View Full Version : Dirt Nap poster

05-20-2010, 11:02 AM
I recently noticed this poster in Grim Fandango that I had completely forgotten about and decided it was pretty cool. I guess it's a poster for a band that the florist likes?
From a cutscene. (http://yfrog.com/141zingamep)
Anyway I downloaded Inkscape and had a go at tracing over the poster over the course of the week. The result is certainly not perfect but is probably close enough for my liking. :)
Dirt Nap (http://yfrog.com/041widep)

05-21-2010, 05:38 AM
I like too, very nice work! I've never noticed this poster before.

05-22-2010, 09:59 AM
Sir, you rule. Thank you!
Never noticed it before.

05-22-2010, 02:09 PM
Really? Never noticed it? Bowlsley leaps through it when he 'escapes' from his lab. Anyway, great job on the poster. Who cares if it's not perfect. Now, how about the Blue Casket poster? :thmbup1:

05-23-2010, 05:35 PM
I guess I never stopped to think about what poster he had just jumped through.

05-24-2010, 07:53 PM
I've always wanted a good look at that poster, but it goes by so fast. Now cplhenshaw has given it to us; he (or she) is like Santa.

06-17-2010, 03:45 PM
Wauw! Never notiched it before... Goes right into the /dir with "Ideas for the GF-tattoo" =D

07-22-2010, 05:25 AM
Now, how about the Blue Casket poster? :thmbup1:

This was another cool poster so I started on it pretty quickly but it was overall a bit harder and so it got put to the side for a while. Ultimately I had to leave out most of the shading because I just couldn't do it.

Blue Casket Ingame (http://tinypic.com/view.php?pic=t6qhpj&s=3)

Blue Casket Poster (http://tinypic.com/r/2r57zt1/3)

For best viewing I recommend pasting it to the wall of a dimly lit poetry club and tearing the edges a bit.

07-22-2010, 09:09 PM
Still, it's not a bad effort. Maybe somebody else can improve on it. That is, someone other than me because I have the graphics skills of Blind Pew.

07-23-2010, 05:32 AM
I like it- what tool are you using to recreate the posters cplhenshaw ?

07-23-2010, 07:26 AM
I used Inkscape (http://www.inkscape.org/) for these. I hadn't used it before but I quite like it now, mainly because once you've made an image you can output it at any resolution you like.

07-23-2010, 09:52 PM
There's one more very good image in the game, and that's the fresco on the ceiling of Domino's office of a woman holding a bird, or cupping a bird in flight...it's hard to tell. But only someone trying to wreck their sanity would try to reproduce it, I think, because only about half of it (maybe) can be seen from either end of the office and the view angles are very skewed. Somewhere in the bowels of LucasArts there has to be original artwork for that ceiling. There's probably no chance of it ever seeing the light of day.

07-24-2010, 02:03 AM
I could have sworn that I once saw a reconstructed image somewhere on one of the Grim Fandango websites but whenever I tried to find it again I couldn't. It may have been a fan drawn version?

07-24-2010, 11:47 PM
Now that you say that, I sort of vaguely have the impression that you might possibly be right. Or not. Big help, yeah? It's possibly that if there was a fan version, it might have been on a now-defunct site.

07-26-2010, 04:09 PM
Great job dude! It's really appreciated:) Thanks

07-31-2010, 05:20 AM
Here is a rough piecing together of the image from ingame (a bit dark)
Reconstructed Fresco (http://tinypic.com/r/153m9om/3)

There is a sliver missing so I had to guess what was going on in the missing collarbone / neck region.
Domino's Fresco (http://tinypic.com/r/augkev/3)

Also in the actual image everything is kind of transparent allowing the background squares to show through but I honestly didnt't find that very appealing.

As for the content of the image it kind of looks as though she is listening to a messenger pigeon which is maybe where Salvador got his idea from.

07-31-2010, 12:57 PM
Great job, looks pretty good- After you mentioned the transparency, I really like your version more.

07-31-2010, 10:43 PM
Now that's really good. Especially correcting the perspectives of the two pieces. How'd you manage that?

08-01-2010, 12:38 AM
There's a tool in GIMP (another free image editor) called the perspective correction tool which lets you select part of the image and drag all the corners independently of the others. This lets you distort the selection as though it were at an angle or "restretch" the image by eye until all the edges are square and it looks as though you are head on.

Aside: If you think that sort of thing is cool check out Getting into the picture (http://plus.maths.org/issue23/features/criminisi/index.html)

Once painters started using perspective they were actually encoding distances from their eye into their works. The result is that the layout of the scenes can be partially reconstructucted and there are a few movies on that page (1/4 down and 3/4 down the page) where they fly through famous paintings.

08-01-2010, 05:45 PM
I actually tried to do that on the fresco parts in Gimp once. I could never get it right, probably because I'm a bad judge of perspective (which is probably why I gave up trying to draw when I was young because everything came out looking like a bad Medieval painting).