
07-25-2010, 05:06 PM
All this fixes are really great and nice but I would like to see someone making a mod that fixes the "dot" problem in SE mode. In classic mode I can skip every single line of dialogue with "dot" key if I want, but unfortunately not in SE mode.I really don't understand this not skippable dialog\fmv\game producer logos in some games. First time playing, it might not be a problem, but at another playthroughs it gets really annoying.

myloch
03-02-2011, 10:09 AM
This project seems discontinued. I'd like to fix the missing ravine in the melee island forest by myself. Unluckily it's not very clear to me from other topics about the utilities I have to use to do that. Hope someone could help...

Here are the most evident parts that should be fixed imho:
(taken from monkey island explorer)
art\rooms\images\103_forest-4\layer0_chunk_1024_0.dxt
art\rooms\images\106_forest-7\layer0_chunk_0_0.dxt
art\rooms\images\102_forest-3\layer0_chunk_0_0.dxt
art\rooms\images\112_forest-13\layer1_chunk_1024_0.dxt

JinnDEvil
08-15-2011, 09:01 PM
Just some edits of how Guybrush (SE1) LeChuck (SE2) and Elaine (SE2) should look IMO. :thmbup1:

http://i.imgur.com/Hyugx.png
http://fav.me/d250np0

http://i.imgur.com/Ym6d4.png
http://fav.me/d2txzrs

http://i.imgur.com/TFMOp.png
http://fav.me/d46kgt6


What do you guys think? better?

Alex IDV
08-16-2011, 08:02 AM
Your Guybrush is way better, but his hair still looks like if it's made out of plastic. Your Elaine looks as good as the original SE version, but is more true to the original. And your LeChuck is waaaay better than the original. It would probably be quite a lot of work to remake all of his animations in the style of your edit, but it'd be lovely *hint hint*

Laserschwert
08-16-2011, 10:13 AM
I remember editing your edit to make Guybrush's face a bit more like he looks on the boxart:

http://img5.imagebanana.com/img/b38xma6c/gb.png

Scummbuddy
08-16-2011, 08:54 PM
Bravo! Keep it up!

ThunderPeel2001
08-17-2011, 07:21 PM
This is some great stuff. The new new Guybrush is the best I've seen. The new LeChuck kicks ass!

Bluewave256
12-13-2011, 12:27 PM
Just some edits of how Guybrush (SE1) LeChuck (SE2) and Elaine (SE2) should look IMO. :thmbup1:

http://i.imgur.com/Hyugx.png
http://fav.me/d250np0

http://i.imgur.com/Ym6d4.png
http://fav.me/d2txzrs

http://i.imgur.com/TFMOp.png
http://fav.me/d46kgt6


What do you guys think? better?

How can I use them? : )

OzzieMonkey
01-24-2013, 09:09 PM
I've been trying to repaint some of the forest. For the most part it's worked well, except for 3 areas where there's just static over most of the background. Any clues as to why?

EDIT: Here are some screenshots to show what I mean
http://s8.postimage.org/n1mvwcqad/bandicam_2013_01_25_14_00_19_379.jpg (http://postimage.org/)

http://s8.postimage.org/rq2vrjfh1/bandicam_2013_01_25_14_00_26_361.jpg (http://postimage.org/)

http://s8.postimage.org/h5sy8yaz9/bandicam_2013_01_25_14_01_11_244.jpg (http://postimage.org/)

EDIT 2: Nevermind, I had the setting for the image converter on Monkey 2 on the ones that stuffed up, I'll go through and edit the backgrounds again and put some screenshots up when I'm finished.

OzzieMonkey
01-25-2013, 03:41 AM
Ok, I've finished fixing the forest floor in as many areas I could find where there were some really ugly pieces of marker residue.

http://s7.postimage.org/jscbt8ri3/MISE_2013_01_25_18_48_07_830.jpg (http://postimage.org/image/kumibsabb/full/)


http://s7.postimage.org/alu15ym9n/MISE_2013_01_25_18_48_11_717.jpg (http://postimage.org/image/n0gt6adrr/full/)


http://s7.postimage.org/lzl5uwm63/MISE_2013_01_25_18_48_19_578.jpg (http://postimage.org/image/hdp1mk0mv/full/)


http://s7.postimage.org/4c3cwpc8r/MISE_2013_01_25_18_48_23_398.jpg (http://postimage.org/image/7ixwgbwon/full/)


http://s7.postimage.org/ldw6ysr3v/MISE_2013_01_25_18_48_31_917.jpg (http://postimage.org/image/52w32helz/full/)

Krasas
01-25-2013, 07:53 AM
Ok, I've finished fixing the forest floor in as many areas I could find where there were some really ugly pieces of marker residue.
Hi, OzzieMonkey. LordTrilobite has already released a patch with some of the background bugs fixed (see his signature link: http://www.lucasforums.com/showpost.php?p=2671757&postcount=4 ). Are you working on top of his fixes?

OzzieMonkey
01-25-2013, 05:55 PM
Hi, OzzieMonkey. LordTrilobite has already released a patch with some of the background bugs fixed (see his signature link: http://www.lucasforums.com/showpost.php?p=2671757&postcount=4 ). Are you working on top of his fixes?

Yes, my aim was to eliminate all of the marker residue at the ground level of the forest. Unfortunately I can't open .dxt files that aren't from the Monkey1.pak file (in other words, extracted out and edited by LordTrilobite) so the touch-ups that he's made to the forest aren't there, but I've covered pretty much the whole forest in terms of the ground area.

Krasas
01-26-2013, 04:37 AM
Hmm, I understand.
For our translation project, I had coded a re-paker (command line tool in python) to create the monkey.pak file from all the extracted (and modified) files, so, that would probably have helped you with the lordtrilobite's dxt issue.

It would require more steps than if you had lordtrilobite's dds files, but it should work.

So basically the steps to get the modified dds to work on would be:
1) Extract all files from the original pak file using bgbennyboy's MISE Explorer 0.5
2) copy any modified files overwriting the originals
3) repack the files into a new pak
4) Extract the modified dds you need again with bgbennyboy's MISE Explorer

I know that you have now probably finished your work, so that's no more of use to you, but pm me if you are interested in such a repaker. (it only works for SoMI:SE at the moment, not MI2:SE).

myloch
09-12-2014, 08:05 PM
@OzzieMonkey

have you ever finished the editing work of the forest in Monkey Island 1 Special Edition? If yes, please can you share the files? I'm interested, especially I'd like to see that ugly missing ravine fixed

mikamiko
09-12-2014, 08:58 PM
good stuff bro
http://amburadul101.tk/8/o.png