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Sithspecter
07-27-2011, 06:01 PM
This is cool and everything, but it means nothing unless it's released.

So that means... RELEASE THE KRAKEN!!!! Er I mean... the temple.

Okay, just for you VP!


This is basically an empty area, devoid of everything at the moment. I am releasing it as a modder's resource. Anyone can use it, providing that I get to see the final product before it goes out (I worked long and hard on this, I only want it to be coupled with quality mods).

Anyway, it is in an almost finished state. It needs some work on the walkmesh, and a little work covering up the empty doorway. I'm kind of frustrated with it at the moment, because things keep wanting not to work, so there is no guarantee that I will finish it. Anyway, use at your own risk, have fun, and you can warp to cor_m60aa to get there.

http://i269.photobucket.com/albums/jj73/Sithspecter/temple06.jpg

http://i269.photobucket.com/albums/jj73/Sithspecter/temple05.jpg

http://i269.photobucket.com/albums/jj73/Sithspecter/temple04.jpg

http://i269.photobucket.com/albums/jj73/Sithspecter/temple02.jpg

http://i269.photobucket.com/albums/jj73/Sithspecter/temple03.jpg

http://i269.photobucket.com/albums/jj73/Sithspecter/temple01.jpg

Credit goes to Olivier Couston on Sci-Fi 3D for the skybox, oh, and Quanon for his lovely textures!

http://www.mediafire.com/file/qrtyaw3m87z8k6n/Coruscant.zip

Canderis
07-27-2011, 06:14 PM
Sweet.

logan23
07-27-2011, 07:05 PM
Awesome!!! Instant download :-)

newbiemodder
07-27-2011, 08:46 PM
That is one massive temple, SS. Thank you.

Qui-Gon Glenn
07-27-2011, 09:45 PM
Uhhhhhhhhhhhhhhhhhhhhhhhh.....

o.O

Incredible, the scaling you have done is, well, most impressive!

Dark_Ansem
07-28-2011, 02:40 AM
yeah wunderbar! also for TSL please :D

darthtyren
07-28-2011, 09:11 AM
yeah wunderbar! also for TSL please :D

Yeah, it's impressive, but Dark_Ansem has a point. I'd like to see it for TSL.

Bob Ta'aar
07-28-2011, 11:00 AM
sweet mother of ...
aaaawesome! I hope I can one day learn about area-modding as much as I have now about head-modelling and I might try to make good use of such wounderful work as this or the stuff Quanon released.

Sith Holocron
07-28-2011, 05:52 PM
Yeah, it's impressive, but Dark_Ansem has a point. I'd like to see it for TSL.

But how would one combine Sithspecter's mod with what deathdisco already did for Coruscant (http://www.lucasforums.com/showthread.php?t=176163)?

HK-42
07-28-2011, 10:38 PM
But how would one combine Sithspecter's mod with what deathdisco already did for Coruscant (http://www.lucasforums.com/showthread.php?t=176163)?

If it was in tsl you could remove Deathdisco's exterior and use one of the door on SS mod to enter into DD's interior.

Canderis
07-31-2011, 12:51 AM
If I can squire the permissions needed, I can convert this to TSL and combine the mods.

Sithspecter
07-31-2011, 06:14 PM
If I can squire the permissions needed, I can convert this to TSL and combine the mods.

You'd have to retexture it. Quanon used textures from K1, and retextured them, so although they are different, I think that it would still be porting from K1. I'm not sure, but it's best to be careful.

Canderis
07-31-2011, 09:22 PM
Do i have your permission otherwise?

Elite Duck
07-31-2011, 10:04 PM
Incredible! I agree this would be great for TSL. Why don't you have TSL SS?

Sithspecter
08-01-2011, 04:34 PM
Do i have your permission otherwise?

Yes, as long as I see the mod before you release it.

Incredible! I agree this would be great for TSL. Why don't you have TSL SS?

I do have it, I just really dislike it.

Canderis
08-01-2011, 07:33 PM
I got permission from Death Disco for this mod. Ill start work soon.

Capibara
08-03-2011, 05:34 AM
You'd have to retexture it. Quanon used textures from K1, and retextured them, so although they are different, I think that it would still be porting from K1. I'm not sure, but it's best to be careful.

Obviously i'm new to these forums (but not to other modding communities), yet this is not the first time i've seen this type of comment about porting, and it's kind of baffling... is there some 'historical' reason, I, as new here, am unaware of for this?

Because otherwise, seriously, who's gonna care about the usage of some textures/assets from one game in another game of the same franchise and series, with basically the same engine and assets, and a dead series at that -the singleplayer obviously is- for an absolutely free hobby-made mod?, i've been part of modding communities for other crpg's and i've seen all kind of things; modders routinely porting assets from other games in the same series, just look at the infinity engine modding, the amount of stuff exchanged from the BG's and IWD's, and not only the 'oldies' (because in mainstream the kotor games are probably considered oldies already), look at the FO3 and FNV modding; a lot of graphical assets exchange in mods... Heck, i've even seen .exe modifications in order to fix bugs or add extra functionalities, and no one has ever gotten any trouble for it, in fact, in one case, the publisher of an oldie game included a recognized .exe mod that fixed engine issues on their latest digital distribution packages... so, why all this tip-toeing? :confused:

Lordjedi
08-03-2011, 05:44 AM
Nice dude :thmbup1:
Now we just need some talented modders to make quests/storylines.

Dak Drexl
08-04-2011, 08:16 AM
Obviously i'm new to these forums (but not to other modding communities), yet this is not the first time i've seen this type of comment about porting, and it's kind of baffling... is there some 'historical' reason, I, as new here, am unaware of for this?

Because otherwise, seriously, who's gonna care about the usage of some textures/assets from one game in another game of the same franchise and series, with basically the same engine and assets, and a dead series at that -the singleplayer obviously is- for an absolutely free hobby-made mod?, i've been part of modding communities for other crpg's and i've seen all kind of things; modders routinely porting assets from other games in the same series, just look at the infinity engine modding, the amount of stuff exchanged from the BG's and IWD's, and not only the 'oldies' (because in mainstream the kotor games are probably considered oldies already), look at the FO3 and FNV modding; a lot of graphical assets exchange in mods... Heck, i've even seen .exe modifications in order to fix bugs or add extra functionalities, and no one has ever gotten any trouble for it, in fact, in one case, the publisher of an oldie game included a recognized .exe mod that fixed engine issues on their latest digital distribution packages... so, why all this tip-toeing? :confused:

It's because it's in the game's EULA that you can't port assets from either game to another. In many other modding communites, (though I have no part in them, I just hear about it so I'm not pretending to be an expert here) it's acceptable to port stuff from this game to that. However with KotOR it's illegal. And no, I highly doubt the porting police will come after us if it were accepted around here, but porting just isn't discussed here anyway. Hope that clears things up... ::

ON TOPIC This is my favorite area model to date by far. The size totally makes it most excellent.

Darth Payne
08-04-2011, 09:18 AM
ON TOPIC This is my favorite area model to date by far. The size totally makes it most excellent.

Agreed, it is pretty damned cool.

Now we just need to find some use for it as it seems a bit empty at the moment.

Perhaps as a base for a K1 Jedi Tample mod? Using this 'template' as a base, i would guess such a mod to be a fair bit superior to the TSL mod. :)

Capibara
08-04-2011, 09:49 PM
It's because it's in the game's EULA that you can't port assets from either game to another. In many other modding communites, (though I have no part in them, I just hear about it so I'm not pretending to be an expert here) it's acceptable to port stuff from this game to that. However with KotOR it's illegal. And no, I highly doubt the porting police will come after us if it were accepted around here, but porting just isn't discussed here anyway. Hope that clears things up... ::

Well technically any modding for any game is illegal under EULA's... there's just some let's call it 'pc users modding tradition' with a defined un-crossable line... i just think this community may be imposing an unnecessary limitation/restriction (based on unwarranted concerns) on itself.

Sorry for off-topic. :)

adamqd
08-07-2011, 05:49 AM
Wow, that is just amazing, haven't really checked out the modding section for years, very impressed! amazing :)

Zhaboka
08-15-2011, 04:58 PM
SUPER excited for Canderis' combination mod now. Great work, SS!

shadow0
08-26-2011, 11:33 AM
Looks fantastic, and I can''t wait to see the Jedi Temple Mod be mixxed with this one!

Sith Holocron
09-08-2011, 06:43 AM
SUPER excited for Canderis' combination mod now. Great work, SS!

As Canderis recently retired from modding - according to his status message at DS - is anyone else interested in combining DeathDisco's mod with Sithspecter's? Don't forget that some re-texturing will be required for SS's model.

shadow0
09-08-2011, 05:00 PM
He retired ? Dangit!

.:Lord Revan:.
09-08-2011, 05:47 PM
Incredible modeling SS!!!!

Sith Holocron
09-15-2011, 06:41 PM
Sithspecter, would one have to retexture the entire thing to make it useable with TSL or just replace certain textures?

R2-X2
10-18-2011, 06:35 AM
*Like* I'm glad to see you're still active in modding this game ;)

Darth Darkus
10-19-2011, 04:02 PM
stunning. :rock:

Sith Holocron
11-07-2011, 12:59 PM
If someone was to combine this mod and Deathdisco's Jedi Temple mod, perhaps someone should create the Room of a Thousand Fountains (http://starwars.wikia.com/wiki/Room_of_a_Thousand_Fountains) as part of it - perhaps as a bridge between the two areas.

Seeing as Kreia herself mentions the room, having the area appear would be relevant addition. Of course, this room has been featured in other Star Wars novels and comic books, and from what I gather it was also in the Star Wars Episode III: Revenge of the Sith (http://starwars.wikia.com/wiki/Star_Wars_Episode_III:_Revenge_of_the_Sith_%28vide o_game%29) video game.

Darth Payne
11-08-2011, 02:12 PM
Could this also be used in K1? without importing anything from K2 that is?

GeorgNihilus
11-08-2011, 04:43 PM
If someone was to combine this mod and Deathdisco's Jedi Temple mod, perhaps someone should create the Room of a Thousand Fountains (http://starwars.wikia.com/wiki/Room_of_a_Thousand_Fountains) as part of it - perhaps as a bridge between the two areas.
that would be perfect :raise: wish someone had the time/knowledge/will to combine them ... even without doing a Room of the Thousand Fountains ... maybe blocking its access somehow to avoid doing it?? ;P until someone does it??

Canderis
11-08-2011, 05:22 PM
Could this also be used in K1? without importing anything from K2 that is?

It is for k1..