View Full Version : A minor question concerning the Alamo importer

04-27-2010, 07:00 PM
I've been trying to import the Star Destroyer model (and others) into max using the Alamo importer, but I've got an issue... Problem is that when I import the model, I always get the ravaged version with all hardpoints broken off.

The model I've been importing is

Can someone tell me how to import the whole model without its hardpoints broken off, or if it's another file I should be looking for?