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View Full Version : A minor question concerning the Alamo importer


SimonKTemplar
04-27-2010, 07:00 PM
I've been trying to import the Star Destroyer model (and others) into max using the Alamo importer, but I've got an issue... Problem is that when I import the model, I always get the ravaged version with all hardpoints broken off.

The model I've been importing is
EV_STARDESTROYER.ALO

Can someone tell me how to import the whole model without its hardpoints broken off, or if it's another file I should be looking for?