View Full Version : Adding a feat to starting Exile
11-24-2009, 11:23 AM
Maybe i'm just over looking the tutorial or the file in general, but i want to have the Exile of any class start with the wrist launcher weapons proficiency feat but I can't figure out how to do it. So, any help would be appreciated.
11-24-2009, 05:30 PM
I believe you need to edit the feats.2da. Find the row that corresponds to Wrist Rocket proficiency... I don't remember what exactly to do, but you might as well just copy the values of an existing row (try melee weapon proficiency) and put the values into the Wrist Rocket row.
NOT all of the columns in the row though... only columns that correspond to the classes (it should say sol_something or sct_something at the top.) There are 2-3 columns for each class.
11-24-2009, 10:21 PM
Thanks VP, I'll take a look at that in the morning.
vBulletin®, Copyright ©2000-2015, Jelsoft Enterprises Ltd.