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logan23
08-14-2011, 05:31 PM
Revenge of Revan Demo (Beta)

1.08 gigs Zip (1.99 gigs unzip)

The mod is a sequel to The Knights of the Old Republic 2 (Sith Lords).

The game takes place 8 years after kotor2 where you will find the Jedi Order starting to rebuild as they find their place in the Republic that has been absent of the Jedi Order for some years.
An event on Corellia will set events in motion as you try to unravel this mystery before its too late.

RoR is a stand alone original story that allows you, the player, to continue your saga with whatever choices you made in kotor1 and kotor2 whether you use the canon setup or your own personal version.
The mod is a bridge between kotor2 and TOR. You will see cameos and interact with some former characters from kotor1 and kotor2, depending on your choice setup.


New Features:


Well over 50 PC heads including aliens with the ability to wear head gear.

Species optional based attributes setup.

Around 2 hours of gameplay

There is a new Lightsaber Creation system as well as the old looting/inventory system will be tweaked and allow more crafting. Also within the Lightsaber Creation System is a Progressive lightsaber/hilt system which will allow you to follow certain progression trees as you advance in levels and hilt design. This system will be user friendly and allow the player to switch from one progression tree to another with out a penalty.

A New Trust System which will be connected to the existing Influence system for kotor2. You will have moments to gain and lose Trust with party members. If you gain enough Trust then you will be able to Influence their alignment as seen in kotor2.

Dialogues will not be simple black and white in the area of receiving Dark Side and Light Side points. With the newly added motive feature the player can actually do something that is considered nice to manipulate a NPC and gain Dark Side points. The player will have a ( ) similar to when a player can show they are going to lie but in RoR you will have options in the ( ) for example: Diplomatic, Aggressive, Empower them/encourage, Manipulate/control. These will lead to dialogue that match your motive during the conversation.

With these new features and RoR's new NPCs, modeled and skinned by Redrob41, which not only include Party members but even mid to high level NPCs.


In the Demo some of these features are only introduced and not fully active based on story and game play layout. The next installment will see all of these functioning and being used through out the game on a larger scale.

--------------------------------------
Note:

This is a work in progress so not all the human VOs are in the game, there will be a VO patch released later.

This is a link for now till its reviewed and up at deadlystreams.
Enjoy!

MAKE SURE YOU READ THE INSTALL DOC.

Moddb.com's download link
http://www.moddb.com/mods/revenge-of-revan/downloads/revenge-of-revan-demo-beta

Video/audio install direction is coming soon.

Logan23 (Tom)

Christos K
08-14-2011, 07:31 PM
Should we give feedback here?

Anyways so far I have come across one bug with the Launcher. the X-axis is not set correctly so all the words such as Game, Register, Options, etc are too far to the left.
I looked at the Launcher configuration settings and they are all set to 49 when they should be 209 or 210.

Another bug or probably not a bug but just a curiosity killed the cat sort of thing, anyways when you go to the Holo News with the twilek and if you click on the option that says "something something something (not in beta)" the conversation ends and the twilek remains standing there. If you use the news thing again a new twilek and the previous one never disappears. (I am not sure if the previous one will disappear or not if you leave and reenter a area)

Last thing I found. May have just been a random crash, I was in the cantina and there is a guy in a Czerka outfit with his bodyguards if you try to talk to the hologram dancing twileks they are watching the game crashes. (Or at least it crashed for me)

Last thing which probably isnt a bug. At the beginning cutscene with the conversation between the General, Chancellor and Senator are they supposed to have voice overs cause I thought the music was a bit loud yet there was no dialog. Also that scene was running at a resolution which made it hard to read the dialog at the bottom.

Other than that I have had fun with it so far. :)

newbiemodder
08-14-2011, 09:34 PM
Feedback is always welcome, believe me....Experienced the same issues as ChristosK with launcher, opening cutscene dialog. Also, was able to talk to the trandosian exchange guy abot the droids before I even talked to the droids which are outside the cantina, maybe a larger trigger area or a conditional script on the exchange thug dialog.

Pretty good so far...just kind of started, but like the plot.

Working Class Hero
08-14-2011, 11:54 PM
The high point for me is the skinning. Both the heads and the modules are beautiful.

However, like I told you on the chat, the writing is not up to the level. I'm curious as to whether any players were confused as to why the padawan was leading the convos on Correlia. I would think that this could be solved with the simple insertion of a few lines in the council scene saying that this will be the knighthood test of the padawan and that Drayen would not actively interfere....without those lines it seems like a plot hole, to me.

Ferc Kast
08-15-2011, 12:13 AM
Well, the demo was amazing! I have to admit that was an interesting cliffhanger. :p I really didn't see it coming.

Working Class Hero
08-15-2011, 03:37 AM
Uh...I think I found a bug: I went through all the debris PLC's in the jungle module before I talked to Bao and, as far as I can tell, they are all still empty...no black boxes. Is this a bug or are the boxes somewhere else and I'm just being a tard? :xp:

Christos K
08-15-2011, 04:21 AM
One more thing I noticed. And this is a weird one cause I didn't know this could be a bug/problem.

As many of us should know during conversations the games goes into a widescreen/cinematic format with the top quarter and bottom quarter of the screen being devoted to the use of subtitles and dialog. However I noticed that sometimes, more frequently than normal the top quarter's black area disappears and you just see the dialog with whatever environment you are in behind it.

moynal
08-15-2011, 11:20 AM
Would it be possible to take the character models and put them into TSL without installing Revenge of Revan? I also installed the mod yesterday and when I uninstalled it after the launcher my regular modded kotor 2 would crash.

Snard
08-15-2011, 02:36 PM
One more thing I noticed. And this is a weird one cause I didn't know this could be a bug/problem.

As many of us should know during conversations the games goes into a widescreen/cinematic format with the top quarter and bottom quarter of the screen being devoted to the use of subtitles and dialog. However I noticed that sometimes, more frequently than normal the top quarter's black area disappears and you just see the dialog with whatever environment you are in behind it.

That can happen anytime. I know it happens to me even when playing the vanilla K2. It doesnt cripple gameplay or cause any problems so its best to just ignore it.

Lordjedi
08-15-2011, 04:25 PM
Uh...I think I found a bug: I went through all the debris PLC's in the jungle module before I talked to Bao and, as far as I can tell, they are all still empty...no black boxes. Is this a bug or are the boxes somewhere else and I'm just being a tard? :xp:
They aren't actually black boxes Go to the 3 different piles of debris in the beginning of the Jungle and you will find 3 data pads, those are the "black boxes".

redrob41
08-15-2011, 06:18 PM
Would it be possible to take the character models and put them into TSL without installing Revenge of Revan?

I will be making some separate playable character mods at a later date, to be used with K2. There aren't any real DS transitions for them yet anyway .

I also installed the mod yesterday and when I uninstalled it after the launcher my regular modded kotor 2 would crash.

I'm not sure why that would be (without more specific info from you), unless you haven't re-named all the files back to the original names. Try copying the files from the backup directory that was provided in the mod (they should be the un-modded TSL originals).

Just for future reference, here is the installation txt file:
-----------------------------------------------------------------
Revenge of Revan Demo (Beta)
-----------------------------------------------------------------
AUTHOR: Thomas "Logan23" Monahan
NAME: Revenge of Revan Demo (Beta)
TYPE: Story Mod
VERSION: 1.0
SIZE: ???? (ZIPPED) 1.99gig (UNZIPPED)
DATE RELEASED: 8/13/2011
WEBSITE: http://www.moddb.com/mods/revenge-of-revan


-----------------------------------------------------------------
DESCRIPTION
-----------------------------------------------------------------

Revenge of Revan Demo (Beta) is sequel to The Knights of the Old Republic 2 (Sith Lords).

The game takes place 8 years after kotor2 where you will find the Jedi Order starting to rebuild as they find their place in the Republic that has been absent of the Jedi Order for some years.
An event on Corellia will set events in motion as you try to unravel this mystery before its too late.

RoR is a stand alone original story that allows you, the player, to continue your saga with whatever choices you made in kotor1 and kotor2 whether you use the canon setup or your own personal version.
The mod is a bridge between kotor2 and TOR. You will see cameos and interact with some former characters from kotor1 and kotor2, depending on your choice setup.

-----------------------------------------------------------------
INSTALLATION
-----------------------------------------------------------------

Once you downloaded the Zip/Rar file of Revenge of Revan Demo, itís time to install.


DIRECTIONS FOR VANILLA AND MODDED KOTOR2 BELOW AND HOW TO SWITCH BACK AND FORTH BETWEEN GAMES (KOTOR2---ROR)



INSTALL WITH VANILLA KOTOR2.................

To install, you take the RoRís override folder and copy and paste the files into your kotor2ís empty override folder. If there is no override folder, then you can create a new folder in the main kotor2 folder. Now you have transferred the RoR override folder files.

Next the RoRís Launcher file- You want to take your original kotor2 Launcher file and copy and paste then change the name to ORGLauncher = now the game will not see the file. Copy and past the RoRís Launcher folder into the main kotor2 Luanch folder and let it override any files in the folder; now the game will see the RoRís version.

Next Modules folder- Just copy and paste the files in the RoRís Module folder into your kotor2ís Module folder; then youíre done here.

Next Movies folder- Here you will need to rename the PerMov01 file to( 111PerMov01) so that the computer wonít see it. Then you simply copy and paste the RoRís Movie files into your kotor2ís Movie folder. (There is a backup of the original PerMov01 file in the backup folder just incase you override the original)

VOs Ė All RoR VO files are global meaning they are all copy and pasted into the GBL folder under the kotor2ís StreamVoice folder. Basically open up the StreamVoice folder then you will see the GBL folder, click to open the GBL and paste the RoRís VO files here.

RoRís Music Score- You go to the kotor2ís StreamMusic folder and click to open. Here you will have to change a few of the original file name-
Change by adding ORG in front of the name, ex ORGmus_jedi, ORGmus_a_503

Change list:
mus_a_100
mus_jedi
mus_a_003
mus_a_232
mus_a_31
mus_a_503
mus_main
mus_sion

Once these are changed then you can copy the files in RoRís StreamMusic folder and place into your kotor2ís StreamMusic folder. (Incase you accidentally override the music files there are the original ones found there)

Make a copy of your current dialog.tlk file and re-name it "dialog (original).tlk"

AFTER copying and pasting all the above directories and files, then you are ready to use the "TSLPatcher (Install RoR Mod species feats AFTER installing Override dir).exe" file. Additional instructions for the use of this installer can be found in the info.rtf file inside the tslpatchdata folder.

Now you are done and ready to play RoR. =)


--------------------

*INSTALL WITH MODDED KOTOR2...................

You want to first take your original override folder for kotor2 and change the name to ORGoverride or something else so the game will not see the folder. Then create a new override folder and then take the files in RoRís override folder and copy and paste them into the new clean override folder. Now the game will only see the new one.

Next the RoRís Launcher file- You want to take your original kotor2 Launcher file and copy and paste then change the name to ORGLauncher = now the game will not see the file. Copy and past the RoRís Launcher folder into the main kotor2 Luanch folder and let it override any files in the folder; now the game will see the RoRís version.

Next Modules folder- If you have a mod that uses/ has a 001EBO.mod file, you want to rename it to something like GG001EBO, just so the game wonít see it then just copy and past the files in the RoRís Module folder into your kotor2ís Module folder; then youíre done here.

Next Movies folder- Here you will need to rename the PerMov01 file to ( 111PerMov01) so that the computer wonít see it. Then you simply copy and past the RoRís Movie files into your kotor2ís Movie folder. (There is a backup of the original PerMov01 file in the backup folder just incase you override the original)

VOs Ė All RoR VO files a global meaning they are all copy and pasted into the GBL folder under the kotor2ís StreamVoice folder. Basically open up the StreamVoice folder then you will see the GBL folder, click to open the GBL and paste the RoRís VO files here.

RoRís Music Score- You go to the kotor2ís StreamMusic folder and click to open. Here you will have to change a few of the original file name-
Change by adding ORG in front of the name, ex ORGmus_jedi, ORGmus_a_503

Change list:
mus_a_100
mus_jedi
mus_a_003
mus_a_232
mus_a_31
mus_a_503
mus_main
mus_sion

Once these are changed then you can copy the files in RoRís StreamMusic folder and place into your kotor2ís StreamMusic folder. (Incase you accidentally override the music files there are the original ones found there)

Make a copy of your current dialog.tlk file and re-name it "dialog (original).tlk"

AFTER copying and pasting all the above directories and files, then you are ready to use the "TSLPatcher (Install RoR Mod species feats AFTER installing Override dir).exe" file. Additional instructions for the use of this installer can be found in the info.rtf file inside the tslpatchdata folder.

Now you are done and ready to play RoR. =)


----------------------------

SWITCHING BACK TO KOTOR2 VANILLA OR KOTOR2 MODDED......


This is how you can switch between both games without uninstalling RoRÖ

Right now RoR is installed

You want to take the override folder and rename it RoRoverride and take your original kotor2 override folder (ex. ORGoverride) and return it back to just override. Now the game will see your original kotor2 override folder.

Launcher- You do the same and change it to RoRLauncher and return the original back to just simply Launcher.

Next Modules folder- You can leave the RoRís modules since they should not conflict except the 001EBO.mod file which needs to be changed to RR001EBO.mod so the game does not see it.

Next Movies folder- You can take and rename the RoRís PerMov01 version movie Öand rename to RRPerMov01. Now you can return the one you changed earlier back to PerMov01 so the game sees the original or just copy and past the PerMov01 movie file from RoRís back up file.

VOs Ė All RoR VO files should not conflict with any of the games or other mods. If you ever find another mod that did use the same file name simply copy but donít replace and then do name changes so you can use what ever mod you're using at that time. This case is very unlikely.

RoRís Music Score- You will take the file named
Change list:
mus_a_100
mus_jedi
mus_a_003
mus_a_232
mus_a_31
mus_a_503
mus_main
mus_sion

Now add RR in front of each file (ex. RRmus_a_232), this will allow the game to not see them. Now return the originals back to their original names for those files or you can also take the files from the RoR backup file and place the originals back into the kotor2ís StreamMusic folder.

Then re-install your back up of the dialog.tlk file (re-name the current one to "dialog (RoR).tlk" and re-name the "dialog (original).tlk" back to simply dialog.tlk).


Now you are done and ready to play your original kotor2 setup.

For future installations we will be looking into an exe file to do this for you.

Now you can have both games and be able to change them to allow you to play which one you want when you want.



-----------------------------------------------------------------
FAQ
-----------------------------------------------------------------

Q - What is Revenge of Revan (RoR)?
A - RoR is a large story mod that uses the kotor2 game and creates a sequel by moddifying the game and creating new features and physical assets for it.

Q - How long was Revenge of Revan in development for?
A - We started Pre-production is Feb/March 2008 and went into main production in Aug 2009- Present.

Q - Does Revenge of Revan replace the main storyline/game?
A - yes the game replaces the original main storyline but there is a quick easy way to switch between the kotor2 and RoR games; described in the install section and also the install video.

Q - What are the requirements?
A - A PC copy of The Knights of the Old Republic 2 (Sith Lords)

Q - Will my choices in kotor1 and kotor2 carry over to RoR?
A - Yes, the player will be able to decide the gender and alignment of Revan and Jedi Exile (through in-game conversation prompts), along with other choices made during that game which are given to the player as you play through the game.

Q - Will you be including the kotor2 Cut Content events/choices from TSLRCM?
A - Yes, (Not in Demo) the player will be given at certain points to include those choices or not to. Some of these choices are restricted by the choice of the Exile's alignment.

Q - What if I want to play canon?
A - The player will be given in the first dialogue with Master Drayen a chance to define the Revan/Jedi Exile gender/alignment, which you can simply tell Drayen that you don't care, and the game will set it up as Canon alignment and gender.

Q - How long is the Demo?
A - The Demo is about 2 hours long.

Q - Will there be any patches or updates to the Demo?
A - There will be a VO patch and an updated intro movie patch which will include any bugs discovered in the game.

Q - Are there new Features?
A - Yes, there are new features including the lightsaber creation progression system, holonet news and others.
Some of these are only introduced in the Demo, while in Act 1 you will see the features in use.

Q - When will the next release, is that Act 1?
A - The next release is Act 1 which is half the game. The release date has not been determined at this point but we are well into production for this section of the game.



-----------------------------------------------------------------
VOICE ACTORS
-----------------------------------------------------------------
Master Drayen: Dave "Vordyn_Kael" Yeisley
Bastila: Kateel
Bao-Dur: Dave "Vordyn_Kael" Yeisley
Uldir: Michael DeJesus

Jawa: Caleb "JuniorModder" Behren


Extra Voices:
Michael DeJesus
Dave "Vordyn_Kael" Yeisley
Zhaboka


-----------------------------------------------------------------
RoR Team
-----------------------------------------------------------------
Logan23
Redrob41
JediExile
Lord of Hunger
Jonathan7
Vordyn_Kael
Qui-Don Jorn
Quanon
Darthstoney
Canderis
JuniorModder
JoeWJ
Paige Lehnert
VarsityPuppet
SimonKTemplar



-----------------------------------------------------------------
SPECIAL THANKS
-----------------------------------------------------------------

-Darthstoney.................................Openin g Movie
-Bead-V........................................Armband for Cameras
-Quanon.......................................Phant om Ship
-Kyvios
-Holty1-5.......................................Stim Merchant/Script
-Canderis
-VarsityPuppet
-Sithspecter
-Silveredge9
-Sith Holocron


- Kotor Tool....................................Fred Tetra
- K-GFF GFF Editor/DLGEditor........tk102
- ERF Editor/TSLPatcher.................stoffe
- MDLOps......................................ccharg in/JDNoa
- Lipsynch Editor............................JDNoa


SCi-Fi 3D.com
-M. Simha...................................."Temple Spires" image
-Tobias Schmidt (Zorbi)..................."Coruscant 3" image
-Dan North....................................."Endor" planet model
-Tom Sehenuk (Model)...................."Space Station"
-Knut Watzen (Max Conversion)......"Space Station"
-Top (Original)................................."Coruscant"
-Preben Hermann (Conversion)........."Coruscant"



-----------------------------------------------------------------
PERMISSIONS
-----------------------------------------------------------------
- Permission granted from Deathdisco to allow the use of the Coruscant module.

- Permission granted from Doc Valentine to use images of the Coruscant skybox.

- Permission granted from Darth Darkus to allow the use of Armored Jedi Robes mod.

- Permission granted from DarthParametric to allow the use of one of his lightsabers.

- Permission granted from TriggerGod to allow the use of one of his lightsabers.

- Permission granted from Kuai-Donn Jorn to allow the use of the HOTOR Mod.

-----------------------------------------------------------------
Ľ DISTRIBUTION AND USAGE NOTES
-----------------------------------------------------------------
This mod, or any of its individual components, may not be modified or distributed without the explicit permission of the author(s) unless restricted to your own personal usage.


-----------------------------------------------------------------
Ľ LEGAL
-----------------------------------------------------------------
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
Logan, maybe you could add this to the first post, or would that be too many characters for the thread to allow in one post?

Working Class Hero
08-16-2011, 12:30 AM
They aren't actually black boxes
hmm, that's odd because i think i did have 3 blank datapads before i talked to bao. I'll start another playthrough and see if it matters whether you talk to him first, or whether i missed one.

Dak Drexl
08-16-2011, 02:49 AM
WCH, your problem had me confused for a little while too.

When you find the items, they are each just called "datapad", but when you check the item description it will say black box 1, 2, or 3.

Feedback! If you don't like spoilers, don't open the spoiler tags! :p

Ok well I really enjoyed the demo. Just some thoughts...

-The bik movies did not play for me. I know I installed them correctly but they just wouldn't play. Didn't get an opening crawl either. Most likely just me having done something dumb.

-Love the droid in the beginning. Great voice, though some VO's did not match up with the dialog.

-I know the VO's aren't complete so the only thing I'll say that is that they often did not match up with the written dialog.

-There are lots of spelling errors and stuff which I'm sure will get polished. But there is the re-occuring ",..." which kind of bothers me :xp:

-I didn't understand the scene with the assassin and Moza at all. It seemed pretty poorly written :/

-Immediately the uniqueness of Quan and Kyle struck me as being super awesome.

-I LOVE how everyone you see has their own name (reminds me of Elder Scrolls) and clothing/items equipped. It really makes it feel like a totally new place.

-You picked perfect modules for all the new areas. Really love the crash site, it fits perfectly.

-No DS/LS choices? I'm assuming it's just a limit of the demo because the skins aren't finished yet or something but still. There are supposed to be dynamic and unique choices and stuff so I'm really disappointed that we don't get to play with them a bit.

-More of a suggestion than feedback here. If party members like Quan have their own saber hilts, I really think you could benifit from giving party members like Uldir a custom weapon of their own. It wouldn't be hard to find an alread-made weapon that's suitable and all you'd need to get is the modder's permission. You could even use one of mine if you wanted :¨:

-Story, story, story! I love it! Totally different from anything I've played. Really keeping me wondering here!

-Weird dialogs, dunno how to put this. More times than one, combat starts and I get a dialog option. I pick it and I kind of get stuck between combat and dialog - it's very weird.

-Do I even need to mention all the character/robe/armor skins? They are so awesome.

-Did I end at the right spot??
Ended at the blue screen scene which the chancellor. Was able to walk around the blue screen module with my party after the dialog. Is that right? Also was I supposed to see the blue screen? Seemed a little sloppy.

Overall I give it a B. I really enjoyed playing something new, but it just all wasn't there for me. I know it's a beta and I'm really looking forward to some great progress. I'm sure you're a ways into act 1 so as always good luck! Can't wait to play whatever comes next. :thmbup1:

moynal
08-16-2011, 10:33 AM
I will be making some separate playable character mods at a later date, to be used with K2. There aren't any real DS transitions for them yet anyway .



I'm not sure why that would be (without more specific info from you), unless you haven't re-named all the files back to the original names. Try copying the files from the backup directory that was provided in the mod (they should be the un-modded TSL originals).

Just for future reference, here is the installation txt file:
-----------------------------------------------------------------
Revenge of Revan Demo (Beta)
-----------------------------------------------------------------
AUTHOR: Thomas "Logan23" Monahan
NAME: Revenge of Revan Demo (Beta)
TYPE: Story Mod
VERSION: 1.0
SIZE: ???? (ZIPPED) 1.99gig (UNZIPPED)
DATE RELEASED: 8/13/2011
WEBSITE: http://www.moddb.com/mods/revenge-of-revan


-----------------------------------------------------------------
DESCRIPTION
-----------------------------------------------------------------

Revenge of Revan Demo (Beta) is sequel to The Knights of the Old Republic 2 (Sith Lords).

The game takes place 8 years after kotor2 where you will find the Jedi Order starting to rebuild as they find their place in the Republic that has been absent of the Jedi Order for some years.
An event on Corellia will set events in motion as you try to unravel this mystery before its too late.

RoR is a stand alone original story that allows you, the player, to continue your saga with whatever choices you made in kotor1 and kotor2 whether you use the canon setup or your own personal version.
The mod is a bridge between kotor2 and TOR. You will see cameos and interact with some former characters from kotor1 and kotor2, depending on your choice setup.

-----------------------------------------------------------------
INSTALLATION
-----------------------------------------------------------------

Once you downloaded the Zip/Rar file of Revenge of Revan Demo, itís time to install.


DIRECTIONS FOR VANILLA AND MODDED KOTOR2 BELOW AND HOW TO SWITCH BACK AND FORTH BETWEEN GAMES (KOTOR2---ROR)



INSTALL WITH VANILLA KOTOR2.................

To install, you take the RoRís override folder and copy and paste the files into your kotor2ís empty override folder. If there is no override folder, then you can create a new folder in the main kotor2 folder. Now you have transferred the RoR override folder files.

Next the RoRís Launcher file- You want to take your original kotor2 Launcher file and copy and paste then change the name to ORGLauncher = now the game will not see the file. Copy and past the RoRís Launcher folder into the main kotor2 Luanch folder and let it override any files in the folder; now the game will see the RoRís version.

Next Modules folder- Just copy and paste the files in the RoRís Module folder into your kotor2ís Module folder; then youíre done here.

Next Movies folder- Here you will need to rename the PerMov01 file to( 111PerMov01) so that the computer wonít see it. Then you simply copy and paste the RoRís Movie files into your kotor2ís Movie folder. (There is a backup of the original PerMov01 file in the backup folder just incase you override the original)

VOs Ė All RoR VO files are global meaning they are all copy and pasted into the GBL folder under the kotor2ís StreamVoice folder. Basically open up the StreamVoice folder then you will see the GBL folder, click to open the GBL and paste the RoRís VO files here.

RoRís Music Score- You go to the kotor2ís StreamMusic folder and click to open. Here you will have to change a few of the original file name-
Change by adding ORG in front of the name, ex ORGmus_jedi, ORGmus_a_503

Change list:
mus_a_100
mus_jedi
mus_a_003
mus_a_232
mus_a_31
mus_a_503
mus_main
mus_sion

Once these are changed then you can copy the files in RoRís StreamMusic folder and place into your kotor2ís StreamMusic folder. (Incase you accidentally override the music files there are the original ones found there)

Make a copy of your current dialog.tlk file and re-name it "dialog (original).tlk"

AFTER copying and pasting all the above directories and files, then you are ready to use the "TSLPatcher (Install RoR Mod species feats AFTER installing Override dir).exe" file. Additional instructions for the use of this installer can be found in the info.rtf file inside the tslpatchdata folder.

Now you are done and ready to play RoR. =)


--------------------

*INSTALL WITH MODDED KOTOR2...................

You want to first take your original override folder for kotor2 and change the name to ORGoverride or something else so the game will not see the folder. Then create a new override folder and then take the files in RoRís override folder and copy and paste them into the new clean override folder. Now the game will only see the new one.

Next the RoRís Launcher file- You want to take your original kotor2 Launcher file and copy and paste then change the name to ORGLauncher = now the game will not see the file. Copy and past the RoRís Launcher folder into the main kotor2 Luanch folder and let it override any files in the folder; now the game will see the RoRís version.

Next Modules folder- If you have a mod that uses/ has a 001EBO.mod file, you want to rename it to something like GG001EBO, just so the game wonít see it then just copy and past the files in the RoRís Module folder into your kotor2ís Module folder; then youíre done here.

Next Movies folder- Here you will need to rename the PerMov01 file to ( 111PerMov01) so that the computer wonít see it. Then you simply copy and past the RoRís Movie files into your kotor2ís Movie folder. (There is a backup of the original PerMov01 file in the backup folder just incase you override the original)

VOs Ė All RoR VO files a global meaning they are all copy and pasted into the GBL folder under the kotor2ís StreamVoice folder. Basically open up the StreamVoice folder then you will see the GBL folder, click to open the GBL and paste the RoRís VO files here.

RoRís Music Score- You go to the kotor2ís StreamMusic folder and click to open. Here you will have to change a few of the original file name-
Change by adding ORG in front of the name, ex ORGmus_jedi, ORGmus_a_503

Change list:
mus_a_100
mus_jedi
mus_a_003
mus_a_232
mus_a_31
mus_a_503
mus_main
mus_sion

Once these are changed then you can copy the files in RoRís StreamMusic folder and place into your kotor2ís StreamMusic folder. (Incase you accidentally override the music files there are the original ones found there)

Make a copy of your current dialog.tlk file and re-name it "dialog (original).tlk"

AFTER copying and pasting all the above directories and files, then you are ready to use the "TSLPatcher (Install RoR Mod species feats AFTER installing Override dir).exe" file. Additional instructions for the use of this installer can be found in the info.rtf file inside the tslpatchdata folder.

Now you are done and ready to play RoR. =)


----------------------------

SWITCHING BACK TO KOTOR2 VANILLA OR KOTOR2 MODDED......


This is how you can switch between both games without uninstalling RoRÖ

Right now RoR is installed

You want to take the override folder and rename it RoRoverride and take your original kotor2 override folder (ex. ORGoverride) and return it back to just override. Now the game will see your original kotor2 override folder.

Launcher- You do the same and change it to RoRLauncher and return the original back to just simply Launcher.

Next Modules folder- You can leave the RoRís modules since they should not conflict except the 001EBO.mod file which needs to be changed to RR001EBO.mod so the game does not see it.

Next Movies folder- You can take and rename the RoRís PerMov01 version movie Öand rename to RRPerMov01. Now you can return the one you changed earlier back to PerMov01 so the game sees the original or just copy and past the PerMov01 movie file from RoRís back up file.

VOs Ė All RoR VO files should not conflict with any of the games or other mods. If you ever find another mod that did use the same file name simply copy but donít replace and then do name changes so you can use what ever mod you're using at that time. This case is very unlikely.

RoRís Music Score- You will take the file named
Change list:
mus_a_100
mus_jedi
mus_a_003
mus_a_232
mus_a_31
mus_a_503
mus_main
mus_sion

Now add RR in front of each file (ex. RRmus_a_232), this will allow the game to not see them. Now return the originals back to their original names for those files or you can also take the files from the RoR backup file and place the originals back into the kotor2ís StreamMusic folder.

Then re-install your back up of the dialog.tlk file (re-name the current one to "dialog (RoR).tlk" and re-name the "dialog (original).tlk" back to simply dialog.tlk).


Now you are done and ready to play your original kotor2 setup.

For future installations we will be looking into an exe file to do this for you.

Now you can have both games and be able to change them to allow you to play which one you want when you want.



-----------------------------------------------------------------
FAQ
-----------------------------------------------------------------

Q - What is Revenge of Revan (RoR)?
A - RoR is a large story mod that uses the kotor2 game and creates a sequel by moddifying the game and creating new features and physical assets for it.

Q - How long was Revenge of Revan in development for?
A - We started Pre-production is Feb/March 2008 and went into main production in Aug 2009- Present.

Q - Does Revenge of Revan replace the main storyline/game?
A - yes the game replaces the original main storyline but there is a quick easy way to switch between the kotor2 and RoR games; described in the install section and also the install video.

Q - What are the requirements?
A - A PC copy of The Knights of the Old Republic 2 (Sith Lords)

Q - Will my choices in kotor1 and kotor2 carry over to RoR?
A - Yes, the player will be able to decide the gender and alignment of Revan and Jedi Exile (through in-game conversation prompts), along with other choices made during that game which are given to the player as you play through the game.

Q - Will you be including the kotor2 Cut Content events/choices from TSLRCM?
A - Yes, (Not in Demo) the player will be given at certain points to include those choices or not to. Some of these choices are restricted by the choice of the Exile's alignment.

Q - What if I want to play canon?
A - The player will be given in the first dialogue with Master Drayen a chance to define the Revan/Jedi Exile gender/alignment, which you can simply tell Drayen that you don't care, and the game will set it up as Canon alignment and gender.

Q - How long is the Demo?
A - The Demo is about 2 hours long.

Q - Will there be any patches or updates to the Demo?
A - There will be a VO patch and an updated intro movie patch which will include any bugs discovered in the game.

Q - Are there new Features?
A - Yes, there are new features including the lightsaber creation progression system, holonet news and others.
Some of these are only introduced in the Demo, while in Act 1 you will see the features in use.

Q - When will the next release, is that Act 1?
A - The next release is Act 1 which is half the game. The release date has not been determined at this point but we are well into production for this section of the game.



-----------------------------------------------------------------
VOICE ACTORS
-----------------------------------------------------------------
Master Drayen: Dave "Vordyn_Kael" Yeisley
Bastila: Kateel
Bao-Dur: Dave "Vordyn_Kael" Yeisley
Uldir: Michael DeJesus

Jawa: Caleb "JuniorModder" Behren


Extra Voices:
Michael DeJesus
Dave "Vordyn_Kael" Yeisley
Zhaboka


-----------------------------------------------------------------
RoR Team
-----------------------------------------------------------------
Logan23
Redrob41
JediExile
Lord of Hunger
Jonathan7
Vordyn_Kael
Qui-Don Jorn
Quanon
Darthstoney
Canderis
JuniorModder
JoeWJ
Paige Lehnert
VarsityPuppet
SimonKTemplar



-----------------------------------------------------------------
SPECIAL THANKS
-----------------------------------------------------------------

-Darthstoney.................................Openin g Movie
-Bead-V........................................Armband for Cameras
-Quanon.......................................Phant om Ship
-Kyvios
-Holty1-5.......................................Stim Merchant/Script
-Canderis
-VarsityPuppet
-Sithspecter
-Silveredge9
-Sith Holocron


- Kotor Tool....................................Fred Tetra
- K-GFF GFF Editor/DLGEditor........tk102
- ERF Editor/TSLPatcher.................stoffe
- MDLOps......................................ccharg in/JDNoa
- Lipsynch Editor............................JDNoa


SCi-Fi 3D.com
-M. Simha...................................."Temple Spires" image
-Tobias Schmidt (Zorbi)..................."Coruscant 3" image
-Dan North....................................."Endor" planet model
-Tom Sehenuk (Model)...................."Space Station"
-Knut Watzen (Max Conversion)......"Space Station"
-Top (Original)................................."Coruscant"
-Preben Hermann (Conversion)........."Coruscant"



-----------------------------------------------------------------
PERMISSIONS
-----------------------------------------------------------------
- Permission granted from Deathdisco to allow the use of the Coruscant module.

- Permission granted from Doc Valentine to use images of the Coruscant skybox.

- Permission granted from Darth Darkus to allow the use of Armored Jedi Robes mod.

- Permission granted from DarthParametric to allow the use of one of his lightsabers.

- Permission granted from TriggerGod to allow the use of one of his lightsabers.

- Permission granted from Kuai-Donn Jorn to allow the use of the HOTOR Mod.

-----------------------------------------------------------------
Ľ DISTRIBUTION AND USAGE NOTES
-----------------------------------------------------------------
This mod, or any of its individual components, may not be modified or distributed without the explicit permission of the author(s) unless restricted to your own personal usage.


-----------------------------------------------------------------
Ľ LEGAL
-----------------------------------------------------------------
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
Logan, maybe you could add this to the first post, or would that be too many characters for the thread to allow in one post?

I already added a few models using 2da editing but I can't get the heads from the models to show up as selectable by the PC at start-up.

logan23
08-16-2011, 10:53 AM
I already added a few models using 2da editing but I can't get the heads from the models to show up as selectable by the PC at start-up.

Moynal, I know people will try to edit 2da to try to get those heads into vanilla kotor2 but please don't voice it in the thread here or ask for help since your not suppose to be doing this publicly do to the permissions restriction mentioned in the readme txt file.

Redrob41 in time will release them as a mod. I would ask you to wait for that.

This is a RoR game asset. And these assets are not allowed in other people's mods.

Thank you

Logan

moynal
08-16-2011, 11:03 AM
Moynal, I know people will try to edit 2da to try to get those heads into vanilla kotor2 but please don't voice it in the thread here or ask for help since your not suppose to be doing this publicly do to the permissions restriction mentioned in the readme txt file.

Redrob41 in time will release them as a mod. I would ask you to wait for that.

This is a RoR game asset. And these assets are not allowed in other people's mods.

Thank you

Logan

Sorry I just thought that I could use them but not release them as a seperate mod. What I mean by that is that I thought I could use them in my "Vanilla" TSL game for personal use and not be violating your terms

Edit: If I have to I guess that I should wait for the mod release. Do you think the mod could come with those heads as selectable like the NPC ones?

logan23
08-16-2011, 11:17 AM
Sorry I just thought that I could use them but not release them as a seperate mod. What I mean by that is that I thought I could use them in my "Vanilla" TSL game for personal use and not be violating your terms

I understand you meant no harm.

Officially--your not allowed to use them in the vanilla tsl till redrob41 releases a mod for this, the transitions are not fully complete anyway.

Unofficially--there is no way from me stoping you from doing anyhing privately but this should not be discusses publically in the forums nor should you share this if you did do this since these are ment to be part of RoR and I don't want want people slicing out section of the game's assets and passing it around the community.

Thank you

moynal
08-16-2011, 11:19 AM
Again I am sorry If I just screwed up very badly. I will not let this happen again.

logan23
08-16-2011, 11:31 AM
Again I am sorry If I just screwed up very badly. I will not let this happen again.

You didn't screwup, don't worry about.
I know you meant no harm :-)

logan23
08-16-2011, 10:30 PM
Hey guys there is a bug I'm working on fixing.

Do to where the bug is i will mention what is the issue in a spoiler
When you are getting arrested and fight the Jedi, make sure you are in control of the PC at the end of the fight.....if you are in control of Uldir there is a chance the next dlg will not fire correctly and then you will be stuck.

I'm working on a fix right now will have one done either tonight or tomorrow night. Just want to give you guys a heads up that are playing the mod.

Logan

harIII
08-17-2011, 07:09 PM
Just played through and I'm very impressed with the story can't wait to see more.

NOTE: I simply laughed when I heard the cantina music on Corellia...

Jaevyn
08-17-2011, 09:46 PM
Played it through, the storyline was ok, the spelling needs to be improved and the ambience and background story needs an overhaul. I give it a B. It's solid, but it needs some work.

logan23
08-21-2011, 11:38 PM
I just released a Fix Patch 1.0 for RoR Demo

http://www.moddb.com/mods/revenge-of-revan/downloads/fix-patch-10-ror-demo

The Patch fixes the issue mention where the dlg would break if you control Uldir at the end of a key fight.

The Patch also resolves the confusion around finding the Black Boxes Quest. You will see a text pop up telling you have found a encoder/recording device which is the Black Box.

The Republic Scientist who will tell you to see Bao-dur even after he left the module has been resolved so there is another dlg shown after Bao Ėdur leaves.

I started to add more detail in descriptions of datapads and quest items along with changing the icon to the Calm plant item so you can not wear it. The Crystal used for the door has different icon and now can not be used as a lightsaber upgrade.

You can find it at moddb.com download section and later at Deadlystreams

The Next Patch will add VOs as well as tweak and polish some of the Demoís content.

This will include:
VOs
Re work of the assassin scene
Possible LS/DS options at 1 to 2 points in the Demo
And more to be announced as we closer to the Patchís release

Qui-Don Jorn
08-26-2011, 12:53 PM
err,..its not at moddb or DS,..ya wanna shoot me that via email there,..bubby?


edit: ok nevermind, -got it from gamefront..

DarthVisitor
08-30-2011, 02:50 PM
I'll be impatiently waiting for the full version of this mod. First off, respect for you logan and the whole team who is working on this mod. Can't imagine how many time you already spent on it and how many effort you put into this.

The only thing I can do to help you out is to give my feedback on this beta demo.

Sadly we didn't get to experience all the new gameplay content in the dialogs you invented. The means to manipulate like a true Sith gets me on. K1 and TSL lacked it... You could be only openly moronic evil which is rather pathetic.

Onto my feedback (I'll hide it as it may contain spoilers):

Story:
I'm not a script wrtier and can't say I know anything about creating plots. The story of this mod seems believable for SW universe and is introduced really nice. I got the hang of what's going on really quickly. The holonews are great idea and helps a lot in this.
I'm only talking about this demo mod ofc, I don't have any idea what might happen next.
I would be more worried about those smaller happenings and dialogs in them. Those need polishing imho. Tho it might be a little too late for that.
Quad died when I came to like him... but the idea of his ghost to appear through force is cool. Like Obiwan before Luke.

Characters introduced:
The ones introduced aren't as unique as those of K1 and TSL in look and characters but once you play some time you will get to like them. Quan is a big plus imho. I've been reading its pain in the ass to model heads so I didn't expect anything out of space yet I liked some cosmetic changes and reskins.

Gameplay of the demo content:
First of I must admit I felt that no matter what I say in dialogs the game follows one road. But that's just the beginning so I can't say anything more.
Like I mentioned before, we only got notified that we will be able to use light side or dark side means in dialog to either manipulate or encourage and some other options. We weren't able to test it. That's a shame imho.

I played only human and got humans in party so I don't know about those 'race feats/bonuses'.

Great job with the new content such as playable alien races. I was a little scared by the early screenshot but in game they look cool.

Credits. In one Corellian quest you try to help pay off a guy to the exchange and you need credits. That's the only area of game where credits exist. Other than that you don't see any shop to buy from. What do we need money for?

Items. Well, there were none besides quest items.

Biggest flaws are dialogs.
Sometimes the scene goes on longer than it should considered how less the character has to say.Then, there is another thing. For example at the beginning when PC talks to his friend who just became a knight. I picked an option asking if she passed the test and she proclaims she just passed the test as if I didn't ask about it... There are few spelling errors and other mistakes like the same word dupliacted one after another or sentence which begins of a small letter. Other punctuation errors that should be corrected.
I don't know how much you progressed with VOs... but some text/dialogs should be rewritten. Tho I'm not a specialist on that matter...

Another thing.
There are large numbers of NPCs with uniqe names. I don't know if that's such a good idea tho it shows the effort put into this mod. What I mean is that I would prefer if NPCs that doesn't include any quests and their only purpose is to fill the space to not be named. Thanks to that a player should know who to talk to in order to advance further in the game. But that's only me. And yeah, it looks more lively if there are many NPCs, I like that.

Technical problems/bugs I encoutered:
- At the Jedi Academy when Assasin tries to kill Moza while fighting my PC cancelled combat after one attack and I needed to engage again or it began to 'autoattack', each time the same thing happened.
- Camera rotation when starting a conversation with the Janitor's repair droid in Jedi Academy. It should be static I think? But is moving a lot.
- "Exits" aren't placed directly on the doors but float mid air before (in the cantina on Corellia and Hotel doors).
- On Corellia a guy named Marcus greeted me like we were old buddies but I couldn't talk with him or anything. Probably because I didn't have Quan in my party. Later on after I picked him up I couldn't speak to this guy again. Tho later after jungle quests we talked in cantina.
- If You won't include Quan Drayen in your party on Corellia and you'll enter to the Palace, the conversation will get cut and you will end up before Palace again. Shouldn't it spawn Quan Drayen by default if you enter there and didn't include him in the party? Or he should be permanently added on party when landing on Corellia. Or it should forbit to enter there if you are without Quan.
- After Uldir Tanic join the party, I did get a blade for him to equip but it doesn't include any description or name.
- There is a metal box on Corellian's Base Camp which say it's empty yet there are items inside. (Next to the ship you landed on).
- At Crash Site there is a Plasteel Cylander which is unable to access, right next to debris from which I got few items.
- I told Quan that my home planet was Suurja but the name on my datapad in inventory says it Iridonia
- The scene in the cave when Quan dies needs improvment, maybe cut some dialog too... For example the choice between 'Nooo!' and 'Master!' is rather silly and not needed at all :<.
- After I left the cave and was about to be arrested... I made some dialog choice and gave up my ligthsaber, then I was attacked anyway and few seconds later a movie appeared and the game crashed.

Cosmetic/Taste flaws (rather personal opinion):
- The twilek announcer on the holonews has not fitting voice set for annoucing the news... If you know what I mean. Don't know tho if there are other voice sets for fem twilek in KOTOR to use.

Movie:
The opening movie is badly edited. I don't mean the FXs or textures just the way it was cut togheter. The zooms are bad. Maybe they were to make more dynamics in the scene but they do the opposite. It would be better if those zooms happen the whole scene but a lot slower! It won't look static nor bad then. Right now those zoom are too fast and end before scene change to other which results in flow break which is really important in fast paced scenes.

Think that's all I wanted to share with... Hope it might be of any help. Now, I know it may look like I'm only seeing the negative things but it's different around! I really like the demo mod and I can't wait to play the full thing. Good luck and good job so far!

storm-rider
09-01-2011, 05:43 AM
When can we expect the full version?

Phildevil
09-01-2011, 11:38 AM
Damn, leave the man a chance! He just released a demo. If you want an answer to your question, try the demo and ask yourself what would be left to do, if you were the developer (I'm sure trying the beta/demo will give you an insight!)

logan23
09-02-2011, 09:34 PM
Hey everyone!

When can we expect the full version?
The full game will not be out for sometime. It takes time :)

@DarthVisitor,

Thanks!
I'm glad you enjoyed the game and thanks for the feedback.
I can only respond to the non spoilers here...

With the dialogue- we plan to add more PC choices but since you are a padawan with your Jedi master there..you can't go all evil..just be a jerk. This is done on purpose so when later...when you have the options to be the dark Jedi ..you can feel a difference and change... just as the Character is feeling the freedom so does the Player...

Dialogue will be fix and updated.

Giving the player credits is just to give you starting money since it felt natural the player would have some cash on them verses making the player steal their first blank # of credits. :)

The NPC's names will be continued except NPCs like general soldiers... but we will look for ways to make sure you can tell who is a merchant from just looking over the landscape of the city.

Technical bugs-

I'm going to look into a few of them but I know some of them are caused where you didn't have all the party members active in the scene.

This is something that i assumed players would not remove them and run around with just one of them or alone....options are to either lock it so you can not remove them or add to read me to keep all party members active or dialogue scenes might not work -causing bugs.

But some of the other ones which are not dlg related..I will look into those:thmbup1:

In Act1 this is not an issue as much since the dialogues are created and seen as if the player might have different NPCs so they are designed different.


Logan

KKPAC
09-04-2011, 02:33 AM
Can't believe I found this mod again! I remember when this was just an idea Logan posted many years ago, it was probably only a few months ago but, you get my meaning.
I will now spend all my available resources on buying TSL and downloading this demo.

storm-rider
09-04-2011, 07:37 AM
I seem to be having issues with the in game speech, some of the characters dont speak, for example in the beginning when you first talk to liana she doesnt actually speak, and then master dylan looses his voice when he congratulates her, kyle also looses his voice.

Is this intentional for the demo or is it a bug?
Im playing it on a modded version of TSL

logan23
09-04-2011, 11:23 AM
I seem to be having issues with the in game speech, some of the characters dont speak, for example in the beginning when you first talk to liana she doesnt actually speak, and then master dylan looses his voice when he congratulates her, kyle also looses his voice.

Is this intentional for the demo or is it a bug?
Im playing it on a modded version of TSL


This is not a bug. There are only a small number of human VOs in the Demo.

A VO patch will be out later that will fill in the rest.

Anakin_Xisali
09-04-2011, 05:53 PM
I have some feedback and a couple of suggestions:

The Jedi Temple:
First off, the force fields, they don't fit the corridor and they need wall panels, because right now it looks like the people are just typing on a purple energy field, and that's just a little weird.

Second, the Jedi within it, with the exception of Quan, Liana, and Kyle, most Jedi are generic, bland, wearing nothing but standard Jedi robes. I took a look through some of the custom robes you made for the mod, and I think that some of the Jedi should wear them, to give each one a kind of unique feel.

Third, the scene with Moza, the assassin and Kyle Suutrar needs to be re-written, it makes little sense. And I would find another head for the assassin because he looks the same as several other actual republic soldiers. Kyle's line that starts with "...out here in the outer rim..." makes no sense either. They are on Coruscant, right? That's like THE Core world, about as far away as one can get from the outer rim, without being sucked into a black hole.

Fourth, there is the aspect of time that I felt was just a little off. When the Rodian Jedi Master spoke, he said "Earlier this morning, Tyrena Station was attacked...", how can something that happened early in the morning, Galactic Standard Time, already be on the Senate's plate within a matter of hours? And while we're at it, how can the endlessly debating Senate have already agreed to send a Jedi to investigate? The small powwow at the beginning does not account for anyone other than the two senators, a military leader, and the Supreme Chancellor. Hardly a cabinet.

Corellia:
First, I once again hold up the issue of time. How can a memorial have been conceived, funded, made, and erected within hours? That's a little mind-boggling.

Second, the issue with names. Personally I love the fact that you went out of your way to name NPCs, it gives the environment a more personal feel. But some names don't match up. Take for instance the father and son. The father calls his son "Brendan" when the tag over the boys head labels him as "Alen".

Third, I'm just assuming the hotel will be included in the full game, right? Because without it, the sidequest with the Rodian who owes the Hutts money cannot be completed, as I've looked at YouTube and I know the Hutt he wants you to talk to is in the hotel you're not allowed to enter.

Fourth, the Corellian who greets you right as you get off your shuttle's VO is barely audible, I can tell there is a VO, but he's drowned out by the music.

Fifth, it would be nice if the blade you receive with Uldir was not a generic prop and was some other game placeable that has a name.

The Correllian Jungle:
First, a question, what are the kolto tanks for? It was explicitly stated that no one survived, so that rules out that possibility.

Second, the Beast Rider, is that going to amount to anything other than foreshadowing for the dark temple scene?

Third, the conversation between Drayen and Bao-Dur doesn't make sense. Quan's question of "Why now?" is answered with "True, but the republic can't wait for it to strike again." Some re-phrasing should be in order.

Fourth, when Quan battles the Sith, why does he automatically revert to his default clothing and lightsaber, that was a little jarring.

The Republic Starship:
First, why am I still carrying the lightsaber I supposedly gave to Kyle when I talk to the ghost of Drayen? Let alone still wearing the same robes?

Second, was there a scene I missed, where we all got thrown in separate holding cells, because there is no explanation for why I'm alone in the cell one minute, and then in a different cell with Uldir, Kaila, and Nindo the next.

Third, some rephrasing of the LS option of what to do about the Republic Soldiers is required, I think. "Remember any blasters you pick up"? What does that mean?

There might be a ton of criticism in those spoilers, but I really did LOVE the game! It was really clear the amount of time and effort you put into the mod, and it was really awesome.

logan23
09-04-2011, 07:11 PM
@Anakin_Xisali

The Tedi Temple scene will see some re working so expect to see a different version in Act1. The scene you mention with the kyle is also getting some polish so it flows better.

The memorial being up so fast,....Hutts got money and all it is a generic memorial which has been programmed with the names of the dead and missing, updated on a constant bases.

The Hotel will be open to explore in your next visit to the planet.

The blade weapon you get when Uldir joins is not suppose to happen,...been trying to find where and how its being added..its a mystery to me.

Corellian jungle- The kolto tanks are there because in all disasters we all hope someone survived. It is human/alien nature to place devices that could save a life to not have it there...would be political suicide.

Spoiler


The Beast masters' thread will be continued as well as the Rodian and the merchant Elron..wither he is dead or alive.


Drayen changing his clothing......you changed his clothing to some robes lol....I will have to not allow that now. :eek:

I will have to get the script to remove the saber from you earlier so its not seen in the Drayen scene on the ship.

The Scene where you are talking to Drayen is in the mind....then after -when you are with the others you are back to the real world,...the wavy dlg special effect was geared to show this.



Thanks for the feedback!


Logan

storm-rider
09-05-2011, 05:09 AM
Just finished the demo and i must say it was amazing, although a few parts were a bit predictable ;)

Once all the VO's are finished it'll give it the final touches :)

Although some cutscenes need some work, mainly the first one where the station is destroyed.

Anakin_Xisali
09-05-2011, 10:13 AM
@Logan23

The kolto tank thing I was kind of expecting, I just didn't get why they had them, if they knew no one survived. As soon as you said "politics" it all started making sense.
Ah, The scene with Drayen now makes sense to me too. the "wavy dlg effect" you mentioned I either didn't notice because I wasn't paying attention or my stupid computer doesn't let me go over 2x resolution.
(Side note: Although my mind must contain the full schematics of a Republic starship, because I was able to get out of the room and explore the ship. Then again, I'm a Kalzerian, so not too many people know much about us. ;) )

EDIT: The republic starship thing you might want to fix, not only because there's no way you could know the full way around one of the levels, but also because it's the Harbinger, and the map is still labeled with the TSL markings.

JediRevan1
09-10-2011, 02:33 PM
I am trying to play this mod but I keep getting stuck in something the map calls a blue room. This happens whether I fight Kyle or not. The door to the holding cell opens and my character says "So this is how it begins..." and I get sent to an inescapable blue room with several people who don't speak to me.

Dak Drexl
09-10-2011, 03:15 PM
I am trying to play this mod but I keep getting stuck in something the map calls a blue room. This happens whether I fight Kyle or not. The door to the holding cell opens and my character says "So this is how it begins..." and I get sent to an inescapable blue room with several people who don't speak to me.

I think that's the end of the demo... it's not very clear though which sucks.

logan23
09-10-2011, 03:16 PM
I am trying to play this mod but I keep getting stuck in something the map calls a blue room. This happens whether I ........(please don't mention spoilers..can you edit your post to just remove that point... The door to the holding cell opens and my character says "So this is how it begins..." and I get sent to an inescapable blue room with several people who don't speak to me.

The Blue room is the module you go to after the credit/ ie the Demo is over.

The blue room is there because I could not get the game to send you back to the start menu so i had to place you in a empty room. sorry for the confusion.


(Side note: Although my mind must contain the full schematics of a Republic starship, because I was able to get out of the room and explore the ship. Then again, I'm a Kalzerian, so not too many people know much about us. )

EDIT: The republic starship thing you might want to fix, not only because there's no way you could know the full way around one of the levels, but also because it's the Harbinger, and the map is still labeled with the TSL markings.

It is not designed for you to go beyound the one scene in the ship. That area is not complete that's why when you did the cheat to go back and walk around it was an early stage version there.

Anakin_Xisali
09-11-2011, 07:55 PM
@logan23

I did not do a cheat. As soon as I saw Drayen, I paused, turned the camera, unpaused, clicked on the door and ran away. Drayen only makes a move to follow me if I come back to where I started, which I eventually have to, because other than a few broken items, components, and chemicals, there is nothing to do/collect on the ship.

I recently found yet another problem related to the get-out-and-explore-Harbinger thing, I can do the same thing with the scene with Nindo, Kaila, and Uldir. That's a bigger problem, because if somebody does it, they will not get Kaila or Nindo in their party, as it will automatically trigger the end of the Demo. (Not sure what it will do in the full game, but just to be safe, maybe make the scene trigger inhumanly fast, so there is no chance to do that.)

vadess40
10-31-2011, 10:33 PM
OK, I just played the demo and I loved it! You guys are truly experts in modding. If I were Bioware and/or LucasArts, I would have hired you to do KOTOR III. I do have one source of feed back. The font colour that appears over the characters need to be darkened a little bit as when I was going through Corellia it was impossible to read their names. It might be better to leave the GUI font colours as blue or green, like in KOTOR I and II, so that people can read while on different planets!

R2-X2
11-02-2011, 06:58 PM
I totally missed this! I'll definitely downloasd this once my internet connection stops crashing every ten minutes! Sounds great so far!

Riven Fall
12-02-2011, 02:22 PM
Somebody know an release date of full Revenge of Revan, just speculated release date..
And i must say this is one of the best mods ever, for me this mod is best what i ever play.
I like storyline .. :)

Logan verrrrrry good job :)

Scorge
12-13-2011, 06:46 PM
Somebody know an release date of full Revenge of Revan

:wid:



Oh and btw, I know this is a dumb question but, is there supposed to be module files included? Because when I downloaded this ( When it was just released ) there wasn't any module files, and I am eager to play this.

d3sd0
01-20-2012, 10:00 PM
So far it's been pretty good, but a couple issues/ problems I've noted (sorry if they've already been noted), is that after I finish fighting something, it takes my character a bit before they'll start moving again, I'll try to make them move but they won't and I have to wait it out. Also, when you're in Corellia the first part you come in, I can't read the name of people or things on the box that pops up when you hover over it. One more thing, I also noticed that the Cantina music is very loud, so it competes a lot with the vo's and the vo's can be hard to hear. Sorry if this bumps or something. Just wanted to note it!

logan23
01-21-2012, 07:05 PM
So far it's been pretty good, but a couple issues/ problems I've noted (sorry if they've already been noted), is that after I finish fighting something, it takes my character a bit before they'll start moving again, I'll try to make them move but they won't and I have to wait it out. Also, when you're in Corellia the first part you come in, I can't read the name of people or things on the box that pops up when you hover over it. One more thing, I also noticed that the Cantina music is very loud, so it competes a lot with the vo's and the vo's can be hard to hear. Sorry if this bumps or something. Just wanted to note it!

I'm glad your enjoying the mod:)

-The "after I finish fighting something, it takes my character a bit before they'll start moving again" - This is the game engine/ vanilla bug.

-The UI is still being worked on and the name plates will be fixed so you can read them. There is no tutorial or system on how to change the UI's color so its a bit of change and test but this will be fixed even if it means the color goes back to the original kotor2 for the name plates.

-I will check the music and see if i can tweak the volume. You can try to lower the music volume in the game settings till the next Patch.

Thanks for the feed back! :)


Logan

noname35
02-16-2012, 06:12 PM
This looks really interesting, kinda reminds me of Brotherhood of Shadow for Kotor. Speaking of that mod is there a quest in game that activates this or is it a seperate game all together?

Christos K
02-16-2012, 07:21 PM
This is a separate mod altogether. If you follow the install instructions you will have it set up in no time.

noname35
02-16-2012, 08:16 PM
Thanks I was just wondering before I download

Darth InSidious
05-27-2012, 10:00 PM
OK, I played through this once before, but I can't remember anything from that. I've been playing through it again, but have only got to the seen on Corellia with the king.

I'll start with the good. The new armour/robe skins and saber hilts are great. I'm not so sold on the heads, but they're well done, given the difficulty of creating them. The mod seems to fit together properly - cut-scenes fire when they should, scripts run as expected, and there don't appear to be any major bugs with the mod at present.

On the negative side, however...

To begin with the most immediately annoying thing, the incomplete new GUI colours are ugly, and the dark green in particular is difficult to read in some situations, like in the case of NPC names.

Giving the NPCs individual names: some people may find this immersing, personally I found it highly annoying. It means spending forever searching for the right NPC.

Quest construction is dull and rather out of date: Fedex quests (i.e., get item X from person Y and bring it to person Z) have been done to death, and I don't think it's just me who'd like something more innovative.

The opening video showing the destruction of the station needs work. A hi-res, properly modelled version would be recommended for the final release, but there are other more fundamental issues with the scene as well, in particular the rather static use of camera, which makes the scene feel more dull than it needs to. Speaking of which, we then go from this into a sequence of cut-scenes, into a lengthy series of dialogues. If Mass Effect 2 can't get away with this kind of excessive cut-scening (which it can't), I wouldn't bet on RoR getting away with it. The later edits of in-game videos (used for the flight from Coruscant to Corellia) I would strongly suggest replacing.

The music... would have been fine with an isometric fantasy RPG released about the same time as KotOR 1; but you've stuck it next to KotOR II's score and it can't hold up. It feels simple and plain, and could do with a bit more harmonic and melodic complexity. The music also feels rather aimless, and doesn't seem to go anywhere. The synthesised sound also really does work against you.

The area where the mod really falls down, though, is in the writing. The opening crawl itself isn't well written, but the dialogue is in dire need of improvement: at present it is stilted, unnatural, ridden with non-sequiturs, redundancies and clumsy phrasings, shifts wildly in tone, and alternates between characters saying absolutely nothing and shoving plot-content down the player's throat with a shovel.

I've jotted down some specific instances which I spotted as I went through, and will post them here (spoilers!), although the list is far from exhaustive:

CORUSCANT:
"... something almost prestige..." - Prestige is a noun, not an adjective. You cannot use it like this.

The phrase "the both of us" is used in a highly repetitious manner and outside of sensible contexts for the phrase to be used.

"If you conduct in ways" - I assume you meant to write "conduct yourself". What you have written here can only be taken to mean that the Padawan runs the Temple orchestra.

At this point, the intro dialogue suddenly shifts topic: it rambles. This annoys the player, because the point of the conversation is difficult to spot.

The bits in brackets aren't any better, either, and at this point swap the person addressed, from "The PC..." to "... how you...".

"Both gaining and losing will have a side-effect which will not be considered bad or good, but cause and effect." - The first problem with this sentence is that it is totally unclear what it means. The second is the use of the verb "will" throughout, which makes it an instruction to the player, not a description.

"It had the power from the Form Makashi crystal".
"You will have to place back the crystal into your lightsaber".
These sentences are highly eccentric and do not make good sense in English.

"Heretic Crystal". No explanation is given as to why the Makashi crystal is a "heretic crystal". It feels like a name chosen at random, regardless of the meaning of the word, to make the player feel cool. This does not make the player feel cool. This makes the player feel annoyed at abuse of the English language.

The lightsaber description is, while were on the subject, anachronistic. Kyle Katarn is an Imperial-era character. He doesn't exist at the time this game is set.

The regurgitation of "Jedi history" feels pointless, dull, and totally unlike a real conversation. This scene could do with much improvement.

"Even with her lost memory, Revan will always be valuable". This sentence is meaningless, although the other option isn't much of an improvement.

"... when you were sharing good memories." "Good memories" is clumsy. I would suggest revising the line.

Every Jedi character practically vomits Jedi ethics, history and culture over the player at the drop of hat.

The Moza scene is a pointless piece of continuity referencing. This wasn't a cool thing to do when Doctor Who did it in the 1980s, and it isn't cool now. Besides, Jedi don't kill their prisoners, so the scene doesn't make much sense.

"(he goes for the trigger)" - this breaks a cardinal rule, by telling instead of showing. There's a perfectly usable flourish animation, which would have done exactly what you want here.

The Yoda-clone Jedi Master is tiresome. There is no need for yet another member of that species to speak in that inverted syntax.

CORELLIA

"You will tell me the information". "I will tell you the information". Again, this is commpletely unnatural. No-one talks like this.

"Wait, you're a Jedi." - This is stupid. Either the character can tell the player is a Jedi, or he can't. And given that the player at this point is wearing robes and carrying a lightsaber, I'd say he can. So why does he suddenly mention it at the end of the conversation, when he's already told you something he shouldn't?

Akami Soran's conversation: Then/than confusion in parts of this conversation. These are two separate words.

"... top credit... " - I see what you're trying to do here, but the phrase is clumsy.

"I will not take part in your blood money." - You cannot take part in blood money, though you could partake in it ('though that would be impressively archaic of you). Further, it isn't clear how this is blood money at all.

Bossrguss - "crying the blues" - this phrase sticks out like a sore thumb. I'd recommend replacing it, or replacing the rest of the dialogue so it fits.

"... physically ..." - unnecessary word.

Markus:
"You are still that merchant I knew on Ord Mantell." - The way this is phrased, it currently means the same as: "you have not been replaced by another merchant who I did not know on Ord Mantell". It's also a sentence with no personality whatsoever.

"We will talk later." - Immediately follows the sentence above. Non-sequitur.

"Ahh, it is great to the return of the Jedi Order. The king is waiting just ahead." - These are two separate thoughts and should be dealt with separately. Putting them together like this looks incoherent. This could be worked into a little dialogue scene which would give some character to the guard captain, but at present it just feels like two more slightly stilted statements.

"Welcome to Corellia..." "The pleasure is ours." - Non-sequitur. No-one has mentioned pleasure, so Quan's response makes no contextual sense.

"... did this horrible act" - Either "did" or "act" is redundant in this sentence. I would suggest changing either the verb or the noun, but changing one or the other is advisable, because at present, this looks rather silly.

Using both the Chancellor's names with her title makes the characters seem decidedly robotic.

"I'm so sorry." "Sorry to hear." - This is a pointless reduplication. Quan could easily say something which adds to and reinforces what the Padawan says here without repeating the same words.



I'm not having a go for the sake of it: you've clearly done a lot of work on the mod. The problem that I can see, however, is that the work has been spread too thin, and the dialogue in particular needs going over carefully and rewriting.

DAFFYDAFFY1
04-18-2014, 06:33 PM
I've just been playing through this mod and it definitely has the potential to be an all time classic mod for kotor 2.
The previous comments in this thread cover the most obvious problems that might need ironing out.
I hope we will get a complete Revenge of Revan mod in the future.
This mod seems too good to die :)

p.s..Full marks to Darth InSidious for pointing out grammar mistakes.
Is he a part time English teacher? :)