View Full Version : TSL Feats/Skills Help Request
07-10-2010, 04:25 AM
I'm trying to edit some stats on HK-47 to give him more feats and possibly better starting skills. However, none of the changes I make to the .2da files for the Combat Droid Class or the .utc file for HK seem to be working when I put them in the Override folder (I'm saved right before installing the last part into HK to make sure the he spawns only after changes are applyed).
I do have the Restored Content Mod installed with the compatibe version of the Ultimate Saber Mod and am begining to wonder if that has anything to do with it.
Any help is appriciated.
07-10-2010, 07:02 AM
Tell me exactly which 2Da file are you trying to mod?
and do you modify the p_hk47.utc?
07-10-2010, 07:35 AM
[QUOTE=Valrac;2738459I do have the Restored Content Mod installed with the compatible version of the Ultimate Saber Mod and am beginning to wonder if that has anything to do with it.[/QUOTE]
I have question for you: what version of TSLRCM do you have? If you have the latest version of TSLRCM - 1.6 - you shouldn't be using the patch. The USM patch hasn't been updated to work with the 1.6 version yet. I have no idea if that would affect your particular issue but it's definitely going to affect the game - if it's 1.6, that is.
07-10-2010, 12:23 PM
I'm working on the classes.2da, feats.2da, skills.2da and p_hk47.utc. None of the changes I make to any of them seem to work when I dump them in the Override. It's like they're not even there.
I am running 1.6, and I've noted a couple glitches within the game, but they aren't too severe and only seem to effect the USM side of things, not the TSLRCM side.
07-10-2010, 12:41 PM
Give a try to Featgain.2da, that's the feat gained per lvl, per class, guess which class is the combat droid, put more feat per lvl, end it should give the same result, don't you think? :p
07-10-2010, 01:08 PM
Ah! sorry, that's actually what I meant to put instead of feats.2da. It was the featsgain.2da file.
07-10-2010, 01:08 PM
oh, so hmmm, that's weird, bu at the worst case you can just use KSE to edit HK you know? °°
07-10-2010, 02:56 PM
yeah, but i feel like that's cheating...which feels really weird to say...
07-10-2010, 03:16 PM
Also, .utc file changes will not take effect if you already have a game with the specific person (HK-47) in progress, IIRC.
07-10-2010, 05:20 PM
As I said before, I save right before installing the last part so that he spawns fresh each time.
07-10-2010, 06:06 PM
Well, editing the UTC, is as cheated as cheating with kse, just think that you are editing the HK utc with KSE, instead of cheating it! ;)
07-11-2010, 04:29 PM
Well, KSE isn't working either.
vBulletin®, Copyright ©2000-2014, Jelsoft Enterprises Ltd.