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Necroden
01-07-2011, 04:58 PM
So I started a thread over on the Star Wars: The Old Republic forums to gather ideas about features and plots for TFU: III. This was the result.

I've colored the ones I've added from posters here in red.

So we all know that when TFU 3 is made it must end in a way that brings things to canon by ANH. Vader must escape, and Starkiller must die or otherwise be brought out of the action for at least thirty five years or so.

The Escape:


The Dark Apprentice clone has stowed aboard the Rogue Shadow and frees his master. The two of them and a legion of the Empire's soldiers (Terror troopers?) wreck havoc upon the rebels and nearly kill Starkiller (but he escapes)

1. You play as Vader and slaughter your way off the base.

2. You play as the Dark apprentice use his Force cloak ability(think back to the betrayal trailer). You have to break Vader out and get him to safety.

The Middle:

A) Starkiller realizes that he isn't strong enough to defeat the dark apprentice (Who is allegedly more powerful than him if Vader is any judge, assuming he's telling the truth) and seeks a Jedi teacher besides Kota, one who trained under Anakin Skywalker herself... Ahsoka Tano!

B) Starkiller seeks the anwser to the question of whether or not he really is a clone or the original.

C) Vader did say Starkiller was his to control as long as Juno was alive, so Juno kidnapped again?... That would be lame and lazy.

D) While Starkiller is recuperating from the attack, Kota leads raids on Imperial intelligence outposts, hoping to gather information on the Death Star and or the Dark Apprentice. Starkiller must catch up to and help his friend.

E) Juno's death? Really give Starkiller a reason to go after Vader and struggle with the Dark Side.

F) Switch off between Galen and the Dark apprentice between each level, the final battle could allow you to make the choice between light and dark and determine whether you play as Galen or the Dark Apprentice during the battle.

G) Star fighter flying level, or part of a level, like a rail shooter similar to the TOR Space combat?

The End:

When the first TFU was in development, the team's earlier draft had the climax occurring at the Battle of Toprawa, the battle where the rebels got the death star plans just before the beginning of ANH. Starkiller would have been at the battle serving as a protector for Princess Leia. He was supposed to die fighting Vader's other secret apprentice, allowing Leia to escape with the plans. George Lucas rejected the draft, the plot was moved back a few years and the second secret apprentice was eliminated as a character. However the stage seems set for a similar ending to TFU 3. I foresee a climax involving Starkiller fighting the dark apprentice and Vader probably resulting in Starkiller killing the dark apprentice and being killed himself by Vader, eliminating the threat of the dark apprentice to the rebel alliance and perhaps allowing the alliance some victory or another.

WISH LIST:

1. Longer game, most would agree with this I think

2. More bosses with lightsabers, I just finished the Endor DLC and I realized I enjoyed that final boss battle more than any of the ones the original TFU II game. There are people they can use, like Mara Jade.

3. Variety of enemies, this didn't bother me as much as it did some but it would be a good idea for them to amp up the variety of the enemies. As long as they don't overdue it, too much variety just makes them seem silly to me, I'm not sure how to express it.

4. Stick to 2 lightsabers, if Starkiller starts holding a third lightsaber in his mouth like Roronoa Zoro from One Piece, because it's the third game, even I won't be able to take it seriously, and I have a lot of tolerance for this sort of thing.

5. You can't have too much Rahm Kota

6. Keep current powers from TFU II and improve upon them.

7. More enemies and variety to QTE

8. Improve or change back upgrade system like the first TFU.

9. Prequel Era Jedi robe costume, possibly with hood up

10. Multiplayer. A versus mode, co-op mode, or both, and the option to create your own character for the multiplayer. Story for multiplayer: Make everyone a Galen clone (limited force points available for varied abilities and everone isn't just a copy of everyone else), and make the story justification Vader sending semi successful clones against one another on Kamino prior to the events of TFU II to find the most powerful.

11.Different lightsaber forms, can also be used to confuse melee enemies, varying from;

One reverse-gripped-quicker but lower offense
Two reverse-gripped-slower but higher offense
Two forward-gripped-slower but higher defense
One forward-gripped-quicker but lower defense

12. Maris Brood's story finished. What became of her after swearing to abandon the dark side? Was she successful? Was she telling the truth?

13. Bring back the end stage summaries that totaled how many of a certain enemy you killed, what your score for the level was etc.

14. I liked the extra challenges within the levels (like release the sarlaac tentacles). Bring those back.

15. I liked Lightning Shield better than Mind Trick.

16. I liked the idea of having two types of saber crystals despite the inaccuracy. Let's keep color preference separate from functionality.

17. It would be a nice touch to let us switch between one and two lightsabers.

18. It was nice to have actual droid giants instead of rancors and floating scrap metal. But I miss the rancors.

19. I miss Felucia and Kashyyyk. Enough with the interiors of ships and futuristic cities. Let's go back into the jungle and get attacked by a huge sentient plant again.

20 The ability to skip cutscenes more freely. I know they added the "skip" feature, but honestly when I'm playing through the game for the the 4th time, or just replaying levels with a different skin I would like to not have to hear Kota telling me to "clear the deck Starkiller...we got to get our fighters out there!" for the umpteenth time. For a perfect example of how cutscenes can be handled check out Bayonetta.

21. More Easter Eggs man! We had the clone helmet, the Falcon, C-3PO, Sterns room in TFU I...just cool little things like.

Zerimar Nyliram
01-07-2011, 07:29 PM
Three things for me:

1. I want the Dark Apprentice to be the second main villain, other than Vader. As I've explained in other posts, the only thing that makes sense is that he exists, even though he didn't end up striking Starkiller down. If they ignore him, they've thrown an immensely powerful character out there into Star Wars canon with his fate unsealed, and that's a problem.

2. I want Maris Brood's story finished. What became of her after swearing to abandon the dark side? Was she successful? Was she telling the truth?

3. This will probably not happen, but I want the story to begin where Galen and Kota have been studying the ancient Jedi technique of cutting someone off from the Force, as shown in Tales of the Jedi and toyed with in Knights of the Old Republic II: The Sith Lords, so that they can deal with Darth Vader who is in their captivity. However, Vader breaks free before this can be completed, and in the end, Starkiller somehow realizes that he has to perform the ritual on both himself and the Dark Apprentice in order to save the galaxy, sort of as a way of sacrificing himself without actually dying. After this, he could become a simple general in the Rebel Alliance, being called General Marek or something (this idea is inspired by the alternate outfit that you can download for the first game, which I've always liked).

By reasons for this last one are twofold: a) We know that Starkiller can't continue to exist as an ultra-powerful Force user for the Rebellion at the time of the films because it belittles Luke. b) Starkiller has already died once, sacrificing himself for the Rebellion, and a second sacrificial death will be extremely redundant (see Neo in The Matrix). By giving up his powers, it's a way for him to step down and let Luke take the spotlight without a cheap second death.

Necroden
01-07-2011, 08:21 PM
Three things for me:

1. I want the Dark Apprentice to be the second main villain, other than Vader. As I've explained in other posts, the only thing that makes sense is that he exists, even though he didn't end up striking Starkiller down. If they ignore him, they've thrown an immensely powerful character out there into Star Wars canon with his fate unsealed, and that's a problem.

2. I want Maris Brood's story finished. What became of her after swearing to abandon the dark side? Was she successful? Was she telling the truth?

3. This will probably not happen, but I want the story to begin where Galen and Kota have been studying the ancient Jedi technique of cutting someone off from the Force, as shown in Tales of the Jedi and toyed with in Knights of the Old Republic II: The Sith Lords, so that they can deal with Darth Vader who is in their captivity. However, Vader breaks free before this can be completed, and in the end, Starkiller somehow realizes that he has to perform the ritual on both himself and the Dark Apprentice in order to save the galaxy, sort of as a way of sacrificing himself without actually dying. After this, he could become a simple general in the Rebel Alliance, being called General Marek or something (this idea is inspired by the alternate outfit that you can download for the first game, which I've always liked).

By reasons for this last one are twofold: a) We know that Starkiller can't continue to exist as an ultra-powerful Force user for the Rebellion at the time of the films because it belittles Luke. b) Starkiller has already died once, sacrificing himself for the Rebellion, and a second sacrificial death will be extremely redundant (see Neo in The Matrix). By giving up his powers, it's a way for him to step down and let Luke take the spotlight without a cheap second death.

I like your ideas, not so sure about the last one though. It'd be hard to work out a situation where Starkiller decides to just cut himself and the Dark apprentice off from the force. I'd rather he just died after killing the dark apprentice, it just seems a bit contrived. Maybe a better way would be not a sacrificial death.

Instead, the dark apprentice kills Juno and Starkiller goes after him for revenge, but after defeating him he realizes that that the dark apprentice was nothing more than what he could all too easily have become and that revenge was not something Juno would want him to turn to the darkside over. The dark apprentice grows enraged when Starkiller refuses to kill him, believing that he has failed his master and attacks Starkiller, who raises his saber and kills the dark apprentice in self defense... just before Vader's saber cuts through his back.

Samnmax221
01-07-2011, 10:09 PM
1. Don't make it.

2. Go make a sequel to something good instead.

Zerimar Nyliram
01-08-2011, 12:44 AM
And here comes Captain Negativity again.

Klw
01-08-2011, 02:27 AM
I know this isn't an official channel, but I'm not joining another forum so I might as well add:

1. I liked Lightning Shield better than Mind Trick.
2. I liked the idea of having two types of saber crystals despite the inaccuracy. Let's keep color preference separate from functionality.
3. It would be a nice touch to let us switch between one and two lightsabers.
4. It was nice to have actual droid giants instead of rancors and floating scrap metal. But I miss the rancors.
6. I miss Felucia and Kashyyyk. Enough with the interiors of ships and futuristic cities. Let's go back into the jungle and get attacked by a huge sentient plant again.

In other words, I liked TFU1 much more. In fact, the only improvements I actually enjoyed are duel wield, Force Fury, the Databank, and the Challenges.

Other things:

The kill animations and saber-locks are so redundant it's annoying. Sometimes I just ignore them so I don't have to watch Starkiller do the same moves over and over again. The final battle with Vader had me practically pulling my hair out every time Starkiller squeaked out another cliched threat.

It would be interesting if the game rated your performance in each level and tracked game completion (holocron count and campaign progress; I don't remember if the old game had any of this or not).

Let's get some turrets in there like SWBF. You don't have to go as far as vehicles (the Terror Walker was a nice touch), but the environment should be slightly more interactive. Also, I'd like to see some more complicated holocron gets, i.e. stacking more than one block to reach a height or having to use double dash (maybe this is in the game but I haven't seen it yet). Even though it was frustrating, I highly enjoyed acquiring the black saber crystal in TFU1.

Maybe costume properties would be a nice touch. For example, wearing a full suit of armor would offer better protection but less mobility. It's not realistic to take the same damage regardless of armor amount.

I like the purchasing system but there is still something to be said for instantly leveling up mid-battle and suddenly acquiring new skills.

I really like calling in airstrikes.

Add some fun ziplines.

Sith Acolytes can create instant defensive fields. Why can't Starkiller? It would be awesome if he could just throw up a Protego charm like Harry Potter (yes, I just went there). It would obviously be useless against melee. The failed clones (which the acolytes might in fact be) can do it too if I remember correctly.

That's all I can think of for now.

MajinMikeyX
01-08-2011, 02:56 AM
I said this in another thread so I'm gonna copy and paste it since it has to do with this thread.

(Stuff that didn't quite relate to this topic)...
...Don't get me wrong, I like both games a lot. For TFU3 to be successful, LA needs to go out with a bang. They need some answers that were unanswered in TFU2, and they need to fulfill the fans gameplay needs, such as making it longer. I honestly would have thought if in TFU2, that they gave a twist near or at the end of the game, such as Starkiller getting a vision, but not a vision of things from the first game, or like 5 minutes in the future like when he had a vision of him holding Juno during his fight with Vader. I'm thinking he should've had a vision of right after his "death" and what Vader and Palpatine did with him afterward, revealing whether or not he's a clone. Also, by lengthening the game for TFU3, I'm not sure how they would do that since it's so soon before ANH that there isn't that much time, and that it would be strange if Starkiller's going from planet to planet destroying random Imperial bases for no reason. They'd probably have to do what they did in TFU2 again, which was have a little amount of planets and locations, but have them spend a lot of time at each and split them up into sections, I'm not too sure about that part.

As for the saber thing, We used 1 for TFU1, and 2 for TFU2, and for TFU3 that doesn't mean now we should get a double-bladed lightsaber. While they are cool, it doesn't fit this game and the character. I thinking you should be able to switch between 1 and 2, both being equal in there own ways, like single-blade for more strong attacks with fewer enemies and dual-blade for speed and a lot of enemies. And make each boss fight have 2 different QTE scenarios depending on whether or not you're using 1 or 2 sabers. So it's not like 2 sabers - 1 saber = single blade. They would be 2 different styles, one style with 2 blades and one with 1, making 3 so it fits the name. What do you guys think of this idea?


Yeah, I'm pretty anal about wording stuff right, especially when it comes to claiming something as fact that I damn well know to be a matter of opinion. That's just asking to be ripped a new one. No hard feelings, eh?

Sorry for this reply being late and in a different thread, but yeah no hard feelings man.

General Starkiller
01-08-2011, 01:12 PM
As far as the storyline for TFU III I have faith it will be enjoyable. Despite all the negative reviews and confusion of TFU II, we are all still discussing the ending and interpretation. The game left an impresion and left me anticipating the next installment. In my opinion the storyline was not the weak point of TFU II.

What I would like to see return in TFU III are some of the extras and details that made TFU I so good.

- Bring back the end stage summaries that totaled how many of a certain enemy you killed, what your score for the level was etc.

- I liked the extra challenges within the levels (like release the sarlaac tentacles). Bring those back.

- A bigger variety of enemies...I never once though that TFU I had too many different enemies. The more species and characters the better. This is the Star Wars universe, full of different species and humanoids...TFU I had Jawas, Rodians, Ugnaughts, Imperials, Droids, Junk Monsters, Felucians, Rancors and most importantly Jedi. I had more fun with the end boss of the Endor DLC than any of the TFU II bosses.

- While I thought the lightsaber customization in TFU II was cool, I would rather a combination of the TFU I and TFU II systems. Let me pick the color and the effect separate.

- More variety in levels and NPC. While Cato Neimodia was cool, it seemed so empty. Why weren't there any Neimodians scrambling for shelter while the city was on lockdown? I mean we saw a couple frozen in the casino...I am not really up on my EU lore, but there were really no Kamionians left on Kamino...?

- Little things like the combo name and enemy name appearing near the health/force meters were cool. I know they were probably trying to clean up the HUD, but I missed that little detail.

- Holocrons. I was almost looking forward to exploring and searching and manipulating the environment looking for Holocrons more than anything else in TFU II...and boy was I let down. TFU I made it challenging to get these things. Hidden up high...hidden behind bendable shards of metal...hidden across vast chasms. In TFU II they were just...there.

- Speaking of Holocrons, I would much rather the Holocrons hold the game bonuses like crystals, skins etc then the challenges.

- The ability to skip cutscenes more freely. I know they added the "skip" feature, but honestly when I'm playing through the game for the the 4th time, or just replaying levels with a different skin I would like to not have to hear Kota telling me to "clear the deck Starkiller...we got to get our fighters out there!" for the umpteenth time. For a perfect example of how cutscenes can be handled check out Bayonetta.

- More Easter Eggs man! We had the clone helmet, the Falcon, C-3PO, Sterns room in TFU I...just cool little things like.

I have more...I'm just tired of typing on this iPad...

MajinMikeyX
01-08-2011, 09:16 PM
As far as the storyline for TFU III I have faith it will be enjoyable. Despite all the negative reviews and confusion of TFU II, we are all still discussing the ending and interpretation. The game left an impresion and left me anticipating the next installment. In my opinion the storyline was not the weak point of TFU II.

What I would like to see return in TFU III are some of the extras and details that made TFU I so good.

- Bring back the end stage summaries that totaled how many of a certain enemy you killed, what your score for the level was etc.

- I liked the extra challenges within the levels (like release the sarlaac tentacles). Bring those back.

- A bigger variety of enemies...I never once though that TFU I had too many different enemies. The more species and characters the better. This is the Star Wars universe, full of different species and humanoids...TFU I had Jawas, Rodians, Ugnaughts, Imperials, Droids, Junk Monsters, Felucians, Rancors and most importantly Jedi. I had more fun with the end boss of the Endor DLC than any of the TFU II bosses.

- While I thought the lightsaber customization in TFU II was cool, I would rather a combination of the TFU I and TFU II systems. Let me pick the color and the effect separate.

- More variety in levels and NPC. While Cato Neimodia was cool, it seemed so empty. Why weren't there any Neimodians scrambling for shelter while the city was on lockdown? I mean we saw a couple frozen in the casino...I am not really up on my EU lore, but there were really no Kamionians left on Kamino...?

- Little things like the combo name and enemy name appearing near the health/force meters were cool. I know they were probably trying to clean up the HUD, but I missed that little detail.

- Holocrons. I was almost looking forward to exploring and searching and manipulating the environment looking for Holocrons more than anything else in TFU II...and boy was I let down. TFU I made it challenging to get these things. Hidden up high...hidden behind bendable shards of metal...hidden across vast chasms. In TFU II they were just...there.

- Speaking of Holocrons, I would much rather the Holocrons hold the game bonuses like crystals, skins etc then the challenges.

- The ability to skip cutscenes more freely. I know they added the "skip" feature, but honestly when I'm playing through the game for the the 4th time, or just replaying levels with a different skin I would like to not have to hear Kota telling me to "clear the deck Starkiller...we got to get our fighters out there!" for the umpteenth time. For a perfect example of how cutscenes can be handled check out Bayonetta.

- More Easter Eggs man! We had the clone helmet, the Falcon, C-3PO, Sterns room in TFU I...just cool little things like.

I have more...I'm just tired of typing on this iPad...

I agree with everything you said here. Those little details were awesome in TFU1 and were missing from TFU2. I think for the combo name and enemy name things those should be things that can be toggled on/off in the options like how the minimap in TFU1 was able to be toggled. I do like in TFU2 when the HUD disappears when nothing on it is needed at the moment, kind of like it was in KotOR 2. I hope that they make the lightsaber color and effects separate for TFU3 though.

Klw
01-08-2011, 11:06 PM
Oh and one more thing:

There was a gladiatorial arena in the game, practically a trademark of the SW franchise, but all we got to do in it is run from side to side on a ledge trying not to get squashed. The game developers missed a major opportunity here: I'm talking waves of animals (or melee warriors, but never droids) with increasing difficulty, either in the campaign or the challenges. Why does Kota get to have all the fun? The challenges did have various forms of wave combat, but nothing beats the environment of a gladiatorial contest with cheering crowds.

MajinMikeyX
01-09-2011, 02:30 AM
Oh and one more thing:

There was a gladiatorial arena in the game, practically a trademark of the SW franchise, but all we got to do in it is run from side to side on a ledge trying not to get squashed. The game developers missed a major opportunity here: I'm talking waves of animals (or melee warriors, but never droids) with increasing difficulty, either in the campaign or the challenges. Why does Kota get to have all the fun? The challenges did have various forms of wave combat, but nothing beats the environment of a gladiatorial contest with cheering crowds.

That's actually a really cool idea. I don't know about using it in TFU3 as something during the campaign but as a challenge or even separate mode like a survival mode it would be great.

I'm still wondering why they changed the Gorog design for the final game from the teaser trailer. The one for the final game definitely looks more menacing and scary-looking, but the teaser trailer version looks more like it's from Starwars, since I swear they used the same face for it as one of the gladiators that Asajj Ventress fights from the Clone Wars cartoon, or a very similar one.

Edit: While the early Gorog and the character I was referring to had a some similarities, it was nothing worth posting, since the similarity was just the face shape, nothing more *sigh*. I still standby what I said though, the Gorog from the trailer looked more Starwars-y to me.

deesnyder
01-09-2011, 06:17 AM
We've been through this before and here we go again... Lucasarts "never" listens to any fan requests... All losses incurred till now have not effectively pierced their thick skulls...

Although it doesn't hurt to dream... ;-)

Zerimar Nyliram
01-09-2011, 03:48 PM
Yeah, we know. This is more on an "if-I-were-in-change" thread.

SmootheOperator
01-19-2011, 01:20 PM
love the "Maris Brood" story line, that would be an interesting this to see, but she wasn't much of a pivotal character in TFU1, yes she was a boss, and i hated that damned Bull Rancor, but there was no back story to her, there was nothing before TFU1 that made me care. The Asokha Tano storyline would be amazing. There is a story for her already made, and her ending is completely open. A grown up Asokha would be great, maybe she went into self imposed exile, like Yoda did, claiming great shame at being the Padawan of the infamous Darth Vader. maybe an alternative reality, but it is something I would love to see explored.

Those of you who do not like The Clone Wars show, i don't care, i like it.

Klw
01-19-2011, 05:32 PM
Those of you who do not like The Clone Wars show, i don't care, i like it.

I don't care about the show. It's the movie that annoys me. I finally saw it when it came out on TV and was really glad that I didn't waste my money in the theaters.

It would be interesting to see Asohka rendered in a different medium, but I have to side with the Clone Wars haters on this one because it would just seem a little weird for me since I don't watch the show regularly.

I'd rather have Maris Brood return for a number of reasons. First of all, she's mysterious and troubled, constantly struggling with her identity - if Starkiller weren't both of these things, he wouldn't be popular. Secondly, her return would mean so much more for the story and for Starkiller in particular, i.e. his decision to spare her would ultimately save his life, etc. And lastly, she's got a nice pair of lightsabers.

Mandalorian Mercenary
01-19-2011, 06:03 PM
Maris Brood returning would definately put a twist on things. Maybe she falls in love with StarKiller and Juno gets ticked off? :p

And is there anyway someone could mod TFU1 so you can play as Juno? I know it would probably be extremely hard, considering she appears in an actual level once; but I've always wanted to play as her for some reason. It'd be amusing to see a hot blonde with a lightsaber chopping up stormies, eh? :D

And by nice pair of lightsabers, I assume you were referring to something else? ;)

SmootheOperator
01-20-2011, 09:38 AM
i couldn't see having Maris Brood falling in love with Starkiller, and Juno getting jealous, that seem to sitcom-my for me.

I will concede that the Clone Wars movie kinda sucked, but i'm looking past that. Asokha's story is so open. Maris Brood's story has yet to be written, i am just a Clone Wars fan, so that's where i am going. In the newest season on the Clone Wars, Asokha is troubled as well, trying to find out if the Republic is as good as everyone believes it is, and if the CIS is as bad as everyone says. There is trouble withing both of them. But sinc they already have Maris Brood in the TFU story line, i couldn't see them bringing in another influential character.

Mandalorian Mercenary
01-22-2011, 10:59 PM
Yeah, you have a point :p

Maybe Ashoka could just randomly pop outt've nowhere and you kill her xD Or have her hiding on Felucia..

SmootheOperator
01-25-2011, 09:21 AM
maybe in TFU3 DLC, every DLC so far you hace played through a darkside ending, so why not continue that, a Dark Apprentice Clone continuing his hunt for the last surviving Jedi. There has to be more surviving Jedi, hunting them was fun, the boss battles in TFU2 kinda sucked compared to throwing Shaak Ti into the Sarlacc pit, or crushing Kazdan Paratus with a big scrap engine. It wouldn't fit into the story line now, but a DLC would be pretty great.

Zerimar Nyliram
01-25-2011, 11:20 AM
I actually hope for some light side DLC for TFU2. They can get away with it this time since Starkiller isn't supposed to be dead. Plus, lots of games now release DLC that continues the story and sets the stage for the next game, so why not do it with this game? They could think of it as a way of elongating the single player campaign.

Mandalorian Mercenary
01-25-2011, 06:37 PM
I think it'd be better if the ORIGINAL Starkiller came back in TFU3 and whooped the clone starkiller's butt. Although Juno would flip out and end up in an insane asylum :p

Zwier Zak
01-27-2011, 10:50 AM
1. Don't make it.

2. Go make a sequel to something good instead.

This.:thmbup1:

Qui-Gon Glenn
01-27-2011, 11:06 AM
sam said blah blah :thmbup1:

I am all for LA making a sequel to one of the MANY better titles.

I am also for LA finishing the Starkiller story, either in game form or novel, as this thread is suggesting.

A friend made a good argument to me why SK in TFU2 is not a clone but actually the real dude. I have agreed with this all along, despite the arguments here and elsewhere... an intuition thing, and a Canderous-like acceptance that "this is the Force we're talking about here."

So, IMO, TFU3 should have Starkiller go through the experience of regaining himself... with demons to fight (he killed several Jedi masters and has murdered countless thousands)... and ultimately finding his death, either way. Starkiller must die, sadly, or some incredible explanation...

Darca Lar
01-28-2011, 11:20 PM
I definitely think Kota should die near the end and Maris Brood should also be involved in the story.

Zwier Zak
02-13-2011, 09:07 AM
You all know by now that I'm not a TFU fan but I came up with something that could be amusing for you guys.

Anyone played LoK: Defiance?
In one level you played as Kain and in the other as Raziel. The whole thing led to a confrontation of the two and beyond.

I think it might not be a bad idea for a TFU game.

mstr kenobi
02-15-2011, 03:28 PM
You all know by now that I'm not a TFU fan but I came up with something that could be amusing for you guys.

Anyone played LoK: Defiance?
In one level you played as Kain and in the other as Raziel. The whole thing led to a confrontation of the two and beyond.

I think it might not be a bad idea for a TFU game.


How about You play the last level as Vader, the series come full circle.

How to improve gameplay?
Move the fighting more towards a Batman Arkham Asylum fighting style.

Darth Eclipse
02-15-2011, 09:23 PM
And lastly, she's got a nice pair of lightsabers.


Hahahahahahahahahaha!!!!! :thmbup1:

Iggy-88
03-02-2011, 10:26 PM
I want to actually get to fight Boba F#@%ING Fett.

(in the storyline itself, not DLC)

also, i posted this in another thread, but i'll post it here since it has my TFU 3 idea.

"i think the playable character in TFU 1 was a clone. i think the only time we ever see the real galen is during the cutscene where vader initially finds him. the FIRST thing vader does with him is take him to kamino to be cloned. throughout BOTH games, you're a clone, and the real REAL starkiller was wandering the galaxy (having escaped vader), perhaps running into yoda before the events of TFU2. and the playable character in TFU 3 will be the first, real, actual starkiller.

i just blew everyone's minds. i know."

JonChaos6
03-24-2011, 12:18 PM
well if anyone other then me has read any of the books knows that starkiller makes his apprearence in some of the books after the fall of the empire. before the new jedi order book series. but ive only seen 4 books with starkiller in them that are after the return of the jedi. from what i have read starkiller lost his connection from the force in a major battle that he won against his true clone hence the clone from TFU 2 and during that battle boba fett rescued vader from the rebels and after that fight starkiller decided to leave with juno and the rebels behind and did mentioned kota dieing to save juno before starkiller showed up to fight his clone. i forgot which book mentions this but i have read it when a rebel soldier tells luke about the rebel leadership and who started it and how vader escaped the rebels.

SmootheOperator
03-24-2011, 12:37 PM
^ Whatever books those are, i want to read them. that sounds like a hell of a story. If anyone can tell me what theese books are, i would love to get my grubby little hands on them.

Zerimar Nyliram
03-24-2011, 03:04 PM
Yes, this is news to me as well, and I watch over the EU like a hawk. He may be joking; I can't tell.

[Edit] I've confirmed that this guy's joshing us. Pay him no mind.

Darth InSidious
03-24-2011, 03:48 PM
N/A. They'll make an MMO instead. :p

Klw
03-28-2011, 01:40 AM
It almost seems awkward for Starkiller to die a second time. It wouldn't be epic at all. That is, if it's another martyrdom. If they could figure out some other way for him to die then I might be a little more lenient. Maybe there's a little bit of overlap and he just happens to be on the Death Star holding Juno close when it blows. Maybe he's in the middle of some sort of trial or execution and can feel it coming. Just as it hits, he closes his eyes and smiles . . .

Zerimar Nyliram
03-28-2011, 12:30 PM
For that reason, I have been hoping for something other than a second death. But he obviously can't continue on the way he is because it'll trump Luke's role as the Jedi savior of the Alliance. Instead, I'd like to see him somehow cut off from the Force, or willingly relinquish his connection to it in order to save the Alliance. After than, he can become a regular Alliance General or something.

"General Marek." Has a nice ring to it.

GalenMarek
03-28-2011, 04:30 PM
i hope, he'll travel to Mortis, and recover the "planet". after that, he take the place of the Father
http://starwars.wikia.com/wiki/Mortis

SITH LORD 872
03-28-2011, 05:57 PM
I love all the idea's you guys have however. Has anyone ever wondered about a game with a plot based around Emperor Palpatine, What I'm getting at is in Revenge of the sith, He tells Skywalker about a apprentice being taught about the dark side which we all know he was talking about himself, I want to see his story come to light in the force unleashed Series because i think it would bring a lot of old questions to light for his beginnings which brings us to date how Skywalker was seduced, Just a idea i have had i can take whatever criticism you have!!

SmootheOperator
03-29-2011, 02:43 PM
it would be great to go through the training to be a Sith Lord, but that sounds like somthing more suited to an open world RPG. I don't think the linear sotryline of TFU would really be suited to that kind of game. That being said, it would be interesting to see the way Vader made the dark clone, and trained him to be the vicious, remorseless killer that he is, and what needed to happen, maybe thats just my own curiousity instead of an idea for the gama, but it would be interesting

Are you talking about Palpatine's story and his rise to unlimited power, or Anikin's descent into the darkside, and training as a Sith Lord?

SITH LORD 872
03-30-2011, 10:26 AM
I'm referring to Palpatine's beginnings to be trained in the ways of the Sith!!

Zerimar Nyliram
03-30-2011, 01:58 PM
You'll get your answers next January (though some sources say February) when the Darth Plagueis novel comes out. ;)

SmootheOperator
03-30-2011, 02:59 PM
maybe you don't necessarily have to be following the training and upbringing of palpatine, or vader. You can follow a Sith from the old Republic, living in hiding and secrecy, you find a powerul force user, and bring them to the dark side. Then they are trained from being a weak and scatterred being, to a piece of iron, a cold hard killer, something capable of overthrowing an entire galaxy. Maybe better for a movie or soemthing like that, but a game would be interesting.

SITH LORD 872
03-30-2011, 07:44 PM
maybe you don't necessarily have to be following the training and upbringing of palpatine, or vader. You can follow a Sith from the old Republic, living in hiding and secrecy, you find a powerul force user, and bring them to the dark side. Then they are trained from being a weak and scatterred being, to a piece of iron, a cold hard killer, something capable of overthrowing an entire galaxy. Maybe better for a movie or soemthing like that, but a game would be interesting.


Could you imagine if they put it in a game!!!!

Arannor
04-14-2011, 01:04 AM
Let's just hope that the third game won't be an arcade game for $10.00.

starkiller1157
04-28-2011, 07:22 AM
Three things for me:

1. I want the Dark Apprentice to be the second main villain, other than Vader. As I've explained in other posts, the only thing that makes sense is that he exists, even though he didn't end up striking Starkiller down. If they ignore him, they've thrown an immensely powerful character out there into Star Wars canon with his fate unsealed, and that's a problem.

I like this idea, but to be honest we should of faced him in TFU2. When I saw the dark side ending and that "distant thunder" art movie clips I realized they seriously blew the oportunity to create an amazing game. They should of shown actual sequences of Vader and the dark apprentice and after Vader is captured have the dark apprentice reveal himself and disappear, forcing Starkiller to go on a mission or two to find him, along with Juno guiding him.

2. I want Maris Brood's story finished. What became of her after swearing to abandon the dark side? Was she successful? Was she telling the truth?

I do want to find out what happens to her, but I don't want it to be repetitive. I'm not quite sure how she could be involved, especially with Episode 4 so close. So many Jedi and Sith around during the original trilogy, its like history is rewriting itself.

3. This will probably not happen, but I want the story to begin where Galen and Kota have been studying the ancient Jedi technique of cutting someone off from the Force, as shown in Tales of the Jedi and toyed with in Knights of the Old Republic II: The Sith Lords, so that they can deal with Darth Vader who is in their captivity. However, Vader breaks free before this can be completed, and in the end, Starkiller somehow realizes that he has to perform the ritual on both himself and the Dark Apprentice in order to save the galaxy, sort of as a way of sacrificing himself without actually dying. After this, he could become a simple general in the Rebel Alliance, being called General Marek or something (this idea is inspired by the alternate outfit that you can download for the first game, which I've always liked).

I was actually thinking of this after replaying Kotor 2 a few months back. I agree that Starkiller shouldn't die again but be cut off from the force. I can see Kota dieing for Starkiller, Juno or the rebellion but not Starkiller.

And there should be more about his identity. Changing back to his birth name Galen Marek and convincing others to call him by that, leaving behind his old life. There should definently be a duel between Galen and dark starkiller and find a way to cut the connection from both of them.


I know this isn't an official channel, but I'm not joining another forum so I might as well add:

1. I liked Lightning Shield better than Mind Trick.
3. It would be a nice touch to let us switch between one and two lightsabers.
4. It was nice to have actual droid giants instead of rancors and floating scrap metal. But I miss the rancors.
6. I miss Felucia and Kashyyyk. Enough with the interiors of ships and futuristic cities. Let's go back into the jungle and get attacked by a huge sentient plant again.

I didn't find any use for Mind Trick until I played on the Hard and Unleashed setting. I would like that to return. I never found a use for lightning shield personally. And I think changing from single to duel blades is a good idea. And maybe as a bonus to unlock is a double blade, just for the few fans who like Darth Maul XD

I do miss the rancors! Although, I don't like going back to the same locations, it feels repetitive and like I'm back in the previous game. I probably wouldn't mind if they brought maybe 1 or 2, but as long as there are like many others 7 or more. When Kota mentioned Kashyyyk in TFU2 I was like "please no." I wasn't fond of that level in the first place, though I know it was important for the story.

I do agree with the sentient enemies. I enjoyed felusia and the natives as well as the sarlacc, especially going inside the creature! That was awesome!


In other words, I liked TFU1 much more. In fact, the only improvements I actually enjoyed are duel wield, Force Fury, the Databank, and the Challenges.

The force fury was amazing, but it takes way too long to build up! I felt like I was playing some old star wars game and waiting a half hour for my force to build back up! Should of taken half of the time and not drained so quickly! Especially was annoying when I activate it and Vader would clash sabers with me and share his taunts!

The challenge modes are ridiculous in my opinion. I spent 2 hours on the retrieval dash one and still can't get past padawan! I feel like I'm ready to pull my hair out when I attempt those. They should be challenging but also fun, not frustrating!

The kill animations and saber-locks are so redundant it's annoying. Sometimes I just ignore them so I don't have to watch Starkiller do the same moves over and over again. The final battle with Vader had me practically pulling my hair out every time Starkiller squeaked out another cliched threat.

At first I thought it was cool but then after repeating over and over and over and over, I was like "omg, shut up!" lol I've never talked to my screen from a game so much in my life :P

I honestly would have thought if in TFU2, that they gave a twist near or at the end of the game, such as Starkiller getting a vision, but not a vision of things from the first game, or like 5 minutes in the future like when he had a vision of him holding Juno during his fight with Vader. I'm thinking he should've had a vision of right after his "death" and what Vader and Palpatine did with him afterward, revealing whether or not he's a clone.

I agree here! We should of learned if he was a clone or not in TFU2 so in TFU3 he can be confident and sure of himself like Luke was in Return of the Jedi. In Episode 4 our hero was introduced, Episode 5 our hero learned the truth of who he was and where he came from and in Episode 6 our hero faces the final trials. Sadly, I don't see how this is possible for Starkiller. What Vader did to him outranks what happened to Luke, so Vader should be Starkiller's to destroy, but that will never happen, which is why part of me was happy with TFU1's ending.


Also, by lengthening the game for TFU3, I'm not sure how they would do that since it's so soon before ANH that there isn't that much time, and that it would be strange if Starkiller's going from planet to planet destroying random Imperial bases for no reason. They'd probably have to do what they did in TFU2 again, which was have a little amount of planets and locations, but have them spend a lot of time at each and split them up into sections, I'm not too sure about that part.

TFU2 could of be considered a success if they had lengthed the time on Dagobah, having Yoda train him a little, maybe try to convince him to controls his emotions for Juno like he tried with Luke for Han and Leia. Then have a mission where Starkiller finds Kota on Malastar and then continue to the cutscene where they arrive on the fleet. TFU2 had a beginning and an ending but no middle. Hopefully the developers will learn this for the third game.

I do agree that Starkiller shouldn't be running around. It would feel too much likd TFU1. But there should be no less then maybe 5 locations. And several missions on each.


- Bring back the end stage summaries that totaled how many of a certain enemy you killed, what your score for the level was etc.

- I liked the extra challenges within the levels (like release the sarlaac tentacles). Bring those back.

- A bigger variety of enemies...I never once though that TFU I had too many different enemies. The more species and characters the better. This is the Star Wars universe, full of different species and humanoids...TFU I had Jawas, Rodians, Ugnaughts, Imperials, Droids, Junk Monsters, Felucians, Rancors and most importantly Jedi.

- While I thought the lightsaber customization in TFU II was cool, I would rather a combination of the TFU I and TFU II systems. Let me pick the color and the effect separate.

- More variety in levels and NPC. While Cato Neimodia was cool, it seemed so empty. Why weren't there any Neimodians scrambling for shelter while the city was on lockdown? I mean we saw a couple frozen in the casino...I am not really up on my EU lore, but there were really no Kamionians left on Kamino...?

- Little things like the combo name and enemy name appearing near the health/force meters were cool. I know they were probably trying to clean up the HUD, but I missed that little detail.

- Holocrons. I was almost looking forward to exploring and searching and manipulating the environment looking for Holocrons more than anything else in TFU II...and boy was I let down. TFU I made it challenging to get these things. Hidden up high...hidden behind bendable shards of metal...hidden across vast chasms. In TFU II they were just...there.

- Speaking of Holocrons, I would much rather the Holocrons hold the game bonuses like crystals, skins etc then the challenges.

- The ability to skip cutscenes more freely. I know they added the "skip" feature, but honestly when I'm playing through the game for the the 4th time, or just replaying levels with a different skin I would like to not have to hear Kota telling me to "clear the deck Starkiller...we got to get our fighters out there!" for the umpteenth time. For a perfect example of how cutscenes can be handled check out Bayonetta.

- More Easter Eggs man! We had the clone helmet, the Falcon, C-3PO, Sterns room in TFU I...just cool little things like.

I have more...I'm just tired of typing on this iPad...

Yes! to everything you said. Especially the total enemies, points, extra quests in the missions and to skip the "gameplay" animated scenes as I call them. I listened to Kota's voice on that part like 7 or 8 times over! O_O

Oh and one more thing:

There was a gladiatorial arena in the game, practically a trademark of the SW franchise, but all we got to do in it is run from side to side on a ledge trying not to get squashed. The game developers missed a major opportunity here: I'm talking waves of animals (or melee warriors, but never droids) with increasing difficulty, either in the campaign or the challenges. Why does Kota get to have all the fun? The challenges did have various forms of wave combat, but nothing beats the environment of a gladiatorial contest with cheering crowds.

I had such high hopes for that. I still like that level in TFU2, but it would of been nice to destroy a few racors and some other creatures from the Star Wars universe! Reek and Ackley from Episode 2 please! XD

Maris Brood returning would definately put a twist on things. Maybe she falls in love with StarKiller and Juno gets ticked off? :p

And is there anyway someone could mod TFU1 so you can play as Juno? I know it would probably be extremely hard, considering she appears in an actual level once; but I've always wanted to play as her for some reason. It'd be amusing to see a hot blonde with a lightsaber chopping up stormies, eh? :D

Ha, ha, that would be a good spoof, but I think after Starkiller risking everything in TFU2 just to find Juno, I doubt he would betray her like that.

And yes! They have every skin except one for Juno! I would love to play the game with a Juno skin!!! I had a ball when I used the C-3P0 skin :P


A friend made a good argument to me why SK in TFU2 is not a clone but actually the real dude. I have agreed with this all along, despite the arguments here and elsewhere... an intuition thing, and a Canderous-like acceptance that "this is the Force we're talking about here."

I came up with something to prove he is just a clone, but it was only a way for me to rationalize how bad the story was in the game. After failing Vader's tests and from the vision of being killed, Juno is all he has left and decides to take a chance and hope she accepts him. Which is why he thinks he has no obligations to the rebel alliance.

Darca Lar
05-16-2011, 08:33 PM
Even if the game doesn't get made, I'd hope that Haden Blackman can get the rights to write the third book. I think us fans deserve at least that much.

joesdomain
06-07-2011, 10:39 AM
The story was short and it did leave us hanging. How can vader be captured? The only reason would be allow him to find the location of the rebel base.

Mythic
06-08-2011, 01:09 AM
True, I mean he is the chosen one. And that would really be his style, tricking Starkiller for yet another time. And you have to admit the battle looked quite real ;)

joesdomain
06-08-2011, 11:10 AM
I would like to see Starkiller and Juno help start the rebels and show them planets like Tatoonie. Maybe he goes to tatoonie to find a jedi that yoda tells him about. Maybe they can actually have a story in dagobah fighting dagobah creatures and him fighting vader and emperor in the cave or seeing the future.

We need to see Dantoniee. We know leia mentions it in episode iv to trick tarkin and vader. Maybe that is where the rebel base is in TFU III. I would like to see Endor, Yavin 4, Hoth, and Alderran included.

Jamps
06-21-2011, 02:13 PM
Hopefully they set it 300 years in the future, and use a tie-in novel to explain Starkiller's fate. Maybe they could give the fans what the obviously want and make it an MMO? ;)

Zerimar Nyliram
06-21-2011, 03:42 PM
That's what fans "obviously want"?

Klw
06-21-2011, 07:13 PM
True, I mean he is the chosen one. And that would really be his style, tricking Starkiller for yet another time. And you have to admit the battle looked quite real ;)

Vader isn't stupid. There's no way he would set up a trap for the rebel fleet and then lose unless he actually wanted to lose. My theory is that he wants the Dark Apprentice to follow him and lost both the battle and the duel on purpose.

Hopefully they set it 300 years in the future, and use a tie-in novel to explain Starkiller's fate. Maybe they could give the fans what the obviously want and make it an MMO? ;)

I'm a TFU fan and I'm morally opposed to MMOs. But that's just me.

Mythic
06-22-2011, 01:03 AM
I agree with Kiw on this.

Jamps
06-22-2011, 10:08 AM
That's what fans "obviously want"?

I'm a TFU fan and I'm morally opposed to MMOs. But that's just me.

Haha that was just a joke. It's basically what they did to the KOTOR series!

I think that the next TFU game, if done properly, will capture the same amount of success as the original. There are a lot of plots that will come to a conclusion. I'm curious to see how they tie in Starkiller to the original trilogy.

Alexrd
06-22-2011, 02:15 PM
They will probably kill him... Again...

joesdomain
07-23-2011, 05:36 PM
Here is what I want in a The Force Unleashed III:

-Tie the game into episode IV

-Bring back jawas, rodians, ugnaughts, imperial royal guards (red), rancors

-add new star wars creatures like tusken raiders, mynock, wampas, the beast that tried to eat R2 in episode V, krayt dragons, transdoshans, and bothans

I want to play in Tattoonie, Hoth, Dagobah, Endor and bring in Dantoonie. We heard leia tell tarkin and vader a rebel base was their in episode IV. Make the rebel base at that location.

No more droids! Killing a few droid enemies is ok but in the sequel it was repetitive. I loved taking on the different types of imperials like imperial officers, scout troopers, stormtroopers, imperial royal guards.

I would like to take on boba fett! Boba fett is suppose to be an expert jedi killer. I would like to see yoda play a role in maybe training the light side to starkiller. Maybe Maris Brood finds her way there and yoda is helping her when starkiller visits. Maybe starkiller convinces her to change her ways and she joins the rebels.

Maybe if they make an endor map they can bring the beast from the Ewok TV special from the 1980's has a boss level. I am not sure what the creatures name is. The battle for Endor Tv special. I remember watching it on tv.

Add Tie Interceptors and Tie Bombers trying to kill starkiller.

Why not take on an AT-AT Walker!!

TKA-001
07-23-2011, 11:26 PM
Add Tie Interceptors and Tie Bombers trying to kill starkiller.
...TIE Interceptors didn't exist back then.

hedop
07-24-2011, 12:07 PM
Here are some ideas:
- make the game decent, don't rush it, don't just make it for the money!!!
- find a decent and dependable company to make it and give them plenty of time (Bioware!!!!)
- make sure to port it right or develope it for the PC seperately
- give everybody that bought the crappy first and second part a discount of 25%!
- make it into a KOTOR III because that's what the people really want to see! The action is fine and so is the use of the force powers but really set the tone and develope it into a fully fledged action rpg by which I mean: top class hack and slash action and top class rpg not an rpg for the dumb and lazy. Use the morale system of KOTOR as well as the tactical depth of Mass Effect but the action of Jedi Outcast...
- move the timeline: either give us the old republic that we have been craving for or the Jedi Knight III we wanted but make it an rpg at heart
- let us be a proper Jedi: let us live the life of a Jedi: get discovered by Luke or Kyle or the Exile, give us 2-4 hours of proper Jedi training... like Fable or similar... learn to use the force in incredible difficult minigames with the goal of just moving a pen by using the force so that at the end of 4 or 5 hours of training you feel an incredible accomplishment when you are finally able to force jump 3 metres or lift a heavy stone, than let us serve the Exile or Kyle on some strange missions until we are ready to take on our own apprentices and THAN let the game truely begin and give us another 20-40 hours of gameplay time depending on how many sidequests we choose. If it's the old Republic timeline let us meet Bao Dur and Atton Rand as well as Visas and Mical and see the rebuilt Jedi Council chamber
- even if it's gonna be completely different just PLEASE, PLEASE make a decent, enjoyable, well ported, technically sound game that puts the Arts back in LA and sets the tone in its genre for 5 to 10 years like KOTOR did... and don't just make crap for the sake of getting another 100 spotty youngsters hooked...

Alexrd
07-24-2011, 12:22 PM
- make it into a KOTOR III because that's what the people really want to see!

I don't think that's an accurate statement. Besides, if they make it a KotOR III or an RPG (which they won't), it wouldn't be TFU III.

hedop
07-24-2011, 12:47 PM
I don't think that's an accurate statement. Besides, if they make it a KotOR III or an RPG (which they won't), it wouldn't be TFU III.

No? Well I would say so... KOTOR and TSL are 7 years old... look how many copies they are still selling even though you can barely get them to work in Windows 7. Look how many mods are out and are still out, look how active the forum is here and on other websites.

Than watch TFU... close to dead here and everywhere, no mods, no community... even JK JA and JO still have a larger fanbase... why do you think that is? Why do you think TFU III got officially scrapped and why do you think the staff for the game got fired? Sorry to say this but if you would open a poll the games that people would want to see again would be: 1. KOTOR (offline) III 2. Jedi Knight III 3. Empire at War 4. Star Wars Lego 5. TFU III...

Alexrd
07-24-2011, 01:03 PM
No? Well I would say so... KOTOR and TSL are 7 years old... look how many copies they are still selling even though you can barely get them to work in Windows 7.

How do you know how many copies they are still selling?

Look how many mods are out and are still out, look how active the forum is here and on other websites.

Thanks to mod support.

Than watch TFU... close to dead here and everywhere, no mods, no community... even JK JA and JO still have a larger fanbase... why do you think that is?

Mod support.

Why do you think TFU III got officially scrapped and why do you think the staff for the game got fired?

Certainly not because of lack of sales. TFU was the biggest selling Star Wars game to date.

Sorry to say this but if you would open a poll the games that people would want to see again would be: 1. KOTOR (offline) III 2. Jedi Knight III 3. Empire at War 4. Star Wars Lego 5. TFU III...

How do you know that? Why not Jedi Knight III first? Or Battlefront III? You have nothing to back up those statements, that's why I doubt about their accuracy. ;)

joesdomain
07-25-2011, 11:10 AM
I don't want a KOTR III. It is a microsoft only game! That means PC and X-box 360 would get it. The same for a Republic Commando 2. PS3 star wars fans have been waiting patiently for a single player non-internet video game for years.

Star Wars Battlefront III is what the fans want!

Jedi Knight series turned into another Microsoft video games exclusive. I remember Dark Forces coming out on PS1. I had a copy of that.

dolinator
08-22-2011, 11:14 AM
hahaha, the thread went from what you want in tfu III to which game the entire star wars community wants XD

EnragedSith
10-16-2011, 01:50 AM
TFU3 endings I've had in my head

Darkside Ending: Starkiller defeats the Dark Apprentice, but is mortally wounded, before he dies he inadvertently betrays Yoda's existence and location. With Starkiller and the Apprentice dead Vader emerges from the shadows and orders the Devastator to proceed and intercept the Tantave IV, while he takes care of a "priority matter."

DLC will be Vader based

Lightside: After defeating the Dark Apprentice Starkiller goes to Juno, as they embrace we hear the sound of a lightsaber activating. Juno stabs Starkiller with his own blade, Vader emerges from the Shadows and congratulates "Major" Eclipse.

It turns out Starkiller is the genuine article, Vader reveals that he's had doubts about Starkiller's very loyalty from before the mission to assassinate Kota. He arranged for Eclipse (in actuality one of his most trusted agents) to "test" where Starkiller's true loyalties lie. It was win - win. Either Vader's doubts would be silenced and he'd be confident that Starkiller was worthy, or Vader's most trusted operative would be highly placed in the (now unified and easier to destroy) Rebel Alliance.

Starkiller dies discovering that he was used by the Dark Lord from the beginning. Juno and Vader board the Devastator, she gives Vader technical data on the Tantave IV and informs him of the vessel's passenger.

The Vader Based DLC would take place on Dagobah and Tatooine

With Dagobah Vader has to move through the hostile swamps and that cave (where ha'll fight his Jedi self) before reaching Yoda.

With Tatooine, Vader on catching up with the Devastator learns that according to the Tantave IV's manifest, the Droids "they are looking for" are an Astromech designated "R2-D2" and a Protocol designated C-3PO, he takes 'personal' interest.

He tracks down the Sandcrawler and fights his way through the Jawa's (turns out these little b-stards have an army of CIS battle droids for security.) After defeating the opposition Vader interrogates the Chief Jawa and learns where the droids were sold.

"Uncle Owen, Aunt Beru!"

"Luke, I am your Father."

With his son now safely in his custody Vader orders the Sandtroopers to double back to the Sandcrawler, where we have the boss fight to end all boss fights. Kenobi can not allow Vader to recover either Luke or the Death Star plans, so the 'old man' is going to be damned hard to kill and will have the aid of Yoda and Qui Gon force ghosts.

GalenMarek
10-16-2011, 04:17 AM
what makes it lightside ending if Juno betrays him?

Zerimar Nyliram
10-16-2011, 12:50 PM
I actually really like most of that, all except for Juno's betrayal.

Kurgan
10-17-2011, 09:17 PM
The most basic stuff would to be overhaul the saber system so it's not just a console hack 'n' slash button mash fest, and to give it a robust multiplayer component (using the original Wii version as a base for ideas but not the final word... obviously FU2 is out, as its multiplayer was basically Smash Bros. with Star Wars graphics).

Little things on the PC version would be nice like scalable graphics options, use the mouse in the menus (most pc gamers don't exclusively use an Xbox360 controller, that's another thing that's got to change, support for many more controllers than the ones they included), and a crouch option.

Make it 60 fps and improve the controls. Let us actually fight the cool bosses, don't rely so much on QTE sequences. Improving the saber system and controls would make this part work better (I presume they put them in because the fight system was so limited and tedious to begin with).

Otherwise I'm not sure what else to add. As long as the story, characters, and so forth are good, it'll be a worthy installment in the series if it ever gets made.

Right now TFU series on the pc seems like a poor man's JA with next gen graphics and gimmicky physics. The gimmicky physics are fun, but the rest of the game could use some work.

I think they had the right idea with alternate scenarios in the Ultimate Sith Edition. The point of these Star Wars games is, whatever the story happens to be, we really want the option to screw around in the situations and areas of the movies (not ONLY that of course, but that's a main draw for Star Wars fans, always has been, always will be). So you can have an original story, characters and so forth, but you have to let us do star warsy things along the way (not saying blatantly copy the movies, but look at the stuff on the USE with the DLC, that was great stuff).

Zerimar Nyliram
10-18-2011, 02:44 PM
In keeping with the "Starkiller-always-starts-out-with-a-red-saber-and-then-switches-to-blue-later" theme, I think that the game should start out where Starkiller is using Darth Vader's lightsaber (because in the novel, he clips it onto his belt at the end, right next to his other two sabers). It could be easily explained that his other sabers are elsewhere and he can't get to them for what ever reason.

The first one or two levels should be all about Vader escaping from the Rebel base. Starkiller would run through the base cutting down invading Imperial troops with Vader's red saber. Then, maybe as a boss fight at the end of the level, Starkiller would briefly face off against an unarmed Vader who uses only the Force. The fight doesn't last long, as Vader would soon retrieve his lightsaber from Starkiller and make his escape. Starkiller must quickly build a new saber and begin the pursuit.

The saber-building process could easily be covered with a cutscene, or it could be interactive. The play may be able to choose from a single blade, dual blades, or a double-bladed saber staff, much like in Jedi Academy. Each would have its own unique combat styles and would provide for three very different gameplay experiences.

Alexrd
10-18-2011, 03:03 PM
I don't want a TFU III. I want a TFU spin-off.

Zerimar Nyliram
10-20-2011, 01:01 AM
But that'll leave a massive loophole in the Saga unfinished, because by the time Episode IV rolls around, Vader is obviously no longer in Rebel captivity, and there are obviously no more Jedi within the Rebel Alliance (Starkiller and Kota). But then again, LucasArts does have a habit of leaving things unfinished, so . . .

Hopefully you mean a spin-off that ties all of these loose ends up.

Alexrd
10-20-2011, 04:10 AM
But that'll leave a massive loophole in the Saga unfinished, because by the time Episode IV rolls around, Vader is obviously no longer in Rebel captivity, and there are obviously no more Jedi within the Rebel Alliance (Starkiller and Kota). But then again, LucasArts does have a habit of leaving things unfinished, so . . .

Hopefully you mean a spin-off that ties all of these loose ends up.

No. I meant a real spin-off, pretty much like Jedi Academy regarding character creation and customization. Of course that making a spin-off doesn't mean that they can't do a TFU III later on.

Ztalker
10-28-2011, 06:50 AM
May I kick in an open door and say the best idea for TFU3 is not to make it and instead focus on a game based of it that's actualy woth playing and has a story that's more coherent then the worst Family Guy episode?

I serously loved the Jedi Academy games, the way they were written and fitted in the complete EU. And TFU...well...I think 99% of the members here would've written a more coherent and fitting story.

Zwier Zak
11-02-2011, 06:44 AM
May I kick in an open door and say the best idea for TFU3 is not to make it and instead focus on a game based of it that's actualy woth playing and has a story that's more coherent then the worst Family Guy episode?

I serously loved the Jedi Academy games, the way they were written and fitted in the complete EU. And TFU...well...I think 99% of the members here would've written a more coherent and fitting story.

I agree. I said it a million times by now but investing in a new title or Jedi Knight IV would be a better choice. IMO.

GalenMarek
11-02-2011, 07:04 AM
I'd play JK 3 first:D

Zerimar Nyliram
11-02-2011, 07:51 AM
And leave a gaping plot hole in the saga open? Sure, why not.

Alexrd
11-02-2011, 08:29 AM
I'd play JK 3 first:D

I agree.

Scorge
11-03-2011, 01:53 PM
The idea seems good. Lets hope if they make a 3rd game its not as short as TFU2

joesdomain
03-31-2012, 11:01 AM
I watched a you tube video on a star wars battlefront 3 fansite and it said a person recently talked to Sam Witwer and he said that a Star Wars The Force Unleashed 3 was not in production at this time. With the bad sales I am not surprised despite a ending that left hanging.

akash
06-10-2012, 08:04 PM
1.Full uses of Dx11 so that graphics would literally blow away anything on earth shown in past.

2.Deep combat combo
3.Cinematic camera
4.Stick to two light shaber
5.Bring some platforming and action elements from Prince of Persia like wall run,grapple,creating platform element from memory,trap,speed-kill.

6.Bring more actions from GOW series.More brutal kill,tear off enemy,different fashion of killing enemy,air combos,controlling giant from their heads etc.

7.Some dice and slice from ninja gaiden series,some drakes abilities from uncharted.

8.Lot of collectables,hidden quest,versus arena,Hidden weapons,secondary weapons,lot of new force attacks.

9.Really long gameplay,atleast 24 hours.I would not mind if the game requirement size on HDD is >= 75GB.

10.Better integration of really good story into gameplay.Do not cut us loose just when the story is beginning to be interesting.

11.Variety and diversity of enemy.Enemy must be hard to kill.

12.Hidden combo,in game tele-port,alternate ending and alternating last boss depending upon weapon obtained or dialogue selection.

13.Most importantly please do level design better.They should not be looked as copy-paste.Repeating environment is not a good thing.
Thats all in my head now.