View Full Version : Reskinning Weequay

10-21-2009, 11:47 AM
Trying to reskin alien weequay but running into little snag. fyi Weequay is a single model alien with attached head but has separate texture files for its head and body. So, when I reskin the body and enter into the texture field(using racetex column, like for the mandalorians)..it overlaps part of his head. Does anyone know, can I do this via 2da editing or do I need to hex edit the original mdl model and create a new model with its own texture?

Edit: 3:50cst Maybe I'll just hex edit and create new model then.