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Hondros
07-11-2010, 09:42 PM
Okay, I am in need of some serious help. I have been googling for the past hour. And the link in the Modeling section for downloading GMax's MDL stuff is broken. Anyways, I just need plugins for GMax to use MDL's with it. I have a custom saber hilt, and I want to make sure that all the dimensions are correct, and to export it as well. I downloaded Milkshape, blender, and several other programs to try to open it. Dx Seems nothing likes that format. Anyways, any help would be appreciated.

Inyri
07-11-2010, 09:54 PM
You'll need the most recent version of NWMax (http://nwvault.ign.com/View.php?view=other.Detail&id=626), MDLOps (http://www.starwarsknights.com/tools.php#skmo), and KotOR tool (http://kotortool.starwarsknights.com/) to get your model files into gmax. There should be enough tutorials here to show you how to use them and what you need to do to import/export models.

Hondros
07-11-2010, 09:56 PM
That's all I needed, thank you :D
While I'm at it, how do .mod overrides work?

ROTNR
07-12-2010, 12:32 AM
a .mod is a module file. Which is a composition of .are, .git, and .ifo files *along with any other files you are going to be using in the level(s)* and they get placed inside of the "Modules" folder, not the override folder. To be safe, keep a backup of the original module and/or folder

Hondros
07-12-2010, 12:38 AM
Ah okay. That explains it. Thank you =D