VarsityPuppet
05-18-2010, 11:48 PM
I made a terrible gmax mistake while head modeling.
I was modeling my new Maynard head, and updating the skin, when I accidentally hit "Import", which imported a whole new array of bones, meshes and trimeshes. etc.
Now, being a noob, I just deleted all the ones that I "thought" I had just imported.. that didn't work so well. Apparently, I got rid of some of the wrong ones, so some were left without parents. I didn't think anything of it at the time.
I continued vert editing until I was ready to export: nothing. I figured it had something to do with the unlinked sections - so I went and looked up how to link stuff, and I relinked those.
Now, when I try to export it says- Runtime error-bone index out of range: 1.
Is there something I am missing here? Do I need to attach the skin head_geo to some bones? Do I have to start all over?
Edit: Well, no worries. I just redid the head (didn't take as much time as I had anticipated).
Still no real solution to the problem, but oh well.
I was modeling my new Maynard head, and updating the skin, when I accidentally hit "Import", which imported a whole new array of bones, meshes and trimeshes. etc.
Now, being a noob, I just deleted all the ones that I "thought" I had just imported.. that didn't work so well. Apparently, I got rid of some of the wrong ones, so some were left without parents. I didn't think anything of it at the time.
I continued vert editing until I was ready to export: nothing. I figured it had something to do with the unlinked sections - so I went and looked up how to link stuff, and I relinked those.
Now, when I try to export it says- Runtime error-bone index out of range: 1.
Is there something I am missing here? Do I need to attach the skin head_geo to some bones? Do I have to start all over?
Edit: Well, no worries. I just redid the head (didn't take as much time as I had anticipated).
Still no real solution to the problem, but oh well.