View Full Version : Throw Weapon

11-03-2009, 02:40 PM
I guess this is where I should put this but if not then could someone move it for me?

Anyway, Recently I got bored of playing KotOR so I wanted to start playing TSL, I've been playing KotOR with a mod that makes all force powers work with all armours by changing the Spells.2da so I went to look for a TSL mod that did the same thing in the same way but couldn't find it so I set off to try it myself. i eventually found out that the forbiditemmask was the one I needed to change, but next to that is requireitemmask which I guessed made it so it wouldn't work without a specific type of item. That got me thinking about Throw Lightsaber and how funny it would be to see someone throw a sword or even a gun in the same manner so I changed the value to 0x0000, saved it and tested to see if it would work, sadly it didn't, is there anything I can do to make it usable with any weapon (or even without one) or is it a lost cause?

11-03-2009, 05:41 PM
It might be like force jump, which only works with a lightsaber. It's probably tied to those specific "baseitems". For example I've played around with creating a new lightsaber type in baseitems.2da. Even if I copy the original entry without modification the new one will not work with force jump. So it's probably hardcoded.

I could be wrong, I haven't tried it with saberthrow. Also it's a force power vs. a feat. It probably could be scripted to work with other melee weapons.
2da editing is probably not the way to go.

11-04-2009, 08:22 PM
Thanks for the info, like I said, I just thought it'd be funny/cool and what not so this thread can be closed unless someone wants to take up the job of making a mod to allow any weapon throwing.

11-07-2009, 04:17 PM
Throw lightsaber and both force jump would be awesome. A huge advancement if someone could figure that out...

11-07-2009, 04:43 PM
you wouldn't be able to throw your saber in mid air.. you'd have to throw it, jump and then it would come back to you wherever you end up landing.