View Full Version : Static Mesh ploblem (XSI)
12-29-2010, 10:54 AM
I have a problem with a converted Static Mesh. When I import it to UnrealED, then I can look in the Static Mesh. What do I wrong ?
Here are some pictures about my problem:
PS: I converted it with XSI.
12-29-2010, 02:42 PM
In XSI, select the model, go up to where it says Model, go down to Modify, Poly Mesh, and hit Invert Polygons. Export. There you go.
12-29-2010, 04:07 PM
Thank you very mutch !
12-29-2010, 06:51 PM
Always welcome. ;)
12-29-2010, 10:24 PM
Nice one Prudii!
And hey Hawk! good to see ya!
12-31-2010, 09:09 AM
I have a new problem. Does anyone know how to reflect Static Mesh's in XSI ? When I import it into UnrealED, its wrong around. How to fix it ?
12-31-2010, 09:50 AM
reflect you mean flip right, its the wrong way?
yea, ive tried to find the awnser to that but i was unable to fix it
12-31-2010, 11:06 AM
Thanks Hockey, but I need help !
€dit: Thats my problem:
12-31-2010, 09:47 PM
yea, i have that problem too.....hmm.
ill doa little research
01-01-2011, 11:05 AM
I fixed it, but not with XSI. I fixed it with Blender.
01-03-2011, 02:24 PM
I'm considering using blender to make space scenes for my lego videos and other projects.. if i found a star destroyer mesh, would i be able to make it move in blender?
01-04-2011, 09:37 AM
well, if you know how to make animations, then i guess so.
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