View Full Version : Skinning Question

07-20-2010, 11:02 PM
Is it possible to make a previously unanimated model to become animated? What I want exactly is the lake at the Duxn Temple exterior module to have an animated look to it. I'm not sure if it is already animated because I'm using it in SOTE and I am in the process of reskinning it and I've come to learn that trying to extract an already animated models proves useless and it would have to be remade for some weird reason.

Please let me know if this is possible or if it's just for certain models.

Also while I'm asking this would it be possible to give an npc an animated texture as well? If so I want to use it for a very unique droid who will become your companion in SOTE.

Rtas Vadum
07-21-2010, 03:32 AM
It is possible to animate textures, which is just a process of making a larger image that has a certain number of instances of the original texture. These make up the "Frames" of the animations. This can lead to large textures, depending on the size of the original.

Beyond that, you need to add this to the texture's .txi file:

proceduretype cycle
defaultwidth 256 (size of frames, or original texture)
defaultheight 256(size of frames or original texture)
numx 2 (number of frames in a row)
numy 2 (number of frames in a column)
fps 48 (frames per second - how fast/slow the animation goes)

You'd also have to make edits to the frames, so you can see the animation.