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View Full Version : [Tutorial] Rendering in 3Ds Max. Getting your items to look the best they can.


Quanon
09-15-2009, 03:42 PM
Seeing a lot of WIP threads, which show a lot of new modeled items.
That means you got the show them at their best!

Ofcourse that means showing them ingame or taking a shot in the 3D program.
I know there few people who have 3Ds Max, but I've taken my time to write up a little tutorial on how to use its render power!

Not that I'm an expert, I just know a few bits and bobs, enough to make it look good :p

Gmax users will have to look for plugins, as the standard version of Gmax does not have any render function.

Here's the download link: CLICKY LINK (http://www.mediafire.com/download.php?5mnznotztjk)

And this is whats possible when you know where to click :p

http://i129.photobucket.com/albums/p214/Quanon/shotje2.jpg
http://i129.photobucket.com/albums/p214/Quanon/3D/TexrendTest5.jpg
Some sillyness, but I just like doing renders.

http://i129.photobucket.com/albums/p214/Quanon/Shotje.jpg

Hope this will help some folks out.

disbeliever
09-15-2009, 04:06 PM
Your area is rendered in 3dsm or in game? That cant be in game, as how did you get shading and shadows in the door entrances?

edit: nm i read your tute :P

Quanon
09-15-2009, 04:08 PM
Nope, the area shot is a render from Max.

God I hope someday we'll get that nice shadows in the K-games. :lol:

EDIT: Its in there to show what nice things you can do if you put a little effort into it. Perhaps its a bit dubious, to show things a better then they can be ingame :p

disbeliever
09-15-2009, 04:16 PM
Im drooling for the day when we can get lightmaps and custom area animations in game :'(

Doc Valentine
09-15-2009, 06:19 PM
Hell Im drooling just to get camera collisions to work : /