View Full Version : [KOTOR]Head problem

07-30-2010, 10:27 AM
Ok i got a slight problem here. I am working on a little mod to make Juhani look like a human. But looks like even the easiest task is hard for a beginner like me.


This problem is so frustrating. Is it because i used only MDLops to rename the texture in the PFHC03-ascii.mdl ? Or something else ?

Dak Drexl
07-30-2010, 10:52 AM
When you use mdlops uncheck ANY boxes that end in "_g".

07-30-2010, 10:59 AM
If dak's solution doesn't work, then try adding this line DisableVertexBufferObjects=1 to swkotor.ini under graphics options, that effect tends to happen on dantooine.

07-30-2010, 11:23 AM
DisableVertexBufferObjects=1 is already added to swkotor.ini but i will try dak's solution :)

EDIT: Another question where do i actually uncheck those boxes in "_g" because i am using the renamer and not the replacer (Yes i know quite a lame question)

Dak Drexl
07-30-2010, 11:59 AM
Wait, so did you actually do any modeling to the head (move around any verts)?

07-30-2010, 12:12 PM
Do not use mdlops for heads.

Dak Drexl
07-30-2010, 12:38 PM
OH my bad I was being stupid. Yeah what Canderis said. Use Taina's replacer and THEN don't check the boxes that say _g. Sorry!

07-30-2010, 01:16 PM
Ok i AM a bit confused now how can i change the pfhc03 texture to a different one in Tainas replacer ?

Dak Drexl
07-30-2010, 01:27 PM
Before I can really help I need you to answer a couple questions (haha I feel like a psychiatrist):

Did you model the head (move vertices around)?

Are you trying to re-name the texture so that only Juhani uses it and not the head pfhc03?

07-30-2010, 01:27 PM
You don't need to. You do that in a different file. It is not necessary.

07-30-2010, 01:43 PM
yes i am trying to re-name the texture so only Juhani uses it and no i havent changed anything on the model

Dak Drexl
07-30-2010, 01:55 PM
Ok so you should have your texture file, your mdl, and mdx. Open the .mdl in a hex editor (just get hex workshop, it's free) and replace all instances of pfhc03 to whatever you want the texture name to be - just make sure your new texture has the same number of characters as pfhc03, so I would probably just name it juhani. Then save your mdl and put it in your override with everything else - name your tga "juhani" like you named it in your hex editor.

This sounds really daunting and I shied away from this when people told me I needed to hex edit but it's really easy.

07-30-2010, 02:02 PM
wait, you are trying to replace juhani with that head?

07-30-2010, 02:17 PM
Yes and with a custom texture :)

EDIT: IT WORKED! Thanks a bunch Dak :D