View Full Version : TSL CM_baremetal.
07-10-2010, 01:10 PM
Hello, I have a question.
Since the TSL CM_baremetal don't look as the one in K1, it looks a loot more shinny, and plastic, so, I was wondering, if there's not any other effect that would look more as the cm_baremetal of Kotor 1, in TSL...
07-10-2010, 01:46 PM
Dunno, but you could reskin the cm_baremetal tga, I think.
07-10-2010, 02:07 PM
Hmmm, I looked at the CM_baremetal.tga, of K2 and it looks just as the one in K1, so the problem don't come from there. I Think that the bareùetal from K2 reflects a lot more like metal mirror, (like the ancient mirrors that were in metal), and not like a blade/armor metal...
07-10-2010, 02:46 PM
It could be that the alpha channel in the K2 skins is more apparent. Basically, the alpha channel = shininess.
07-10-2010, 02:48 PM
That would be my thought. Reduce the transparency of the alpha channels and you will have less of a plastic shine.
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