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Dak Drexl
05-20-2010, 10:52 PM
I'm working on a PC head mod that brings one of my favorite K1 heads into TSL... before I get a whole bunch of spammed posts about porting, no this is not porting. I was browsing through heads and I noticed that this (http://knightsoftheoldrepublic.filefront.com/file/Dread_Cyborg;89726) (disregard the skin, just a reference. Though it is very cool :p) one has many similarities to this (http://knightsoftheoldrepublic.filefront.com/screenshots/File/85501/4) (on the bottom) one from K1. So I reshaped it and made the new skin and I think it looks decent.

Now, I'm going to include various skins for this. The default skin that you see in the pic and a chiss are what I've decided on so far. Would anyone like to see anything else? (This idea was inspired by RedRob41's awesome PC heads in RoR. Thanks man!)
Also if anyone has suggestions about how I can improve it, please tell!

Screenie:

http://img34.imageshack.us/img34/9927/k1guy.png (http://img34.imageshack.us/i/k1guy.png/)


Edit: Would a mod please change this to "Dak's W.I.P. Thread" so I don't have to keep posting new threads? Thanks.

redrob41
05-21-2010, 05:22 PM
that's looking pretty good so far Dak, very similar to the head you mentioned. The seam across the forehead is a bit noticeable tho.

Dak Drexl
05-21-2010, 05:34 PM
I'll try to work on that. For some reason the top segment of the forehead (where the hair meets the head down to that little line) has its own part on the UVmap, so it's tough to match the colors just right.

Edit: Wait, is that something like this? (http://www.lucasforums.com/showthread.php?t=203898)

redrob41
05-21-2010, 07:47 PM
Edit: Wait, is that something like this? (http://www.lucasforums.com/showthread.php?t=203898)

I don't think so. Are you using PMHA03.mdl or PMHA07.mdl?

Dak Drexl
05-22-2010, 02:05 PM
I'm using PMHA06.mdl/.mdx

Edit: Fixed which model...

Forogorn
05-22-2010, 02:14 PM
That's a pretty well done skin, and I noticed it's not porting because of the model's head shape is a little different. Great job.

Dak Drexl
05-24-2010, 09:34 PM
Update:
Finished up two skins (might do one or two more, I dunno), both the complete transitions for the regular human and a chiss. I just have to get my .2da entry right so the chiss' skin is blue in his undies :rolleyes:
Also, to add to the K1 style, the default clothes for the heads will be K1 style robes.

Screens:

http://img291.imageshack.us/img291/5076/k1guy2.jpg (http://img291.imageshack.us/i/k1guy2.jpg/)

http://img189.imageshack.us/img189/961/k1guys.jpg (http://img189.imageshack.us/i/k1guys.jpg/)

VarsityPuppet
05-24-2010, 10:00 PM
The dude's head is a little dark, don't you think?

I recommend this tutorial here: For making good portraits (http://www.lucasforums.com/showthread.php?t=201504).

I do applaud your attempt: making portraits is one of the harder things to make, at least in terms of getting it to look right. Hell, I contributed to the tutorial and I can't even get mine to look right half of the time...

Dak Drexl
05-24-2010, 10:04 PM
Yeah, I just realized that after I switched computers... My other monitor is very light. I always have that problem -_- so really for me it's just like guess and check about the brightness thing. Will check out that tut though :)

Looks good in-game, but I think the screens should look good too. I'll just play around with he brightness and contrast and what not. Thanks VP.

Dak Drexl
05-24-2010, 11:17 PM
Just went ahead and remade them:


http://img534.imageshack.us/img534/9721/k1guy3.jpg (http://img534.imageshack.us/i/k1guy3.jpg/)


What do you think?

redrob41
05-25-2010, 01:43 AM
well, he looks like he's got a bikini tan line on his chin. I didn't notice that in the first pic. Once you fix that, it'll look great.

Dak Drexl
05-25-2010, 05:27 PM
That's been giving me trouble too. It comes in and out of view at different angles, so I don't really know how I should approach it :wonder:

redrob41
05-25-2010, 06:48 PM
That's been giving me trouble too. It comes in and out of view at different angles, so I don't really know how I should approach it :wonder:
That sounds more like this problem:
Edit: Wait, is that something like this? (http://www.lucasforums.com/showthread.php?t=203898)
I always thought that it had something to do with the self illumination of the model, but I have no idea if I'm right, how to test it, or how to fix it :( sorry.

Dak Drexl
05-28-2010, 06:06 PM
Eh well that's okay. I'll just include flattering screenshots when I release ::
I just need to get my .2da's straight and it'll be good to go.

Since this is now my WIP thread, I figured I'd post some screens of some other projects I finished a while back. I uploaded them to Kotor Files about a week ago and am patiently waiting for them to be added :)


By request of LancerChronics:
http://img14.imageshack.us/img14/2060/muttonchops.jpg (http://img14.imageshack.us/i/muttonchops.jpg/)

Because I was bored:
http://img28.imageshack.us/img28/2980/dopakscreen.jpg (http://img28.imageshack.us/i/dopakscreen.jpg/)


Enjoy!
If there are any heads anyone might like to see, please tell me because I'd love to do it! That's about all I can do anyways :xp:

Forogorn
05-29-2010, 01:31 PM
That new Dopak looks way better than the original, for real, I love those awesome Sith eyes.

Trench
05-29-2010, 01:48 PM
Nice work!

I'd personally like to see an attempt at skinning a Taung (http://starwars.wikia.com/wiki/Taung). (The skin should be grayer than it is in the main article picture.)

LDR
05-29-2010, 02:39 PM
I'd like to see... Saren, or the Collectors. From the Mass Effect series. Oh yeah... nice work!

Holty1-5
05-29-2010, 03:22 PM
Well Since The Others are i will also Make a Request :) (For K1)

Could you try to Change the Head with No hair (The Bald 1 ;P ) to WWE superstar Randy Orton.

http://i31.tinypic.com/2wg7y1l.png

and the One at the Front here

http://images2.fanpop.com/images/photos/6800000/Legacy-randy-orton-6805118-650-406.jpg

Dak Drexl
05-29-2010, 04:32 PM
Hehe come on people :eek:
The Taung may be doable but very hard; I'll probably give it a go sometime when I get better.... a lot better.
Have not played mass effect, but I googled those LDR and they would be impossible. Now, Holty, that's a sensible request. I'll do it when I have a free moment from our "other" works :thmbup1:

LDR
05-29-2010, 05:03 PM
One time, Mr. Miller told me: Nothing is impossible. We just don't know how to do it. Dak, it isn't impossible. It'll just take lots of time and painstaking effort. An plus all that boring UVMapping.

Dak Drexl
06-05-2010, 07:39 PM
Well well looks like Dak has another WIP and this one isn't a boring 'ol head.
I present: Mandalorian Wars Jedi Robes! :emodanc:

Thanks to VarsityPuppet's new findings (seriously, everybody thank VP!), we can now make neat little things with robes. As the title suggests, I am bringing in robes from the mandalorian wars era (what I think they would look like, at least). This includes 1. Jedi General Robe, 2. Jedi Knight Robe, and 3. What I am calling a Jedi Weapon Master Robe.

Since I have to replace 2 models for this mod, can I please have some suggestions (again)? Also I am planning on having several (at least 3) different skin variations for each new model. I hope you guys like what you see!

1/3 models complete (originally had 2, but one was very f'd up in-game)

Jedi General Robes:
http://img241.imageshack.us/img241/7906/jedigen.png (http://img241.imageshack.us/i/jedigen.png/)


The Jedi Knight robes will be the robe with the Republic soldier model (I may include my camo skins with these:thmbup1:) and the weapon master model will use a heavy armor of some sort. Hope you all like!!

VarsityPuppet
06-05-2010, 07:47 PM
Looks very nice.

newbiemodder
06-05-2010, 07:49 PM
nice pairing Dak! Looks good.

LDR
06-05-2010, 07:53 PM
WOW. Nice robes, but try to replace the Republic Officer uniform with that of a Republic Admiral.

VarsityPuppet
06-05-2010, 07:59 PM
WOW. Nice robes, but try to replace the Republic Officer uniform with that of a Republic Admiral.

There isn't a male Republic admiral model: the only admiral model I know of is Dodonna's and as manly as she comes off as, that body would not work well for a male.

But maybe I'm wrong. Either way, perhaps a "General" reskin would be a likely possibility.


EDIT: By the way, Dak, I can fix the UVmap and move some verts if you want me to. I have your model and the skins, so I could do it pretty quickly I think.

redrob41
06-05-2010, 08:42 PM
There isn't a male Republic admiral model: the only admiral model I know of is Dodonna's and as manly as she comes off as, that body would not work well for a male.

Yeah. When I made my Admiral Carth model, I used a Sith officer model, moved some verts around, and re-skinned it using Dodonna's texture (cut and paste). I may have had to move some uvw nodes around as well.

Perhaps you could do something similar?

Dak Drexl
06-07-2010, 09:53 PM
While I do like the idea of the Admiral thing, I don't think there were many jedi admirals running around on the battlefield, ya know? Maybe (most likely :)) another project for another time. Anyhow, a little update. I finished my 2nd model, what I will probably call my jedi knight battle robe or something (if someone has a better idea feel free to pitch in). It's the Republic armor with a robe as you will see in the screens. I have two skins done with this one, in the first I enhanced the original Republic armor with better colors and also added the Jedi Council logo onto the chest. The second one I just had to do - it just SCREAMS "battle of Dxun" to me. I used one of my camo skins from my other mod and also put the logo on the chest. Enjoy!


http://img261.imageshack.us/img261/4520/reprobe.png (http://img261.imageshack.us/i/reprobe.png/)

http://img261.imageshack.us/img261/7854/reprobe2.png (http://img261.imageshack.us/i/reprobe2.png/)


Edit: VP, just saw your edit. Thanks, but I think I'd rather re-do the UVmap myself just for extra practice. Thank you though.

Darth Payne
06-07-2010, 11:56 PM
Now those are some nice robes.

Are you going to add Onderon and Telos security as well?

Dak Drexl
06-08-2010, 12:09 AM
Yes, I will include TSF skins of the Republic robes. Now Onderon soldiers I did not think of, which is a great idea. However it doesn't fit into what I'm working on now. I may add that to something another time or have a separate release if I get tired of these ones.

LDR
06-08-2010, 07:18 AM
I like the camo robe. But, perhaps you could reskin the robe to be camo also?

beretta
06-08-2010, 11:50 AM
Looks great so far.

.:Lord Revan:.
06-08-2010, 12:14 PM
I like the camo robe but i think it looks to soldiery if you know what i mean :)

Yellow_Pinkie
06-08-2010, 12:22 PM
I like the added robes. Maybe make a dark version, like secret police or deathdealers from Underworld.

Dak Drexl
06-08-2010, 04:21 PM
I like the added robes. Maybe make a dark version, like secret police or deathdealers from Underworld.

I thought of this too, and I will probably have two versions eventually. One dark and one light.

I like the camo robe but i think it looks to soldiery if you know what i mean
They're supposed to be very soldiery :)

.:Lord Revan:.
06-08-2010, 07:55 PM
They're supposed to be very soldiery :)

I know they are supposed to be soldiery but i don't think i can picture a Jedi in camo :D

LDR
06-08-2010, 10:09 PM
While I do like the idea of the Admiral thing, I don't think there were many jedi admirals running around on the battlefield, ya know? Maybe (most likely :) ) another project for another time.

Dak, for the Republic Admiral, I ment to say to use the Sith Admiral uniform and reskin it to look more like a Republic Admiral. Or you could use the Republic Admiral skin worn by Admiral Cole in Brotherhood of Shadow: Solomon's Revenge (just ask Silveredge). That is, if you want to change the thing.


http://img261.imageshack.us/img261/4520/reprobe.png (http://img261.imageshack.us/i/reprobe.png/)

http://img261.imageshack.us/img261/7854/reprobe2.png (http://img261.imageshack.us/i/reprobe2.png/)

I like 'em. For the first robe, could you skin the robe part to be red? To fit in with the red armor? And for the second one, can you skin the robe part to be camouflage?

Dak Drexl
06-09-2010, 05:40 PM
I like 'em. For the first robe, could you skin the robe part to be red? To fit in with the red armor? And for the second one, can you skin the robe part to be camouflage?

Well for the red question, I actually had a red robe on the original model I made and it didn't look very good. Too much red...

Also, if the robe is camo, it looks kind of silly TBH. What I was really going for anyway was kind of like the Jedi that wear the Republic uniforms wear their own robes overtop. If you know what I mean.

LDR
06-09-2010, 06:40 PM
OH. But can you make a camouflage Jedi Master Robes?

Dak Drexl
06-09-2010, 09:11 PM
Sure LDR, I'll do one for you sometime.

Also, I've decided to throw away the heavy armor and keep it strictly Republic.

Dak Drexl
06-10-2010, 12:41 PM
All done making .uti's and getting stuff replaced. I managed to replace two unused things so no worries about getting something you like replaced. Now I just need to make icons, implement them in-game (I was thinking of adding them to the Dxun Cache, the one you can open up with the lever) and finish one last skin. Does anyone have an idea for a color scheme for the Jedi General robe? I had an idea but can't get it to look right.

Darth Payne
06-10-2010, 12:43 PM
If you have a screenie of the one you can't get quite right, we might be able to make suggestions on how to fix it.

LDR
06-10-2010, 04:34 PM
Yep. And adding them to the Dxun cache isn't a good idea. They were made by Mandalorian Architects and held Mandalorian stuff. But, it would be a good idea to have the items near the crashed Republic Ship in the first Dxun module.

Holty1-5
06-10-2010, 04:37 PM
Yep. And adding them to the Dxun cache isn't a good idea. They were made my Mandalorian Architects and held Mandalorian stuff.

I May be Mistaken (Been Awhile Since I Played TSL) But I Believe there is some Reference to them saying that the put there Valuble Items in there During the Mandalorian Wars to keep the Republic from Getting them. Ofcourse if They Thought the Republic Jedi Armor Thingy's :p were Valuble they would put them there

*Deep Breathe*

Darth Payne
06-10-2010, 04:39 PM
But, it would be a good idea to have the items near the crashed Republic Ship in the first Dxun module.

True enough.

Btw, don't we pick up a green saber crystal from a corpse on Dxun? Would it be possible to add one of the robes there?

That way you have to actually fight a little to get it.

Dak Drexl
06-10-2010, 04:41 PM
But, it would be a good idea to have the items near the crashed Republic Ship in the first Dxun module.

Ah, good idea. I think there's a corpse around there somewhere I can put the stuff on. My other backup idea would have been the Onderon Museum, but I like that idea better, LDR.

Here's the one I'm having troubles with. I like the colors I have going on, but I just don't feel like it looks right. I think it's decent though.

http://img687.imageshack.us/img687/3531/jedtest.png (http://img687.imageshack.us/i/jedtest.png/)


And here are the others I finished. I re-did the General robe because the UVmapping was messed up.

http://img62.imageshack.us/img62/3797/jedgen.png (http://img62.imageshack.us/i/jedgen.png/)
http://img689.imageshack.us/img689/4526/jedgen2.png (http://img689.imageshack.us/i/jedgen2.png/)
http://img99.imageshack.us/img99/3657/reprobe3.png (http://img99.imageshack.us/i/reprobe3.png/)


Edit: Good idea Darth Payne. I guess I'll spread them out over Dxun or something. Just need to figure out how ::

Darth Payne
06-10-2010, 04:46 PM
Just noticed that i can actually see that the square with the medal/ribon looks slightly different to the rest of the robes.

Its kinda obvious once you notice it.

As for the problematic one, the black pouch looks slightly out of place.

Dak Drexl
06-10-2010, 04:50 PM
As for the problematic one, the black pouch looks slightly out of place.

You'd be right.

Just noticed that i can actually see that the square with the medal/ribon looks slightly different to the rest of the robes.
Its kinda obvious once you notice it.


Do you mean the little patch where the medals and stuff are? Yeah it looks kinda strange by default because it has it's own part of the UVmap. I'll try my best to fix it but I dunno how close I can come to making it look "right".

Trench
06-10-2010, 05:48 PM
These look great Dak. My only suggestion would be to change the color of the robe to match the colored stripe down the middle of the armor. It might bring them together a little more.
Top notch work mate. :D

Dak Drexl
06-10-2010, 05:58 PM
These look great Dak. My only suggestion would be to change the color of the robe to match the colored stripe down the middle of the armor. It might bring them together a little more.
Top notch work mate. :D

Thank you! I've actually tried that with the red and it looked a bit strange, but I think it would look good with the blues/whites of the other two. I'll try it and if it looks good add them as additional items instead of overwriting what I have because I like the brown ;)

LDR
06-10-2010, 06:07 PM
Good idea Darth Payne. I guess I'll spread them out over Dxun or something. Just need to figure out how
If you do, rename the corpses to be like, 'Republic Soldier Corpse' , or 'Jedi Knight Corpse' or something. Also, Because there are Jedi General robes, and since the exile was a Jedi General, can't you put the Jedi General robes into her footlocker on the Harbinger? I mean, she had to come on the Harbinger with robes or something. :xp:

Dak Drexl
06-10-2010, 10:32 PM
All good ideas, but I won't add it onto the Harbinger because a lot of people, myself included, skip Peragus.

What do you guys think of these stats:

Armored Republic Robes:
Defense Bonus 7
Strength +2
Dexterity +1

Jedi General Robes:
Defense Bonus 5
Charisma +2
Wisdom +1

I wanted to make them "good" items, but by no means overpowered. Opinions?

Edit: Used Jag Bralor's idea and I fixed up my other robe. This will be the skin for that robe now.
http://img821.imageshack.us/img821/6938/jedigen4.png (http://img821.imageshack.us/i/jedigen4.png/)

redrob41
06-10-2010, 11:33 PM
Do you mean the little patch where the medals and stuff are? Yeah it looks kinda strange by default because it has it's own part of the UVmap. I'll try my best to fix it but I dunno how close I can come to making it look "right".
What I'd do (in Photoshop), is carefully cut out the medals and put them on a separate layer. Then I'd copy the clean portion of the jacket and move it to a layer behind the medals. That way, the colour will always match on both halves. If it doesn't quite look right after doing that, it may need a little bit of shadow cast from the medals onto the jacket (I always keep it on a different layer, or use the "drop shadow" blending mode).

Darth Payne
06-11-2010, 01:42 AM
Ya know, that blue-ish robe kinda fits(even with the tan areas) as there where blue robes in K1.

Perhaps this is the Battle version of that one?

There is a yellow-ish area near the collar that seems out of place though, could you make that match the tan areas of the robe?

Canderis
06-11-2010, 11:25 AM
Change the pants to blue

.:Lord Revan:.
06-11-2010, 03:16 PM
I am likeing it all :D

Dak Drexl
06-11-2010, 09:43 PM
Here are the item's icons and stuff. I am also getting help from GeorgNihilus to place the items on various corpses around Dxun and then we're done!


http://img808.imageshack.us/img808/7382/reprobestats.png (http://img808.imageshack.us/i/reprobestats.png/)

http://img808.imageshack.us/img808/2883/jedigenstats.png (http://img808.imageshack.us/i/jedigenstats.png/)

Darth Payne
06-11-2010, 09:46 PM
Wow, those icons look nice.

LDR
06-11-2010, 10:25 PM
Nice icons. Can't wait to see the rest.

Dak Drexl
06-12-2010, 08:25 PM
Thanks everyone! As the robes mod is coming to a close, I might have a new project. In the modding requests section there was a duros head that could wear normal clothes. I achieved this, but only a little. Here's what I said on that thread:

I successfully attached the Duros head to the body. Body has all working animations and can wear all clothes and armors, but the head is stationary. I know this would be a major problem for a party member, but as a PC head this would not bother me at all. Opinions?

So, opinions? :p

Oh, and by stationary I do not mean 100% does not move. The neck is attached and moves around fine during running and combat and the like, but it lacks the typical "looking around" animations that we are used to our PC heads doing.

Edit: Here's a picture
http://img195.imageshack.us/img195/763/duros.png (http://img195.imageshack.us/i/duros.png/)

redrob41
06-12-2010, 10:10 PM
Oh, and by stationary I do not mean 100% does not move. The neck is attached and moves around fine during running and combat and the like, but it lacks the typical "looking around" animations that we are used to our PC heads doing.

have you tried hex editing, like Miro42's tutorial? I doubt that it would be exactly the same process; it might be more along the lines of copying from an original playable head. Of course, I can't be sure it would work, and I'm not on my own computer so I can't check it out myself.

Dak Drexl
06-12-2010, 10:16 PM
Wow, I check one minute after a response... Looks like I'm on here all hours of the day, doesn't it? :p
I thought of that and I have no idea how to hex edit but I guess that's what the tutorial is for right? I'll surely give that a try sometime soon. The strange thing is that another method I tried brought over animations but the head floated around a LOT during combat. Im afraid this is because of the animations, but I don't think that's the case. I'll post back the result once I try.

Dak Drexl
06-14-2010, 02:11 PM
Actually I'm trying to get everything animated but I'm not sure if I can get it to work. If you're like me and don't care because it's a PC head though I can get it to you, since you requested it. Even if I can't figure it out though I'm going to put together a couple more alien heads and release a "beta" pack. I guess the tradeoff as of now would be wearable clothing versus animations.

jonathan7
06-14-2010, 02:29 PM
[QUOTE=Dak Drexl;2730390]http://img99.imageshack.us/img99/3657/reprobe3.png[/URL]


Great work Dak, any change of releasing the above model?

I only ask, as I was trying to create the Jedi Armour as seen in The Old Republic trailer, but I was never happy with my experiments with the bottom parts of the robes...

http://www.lucasforums.com/picture.php?albumid=435&pictureid=6707

and

http://www.lucasforums.com/picture.php?albumid=435&pictureid=6704

Should you be interested, here was the template I created for the armour;

http://www.lucasforums.com/picture.php?albumid=435&pictureid=6705

Dak Drexl
06-14-2010, 08:10 PM
Great work Dak, any change of releasing the above model?
Wow thanks j7. Yes I should be releasing the model you mentioned and the other "jedi general" model shortly. I just have to re-make the republic armor one because I noticed that there was a very bad clipping issue while in combat. But like I said it should be out soon :)


I only ask, as I was trying to create the Jedi Armour as seen in The Old Republic trailer, but I was never happy with my experiments with the bottom parts of the robes...

http://www.lucasforums.com/picture.php?albumid=435&pictureid=6707

and

http://www.lucasforums.com/picture.php?albumid=435&pictureid=6704

Should you be interested, here was the template I created for the armour;

http://www.lucasforums.com/picture.php?albumid=435&pictureid=6705

Yeah I'd definitely be interested in trying that out. I'll shoot you a PM.

Yameha
06-14-2010, 08:43 PM
thats fine if you wanna release a beta pack than ill just grab that when it comes out!! Thanks again mate

jonathan7
06-17-2010, 01:39 PM
Well, here's a little something somewhat related to this that I'm cooking up with Dak...

http://www.lucasforums.com/picture.php?albumid=435&pictureid=6733

Trench
06-17-2010, 04:53 PM
Looks great j7. Can't wait to see what you come up with. Will you be using any of the metallic EnvironMaps on it?

Rinku
06-17-2010, 06:34 PM
O_o So nice J7, can't wait to see more stuff you guys come up with.

newbiemodder
06-17-2010, 07:10 PM
looks great J7....I like the weaved texture on the robe

LDR
06-17-2010, 07:43 PM
Looks great, J7. I can't wait to see what you will come up with next.

Dak Drexl
06-17-2010, 08:56 PM
Looks great j7. Can't wait to see what you come up with. Will you be using any of the metallic EnvironMaps on it?

Oops! I've been meaning to try this but I guess I keep forgetting. That skin would indeed look top-notch if you could use the baremetal shader a bit. It should work.

jonathan7
06-17-2010, 09:22 PM
Oops! I've been meaning to try this but I guess I keep forgetting. That skin would indeed look top-notch if you could use the baremetal shader a bit. It should work.

I think I've finished... So you could have a play with the below if you want, I'm personally not a massive fan of the bare-metal shader myself, partly as I don't think this particular armour would be shiny... However I can email you the skin if you want to have a play? Your also welcome to stick the skin in your pack if you want...

http://www.lucasforums.com/picture.php?albumid=435&pictureid=6734

redrob41
06-17-2010, 10:59 PM
If you were to use a bare metal shader, it should be very sparingly. This armour looks more like it has been painted with matte green, and that's a good thing. Personally, I'd rather put some CM_Bright on the orange bits, since they look like they should be glowing lights.

Excellent texture work, I really get a sense of how tactile it would be. You might want to increase the contrast of the green kneepads and thigh plates, since they're looking a bit flat and undefined.

Dak Drexl
06-18-2010, 12:24 AM
Well thanks to j7 we now have another armor to include. Everything has been made and the mod is finished. Also thanks to GeorgNihilus you won't have to cheat to get the items either; they'll all be found in-game.

The mod is pending at Kfiles and I'll post a thread at TUCE when it's up.
BTW, j7's skin is called "Jedi Weapon Master Armor" and looks great in-game :)

Dak Drexl
06-18-2010, 09:53 PM
Another mod I finished. I realized I forgot to include portraits but once it's up I'll post a link or something...


http://img340.imageshack.us/img340/8146/durosscreen1.jpg (http://img340.imageshack.us/i/durosscreen1.jpg/)

http://img17.imageshack.us/img17/905/durosscreen2.jpg (http://img17.imageshack.us/i/durosscreen2.jpg/)

http://img413.imageshack.us/img413/1706/durosscreen3.jpg (http://img413.imageshack.us/i/durosscreen3.jpg/)


I just went with the Duro because I found that each of the aliens are very, very different to work with for some reason. I'm making it my priority to figure others out even if they are un-animated, which doesn't bother me, and you mod for yourself right? ;)

Edit: On another note, never realized they had a piano on the Endar Spire...

LDR
06-18-2010, 10:22 PM
On another note, never realized they had a piano on the Endar Spire... Piano? Where? I have to see it! Also, nice work.

Dak Drexl
06-18-2010, 10:36 PM
Piano? Where? I have to see it!

Lol, check the last screen, in the corner...

LDR
06-18-2010, 11:16 PM
I can't believe I couldn't see that! Maybe I'm not very observative, or something.

Darth Payne
06-19-2010, 02:08 AM
Wow, i might give that Duros mod a go.

Looks great, does it have DS skins?

Doctor-Hal
06-19-2010, 02:23 AM
Looks brilliant! Keep up the great work; I'll definitely be downloading once it's finished.

Darth Crados
06-19-2010, 07:36 AM
Wow. The Duros is well made indeed, nicely done Dak ;)
A question though: since you can make armored robes, have you thought making an armored robe of Ulic Qel-Droma, or perhaps Exar Kun's? In Every picture I've seen they always have a cool set of armor, it would be fun to make it wearable in-game.
Do you think it's possible?

Holty1-5
06-19-2010, 01:14 PM
Very Nice Dak :D I'll Give the Duros a Go when Its Out.

Plus it will Work Great with this Mod http://knightsoftheoldrepublic.filefront.com/file/Alien_Species_DLG_Correction;114057
:P Cant wait to Use them Together

Dak Drexl
06-19-2010, 10:30 PM
Looks great, does it have DS skins?

Unfortunately no. Mostly because I wouldn't really know what to do ::

Looks brilliant! Keep up the great work; I'll definitely be downloading once it's finished.

Thanks!

Wow. The Duros is well made indeed, nicely done Dak ;)
A question though: since you can make armored robes, have you thought making an armored robe of Ulic Qel-Droma, or perhaps Exar Kun's? In Every picture I've seen they always have a cool set of armor, it would be fun to make it wearable in-game.
Do you think it's possible?

When I get a moment I'd be more than happy to give it a go if you like... do you have a reference picture?

Very Nice Dak :D I'll Give the Duros a Go when Its Out.

Plus it will Work Great with this Mod http://knightsoftheoldrepublic.filefront.com/file/Alien_Species_DLG_Correction;114057
:P Cant wait to Use them Together

Indeed it will :D. Along with this (http://knightsoftheoldrepublic.filefront.com/file/Eleven_PC_Species_Soundsets;84050) and this (http://knightsoftheoldrepublic.filefront.com/file/Species_Specific_Feats;84086) too.

Darth Crados
06-20-2010, 08:08 AM
When I get a moment I'd be more than happy to give it a go if you like... do you have a reference picture?

Well I've been checking for some pictures. I've managed to found some.
I'm no modder, but from what I've seen around here in the forums, I don't think if this is possible or not... anyway here it goes

Exar Kun:
http://www.swgtcgdb.com/images/db/gh/raid/ExarKun.jpg (btw I have no idea of what that card is xD)
http://www.swg1.net/encyclo/images/exar_kun.jpg
http://starwars.wikia.com/wiki/File:Exarkunsithholocron.JPG
http://starwars.wikia.com/wiki/File:ExarKunspirit_egtf.jpg
Ulic Qel-Droma:
http://starwars.wikia.com/wiki/File:Ulic_qel_droma.jpg

Zhaboka
06-21-2010, 01:47 AM
EDIT: Argg, I'm an idiot.

Dak Drexl
06-21-2010, 10:30 AM
Actually, have you checked out Darth Darkus' mod (http://www.lucasforums.com/showthread.php?t=202234)?

He has some that are pretty dang close and those are probably way better than I could ever do :p

What I would probably do for Kun's robe is put Revan's cape (for the shoulders, mostly) on Bandon's armor or something, but I haven't been able to get Revan's cape model to work correctly for some reason. So as of now it's a kind of/maybe situation ::

I'm currently making some items for Dr. Hal's merchant WIP which I am really looking forward to, and then back to cracking the whole alien thing.

Dak Drexl
07-09-2010, 01:43 PM
Well it's been a little while :p

I haven't had much time for modding lately, but I've recently decided to revamp my "Republic Armored Robes" mod into an "Armored Robes" mod. This means that on top of the Republic robes, there will also be Sith robes. Lots of people have been asking for Sith Variations, so I'm going to give it a shot. I will also include female versions of each so that it will feel more complete.

Here's the first Sith armor, Sith Holocron recommended the combination of these two models in particular and I think they look great.

http://img713.imageshack.us/img713/8270/ubesem.jpg (http://img713.imageshack.us/i/ubesem.jpg/)


Sorry if it's a little dark, I forgot to brighten it up a bit.

Darth Payne
07-09-2010, 01:45 PM
Oh WOW, that is the perfect choice.

Trench
07-09-2010, 02:19 PM
Nice work! Might I recommend though, using one of the bulkier robes? Just a suggestion. Though it might look cool.

Can't wait to see what you've got coming next. :D

Zhaboka
07-09-2010, 10:18 PM
Nice combo! My only suggestion would be to edit the model (or maybe the skin somehow?) to make the calves seem smaller. Right now, they look disproportionately bulky.

Dak Drexl
07-10-2010, 09:16 PM
My only suggestion would be to edit the model (or maybe the skin somehow?) to make the calves seem smaller. Right now, they look disproportionately bulky.

They do look bulky and it kind of annoys me, but I want to keep it that way because there is no female model for the Ubese Assassin armor. That means I have to make one and I want people to be able to see the difference between the two, you know?

Here's what I came up with for the female. It has its problems (specifically the head) but from what I hear from people regarding female stuff I would think that it's better than nothing...
http://img339.imageshack.us/img339/8628/ubesef.jpg (http://img339.imageshack.us/i/ubesef.jpg/)


And the male had a couple problems I fixed, not that I know if you can tell the difference but why not:
http://img96.imageshack.us/img96/9236/ubesem1.jpg (http://img96.imageshack.us/i/ubesem1.jpg/)


And a strange request:
If anyone is interested in doing a couple skins for the Sith robes, just reply here or pm/vm me. I'm kind of stumped :confused:

Thanks!

jonathan7
07-10-2010, 10:48 PM
And a strange request:
If anyone is interested in doing a couple skins for the Sith robes, just reply here or pm/vm me. I'm kind of stumped :confused:

Thanks!

I'm sure I can come up with something ;) May well adopt the TOR armour to this model if you want?

Dak Drexl
07-10-2010, 10:52 PM
I'm sure I can come up with something ;) May well adopt the TOR armour to this model if you want?

Well these are supposed to be sithy, so something, well, sithy. Hehe. Want me to send you the files?

I'm hoping to adopt the TOR skin to the female republic robe though, like I mentioned before :D

jonathan7
07-10-2010, 11:00 PM
Well these are supposed to be sithy, so something, well, sithy. Hehe. Want me to send you the files?

Aye send them over, I have a few things in mind...

http://multiplayerblog.mtv.com/wp-content/uploads/2009/11/sith-warrior.jpg

I'm hoping to adopt the TOR skin to the female republic robe though, like I mentioned before :D

My suggestion remains the same, to re-use the skin for both :xp: Once you have the female model done, and if there is substatial different in the texture varients I can look at swapping them between the two...

Dak Drexl
11-14-2010, 08:38 PM
Hey guys, it's been a little while since I've done any work of my own! Getting back into skinning now, going to do a v2 of my skin pack (http://knightsoftheoldrepublic.filefront.com/file/Daks_Big_Skin_Pack;114383) and I've also been trying to finish my armored robes (http://knightsoftheoldrepublic.filefront.com/file/Republic_Armored_Robes;115099) mod, which will eventually add female models and 2 new sith models as well. But that's in the future; skin pack is first, so I'll stop talking and move onto pics of what I have :)


HK-47
http://i852.photobucket.com/albums/ab88/dak_drexl/hk47.jpg



Atton
http://i852.photobucket.com/albums/ab88/dak_drexl/atton.jpg



Bao-Dur
http://i852.photobucket.com/albums/ab88/dak_drexl/baodur.jpg



Mandalore
http://i852.photobucket.com/albums/ab88/dak_drexl/mandalore.jpg



Mandalorians
http://i852.photobucket.com/albums/ab88/dak_drexl/junglemandos.jpg
(The pic is dark so I'll try for a better one)



Khoonda Militia
http://i852.photobucket.com/albums/ab88/dak_drexl/khoonda.jpg
(Again sorry for darkness)


My goal this time around is to make everything look a bit more real and make stuff more fun to look at -- I would like some feedback and also if anyone wants to see something in particular re-skinned to speak up. I plan on making this a big pack!

Zhaboka
11-14-2010, 11:40 PM
HK looks great! Not sure about the red eyes, seeing as the original eye color(s) are kind of integral to the story, but the skin itself is fantastic! I also love the militia and the subtle Mandalore enhancements. Atton's facial hair still looks pretty rough. Maybe try making it a touch more salt-and-pepper?

Dak Drexl
11-15-2010, 05:58 PM
HK looks great! Not sure about the red eyes, seeing as the original eye color(s) are kind of integral to the story, but the skin itself is fantastic! I also love the militia and the subtle Mandalore enhancements. Atton's facial hair still looks pretty rough. Maybe try making it a touch more salt-and-pepper?

Thanks, HK took me forever to get something that looked good -- I decided just to try to enhance his regular look instead of giving him a new one (which set the tone for the rest of the pack) or beat him up like has been done so many times. What should I do with the eyes, make them more on the orange side?

About Atton's facial hair, I'm not really sure what you mean... how do you think I should improve it? Thanks for the feedback though!

Zhaboka
11-16-2010, 11:54 PM
Well, my thought was that the HKs' eye color is rather distinctive and has a small place in the story, seeing as it changes from orange to blue from HK-50 to HK-51. So, yeah, I guess I'm saying more on the orange side, haha.

I realized some of what I was seeing in the Atton shot was just the aliasing on the render. I think maybe touches of gray could help texturize the beard. In general it just seem flat, which is the problem I find with most facial hair add-ons. Maybe try adding a subtle ripple effect or some sort of bump map distortion over fractal noise? Just something to add more random texture to it.

redrob41
11-17-2010, 12:42 PM
About Atton's facial hair, I'm not really sure what you mean... how do you think I should improve it? Thanks for the feedback though!

In the screenshot you have, his facial hair looks kinda blurry and smudged. It's sort of like he just smeared shoe polish on his face to "fake" a beard :lol:. Maybe you could post a better resolution close up? That way, we could see the detail.

For tips, check out this post by Inyri (http://www.lucasforums.com/showpost.php?p=2528978&postcount=17) :D

Canderis
11-17-2010, 05:25 PM
Problem with that tutorial RR is it was made with photoshop, and does not carry over to gimp well. I should write a tutorial on it though.

Dak Drexl
11-17-2010, 05:54 PM
Sorry my PC takes such horrid screenshots, it's never helped me when it comes to trying to make my mods look good :p

I guess the best close up shot I have is here (http://knightsoftheoldrepublic.filefront.com/screenshots/File/114383/2) since I haven't edited Atton's head yet, just the clothes. Looking at those now the portraits suck though, glad I'm making a v2!

And Candy is right about that tutorial, I don't think it has the same noise filter which is really what starts the whole thing.

Canderis
11-17-2010, 06:09 PM
Correct.

Dak Drexl
11-27-2010, 12:55 PM
More pics....


http://i852.photobucket.com/albums/ab88/dak_drexl/mand.jpg


New Mira:

http://i852.photobucket.com/albums/ab88/dak_drexl/mira.jpg


http://i852.photobucket.com/albums/ab88/dak_drexl/nihil.jpg

New Onderon Soldiers color scheme:
http://i852.photobucket.com/albums/ab88/dak_drexl/ondsols.jpg

New Sith Troopers (decided my old ones looked too clean)
http://i852.photobucket.com/albums/ab88/dak_drexl/sith.jpg

New appearance/useable armor:
http://i852.photobucket.com/albums/ab88/dak_drexl/zer.jpg

Darth Payne
11-27-2010, 01:21 PM
The Onderon/Sith Troopers?

*WOW*

The Tattoo on Mira was also pretty cool.

Dak Drexl
01-02-2011, 06:31 PM
The Onderon/Sith Troopers?

*WOW*

The Tattoo on Mira was also pretty cool.

Thanks, that skin pack has been finished and sent off to kotor files and my armored robes mod is up there (http://knightsoftheoldrepublic.filefront.com/file/Daks_Armored_Robes_20;117978) and on TUCE (http://www.lucasforums.com/showthread.php?p=2762340#post2762340) (harmless self-promotion? :D)

Started work on another mod that changes Canderous' default clothing to something... cooler that I think most people will like (Darth Payne I know you will like the skin)

http://d.imagehost.org/t/0899/candytest.jpg (http://d.imagehost.org/view/0899/candytest)

All I have to do is work on the neck positioning so that the head fits ok and also make the texture stretching look a bit better if possible.

Darth Payne
01-02-2011, 06:37 PM
Another Punisher type armor?

Cool.

redrob41
01-03-2011, 03:51 PM
Started work on another mod that changes Canderous' default clothing to something... cooler that I think most people will like (Darth Payne I know you will like the skin)

http://d.imagehost.org/t/0899/candytest.jpg (http://d.imagehost.org/view/0899/candytest)

All I have to do is work on the neck positioning so that the head fits ok and also make the texture stretching look a bit better if possible.

Perhaps you could make the neck differently. Instead of being 'flat' like that, you could give him some kind of armoured collar that rises up around his neck. I'm thinking of Bastila's neck collar. That way, if you equip a helmet, his skin coloured neck won't be showing.

.:Lord Revan:.
01-04-2011, 12:17 PM
More pics....


http://i852.photobucket.com/albums/ab88/dak_drexl/mand.jpg


Maybe tone down the green on the side of his helmet.

New Mira:

http://i852.photobucket.com/albums/ab88/dak_drexl/mira.jpg


Mira got a tattoo :D

http://i852.photobucket.com/albums/ab88/dak_drexl/nihil.jpg

I like the the bottom of his robe. :thumbsup:

New Onderon Soldiers color scheme:
http://i852.photobucket.com/albums/ab88/dak_drexl/ondsols.jpg

Those definatly look better than the old ones.

New Sith Troopers (decided my old ones looked too clean)
http://i852.photobucket.com/albums/ab88/dak_drexl/sith.jpg

New appearance/useable armor:
http://i852.photobucket.com/albums/ab88/dak_drexl/zer.jpg

Sweet!!

Keep up the great work.

Dak Drexl
01-06-2011, 11:13 PM
Perhaps you could make the neck differently. Instead of being 'flat' like that, you could give him some kind of armoured collar that rises up around his neck. I'm thinking of Bastila's neck collar. That way, if you equip a helmet, his skin coloured neck won't be showing.

Good idea, like this?

http://g.imagehost.org/t/0802/candyclothes2.jpg (http://g.imagehost.org/view/0802/candyclothes2)

redrob41
01-07-2011, 03:49 AM
Good idea, like this?

http://g.imagehost.org/t/0802/candyclothes2.jpg (http://g.imagehost.org/view/0802/candyclothes2)

yeah. You'll just have to make sure that the collar doesn't clip with the neck while he's turning his head, or if he's setting up for a fight (flourish animation). I also see that there is some transparent space across the top of the collar. I'd still close that in, just like all the other body models that have neck stumps.

Dak Drexl
01-07-2011, 08:12 AM
yeah. You'll just have to make sure that the collar doesn't clip with the neck while he's turning his head, or if he's setting up for a fight (flourish animation). I also see that there is some transparent space across the top of the collar. I'd still close that in, just like all the other body models that have neck stumps.

Yeah I'll have to move around some verts still. The problem with the transparency is that the part of the neck model is there but it doesn't show from certain angles. I can try to get it as close as I can though. Thanks RR, your advice is always helpful!

Dak Drexl
01-18-2011, 10:23 PM
Ok, time for an "update".

Lately I've been having a lot of fun playing with the in-game models, isolating them from their elements and allowing the player to use them where he couldn't before.

Examples so far:
http://i852.photobucket.com/albums/ab88/dak_drexl/calo.jpg
http://i852.photobucket.com/albums/ab88/dak_drexl/assdro.jpg

Both of the above have been shipped to KotOR Files and I'm planning on doing a Republic/Sith pack for TSL which includes the Republic helmets and officer hats and the Sith officer hats.

I want to know if anyone has any cool ideas of parts of models they would like to see. If you have ideas please share! I'd love to do it for you.

greggomonkey
01-18-2011, 11:48 PM
Sweet thats really cool!
I have a good idea for a helmet, the Mando helmets. It might take some modification to make it look normal with armour but it would be sweet.
Keep up the good work.

~Greggomonkey

Seikan
01-19-2011, 07:24 AM
"I have a good idea for a helmet, the Mando helmets. It might take some modification to make it look normal with armour but it would be sweet."

I kind of did it... but whatever °° (as well as the sith one)

And Dak your calo hat is cool xD and the gun too, good work =)

Dak Drexl
01-29-2011, 01:30 PM
Thanks guys, I'll eventually be doing the headwear mod I mentioned before which will include a bunch of items from Seikan also. I've made about half the items, but that's being put on hold...

I'm going to try my hand at my own recruit mod. Scripting is the only thing I've never really tried, so I decided I'm up for the challenge (maybe :p)

It's going to be "Recruit Dak Drexl" - he will be a Republic soldier on Manaan. This is where I suck: creative stuff! Anyone have any cool story ideas or something? My idea was that he overhears Roland Wann give you your quest to break into the Sith base and he wants in. However, he will need some dialogue and stuff. I'm really bad with this sort of thing, so can let the more creative minds of the forum speak :D

LDR
01-29-2011, 02:00 PM
I MIGHT be able to help you with that.

Dak Drexl
01-29-2011, 02:01 PM
Feel free to PM me :D

Slstoev
01-29-2011, 04:07 PM
I just want to ask will he be temporary or forever and if so who will he replace?

Dak Drexl
01-29-2011, 08:11 PM
He'll be permanent. I'm going to include the option on installation so that you can decide if he will replace T3 or HK.

Dak Drexl
02-10-2011, 08:17 PM
Hm it looks like some of this thread got deleted somehow, so feel free to re-post your stuff if you want.

A little update, it's taking me a while to do because I'm just learning to script but I think I made a good bit of progress so far:

Dak will spawn after Roland Wann tells you about breaking into the Sith base. He will approach you... (note that his appearance is still being worked on and his head is just a placeholder at the moment)
http://www.lucasforums.com/picture.php?albumid=714&pictureid=7862

And you have to initiate conversation. Some snippets of his pre-recruit dialog (not in order so don't let that confuse you):


http://www.lucasforums.com/picture.php?albumid=714&pictureid=7863
http://www.lucasforums.com/picture.php?albumid=714&pictureid=7864
http://www.lucasforums.com/picture.php?albumid=714&pictureid=7865


And Dak in the party (portrait notwithstanding :xp:)
http://www.lucasforums.com/picture.php?albumid=714&pictureid=7866

Special thanks to Bead-v, HarIII and Qui-Gon Glenn getting me up to this point.

Now, I have my sidequest chosen. After you unlock Dak's dialog (I don't think it will take much because I want the player to be able to take part in this sooner than later), he will get a holo message thing from a Republic officer (note that names haven't been chosen yet). In the message the officer will tell Dak to report to the Republic Academy on Carida to receive his mission. I'm not going to spoil the mission just yet though. Basically, however, the player will be allowed to travel to the new location!

The first module will be a re-skinned Yavin station, which is the Republic Station. From there you will be able to take a shuttle to the adacemy. Module for that has not been chosen yet, but I've been tossing around a few ideas.

Questions, comments, and criticisms are encouraged!

Qui-Gon Glenn
02-10-2011, 09:16 PM
Any time, Dak! It looks like you are getting the hang of things scripting wise :D

The Yavin Station rehaul seems like a good idea, it is not used often or at all by modders. I am not sure if it is possible, as it seems the BioWare programmers had a hard time with the door transitions (at least to/from the EH) but I have always wanted to go through one of the two doors to the right and left off of Suvam's main room. Perhaps you could reskin another module, maybe just a small one, and make one of those doors warp you to it... That way, the station isn't so linear/small.

Keep up the great work!!

Dak Drexl
02-21-2011, 11:44 AM
Update!

I've been hard at work creating dialog for Dak and actually starting part of the side-quest - the Repubilc Academy of Carida.

Here's a shot of Dak so far and his gun:
http://www.lucasforums.com/picture.php?albumid=714&pictureid=7904

You are sent to the Academy to get your mission (or Dak's mission rather). You meet your squad (again, Dak's squad) in the briefing room:
http://www.lucasforums.com/picture.php?albumid=714&pictureid=7908

In detail, the group consists of:

Majowski (pronounced muh-cow-skee), basically a red-blooded american type badass dude:

http://www.lucasforums.com/picture.php?albumid=714&pictureid=7905



Blix the Rodian, sneaky and a most excellent swordsman:

http://www.lucasforums.com/picture.php?albumid=714&pictureid=7902

And Dak. The commanding officer is Colonel Drexl, who happens to be Dak's old man:

http://www.lucasforums.com/picture.php?albumid=714&pictureid=7903

My goal for the academy is to have it be as alive as possible. I plan on having some randos to talk to, a merchant or 2 to buy things from, items to find, and stuff that's just fun to look at. There will be students walking around and in lessons, and Republic soldiers patrolling the halls.

As an example, I accidentally left a mine in the module when making the new one. I took this and it gave me the idea of some kind of "Mine disabling lesson". Note that I only have the male skins done, so that's why they are all male :p)

http://www.lucasforums.com/picture.php?albumid=714&pictureid=7906
They will all be facing the right way too :D

And the male "Republic Cadet" up-close:
http://www.lucasforums.com/picture.php?albumid=714&pictureid=7907
I had fun making this skin. It's basically every one of the Republic uniforms melded together onto the Sith officer model.

Anyway, I hope you enjoy the update. I would like to hear your questions, comments, suggestions, and criticisms all the same!

Fallen Guardian
02-21-2011, 12:28 PM
Looks great Dak.

newbiemodder
02-21-2011, 01:12 PM
Dak - you make some really nice skins....I like the non-jedi idea of the academy as well. Look forward to it.

LDR
02-21-2011, 06:34 PM
Those skins look great! I also have a few ideas for the academy, I'll PM you.

Also, the pistol looks small on Majowski. :xp:

Zhaboka
02-21-2011, 11:12 PM
Wow! Those skins are great, especially Dak's father. Really nailed the 50-something look there.

Dak Drexl
02-22-2011, 12:12 AM
Thanks everyone!

Also, the pistol looks small on Majowski.

*Runs to Gmax* Hmmm... how's this?
http://www.lucasforums.com/picture.php?albumid=714&pictureid=7914
I really suck at texturing my own weapons but I think this gets the job done just fine.

Wow! Those skins are great, especially Dak's father. Really nailed the 50-something look there.

Awesome, that's exactly what I was going for. I think Dak is 22 in this mod... there's some dialog that tells you how old he is but I can't remember exactly since there is some math involved :p

Also, here's the female cadet skin:
http://www.lucasforums.com/picture.php?albumid=714&pictureid=7913

And also as you can see I switched one of the male heads with a Twi'lek to add some more diversity... I dunno, I like how it looks :raise:

LDR
02-22-2011, 06:51 AM
That shotgun looks mighty fine on Majowski :xp:. The cadets look awesome too, nice to see some diversity.

EDIT: Is Majowski a Russion name? It sounds Russian to me.

Phildevil
02-22-2011, 02:15 PM
I know its nice modding accomplishment and all but.... what's with the hybrids, anyway :D?

Dak Drexl
02-22-2011, 06:30 PM
I know its nice modding accomplishment and all but.... what's with the hybrids, anyway :D?

I'm not sure I know what you mean? :raise: I don't see any cars in there :lol:

Phildevil
02-22-2011, 08:00 PM
Hybrid means that something share some characteristics with another. An hybrid car can run both on electricity and on gas. Same thing with your sith-republic uniforms...

Dak Drexl
02-22-2011, 10:00 PM
Hybrid means that something share some characteristics with another. An hybrid car can run both on electricity and on gas. Same thing with your sith-republic uniforms...

Haha I know what a hybrid is, I just didn't know what you were referring to! I've realized something that I actually think is funny, that all of our brains have been programmed to think "Sith" when we see that model. Too much of this game? I don't think so ;)

I personally like using a wide range of models and stuff, it's just fun for me and keeps things interesting from the making end. Hope you guys like it too...

LDR
04-08-2011, 08:26 AM
I think it is about time to break the silence and to reveal that I'm helping Dak with his mod.

http://www.lucasforums.com/picture.php?albumid=627&pictureid=8046

Among other things, I made a portrait of Dak, which is the very first one I made and looks very fine, according to me.

Fallen Guardian
04-08-2011, 12:21 PM
I can't see the screen. (at least I believe that's what it is supposed to be)

TimBob12
04-08-2011, 02:37 PM
I can and im liking the jacket.

Phildevil
04-08-2011, 03:07 PM
Can't see it either...

TimBob12
04-08-2011, 04:02 PM
Its a PHP request not an image so some browsers might not like it.

Here it is again LDR shouldn't mind :)


http://img860.imageshack.us/img860/1808/user166103pic8046130226.jpg

Dak Drexl
04-08-2011, 07:47 PM
im liking the jacket.

Thanks :) I was working on it for a while and couldn't really get what I wanted, but I think it's good enough.

Looks great LDR, the only problem is that Dak's appearance might not be finalized yet. Keep it though because there's only a small chance that he might still change a bit.

Fallen Guardian
04-08-2011, 11:07 PM
Looks great.

Dak Drexl
04-12-2011, 12:06 AM
Looks great.

Thanks a lot! Your current skinning doesn't look so bad either :)

Ok so I stumbled upon adding this next thing into the mod by accident. Due to a recent modding request I started to make an Iron Man armor skin. Then I thought "how can I put this into my mod?" Eh, well, I decided to put Tony Stark himself in! :thmbup1:

I made a head that I think gets the job done (no pics yet, I still need to get it in-game) and have started up some skins for him. Really he's going to be a merchant. He'll explain that Stark industries is an up-and-comer in the galaxy aiming to compete with companies like Baragwin, and the Republic has given them a contract. Anyway, that explains why he's there. He'll have some cool goodies to sell you, I think just weapons and armor.

Iron Man skin (I think finished):
http://img268.imageshack.us/img268/5255/ironman1c.jpg

War Machine (WIP, may or may not try to add guns):
http://img849.imageshack.us/img849/5356/warmact1.jpg

Fallen Guardian
04-12-2011, 12:16 AM
Sounds pretty cool, I can't wait until this is released. Keep up the great work.

Latios6222
04-12-2011, 01:14 AM
Thanks a lot! Your current skinning doesn't look so bad either :)

Ok so I stumbled upon adding this next thing into the mod by accident. Due to a recent modding request I started to make an Iron Man armor skin. Then I thought "how can I put this into my mod?" Eh, well, I decided to put Tony Stark himself in! :thmbup1:

I made a head that I think gets the job done (no pics yet, I still need to get it in-game) and have started up some skins for him. Really he's going to be a merchant. He'll explain that Stark industries is an up-and-comer in the galaxy aiming to compete with companies like Baragwin, and the Republic has given them a contract. Anyway, that explains why he's there. He'll have some cool goodies to sell you, I think just weapons and armor.

Iron Man skin (I think finished):
http://img268.imageshack.us/img268/5255/ironman1c.jpg

War Machine (WIP, may or may not try to add guns):
http://img849.imageshack.us/img849/5356/warmact1.jpg

I like it very much. Can you Make a helmet to go with the suits then modify a blaster to look like gauntlets then modify it so it would look like arc blasts.

LDR
04-12-2011, 06:41 AM
The circle-thing in the middle looks pixelated. Can't you model the armor to have a circle budge out of that specific part, with the texture over it?

Dak Drexl
04-12-2011, 07:58 AM
I like it very much. Can you Make a helmet to go with the suits then modify a blaster to look like gauntlets then modify it so it would look like arc blasts.

I think no to the helmet because I'm not great with modeling (I might as well try though, right?), but yes I can definitely make the palm gun.

The circle-thing in the middle looks pixelated. Can't you model the armor to have a circle budge out of that specific part, with the texture over it?


No because that would make every heavy armor have an unnecessary bulge in the middle. Also trust me it isn't pixelated at all.

Slstoev
04-12-2011, 08:38 AM
If you tried to the same thing with Iron Man but in TSL can you add a rocket launcher like Mira's since that would more in Iron Man style?

Dak Drexl
05-05-2011, 09:25 PM
Hey all,

Unfortunately I'm stopping work on the recruit mod. It's not fun anymore and it's not like me to work on something when it's just tedious and not fun at all - I'm sure the quality would have suffered due to my not really wanting to work on it. I'll be releasing the mod as the recruitment itself without the extra bonus locations.

In lieu of this I'm going to start on something new, but similar - a "Republic Overhaul" mod. It'll be great for Republic lovers like me and will allow me to use everything that I've made so far for the other mod. This will include more and improved Republic characters in areas I think need them, like Manaan and Dantooine, and will also still include a new area for you to visit. Let me know what you think and any ideas.

Sorry to the three or so people who were looking forward to the other mod... you won't be disappointed!

Edit: Decided that the Recruit mod will still have a small sidequest similar to the vanilla sidequests.

Edit 2: Read my next post. I changed my mind about this mod...

Fallen Guardian
05-05-2011, 11:04 PM
Darn, I was really looking forward to the full, shall we say, Dak Drexl recruit mod. So that cool Cardian academy and all of Dak's father's squad will not be included in the Dak recuitment mod, but in another mod?

Dak Drexl
05-05-2011, 11:11 PM
Darn, I was really looking forward to the full, shall we say, Dak Drexl recruit mod. So that cool Cardian academy and all of Dak's father's squad will not be included in the Dak recuitment mod, but in another mod?

Ok, well you've inspired me to do something different (again). Well I decided I'll release the module skin as just a Davik's estate skin.

All of the other skins, like the students, will be used in the Recruit mod again. As part of the mod you will be able to visit a "Republic Station" which is really a scaled down version of the academy, but still includes characters like Dak's father. How does that sound?

Fallen Guardian
05-06-2011, 12:29 AM
Awesome!

LDR
05-06-2011, 07:50 AM
You're telling me that I have to remake the Republic Station ALL over again?

Dak Drexl
05-06-2011, 07:55 AM
You're telling me that I have to remake the Republic Station ALL over again?

No it's the same thing...

Ghost Down
05-08-2011, 04:06 PM
Could you make that Majowski guy into a selectable PC?

LDR
05-10-2011, 09:17 PM
Here is a pic of the Republic Station to salve some people's curiosity, and yes, it's reskinned.

http://www.lucasforums.com/picture.php?albumid=627&pictureid=8150

I just want to let everyone know that the mod is still up & running, and that I am starting to mod again.

Ferc Kast
05-10-2011, 09:31 PM
I can't see the picture for some reason.

LDR
05-10-2011, 10:09 PM
Try it again.

Dak Drexl
05-10-2011, 10:19 PM
Here is a pic of the Republic Station to salve some people's curiosity, and yes, it's reskinned.

http://img402.imageshack.us/img402/6079/repstation.th.jpg (http://img402.imageshack.us/i/repstation.jpg/)


I just want to let everyone know that the mod is still up & running, and that I am starting to mod again.

Looks awesome :) I'm probably going to edit the skin a little bit to make it look newer and less like yavin - I'll probably use the endar spire textures. But I like what you're doing!! The planet outside looks sick.

Also, I've been working on Mr. Tony Stark as I mentioned before. I'm working on his items right now. So far he has 2 armors and 1 weapon, all 100% custom. All of his items will be 100% custom and I aim to make them expensive but also pretty high-powered. But not without drawbacks! For example a big gun I've made has really solid damage properties but comes with a dexterity penalty. Will post pics as soon as I'm done with all the items so I can make a Stark Enterprises Montage pic :D

Canderis
05-10-2011, 10:22 PM
I'd mess around with the lightmaps too.

Phildevil
05-12-2011, 08:06 PM
I'd mess around with the lightmaps too.

Yeah that. And be sure there ain't no Gizka around, that'd be against republic regulations.

LDR
05-14-2011, 11:40 AM
Yet again, I have an update for you all:
http://www.youtube.com/watch?v=OnsIii2YgFM

Story: An optional side quest on the Republic Station, the Republic finds a Sith Interdictor-class Star Destroyer that is in the same system as them. They send you to infiltrate the ship and destroy it, in order for it to not find the Station. However, you must go in alone, because the Academy doesn't have enough men for an attack like this, and sending in a squad (your party) will attract a lot of attention and could cause the ship to call for reinforcements. It's much more easier to send one man into the ship. However, there is also a secondary objective. The ship's commander was a reknowned republic soldier in the Mandalorian Wars, and the academy would like to have him captured alive.

Confederal_Republic
05-14-2011, 11:54 AM
Do you guys need somebody to review your dialog and logs? I'd be happy to help with that - I write. :P

Dak Drexl
05-14-2011, 05:17 PM
Do you guys need somebody to review your dialog and logs? I'd be happy to help with that - I write. :P

I think both LDR and I are grammar nazis for the most part anyway, so I think we're ok there, but if you're interested in writing dialog for a minor character (another Republic merchant to be particular) let me know! Always appreciate an offer for help.

LDR, that looks awesome! I'll just sit back and let you work on that.

Update on my part: as I said before Tony Stark will be a merchant on the Republic station and will have some cool and unique items for you to buy. Made a little montage thing for you guys so you can see:

http://www.lucasforums.com/picture.php?albumid=714&pictureid=8166

Let me know what you think of everything. Keep following :thmbup1:

Fallen Guardian
05-15-2011, 03:27 AM
Looks really great! Nice job.

Confederal_Republic
05-15-2011, 06:44 AM
I think both LDR and I are grammar nazis for the most part anyway, so I think we're ok there, but if you're interested in writing dialog for a minor character (another Republic merchant to be particular) let me know! Always appreciate an offer for help.

Of course. I'm ready. :P

Zhaboka
05-15-2011, 01:38 PM
DUDE. Excited. The guns look awesome.

LDR
05-15-2011, 03:26 PM
I created a new map for the first module of the Sith Battleship.
http://www.lucasforums.com/picture.php?albumid=627&pictureid=8171

I also made a new skin (blue with teal highlights). I'm going to have the skin for the Sith Commandos, but I still need a skin for the Armory Chief. I'll take any requests for his skin.
http://www.lucasforums.com/picture.php?albumid=627&pictureid=8172

Phildevil
05-15-2011, 05:09 PM
LDR, while I can see your previous pictures (on the other post...), these I cannot. Any clue why?

LDR
05-15-2011, 06:18 PM
Try again.

Dear God, do I have to upload ALL of my images to imageshack?

TimBob12
05-15-2011, 06:20 PM
I could see them before and now.

Dak Drexl
05-16-2011, 08:06 PM
I also made a new skin (blue with teal highlights). I'm going to have the skin for the Sith Commandos, but I still need a skin for the Armory Chief. I'll take any requests for his skin.
http://img6.imageshack.us/img6/615/sithcommando.th.jpg (http://img6.imageshack.us/i/sithcommando.jpg/)

I'll take care of both.

Phildevil
05-16-2011, 08:43 PM
Now that they are there, I can see them. So tell me, where do you actually host them when they are not on image shack? Because it always seems to fail, don't know why. Maybe you host them to friend-only albums? No clue as to why this is not working for me. Maybe I'll just stop watching progress for this mod and stop bothering you with images...

Dak Drexl
05-16-2011, 09:21 PM
New skins for sidequest:

Sith Commandos:

http://www.lucasforums.com/picture.php?albumid=714&pictureid=8174

Armory Chief:

http://www.lucasforums.com/picture.php?albumid=714&pictureid=8173

LDR
05-16-2011, 09:33 PM
You put me to shame :xp:

Dak Drexl
05-17-2011, 12:35 AM
Couple more things to share, one is related to the recruit mod and one isn't.

Trying to keep in with the Republic theme, Dak has a new portrait:

http://www.lucasforums.com/picture.php?albumid=714&pictureid=8176

And I got bored and made a sword. I was thrilled with how it turned out, so I'm going to release it when I feel like hosting it on whatever alternative site I use since kotor files is down (can't seem to think of it...):

http://www.lucasforums.com/picture.php?albumid=714&pictureid=8177

I know the glowy part isn't perfect but I still love how it turned out.

Let me know your thoughts as always! :thmbup1:

Fallen Guardian
05-17-2011, 12:39 AM
The sword looks really great, but for some reason the background of Dak's portrait reminds me of Soviet Russia's flag. Maybe you could try for the same kind of dark bluish background the other party members have.

Dak Drexl
05-17-2011, 12:49 AM
The background of Dak's portrait reminds me of Soviet Russia's flag. Maybe you could try for the same kind of dark bluish background the other party members have.

Huh, I guess it does stand out a lot from the other portraits. I definitely want to keep the logo if I can but I'll play with the colors a bit to make it look "right". Thanks for the feedback FG.

Trench
05-17-2011, 02:03 AM
Very nice sword, Dak! I'm lovin' that overall design.

harark1
05-17-2011, 06:25 PM
I like the sword. Looks very nice. God I wish I could model like that.

Zhaboka
05-17-2011, 09:47 PM
Love the swords and the skins!

The blue on LDR's commando seems a little too saturated, though. Perhaps make it more metallic and silver/gray?

Dak Drexl
05-18-2011, 02:00 AM
Love the swords and the skins!

The blue on LDR's commando seems a little too saturated, though. Perhaps make it more metallic and silver/gray?

Thanks! Well LDR's blue skin has been replaced with the blue skin you see above.

Also, another Sith skin - the leader of the ship you board:

http://www.lucasforums.com/picture.php?albumid=714&pictureid=8178

Keep in mind that all these Sith skins will be wearable armors that you get in the mod.

Also, I decided I'm going to make a sword pack because I'm having fun making them. There's no theme or anything to the pack, just making ones that look cool. Made 2 more so far:


http://www.lucasforums.com/picture.php?albumid=714&pictureid=8180

http://www.lucasforums.com/picture.php?albumid=714&pictureid=8179

newbiemodder
05-18-2011, 09:30 AM
Dak, I've said it before and I'll say it again...you do some really nice work. Skins look great.

Like the sword pack so far......does Sting glow blue when Sith are near?

Rinku
05-19-2011, 09:45 AM
Dak you never cease to amaze me. The skins are beautiful so far. Keep it up.

Dak Drexl
05-19-2011, 02:36 PM
Thanks a lot both of you!

2 more swords:


http://www.lucasforums.com/picture.php?albumid=714&pictureid=8182

http://www.lucasforums.com/picture.php?albumid=714&pictureid=8183

Zhaboka
05-20-2011, 12:55 AM
How do you manage to produce work this amazing at such a ridiculously rapid rate??? AAAAAAAAAGH GOODNESS OVERLOAD.

Also, your VO tryout lines are coming soon.

Fallen Guardian
05-20-2011, 12:56 AM
Looks really cool.

harark1
05-20-2011, 07:03 PM
HOLY .....!!!!! Why must I be cursed with no modeling ability and you are blessed with such great skill?! Well these look AMAZING. Can't wait for the pack to release.

Dak Drexl
05-21-2011, 02:01 AM
HOLY .....!!!!! Why must I be cursed with no modeling ability and you are blessed with such great skill?! Well these look AMAZING. Can't wait for the pack to release.

I used to think the same thing but just practice. I'm honestly not good at all, I just have enough patience with the program to make the shapes I need. That's all you really need to do (get the shape right). Be sure to look up some general gmax/3ds tutorials on youtube, even if it isn't kotor related. I'm sure I'll see your stuff up soon :thmbup1:

Dak Drexl
05-21-2011, 03:56 PM
I've got a little update. It's my pleasure so say that Zhaboka will be voicing Dak. He's sent me some samples that were real top-notch, so I went ahead and put them in-game. I decided to make a video so I can share it with you. Now, I used fraps to record the video and it only lets me take 30 seconds and the audio also lags like 10 seconds behind for some reason so I had to patch it up so it's all together. You can obviously see the video is not perfect (and it also cuts off at the end) but I think it serves its purpose to show you guys Dak coming alive!

Also, SithSpecter was nice enough to let me use his beret model for Dak (IMO RSF=beret).

Enjoy!
http://i852.photobucket.com/albums/ab88/dak_drexl/th_DaksIntroVideo.jpg (http://s852.photobucket.com/albums/ab88/dak_drexl/?action=view&current=DaksIntroVideo.mp4)

LDR
05-21-2011, 04:08 PM
Dak, I thought you were going to voice him! :xp:

Zhaboka, LOVE your voice.

harark1
05-22-2011, 12:16 PM
Good voice over. Voice is perfect for him.

JebusJM
05-22-2011, 12:37 PM
This is pretty awesome, Dak. Can't wait to see the finished product.

newbiemodder
05-22-2011, 01:27 PM
Zhaboka does great work. He did several voices for me. Looks/Sounds great Dak.

Dak Drexl
06-01-2011, 12:15 PM
I'm going away for a little whlie so I thought I'd leave with a small update. These are screens from a mission where Dak's squad (well it starts with 2 of them and you pick up Blix on the planet as seen in the screens) rescues Dak's brother, Galen, who crashed on the planet Nilban. Nilban is a snowy planet that has a native warrior species. I won't say much else :D



http://www.lucasforums.com/picture.php?albumid=714&pictureid=8236
http://www.lucasforums.com/picture.php?albumid=714&pictureid=8238
http://www.lucasforums.com/picture.php?albumid=714&pictureid=8239
http://www.lucasforums.com/picture.php?albumid=714&pictureid=8234
http://www.lucasforums.com/picture.php?albumid=714&pictureid=8235



The only other thing I have to say is that I'm working on trying to turn the hanging vines into icicles but I'm having some trouble. Anyway, I think you all will enjoy Blix :)

JebusJM
06-01-2011, 12:33 PM
That looks so cool. A shame to hear you're going away to have real life fun :(

Ghost Down
06-08-2011, 07:12 AM
Could you make that Majowski guy into a selectable PC?

Snard
06-08-2011, 08:04 AM
Looks very good. I want to try this mod out, looks pretty professional

TimBob12
06-08-2011, 05:05 PM
That looks really good. I can't wait for a release of this. Your skins are always incredible.

newbiemodder
06-08-2011, 05:36 PM
The only other thing I have to say is that I'm working on trying to turn the hanging vines into icicles but I'm having some trouble. Anyway, I think you all will enjoy Blix




Those vines aren't placeables? doublecheck.

Snard
06-08-2011, 08:44 PM
Those vines aren't placeables? doublecheck.

I thought they were placeables also. Strange.

Darth InSidious
06-08-2011, 09:48 PM
There is a hanging vine placeable, but it may only be used for one particular vine in the Shadowlands.

LDR
06-08-2011, 10:35 PM
Is there a way to find a way to retexture the vines to be white? Because I can't find the texture file of them for Dak.

Snard
06-08-2011, 11:05 PM
It might be part of another texture file from kashyyyk. Lool around for a place that has the sam texture and skin

Zhaboka
06-08-2011, 11:28 PM
Thanks for the compliments, guys. :)

Dak Drexl
06-09-2011, 04:51 PM
There is a hanging vine placeable, but it may only be used for one particular vine in the Shadowlands.

Right, they aren't used for the rest of the vines there in the Lower Shadowlands.

It might be part of another texture file from kashyyyk. Lool around for a place that has the sam texture and skin

Well this is the first thing I thought but there is no Kashyyyk vine texture. Maybe it's shared from another planet, I really don't know. It's really not that big a deal if I can't solve it though.

Thanks everyone for the feedback.

Kyr'am Galaar
06-09-2011, 06:12 PM
About those Sith Uniforms; will the equipable armours act like a disguise? Like, if another Sith saw you, they would think that you were the person who's uniform you're wearing. Like, when you wear the Sith Uniforms on Taris.

Darth InSidious
06-09-2011, 06:37 PM
Right, they aren't used for the rest of the vines there in the Lower Shadowlands.



Well this is the first thing I thought but there is no Kashyyyk vine texture. Maybe it's shared from another planet, I really don't know. It's really not that big a deal if I can't solve it though.

Thanks everyone for the feedback.

Have you checked in the models for the textures PLC_DnglVine1 and PLC_DnglVine2 ? These are the textures of the vine placeable.

newbiemodder
06-09-2011, 07:27 PM
Do what DI said or you can load the room mdl file into gmax..select the vine object in the model and check the texture that is applied to it.

Dak Drexl
06-10-2011, 03:09 PM
Thanks so much for that help! I knew I saw a vine texture somewhere but didn't think to look in the PLC textures :confused: I'll post pics of how it looks later; after seeing what I can do with the vines I'm considering just erasing them but I'll see what everyone thinks.

Also calling all voice actors! As of now I need someone to voice Tony Stark (yes, from Iron Man). He doesn't have to sound like Robert Downey Jr. or anything. I just need a convincing Tony. So send me your auditions - I don't care what the lines you speak are.

Thanks everyone for your continued support!

Dak Drexl
06-15-2011, 12:22 AM
Ok, here we go! I've been working like a mad man for the last couple days and almost have the Republic Station complete. I wouldn't have been able to make this as good as it is without the help of LordDeathRay, who really got the station up and going, so everyone thank him.

Anyway I just have a a couple pictures I'll walk you through.

The entrance of the Station:
http://i852.photobucket.com/albums/ab88/dak_drexl/stationent.jpg

When you walk in, immediately on your left is an awesome little thing by LDR which leads you to one of your sidequests in this mod. You have to help the interrogator with the Sith prisoner:
http://i852.photobucket.com/albums/ab88/dak_drexl/stationtort.jpg

Then you'll walk down a bit and see the merchants corner:
http://i852.photobucket.com/albums/ab88/dak_drexl/stationmerch.jpg

And some assorted soliders pow-wows (you can see the new skybox here):
http://i852.photobucket.com/albums/ab88/dak_drexl/stationchat.jpg

And then it's time to go to the "east wing". You activate the computer panel which gives you the option to take the elevator (I forgot the pic of the terminal's dlg):
http://i852.photobucket.com/albums/ab88/dak_drexl/stavator1.jpg

And this module is the Endar Spire starboard section with a couple slight skin changes. Walk down until you get to the entrance to the "briefing room":
http://i852.photobucket.com/albums/ab88/dak_drexl/ranstation.jpg

Where you will find out friends Colonel Drexl and Majowski, where you will get your Nilban sidequest (appearances of both have been changed to a certain degree):
http://i852.photobucket.com/albums/ab88/dak_drexl/stationbrief.jpg

There'll be a lot more but I thought it'd be fun to show you guys around a bit. Please let me know what you think. Also I still need voice actors! Thanks :)

Zhaboka
06-15-2011, 02:24 AM
Very nice! I think the Endar Spire could be more heavily reskinned, however, to match the space station module... or vice/versa? Perhaps this isn't your intent with the story, however.

Also, I can do random minor VOs in an assortment of different voices if you need me to. :)

Rinku
06-15-2011, 11:58 AM
Looks very nice Dak. One question: Are you going to reskin the door to the space station? It looked like it was still the original skin and felt a bit out of place ;).

TimBob12
06-15-2011, 12:21 PM
What are those tank type things next to the force cage because I haven't seen those before, are they custom made? If so, As you are my favourite skinner could release it for download :D If im just being stupid and they are in fact in the game files then please tell me where so I can learn to be less ignorant. :) Thanks

harark1
06-15-2011, 01:38 PM
First thing that pops in my head is kolto tanks but no that's not it. I think I've seen them elsewhere in the game but I could be wrong. What are they?

Fallen Guardian
06-15-2011, 07:12 PM
You might want to shift the force cages direction to be facing towards the screenshot if you get what I mean.

Dark_Ansem
06-15-2011, 07:48 PM
this mod looks SO sweet :D

Dak Drexl
06-16-2011, 12:21 AM
What are those tank type things next to the force cage because I haven't seen those before, are they custom made? If so, As you are my favourite skinner could release it for download :D If im just being stupid and they are in fact in the game files then please tell me where so I can learn to be less ignorant. :) Thanks

Yeah it's some kind of kolto tank. Check the placeable files of Yavin Station if you want to find out. I just reskinned them to be blue instead of the normal yellowish color. Blue glowy highlights seem to be the main theme of the skins here.

You might want to shift the force cages direction to be facing towards the screenshot if you get what I mean.

I'll probably fix the orientation of some stuff soon. As far as I know, placeables' orientation can't be changed via the .git file so they'll have to be scripted in to work. All in good time :)

One question: Are you going to reskin the door to the space station? It looked like it was still the original skin and felt a bit out of place ;).

Right now the door's texture doesn't want to cooperate, but I'm on it.

I think the Endar Spire could be more heavily reskinned, however, to match the space station module... or vice/versa? Perhaps this isn't your intent with the story, however.

Also, I can do random minor VOs in an assortment of different voices if you need me to. :)

The two modules are actually using the exact same textures :eek: the thing is, the Yavin station module does not use normal lightmaps so I can't brighten it. So I'll probably just darken the spire module.

And I'll probably take you up on the other voicing offer, we'll see how your others turn out, eh? :p

Thanks everyone for the feedback.

Fallen Guardian
06-16-2011, 02:32 AM
You actually can change via the .git. Just go into general tutorials/tools section and then to table of contents. Under modules I believe there will be a tutorial called rotation of creatures and placeables in the .git file.

Canderis
06-16-2011, 10:02 AM
How does rotating people have to do with the darkness of a module?

Fallen Guardian
06-16-2011, 11:04 AM
It has to do with what Dak said in response to my earlier post about the orientation of the force cage.

Dak Drexl
06-16-2011, 12:03 PM
You actually can change via the .git. Just go into general tutorials/tools section and then to table of contents. Under modules I believe there will be a tutorial called rotation of creatures and placeables in the .git file.

Unfortunately that tut just covers how to set your orientation in the .git file for creatures and doors, but there's no orientation field for placeables for some reason. Am I missing something or is that just a stupid thing with the files?

newbiemodder
06-16-2011, 02:58 PM
Placeables use bearing rather than x,y orientation. You will have to use the whereami armband to get the correct bearing you want.

TKA-001
06-16-2011, 03:28 PM
You have to help the interrogator with the Sith prisoner:
I don't mean to be an arse, but why is the Sith prisoner wearing full battle armor?

Nick Vader
06-16-2011, 04:42 PM
I don't mean to be an arse, but why is the Sith prisoner wearing full battle armor?

He's right. Since he's being interrogated, he would have been stripped of his armor, right?

Anyway Dak, this truly is great work!

Dak Drexl
06-18-2011, 01:51 AM
I don't mean to be an arse, but why is the Sith prisoner wearing full battle armor?

Consider it fixed.

One of the many new item skins:


Republic Fighter Pilot Uniform
http://i852.photobucket.com/albums/ab88/dak_drexl/pilotskin.jpg

Rinku
06-18-2011, 02:18 AM
Woah! That looks very nice Dak. Is there going to be a helmet to go with it?

Zhaboka
06-18-2011, 04:00 AM
Hot damn!

Dak Drexl
06-18-2011, 10:37 AM
Woah! That looks very nice Dak. Is there going to be a helmet to go with it?

http://i269.photobucket.com/albums/jj73/Sithspecter/helmets01.jpg
http://i269.photobucket.com/albums/jj73/Sithspecter/helmets02.jpg
http://i269.photobucket.com/albums/jj73/Sithspecter/helmets03.jpg
http://i269.photobucket.com/albums/jj73/Sithspecter/helmets04.jpg
http://i269.photobucket.com/albums/jj73/Sithspecter/helmets05.jpg

-Courtesy of SithSpecter

Sithspecter
06-18-2011, 12:24 PM
Consider it fixed.

One of the many new item skins:


Republic Fighter Pilot Uniform
http://i852.photobucket.com/albums/ab88/dak_drexl/pilotskin.jpg


Oh, I made one of my own too. But I think that yours looks especially nice, better than mine anyways.


http://i269.photobucket.com/albums/jj73/Sithspecter/flightsuit.jpg

Dak Drexl
06-18-2011, 01:33 PM
I'll be including both :)

Dak Drexl
06-20-2011, 12:37 AM
Just a few quick pics of the latest module...

http://i852.photobucket.com/albums/ab88/dak_drexl/pilbrtest.jpg

And the merchant who inhabits this module is my personal favorite merchant in the mod with (I think) 12 totally new items made by both SithSpecter and myself:

http://i852.photobucket.com/albums/ab88/dak_drexl/pilmertest.jpg
http://i852.photobucket.com/albums/ab88/dak_drexl/pilmertest2.jpg

Zhaboka
06-20-2011, 02:05 AM
*drools*

DUDE. That's awesome. Your NPC placement in that first screenie gives my role-playing gland the itch. WOW that was creepier than I intended.

VOs coming soon.

Dak Drexl
07-08-2011, 02:38 AM
Dropping by to show some pics of some stuff. Haven't had much to show lately because it's just been adding scripts and fun things like that ;)

But anyway some new items you might look to buy:

http://i852.photobucket.com/albums/ab88/dak_drexl/recruit_items1.jpg

http://i852.photobucket.com/albums/ab88/dak_drexl/recruititems2.jpg

And also a little part of a sidequest... if I showed any more I'd spoil the whole end:

http://i852.photobucket.com/albums/ab88/dak_drexl/ventrapic.jpg


All in all the mod is about 80% done. All there is to do is add scripts and VOs and then work on the last sidequest.

Feedback and new ideas are welcome since I'm mostly waiting on stuff. Also I still need voice actors!! Thanks a lot.

Quanon
07-08-2011, 08:03 AM
Placeables use bearing rather than x,y orientation. You will have to use the whereami armband to get the correct bearing you want.

You can also download a niffty little tool GloveMaster made, it easely converts degrees to bearing coords and vice versa. Like that you don't have to start up the game all the time to check out small stuff like this.

Mighty handy if you're modding TSL, since that doesn't have a visible console like K1 :-)

LDR
07-08-2011, 01:00 PM
Dak, great job! The Republic Jedi Robe reminds me of the Jedi Crusader Robe from BOS:SR, so I assume that's where you got the inspiration? I won't mind voicing the Sith Commander for you.

Zhaboka
07-09-2011, 08:22 PM
Wow! You flawlessly integrated the Sithspecter stuff into there. Awesome work!

Dak Drexl
07-23-2011, 12:53 PM
Decided to greatly increase the weapon stock, especially with Stark...


http://i852.photobucket.com/albums/ab88/dak_drexl/recruititems2-1.jpg
http://i852.photobucket.com/albums/ab88/dak_drexl/starkind.jpg
http://i852.photobucket.com/albums/ab88/dak_drexl/starkind2.jpg



Other than re-doing Dak's gun and making a couple swords for some enemies I'm not planning on modeling anymore but if someone has something they're dying to have I could probably make it happen if it's reasonable.

Thoughts are appreciated :)

Fallen Guardian
07-23-2011, 01:39 PM
Looks good Dak. And I'll have the VO's and lip files soon.

darthtyren
07-23-2011, 01:50 PM
Looking really nice, Dak.

Do you still need Voice Actors?

Dak Drexl
07-23-2011, 05:37 PM
Thanks guys. I do need voice actors, what's your gender and what does your voice sound like? Do you tend to like to voice any certain type of character?

Zhaboka
07-23-2011, 07:34 PM
AH.. MAH... GAWD.

Your work is hypnotizing. And just really good.

VOs soon! I know I said that last time! But really this time!

darthtyren
07-23-2011, 07:48 PM
Thanks guys. I do need voice actors, what's your gender and what does your voice sound like? Do you tend to like to voice any certain type of character?

I'm a 16 year old male, and I have a rather average voice that you could possibly use for one of the heroes, but it seems with very little effort, I can do a fairly warm deep voice for any NPC or for a villain.

No real preferences as to what I'd like to play.

Capibara
07-25-2011, 01:21 AM
Very nice work being made for this mod!, but i think the tony stark stuff (for me at least) actually detracts from it (it breaks the game's setting/4th wall/suspension of disbelief/whatever/etc, etc) ;)

Dak Drexl
08-25-2011, 02:21 PM
Well it's been a little while I guess... no real news on the recruit mod, just still populating modules and doing VO's. Boring stuff :¬:

In other news I made an enclave sublevel module for k1 (pics to come) that I'm thinking to release as sort of a modders resource for anyone who wants to make a mod out of it.

Just to show something, I got 3ds and am playing with rendering. This one sucks I know but it's still fun :p

http://minus.com/m4Xr7B3HI

It's a sword I modeled for Fallen Guardian's mod based off of Aragorn's original sword from the LoTR movies.

EDIT: Figured out how to do it nicely, tell me what you think of my first proper render!
http://minus.com/mKL16IynB

Dak Drexl
09-08-2011, 01:45 PM
Random modeling fun:

http://i852.photobucket.com/albums/ab88/dak_drexl/357render2.jpg

http://i852.photobucket.com/albums/ab88/dak_drexl/357render1.jpg

.357 Magnum

LDR
09-08-2011, 08:31 PM
Reminds me of the Python from MW2. Nice work, as always!

Qui-Don Jorn
09-08-2011, 08:39 PM
...uh.
wow.
so, how can I get my hands on 3ds anyway..?
Hey and thanks again for the donation Dak!

Dak Drexl
09-09-2011, 12:52 AM
...uh.
wow.
so, how can I get my hands on 3ds anyway..?
Hey and thanks again for the donation Dak!

Lol. We can talk about it if you want ;) I just love it because I can do awesome renders like above (just figured out the mirror effect today). Any no problem thanks for including it!

Thanks everyone else too.

Zhaboka
09-09-2011, 12:58 AM
WOW. Beautiful job there.

Slstoev
09-11-2011, 07:06 PM
Looks to me like my guns in Call of Juarez.

Dak Drexl
09-13-2011, 06:57 PM
Well, well, progress on the recruit mod is starting up again! Since I haven't done anything for a while I thought I'd give myself a challenge.... so after a couple hours of struggling with this thing, I got one of Quanon's great area models to work in-game. I'm in the process of reskinning it now, it'll be the first area of Nilban in one of the sidequests mentioned earlier...


http://i852.photobucket.com/albums/ab88/dak_drexl/swkotor2011-09-1317-48-31-53.jpg
http://i852.photobucket.com/albums/ab88/dak_drexl/swkotor2011-09-1317-49-08-47.jpg
http://i852.photobucket.com/albums/ab88/dak_drexl/swkotor2011-09-1317-49-36-91.jpg
http://i852.photobucket.com/albums/ab88/dak_drexl/swkotor2011-09-1317-49-36-91.jpg



I know the ice texture isn't right yet; I'm going for like an ice pillar thing. I'll get it eventually :p everything else that looks weird will be changed too. I'll probably do some grey rock instead of brown, or maybe even entirely made of ice. I dunno :xp:

Also can't figure out the skybox yet, but whatever.

Well, suggestions are appreciated!

Warlord664
09-13-2011, 07:28 PM
Looks very nice dak. Thank you Quanon for giving out some of your awesome areas!