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mimartin
12-01-2011, 05:33 PM
Iíve never played a MMO until TOR, Iím pretty sure there are others who have also never played one, but will be playing TOR. So I believe we need a thread for noob questions. Where the wise old MMO Masters can help us MMO Padawans out, without making us feel completely stupid for not knowing what may seem like silly question to you.

So Iíll ask the first silly question, since this is my thread.

1. Iíve seen items with vendors that require Social Level. So what are Social Point/Social Level? And how do you get Social Points/Levels?

I've looked around and I see you need 10 points for level 1 and 750 points for level 2, but I still don't understand how you get them.

Jeff
12-01-2011, 05:41 PM
1. Iíve seen items with vendors that require Social Level. So what are Social Point/Social Level? And how do you get Social Points/Levels?

I've looked around and I see you need 10 points for level 1 and 750 points for level 2, but I still don't understand how you get them.Social points are gained from multiplayer conversations. Each time a line of dialogue is spoken in a mp conversation you'll notice a number pop up near the bottom left of your screen. Those are the social points you received for that line of dialogue. You get more if you win the roll and your character speaks.

There may be other ways to gain them that I don't know about, so anyone else feel free to answer.

mimartin
12-02-2011, 10:28 AM
So I spam Lynk with conversation and I get Social Points. Got it, it will be just like skype.:dev14:

Miltiades
12-02-2011, 11:44 AM
So I spam Lynk with conversation and I get Social Points. Got it, it will be just like skype.:dev14: Maybe we should agree to just all spam Lynk for some easy Social Points.

Another question: what to do with the Commendations, where do I trade them in?

DarthParametric
12-02-2011, 12:51 PM
Commendations are a form of currency. The best gear can typically only be bought with commendations. There should be a commendation vendor on each planet. Originally you could trade in commendations from one planet into an equivalent of another planet's encouraging saving up commendations until later in the game, but now they have nixed that, meaning you should spend them as you earn them.

mimartin
12-02-2011, 01:22 PM
There are Equipment Commendation Vendor on each planet. You can use the commendations to buy gear. I know I bought a decent vest from the Ord Mantel Commendation Vendor.

From what I read in the TOR forums (so I don’t know the accuracy of the information) you have to use the commendations on that planet, there are no refunds (you can sell the item back, but you get credits not commendations) and many of the items have lightside/darkside requirements.

Mav
12-02-2011, 02:33 PM
The good news is the you don't have to be on the planet, the Imperial/Republic Fleet has commendation vendors for each planet, they have the same stock as the vendor you would find on that planet as well. Also generally speaking yes the armor is better than anything else you'll find, but once the game is out for a while the GTN (Galactic Trade Network) will let you find suitable player crafted equipment that can be just as good if not better.

DarthParametric
12-03-2011, 01:56 AM
Seems like the best (i.e. slotted) PvE weapons and chest armour will come from Flashpoints. Best to use commendations to buy extraneous gear like boots/gloves/accessories.

Tommycat
12-03-2011, 12:37 PM
So I spam Lynk with conversation and I get Social Points. Got it, it will be just like skype.:dev14:

So far, the only way to do it is to be in multiplayer conversations with NPC's such as Flashpoints or heroics.

Seems like the best (i.e. slotted) PvE weapons and chest armour will come from Flashpoints. Best to use commendations to buy extraneous gear like boots/gloves/accessories.

The good thing is all of that gear is slotted, so if you like the look of a piece of gear you can just change out the mods for higher level mods and the gear will be on par with gear from those levels.

Also, if you find yourself losing a lot in PVE, check your gear. chances are it may be for lower levels.

Ztalker
12-03-2011, 01:49 PM
I have another question for those who got a bit further in the game then I did..

I'm going to play a Sith Inquisitor, but I'm in doubt about what specialisation to pick...I'm quite fond of the Assassin, with it's saps en crowd control stuff. However, I imagine healers are more important and get into groups easier? If Assassins (like Rogues in WoW) are ignored somewhat I know what specialisation to get into...

DarthParametric
12-04-2011, 06:37 AM
The Assassin and Sorcerer offer completely different play style choices (as do the Shadow/Sage Consular mirror classes). The Assassin is primarily designed for melee DPS, but can tank if spec'd properly (although how well in high level Flashpoint/Operation scenarios I am unsure). The Sorcerer offers you either ranged DPS or healing.

If group play is your thing then yes, I would say as a (good) healer you won't be wanting for invites. I would think there will be no shortage of Lightning spec'd Sorcerers, so if you went that route you'd probably have a much harder time getting invites to random groups. I'm not sure about Assassins of either flavour, but certainly I don't think groups will be wanting for DPS. Tanks on the other hand, like healers, will always be in demand (good ones anyway).

Lynk Former
12-04-2011, 07:01 AM
That and you can help your guild out more as a healer... guilds are always looking for healers XD

Scorge
12-04-2011, 09:28 AM
I’ve never played a MMO until TOR.

Me Either, Beta Testing was fun until the game crashed and I couldn't get on again.

1. How do I get in a Guild? Stupid question, i know, but how?

Lynk Former
12-04-2011, 10:00 AM
Me Either, Beta Testing was fun until the game crashed and I couldn't get on again.

1. How do I get in a Guild? Stupid question, i know, but how?
Well firstly, to get into a guild, that guild must be on the same server that you're playing on. A guild usually sends you an invite to join after you get into contact with them... (or you'll get random invites to a guild if it's an obnoxious guild who just likes to spam invites to everyone.)

LucasForums has two guilds operating at the moment which are both going to be active on TOR at launch (and during early access). The Walking Carpets on the Republic side and the Imperialist Meatbags for the Empire side.

The pre-launch guild program is over on the TOR site so you can't join either at the moment. Of course, once early access/launch starts, you will be able to join either of those by shooting Astor (for the IMB) or myself (for TWC) a private message with your characters name so we can send you an invite.

We should be finding out very soon which server our LF guilds will be on if you're interesting in joining one or both of them.

Scorge
12-04-2011, 10:03 AM
Well firstly, to get into a guild, that guild must be on the same server that you're playing on. A guild usually sends you an invite to join after you get into contact with them... (or you'll get random invites to a guild if it's an obnoxious guild who just likes to spam invites to everyone.)

LucasForums has two guilds operating at the moment which are both going to be active on TOR at launch (and during early access). The Walking Carpets on the Republic side and the Imperialist Meatbags for the Empire side.

The pre-launch guild program is over on the TOR site so you can't join either at the moment. Of course, once early access/launch starts, you will be able to join either of those by shooting Astor (for the IMB) or myself (for TWC) a private message with your characters name so we can send you an invite.

We should be finding out very soon which server our LF guilds will be on if you're interesting in joining one or both of them.

Hmm, when TOR launches I want to Join The Walking Carpet's, cause im gonna be a Jedi Knight.

Lynk Former
12-04-2011, 10:17 AM
Hmm, when TOR launches I want to Join The Walking Carpet's, cause im gonna be a Jedi Knight.
Alright, just to make things simple for everyone all you need to do is...

1. Create a character on the same server the guild is on (we'll find that out soon enough and let everyone know which server folks should be joining).
2. Send me a private message on LucasForums telling me your characters name so I can send you an invite.
3. Do the happy dance.

Hurrah.

Ztalker
12-05-2011, 07:53 AM
The Assassin and Sorcerer offer completely different play style choices (as do the Shadow/Sage Consular mirror classes). The Assassin is primarily designed for melee DPS, but can tank if spec'd properly (although how well in high level Flashpoint/Operation scenarios I am unsure). The Sorcerer offers you either ranged DPS or healing.

If group play is your thing then yes, I would say as a (good) healer you won't be wanting for invites. I would think there will be no shortage of Lightning spec'd Sorcerers, so if you went that route you'd probably have a much harder time getting invites to random groups. I'm not sure about Assassins of either flavour, but certainly I don't think groups will be wanting for DPS. Tanks on the other hand, like healers, will always be in demand (good ones anyway).

That and you can help your guild out more as a healer... guilds are always looking for healers XD

Dang...you both make a good point. I was a good DPS-er and tank in WoW, so Assassin seems to be a good choice, since I can always go 'tank' mode or 'dps' mode whichever is demanded. Like you said, there's plenty of ranged DPS in the game so Sorcerer is 'healer' only if you want to get into groups...I'm also afraid healing gameplay is boring...what to do? :(

Lynk Former
12-05-2011, 08:23 AM
You could always roll a DPS AND a healer... I've decided that I'm going to roll a Trooper Vanguard (Tank) for the Republic side and as an alt for that side I'm going to roll a Jedi Sage (Healer)... then on the Empire side, while I'll have a Sith Marauder (DPS) as my main, I'm going to roll an Agent Operative (Healer) as an alt.

Of course, I'm planning to play through all classes in TOR eventually, but for guild purposes, if the need arises, I'm gonna try and do what's best for it.

Ztalker
12-05-2011, 08:31 AM
You could always roll a DPS AND a healer... I've decided that I'm going to roll a Trooper Vanguard (Tank) for the Republic side and as an alt for that side I'm going to roll a Jedi Sage (Healer)... then on the Empire side, while I'll have a Sith Marauder (DPS) as my main, I'm going to roll an Agent Operative (Healer) as an alt.

Of course, I'm planning to play through all classes in TOR eventually, but for guild purposes, if the need arises, I'm gonna try and do what's best for it.

Exactly, it would be a damn shame to be in a guild that doesn't have a healer or tank and has masses of dps. Tanking Sith Assassin or (looked up a build) melee/ranged Sith Assassin (sapping targets, crowd control, ranged and melee attacks) seem to be very useful in guilds.
Bounty Hunter appeals to me too. That could be a healer-alt :)

Tommycat
12-05-2011, 09:24 AM
Generally there are two classes that are very hard to find in MMO's. Tank and Healers. You'll often see spam for healers in general. but for raid groups, you see them asking for tanks and healers. There's plenty of DPS. Probably because the DPS builds are generally better for PVP(well, easier at least).

Oh this brings me to another thing that MMO newbies may not know.

It is considered bad form to choose "Need" on loot rolls unless it is something you are going to use yourself, not your companion.

Miltiades
12-05-2011, 09:39 AM
Oh this brings me to another thing that MMO newbies may not know.

It is considered bad form to choose "Need" on loot rolls unless it is something you are going to use yourself, not your companion. Ah. Don't know how that particular system works, I always just clicked "Need". :p

On the discussion of healers and tanks: I've always found this to be what I think's wrong with MMO's in general. How some classes are completely ignored in group play because they're no healer or tank...

mimartin
12-05-2011, 11:03 AM
Oh this brings me to another thing that MMO newbies may not know.

It is considered bad form to choose "Need" on loot rolls unless it is something you are going to use yourself, not your companion.
The few times I teamed up in the Beta, I always just gave the item to whoever I was teamed up with if I needed the item or not. Nothing to do with a MMO, it was how my mother raised me. I never take the last piece of pie either. :drool1: Pie.

DarthParametric
12-05-2011, 11:05 AM
The system seems a bit odd at first, but just remember the saying "need before greed". If everyone chooses Greed then whoever rolls highest gets it. Choosing Need just tries to swipe it straight away. Note for items that you don't need, you should click the X on the top right of the pop-up window to pass altogether.

Btw, for those unfamiliar with MMOs I would strongly advise against trying a hybrid AC (i.e. investing points in two or even all three talent trees), lest you end up gimping yourself. While some hybrid builds may be effective if spec'd right and played well, you'll find a "pure" build will serve you far better until you learn the ropes.

Mav
12-05-2011, 02:47 PM
I never take the last piece of pie either. :drool1: Pie.http://i43.tinypic.com/qxp9tu.jpgIsn't that right, D_I ? :xp:

logan23
12-05-2011, 06:57 PM
Question:
If you get to the level of 12 before reaching the advance Class trainer, do you lose those 2 points for your advance class because you reached the trainer after hitting level 10?

Or do you get those points?

Jeff
12-05-2011, 07:14 PM
Question:
If you get to the level of 12 before reaching the advance Class trainer, do you lose those 2 points for your advance class because you reached the trainer after hitting level 10?

Or do you get those points?Someone can confirm, but I am going to say no, if you don't train your AC until level 12 you'll still get the same amount of points you would as if you trained at level 10.

Lynk Former
12-05-2011, 07:38 PM
I can confirm this. With my trooper I got AC at lv10 and got 1 skill point. With my Consular I got AC at lv 11 and got 2 skill points when I got my AC.... so you've got no worries about that.

mimartin
12-05-2011, 08:11 PM
I can confirm this. With my trooper I got AC at lv10 and got 1 skill point. With my Consular I got AC at lv 11 and got 2 skill points when I got my AC.... so you've got no worries about that.

I can confirm Lynk's confirm. Got two on my smuggler at level 11.

Mav
12-05-2011, 10:14 PM
I can confirm mimi's confirm of Lynk's confirm. Got three on my Trooper at level 12... >_>

Lynk Former
12-05-2011, 10:40 PM
Too bad, there's still not enough evidence to definitively confirm this confirmation that's being confirmed. Or is there? *looks around*

Tommycat
12-06-2011, 09:17 AM
I can confirm Mav's confirm of mimi's confirm of Lynk's confirm. Got 3 on my smuggler when I couldn't find the AC trainer until 12.

Miltiades
12-06-2011, 09:22 AM
Well, I can confirm Tommycat's confirm of Mav's confirm of mimi's confirm of Lynk's confirm. Got 2 skill points for my level 11 Smuggler, I already was level 11 when I left Ord Mantell.

Zakhodit
12-07-2011, 05:34 AM
On Social Points

These are obtained during any cut scene where you have options to respond and you are in a group of at least two players. When a party member makes a response, a random number is rolled. The highest roll is the the response the party gives to the NPC.


EDIT: If the response is going to cause you to gain Light or Dark side points, you get the ponts you opted for, regardless of who won the roll. However the actions of the winning roll are what happens in the cut scene.

So if I chose to spare the Jawa from a quick death (gaining 50 light points) and my brother wanted to force choke the little sucker for giving him a faulty droid (gaining 50 dark points) we would both get the points we wanted. But since he rolled a 98 and I rolled a 7, the Jawa is no longer with us.

Many Jawas died to bring you this information...

The high roll is worth 4 social points. IF there are two players the low roll is worth 2. IF there are three players then it follows, 4, 3, 2. With four it's 4, 3, 2, 1.

Each time you "lose" a social roll you gain a bonus to your next social roll until you finally win one. My highest roll was 172. (my brother had won the rolls for so long I told him I was his companion.)

On Need Vs. Greed (and sometimes pass)

When in a group it is MMO etiquette to only click on Need when the character you are currently playing can make use of the item. If you are playing a Sith Warrior and a Sniper Rifle drops, clicking Need because you also have a Imp Agent is frowned upon.

Some items in the game are "Bind on Pick up" meaning that the instant it hits your inventory, you can't sell it, trade it, or otherwise allow another to use it. It's always good practice to take a look at the item before clicking Need. Once you get used to what things look like, you can always click greed, unless of course you really need it.

On Advanced Class Options

Be advised that the AC options for each class will take you down a very different road from each other. A Sith Marauder is a glass cannon that will hand out damage like a Jehovah's Witness at a pamphlet convention. A Sith Juggernaut is massive trash can of armor and heath with a glowy fly swatter attached who will absorb the fury of an Icelandic Volcano and yet only make a small mark with his single lightsaber as if to say "naughty, naughty!"

Each AC has three skill trees. ONE of those trees is shared by both ACs but that tree is rather basic and only improves on things inherent in the base class. I.E. Everything you got up to level 10. The shared tree isn't going to make you a better Trash can, or get you into the higher tier of DPS heaven.

Currently there are only a max of 41 skill points to place in any one tree. (50 levels) Each tree has 39 points in it. As stated by others previously, I highly recommend that players focus all points into one skill tree. I looked at the trees extensively and Hybrid builds are going to really suffer until the level cap reaches at least 60 if not 70.

Jedi/Sith classes will not be viable hybrid options until there are at least 60 points to spread about. From what I saw on the last test weekend (Dec 3-5) I wouldn't dare put any points in a different tree until level 30. Even then I was wary to do so.

The Smuggler/Imp Agent ACs that allow them to take healing abilites or melee DPS looked like the best classes to go with a hybrid.

But seriously, Go with one tree until you know what's going on. When you feel comfortable and have a logical plan, respecing your points is free the first time. (and pretty cheep the second and third times.)

And to confirm the confirmations of confriming, I didn't get my Smuggler off planet until level 15. As soon as I picked Scoundrel I had 6 points to spend.

Ztalker
12-07-2011, 07:10 AM
Iīd like to confirm Militiades confirmation of Tommycatīs confirm of Mavīs confirmation of mimiīs confirm of Lynkīs confirmation. Just to confirm the overall fact. I got 2 when I was level 11 too.

Just confirming here..

DarthParametric
12-07-2011, 08:20 AM
Each time you "lose" a social roll you gain a bonus to your next social roll until you finally win one. That mechanic was actually broken in the big beta weekend. Additionally, I think the subsequent patch changed it so that after you have won a roll you automatically come last in the following roll, meaning players can no longer win back-to-back rolls.

Ztalker
12-07-2011, 08:38 AM
Another dummie question from me guys...

A little thing regarding mounts.
How many choices are there regarding mounts and colours? In World of Warcraft I had some pretty cool dragons that required tremendous effort to obtain. Is there similar stuff in TOR? I'd like a Wookie-fur lined speeder bike...

Lynk Former
12-07-2011, 09:01 AM
Firstly, you get access to speeders at lv25, but you can't just buy one and go for it, you actually have to buy a speeder riding ability from your skill trainer which costs 25,000 credits... and then on top of that the cheapest speeder costs 8,000. I think there are 2 or 3 choices for lv25 speeders which allow you to travel 90% faster than your regular run speed on foot.

There are higher level speeders which you can only use if you're the same level or higher. Some of these higher level speeders just look cooler, but others are actually faster than lower level ones. I think the three speeds of speeders so far are 90% faster, 100% faster and 110% faster.

As for colours, they're pretty limited, I think two of the lv25 speeders are the same with different paint schemes but they don't look all that good to be honest lol. But whatever, I got the CE version of TOR which comes with a free speeder so at the very least I don't have to waste 8,000 credits early on on a speeder.

FimmFingur
12-07-2011, 09:28 AM
you actually have to buy a speeder riding ability from your skill trainer which costs 25,000 credits... and then on top of that the cheapest speeder costs 8,000.

Its 40k for the riding ability. Isn't it?

Lynk Former
12-07-2011, 09:40 AM
They must've changed the cost... damn. Also, to add to that, there are further ranks to the ability which cost even more... though Mav tells me that you end up getting a lot of credits by then anyway.

Ztalker
12-07-2011, 09:43 AM
They must've changed the cost... damn. Also, to add to that, there are further ranks to the ability which cost even more... though Mav tells me that you end up getting a lot of credits by then anyway.

Yeah, I read this too. It's useless to buy gear at low levels anyway, so saving up for a speeder shouldn't be a problem. Too bad there isn't much diversity in speeders though. I would have loved a speeder bike like Anakin had or something strange like Darth Maul flew. The creators could have gone all out with it...

Lynk Former
12-07-2011, 09:49 AM
They'll definitely add more speeders as the game gets patched with new content even before any expansions to the game... same applies to practically everything in the game.

That said, I'm sure you'll find at least a couple of speeders which you think look pretty cool and worth investing in.

DarthParametric
12-07-2011, 10:12 AM
It has always been 40K for the level 1 training as far as I know, certainly for several months at the very least. The level 2 and level 3 skills cost something in the order of 250K and 350K, respectively.

At the moment there are a couple of "traditional" style speeder bikes along the lines of the ones in ROTJ or the one Anakin rides in AOTC. There's also the lame STAP thing that you ride upright that is reminiscent of some of the droid speeders from TPM. You don't get a full multi-person speeder until riding level 3 as I recall (not that multiple people can ride in them - yet).

Lynk Former
12-07-2011, 10:34 AM
@ DarthParametric: Unfortunately, at this stage even the 2 seater land speeders can't actually seat 2 people and is only meant for single person use.

It'd be cool if they expanded the concept though and allowed 4 people ride on one players land speeder, be handy for group travel when you need to get to a heroic quest area or something.

logan23
12-07-2011, 11:10 AM
I can see them allowing other players or at least your companion on the multi seat ones.

I don't think we will see this till 6-8 months down the line. There has to be good amount of testing. They could work in a mechanic similar with the flash point group conversation checks over the head. The owner would have to click to allow each to keep from people jumping in and players would need to be groups already.

It's very possible.

I'm sure over the next 12 months we will see a good deal added which were just not ready for the launch date but were already in the works.

mimartin
12-07-2011, 11:27 AM
I can see them allowing other players or at least your companion on the multi seat ones.
In the taxi at least, it looked like the companion rode in the trunk. Which is where I would have made him ride anyways.

Forget speeders, what level do I get my Varactyl to ride?

Lynk Former
12-07-2011, 11:34 AM
@ logan23: It'd still be awkward for M1-4X, the Trooper's companion that happens to be an Assault droid...

Zakhodit
12-07-2011, 11:40 AM
That mechanic was actually broken in the big beta weekend. Additionally, I think the subsequent patch changed it so that after you have won a roll you automatically come last in the following roll, meaning players can no longer win back-to-back rolls.

It was borked during the Thanksgiving Beta test but they made an adjustment to it and it was working fine afterwards. And you can win back to back rolls. Even back to back to back rolls... (Damn my brother!)

I've not seen any news on a new patch, and I assume there will be one before early access goes live, but if nothing changes it will function as I described.

Mav
12-07-2011, 03:25 PM
It has always been 40K for the level 1 training as far as I know, certainly for several months at the very least. The level 2 and level 3 skills cost something in the order of 250K and 350K, respectively.Yes, Rank 1 Speeder Piloting is 40k, Rank 2 is 210K, and Rank 3 is 300K, I'm actually not 100% positive on Rank 3, when I hit lvl 50 I had over 700k credits just from planetary questing and selling **** loot so I just bought up everything from my trainer.... which took me down to 200k btw, basically every ability you know gets a rank up at 50.

Also, Rank 1 speeders give you 90% speed, Rank 2 100% speed and a less likely hood of being shot off your speeder by enemies, and Rank 3 is 110% speed and an even higher resistance to being knocked off. From my experience that is the best part about rank 3 speeders, not being knocked off as much.

I can see them allowing other players or at least your companion on the multi seat ones.

I don't think we will see this till 6-8 months down the line. There has to be good amount of testing. They could work in a mechanic similar with the flash point group conversation checks over the head. The owner would have to click to allow each to keep from people jumping in and players would need to be groups already.

It's very possible.

I'm sure over the next 12 months we will see a good deal added which were just not ready for the launch date but were already in the works.In Galaxies, I think with a pre-order of the last expansion, the Kashyyyk one, people got Desert Skiffs (http://i680.photobucket.com/albums/vv161/HGS-EventPics5/Tusken%20Trap%206-14-09/23TuskenTrap.jpg), they turned into big raid party buses XD.

Forget speeders, what level do I get my Varactyl to ride?Also in Galaxies, I miss him dearly :(

Tommycat
12-07-2011, 04:42 PM
In Galaxies, I think with a pre-order of the last expansion, the Kashyyyk one, people got Desert Skiffs (http://i680.photobucket.com/albums/vv161/HGS-EventPics5/Tusken%20Trap%206-14-09/23TuskenTrap.jpg), they turned into big raid party buses XD.
Trials of Obiwan. It was one of the only ones that could fly over Lava.

Also in Galaxies, I miss him dearly :(
This came with Rage of the Wookies.

Mav
12-07-2011, 06:13 PM
Shows you how much I remember from my few months of Galaxies XD

DarthParametric
12-07-2011, 09:15 PM
Yes, I hope they introduce animal mounts as well. That was one of the reasons I started playing SWG as a CH.

Mav
12-07-2011, 09:22 PM
Yes, I hope they introduce animal mounts as well. That was one of the reasons I started playing SWG as a CH.Like some of the quick travel mounts on some worlds? ;)
http://i.imgur.com/pV9Me.jpg

DarthParametric
12-07-2011, 10:25 PM
Yeah I took a few rides on the flying dolphins in my second beta weekend back in October. I doubt you'd ever get something like that as a player mount, but presumably things like Dewbacks have to be in the frame for inclusion. They said a few months back they would consider it post-launch.

Tommycat
12-07-2011, 11:31 PM
Yeah I took a few rides on the flying dolphins in my second beta weekend back in October. I doubt you'd ever get something like that as a player mount, but presumably things like Dewbacks have to be in the frame for inclusion. They said a few months back they would consider it post-launch.

If they did add those as mounts, the skill to learn to ride it is probably a million credits.

Zakhodit
12-08-2011, 03:31 AM
Dewbacks and Banthas would be pretty cool...

Can I get a Rancor?

DarthParametric
12-08-2011, 06:31 AM
It's possible we may eventually see something like rancor holos as ship decorations (along the lines of what SWG had) or maybe even tiny ones as non-combat pets (like WoW and SWG or the mouse droid of the TOR CE). There's no way you'd ever see a mount version and sadly I see no possibility of a CH-type class ever being offered.

Zakhodit
12-08-2011, 07:49 AM
Oh I wouldn't discount anything just yet. The game is brand new. There may not be many drastic changes early but in five years who knows.

DarthParametric
12-08-2011, 08:32 AM
I think ruling out rancor player mounts is fairly safe, regardless of how radical future changes may be.

Mav
12-11-2011, 04:29 AM
So I have a question, let's say I have a Bounty Hunter, his name is Bob, he is only level 5, let us then say that I no longer want to be Bob the Bounty Hunter, I want to be Bob the Trooper. If I delete Bob the Bounty Hunter does that free up the name and let me create Bob the Trooper? I am assuming this answer is yes, so I have a follow up question, does anyone happen to know if there is some lag time for this to take effect or is it instantaneous? This is something I meant to test in the beta and forgot because I was too busy flamethrowering people in the face.

Lynk Former
12-11-2011, 04:34 AM
I actually did do what you're describing in your post... I created an Imperial Agent with a particular name but then decided that the name would suit my Jedi Consular a lot better. So I deleted the Imperial Agent and then started the Jedi Consular... only problem is that I don't know how much lag time there is for sure because I was working on the site design at the time and I created the Consular after deleting the Agent around 40 minutes later.

I'm assuming it's almost instantaneous though.

Mav
12-11-2011, 04:37 AM
Yeah Jeff was saying it was pretty much instantaneous in WoW so that's how I assume it would be for TOR, nice to know somebody remembered to check though XD.

.:Lord Revan:.
12-12-2011, 11:58 AM
I have a cousin who is playing this when it comes out will i see him in the game and hopefully kill him?

Lynk Former
12-12-2011, 12:02 PM
I have a cousin who is playing this when it comes out will i see him in the game and hopefully kill him?
If you're playing on the same PvP (Player vs Player) server, are on the same planet and in the same instance and on opposite sides (he's Empire, you're Republic) then sure... you can kill him.

Otherwise, bad luck.

Mav
12-12-2011, 12:56 PM
Of if he is the same faction or you're on a PvE server, you must challenge him to a Duel and he must accept, then you can "kill" him.

logan23
12-12-2011, 02:13 PM
Duels do not kill the other player. The duel stops when one of the player's hp drops to a certain level.

But you could fight him at tattonie's something den ... Ugh I forget the name

Player0
12-12-2011, 03:15 PM
I don't know about TOR specifically, but wanted to give a heads up regarding some potentially exploitive dueling.

The exploit comes from the fact that in some MMO's there are areas that allow PvP content between the factions, but you have to specifically flag yourself for PvP before the other team can attack you. Even while flagged, you can't attack anyone else unless they too flag themselves.

You can flag yourself for PvP usually through a slash command (like /pvp) or by trying to attack someone of the opposite faction who is flagged.

In WoW - something I confirmed myself on a rather humorous occassion - it was possible to start a duel with the opposing faction after flagging yourself for PvP. After the duel started, you could immidiately concede the duel using the slash command /concede. Once conceded, the duel is no longer taking place, but because you flagged yourself for PvP you're still a legitimate target to your opponent.

The opponent, potentially unaware that you conceded the duel, begins to attack you, thus flagging themself for PvP. The group you're riding across the desert with on your way to a raid - some what oblivious to what's going on - suddenly sees you being attacked by a PvP flagged person of the opposite faction. All 20 of them hop off their horses and proceed to chase the poor sod across the desert and end his life.

It's fun really, unless you're the guy who was tricked into flagging themself for PvP. And that's the moral of the story - don't get duped into a fight were you can potentially be killed, even if the premise is simply a "duel." There's lots of ways to grief people in duels.

In TOR, knocking people off a cliff seems like an obvious way of griefing in a duel. Your attacks may not be able to kill someone in a duel, but a long enough drop will because the damage is environmental. It's also possible that during a duel you pull aggro (aggression, or the attention of an enemy) from a nearby mob (movable object, an old MMO term to refer to PvE enemies or potential enemies) who finishes you off.

Take care when considering a duel!

I also wanted to mention regarding looting:

General rules vary on the do's and don'ts of looting. Different parties will do things differently, even guilds will do things differently. And there's generally different rules based on the quality of the gear you're liable to find.

In general, in pubs, I have a few rules I follow that I expect others to follow:

1) If you roll need, it's because you plan to equip the item immidiately, or you plan to equip the item as soon as you are high enough level to do so. If you don't plan on putting the item on, don't plan to roll need. I want to see that item bound to you.

In other words, if a really nice item drops that you *could* use, but you would probably sell, then roll greed. Need is for people who actually need to use the item - not just those who could use it. Greed is for everyone else.

2) If you just plan to sell the item, or trade it, you're welcome to roll greed. And that goes for anything, including rare bind on equip items that will fetch a pretty penny when auctioned.

3) Don't loot until the fighting is over - FOR EVERYONE! I've been a pretty good healer in past MMO's and one thing I CANNOT stand is people who start looting before mobs are dead. I've had really bad experiences with it.

In fact, in one particular case, our group pulled a mini-boss with 2 other elite mobs. I was the healer in the back trying to stay out of the action. Our tank didn't realize that the elite mobs weren't aggroed to him and continued to focus the miniboss with the rest of the team.

"No problem," I said, and used a skill to decrease some of my aggro getting the mobs off me and back onto the tank. Shortly after, the miniboss went down and the group proceeded to loot. Unbenounced to them (because no one was paying attention to the party tab) both of the other mobs had reaggroed to me when my spell wore off.

Despite my best yelling in a chat box, no one noticed I was dying until I had died. After being revived, I promptly left that group to fend for themselves.

Moral of the story: the items aren't going anywhere, there's plenty of time to pick them up and most quest items will spawn duplicates for everyone. Your main healer, on the other hand, is there to survive the challenge just like you, and if you leave them (or anyone else) out to dry, you can rest assured that they WON'T be there for long.

Mav
12-17-2011, 06:44 PM
So the Crew Skill missions that you can learn from "schematics" are those missions one shot per schematic or are they redo-able once you learn the schematic? :data:

DarthParametric
12-17-2011, 11:21 PM
Missions you get as loot are one-shot. I've gotten a bunch I can't use with Slicing, which I've thrown up on the GTN. With only a 2 day max sale period though, I don't know if they'll move. I have no idea of value, so I just went with the recommended price. I did get one that I could use though. It was about a level 120 or so mission and cost about 2,000 credits to do I think. Fortunately it was successful and I got my money back with a little extra, and a schematic for something I can't remember that I threw up on the GTN. When I played the beta I got a couple of loot missions and my success with them was a bit hit and miss, so I was wary of this one. Maybe they've tweaked the probabilities or something.

Lynk Former
12-18-2011, 07:36 AM
So now I've got a question... I know that there's a Companion Customization Vendor in the Cantina near the Space Port on Taris, but it only sells customizations for a few characters, none of which are the ones for the Trooper.

I was wondering if anyone knew the location of the Character Customization Vendor that sold customizations for Elara Dorne, the Troopers companion.

DarthParametric
12-18-2011, 11:28 AM
Maybe they haven't added them all yet. They said during beta they would add them eventually, but I'm not sure if they ever said they'd be in by launch.

Miltiades
12-18-2011, 02:01 PM
Anyone have anything to say or any tips to share concerning the spawning of enemies? My only experience with MMO's is the not-really-an-MMO Guild Wars, which never had any problems with spawning because they worked with instances, so you guys are probably used to this, but I get quite annoyed with it sometimes. Today my Bounty Hunter experienced his first death during a Heroic Quest because enemies respawned right in front of me while I was taking care of an already respawned group of enemies. I was hoping to avoid dying for as long as possible (what if there's some perk or title to gain from surviving - like Guild Wars had).

DarthParametric
12-18-2011, 08:32 PM
You will die a lot. That's part and parcel of an MMO. The penalty is very mild in TOR though - from what I can tell it is just extra equipment wear rather than an XP hit.

As far as spawns go, always move away from a mob's spawn point as soon as you have dealt with them, lest you experience exactly what you did. There was some discussion of respawn rates in another thread. They are a bit variable, depending on the level and the planet/area. The more populated areas are likely going to have very short timers for the trash mobs, so it may pay to stop and ascertain what that rate is for a given area before wading in.

mimartin
12-19-2011, 11:33 AM
Alright, I have the dying part down. I’m getting really good at it.

Playing as Smuggler/ Scoundrel (healer)

Up to level 16 or 17 now, got my ship headed to Nar Shaddaa. Noticed all the enemy here are level 20 to 21. Did I make a mistake, should I have gone to Taris first? Or is that just par for the course and enemies usually will be a few levels higher than you?

Also is it alright that I practice my healing skills on other players? It isn’t bad etiquette or anything?

Mav
12-19-2011, 12:27 PM
Yeah you're supposed to go to Taris before Nar Shaddaa mims. On the galaxy map in your ship, each planet should also have a level range displayed. Also if I was another random player I certainly wouldn't mind randomly being healed.

DarthParametric
12-19-2011, 02:06 PM
Always do whatever side-quests you can find on a planet before leaving for the next one. Most planets should have a "bonus series" that unlock after you have completed the planet's main side-quest chain (and probably your class story chain too), although in some cases these are not intended to be undertaken until later (an example for Empire players being Nar Shaddaa, whose bonus series quests are aimed at level 31 - i.e. post Alderaan, 2 planets later).

Your main story quest is typically a level or two above the side-quests you'll be doing at the time, so be cautious about rushing straight into that. Best to run through some side-quests first and continue to intersperse side-quests with story quests as you move around the planet to keep yourself at or above the level progression curve.

Common courtesy suggests you should apply your class-specific buff to every friendly player you see. Hopefully they will reciprocate, meaning if you buff players from the other 3 classes (on post-starter planets) you should end up with all 4 buffs applied to you (strength, endurance, willpower, critical % I believe). If you have heals, it's always good to heal other players nearby, especially if they are in trouble. Be aware that healing/buffing someone who is in combat will flag you as hostile to whatever they are fighting. At the very least this will put you in a combat stance for the duration of that player's fight, killing any non-combat abilities like Sprint.

Generally it is best not to directly interfere in someone else's combat (i.e. engage their enemies), unless they are fighting an elite or something and getting their ass handed to them or if they specifically ask for help. If you see someone waiting around for one of the elites that form the final part of most bonus quest lines to spawn and you are after the same mob, invite that person to group with you (or accept their invite if they offer). That way you'll help each other out and both get the quest item to finish the quest chain.

Tommycat
12-19-2011, 03:03 PM
Something more unique to TOR is that your companions may need an item. With loot rolls though you should stick with "Need" ONLY if your character will be equipping the item. Companions can end up using stuff you would otherwise not need(ie heavy armor when you're a smuggler, because Corso can use it). If you roll "Need" on something for your companion, your group will get mad if you end up beating the guy who can use it on their character.

Oh and under no circumstances should you say, "I'll just do a quick quest and go to bed." Especially at 10:00 on a Sunday when you work Monday through Friday... The next time you look at the time it will be midnight, and you will be NEAR finishing the quest... Not that I'm speaking from experience... Just sayin'. If anyone needs me I'll be at my desk with toothpicks holding my eyelids open.

Lynk Former
12-20-2011, 12:21 AM
So here's another question:

Can someone explain to me what the Ability Action Queue Windows is/does? It's listed in the game preferences under Control.

DarthParametric
12-20-2011, 12:27 AM
There is no actual window (although I wish there was). It's how long in seconds (up to 1) that you can queue commands in advance. Only works with instants though it seems - if you are using a channelled skill hitting another will cancel instead of queuing it.

mimartin
12-20-2011, 10:34 AM
Yeah you're supposed to go to Taris before Nar Shaddaa mims. On the galaxy map in your ship, each planet should also have a level range displayed. Also if I was another random player I certainly wouldn't mind randomly being healed. Thanks Mav, left Nar Shaddaa and went to Taris. Way more fun when most all enemies are the same or lower level than my toon. No longer feel completely underpowered. For awhile there I was thinking healer was a complete mistake. :D

Miltiades
12-20-2011, 10:49 AM
Well, I was surprised with the jump in difficulty when I arrived on Dromund Kaas, to be honest. My Bounty Hunter was already at lvl. 12 when I arrived there, but the areas between the Spaceport and Kaas City (Alkmaar? :p) are heroic areas and significantly more difficult, in my opinion. Mandalorians in group are all elite.

DarthParametric
12-20-2011, 12:21 PM
You are meant to take the speeder past that area. The officer at the outpost that borders that area (the one with force fields and where the monster keeps spawning and charging at them) tells you not to go in.

Miltiades
12-20-2011, 01:41 PM
You are meant to take the speeder past that area. The officer at the outpost that borders that area (the one with force fields and where the monster keeps spawning and charging at them) tells you not to go in. Well now I feel stupid. I'm usually a good listener, but that trooper must have bored me. :p

mimartin
12-20-2011, 02:34 PM
Well now I feel stupid. I'm usually a good listener, but that trooper must have bored me. :p

At least you went to the right planet.

Jeff
12-20-2011, 03:01 PM
This is a tip more than a question: The are "exhaustion zones" on maps in this game. That basically means if you enter one, your health will slowly go down until you die. For example, if you try and run across Tatooine instead of taking the taxis from location to location, you will encounter these zones and die if you can't leave them fast enough. And to make it even worse, if you are on your speeder, it dismounts you, making it pretty much impossible to leave the exhaustion area before you die.

logan23
12-20-2011, 05:03 PM
Hey, I just got my physical copy,
I'm in the game due to early access,...
When I put the CD in for the physical copy it asks if I want to uninstall the game?

Do i need to uninstall and reinstall the game?

Or do I just need to place the register code in and thats all?

I could not find anything explaining this in the forums at swtor

Astor
12-20-2011, 05:48 PM
You should only need the registration code, as you've already got the game client installed.

Lynk Former
12-20-2011, 05:49 PM
You don't need to put in the CD if you already have the game on your PC. Just go to your account on the official swtor site and input the code you got in the packaging and that's that.

logan23
12-21-2011, 07:34 AM
Thanks !
:)

Miltiades
12-21-2011, 07:43 AM
Well, got my first embarrassing group quest done. There's this Heroic Quest on Dromund Kaas called 'Saving Face', I think, which consists of taking explosives and then installing them on a panel and defending the panel from Rebel slaves. The thing is, when my group member installed the explosives, the quest changed for both of us, but somehow, when we defeated the boss, the quest didn't update and we were randomly wandering through the area. We agreed to reset the quest, but then my group member left and my heart broke. :'(

Seriously, though, anyone have idea what's the problem here? I'm just wondering, usually both members of the group need to click on quest items and such to update the quest, but here it wasn't needed. Also, it may have had to do something with the fact somebody else was involved in fighting the boss, because the health bar was greyed out. Could that have been the problem?

mimartin
12-21-2011, 08:54 AM
The greyed out health bar was the problem. You didn't get credited with the kill, it was that someone else that got the xp.

DarthParametric
12-21-2011, 10:05 AM
If multiple non-grouped people attack a mob, I would guess it will be whoever deals it the most damage that gets the credit for the kill.

mimartin
12-21-2011, 10:38 AM
I thought it was whoever damages the enemy first.

***I don't know if I would trust me on that without confirmation, look at who started this thread for Dummies.*** :D I was wrong corrected by Lynk. I thought it was targeted..

Miltiades
12-21-2011, 11:56 AM
If multiple non-grouped people attack a mob, I would guess it will be whoever deals it the most damage that gets the credit for the kill. I thought that as well, but we were with two and two companions, the other was alone with a companion (I guess we gave him/her a present there).

Miltiades
12-23-2011, 08:42 PM
Well, I did the quest again with a few people (who can thank me, I was significantly stronger than my last encounter with the Rebel Slaves) and obviously finished it.

But another questions arises from this experience. Can anyone explain how and when social points are supposed to work? I understand you need to bring in the mission with the party to get social points? The thing is, two of my group left after they had defeated the boss, but the remaining group member stayed until we finished the mission. I didn't get social points for that (and I'm sure of that, I'm still at 0 :p).

DarthParametric
12-23-2011, 09:01 PM
You get social points for multiplayer dialogue, so you won't get any if you join a group and you have already completed the quest previously (and thus can't take part in the cutscenes). If you do a flashpoint (that you haven't done before) you'll get a bunch of social points, but even just questing around a planet you should get loads if you are grouped most of the time.

Social points can be used to gain access to social gear provided by the social vendor. It's mainly for role play type stuff from what I can see.

mimartin
12-23-2011, 09:03 PM
I'm not the best source, but since this is the first question asked in this thread, I’m not really sure anyone is the best source as I still don’t understand the mechanics of social points completely.

However, what I’ve noticed… My main character has like one social point (1/10). Got that one point (or 1/10 point) on the first planet when I played the heroic area and a other couple quests with a group. I’m pretty sure I got the point for winning a conversation roll. Other than killing a few eliets in groups, I played solo.

My other character, which is only finished the first planet, has Social: Social 1 232/750, but with that character I’ve only played in a qroup (100% with Lynk). Pretty sure it also has to do with gear rolls, but both Lynk and I were pretty good at letting each other pick what we wanted. I don’t know if we ever did a gear roll.

I know you can also win multiple conversations in a row. Either that or Lynk hacked the system because I know he won 3 in a row.

Social points can be used to gain access to social gear provided by the social vendor. It's mainly for role play type stuff from what I can see.

I have my eye on a white party dress. :D

DarthParametric
12-23-2011, 09:24 PM
You get points for simply partaking in multiplayer dialogue, but you get about twice as many for each dialogue choice you win the roll for versus those you don't.

As for winning multiple dialogue choices in a row, yes I was obviously mistaken in my earlier post where I commented about them patching that out. I was sure I had read that in the patch notes for the final beta weekend, but perhaps I just imagined it.

mimartin
12-23-2011, 09:36 PM
Don’t take my statement as an attack or trying showing you up for being wrong. I wasn’t, I really appreciate your attempt to answer the question earlier and I have no doubt that you read it somewhere. I just lmao as Lynk won roll after roll, although we were pretty much picking the same answer every time. At least now I know Lynk wasn’t cheating. :xp:

Lynk Former
12-23-2011, 09:51 PM
Obviously the game likes me more...

Mav
12-24-2011, 07:43 PM
Just to expand on the "rewards" of social points, as it's been said you can only equip certain items if you have a high enough social score. Some examples, Nar Shaddaa Social Vendor has Slave Metal Bikini gear, and Tatooine has Sand People gear, btw these are orange/custom gear, so you could potentially make them comparable to your other gear with mods. But some social vendor's all sell stuff like Speeders that you can only use with a high enough social score, so yeah mostly for RP uses, but there are alternate perks to the system as well.

DarthParametric
12-25-2011, 07:20 AM
How do you level crafting skills? I've RE'd greens to get blues, and blues to get purples, but the rank 2 green/blue/purple schematics stop giving advancement in the skill before I can craft level 3 items. Do I have to RE purples to get oranges (or whatever it is)?

Mav
12-25-2011, 04:21 PM
Go to the trainer for your crafting skills, there is one on the Fleet of course, and then most major cities have them. There you can buy higher level schematics. I don't know the exact spread but here's an example, if your skill in armstech is 160 and a schematic requires 100, you might not get a skill point for crafting it, but is the schematic requires 140 then you would. As you rank up your crafting skill you will unlock more and more schematics for purchase from the crafting skill trainer.

DarthParametric
12-25-2011, 08:26 PM
Ah. I had thought you'd just unlock schematics automatically as you levelled. I can see this is going to cost a hojillion dollars. My wallet is still stinging from the 210K I just forked out for the tier 2 speeder training at level 40.

Zakhodit
12-26-2011, 02:48 AM
Ah. I had thought you'd just unlock schematics automatically as you levelled. I can see this is going to cost a hojillion dollars. My wallet is still stinging from the 210K I just forked out for the tier 2 speeder training at level 40.

Also, your trainer only sells you GREEN schematics.

To unlock BLUE and PURPLE versions of items schematics you have to reverse engeneer items. A lot.

I'm not sure if there are any other factors that make the discovery of Blue and Purple schematics easier, so far it's been very random. A level 7 Red color crystal took me one time to learn the blue schematic. I still don't have the level 7 Blue color crystal schematic and I've dismantled countless crystals.

So basiclly, I go about it like this:

1)Build 2 of Item (green)
2)Reverse Engeneer each and hope I learn the (blue) schematic

If not, repeat steps one and two.
If so, then:

1)Build 2 of Item (blue)
2)Reverse Engeneer each and hope I learn the (purple) schematic

In therory there is a color above that (dark purple) but I haven't had the balls to tear apart my purple items to find out. At best you get about 50% of the materials back but sometimes it's less.

And fetching all the items for one Purple schematic can be very costly and time consuming. I have a purple schematic for a level 31 Enhancement. It took me 4 hours until my companions brought back the right combination of parts before I could build it. (Fracking Krayt Pearls are hard to come by)

Lynk Former
12-26-2011, 07:05 PM
Here's a tip for everyone.

If you have Minimech CE or any other pet, make sure to deploy them at all times because they're actually very useful and not just for show. I first discovered that enemies will follow the pet if you stray to close to them and they spot you.

But even better is what happens during combat. In the off chance that both you and your companion have been stunned, all enemies will cease attacking you and simply focus their attention on your pet and will do NOTHING for that few seconds you're out of commission.

They'll just look at your pet for that period of time XD

Zakhodit
12-27-2011, 02:46 AM
They'll just look at your pet for that period of time XD

That is handy. Time to get a mouse droid.

Emilio
12-27-2011, 08:29 AM
Hello all, new guy here...

I have a question about quest. Can you reset a completed quest and if so how long can you reset a quest after you complete it?

Miltiades
12-27-2011, 09:47 AM
I'm not sure, but I think, apart from Flashpoints and Operations, only the Heroic quests can be done again.

DarthParametric
12-27-2011, 10:08 AM
I first discovered that enemies will follow the pet if you stray to close to them and they spot you.Not any more. That exploit is fixed in the latest patch:

NPCs no longer attempt to engage vanity pets in combat.

Tommycat
12-27-2011, 11:31 AM
Not any more. That exploit is fixed in the latest patch:

NPCs no longer attempt to engage vanity pets in combat.

Rats.

Crafting is costing me an arm and a leg. But then I'm going through and crafting as I level. You only have to level your Crafting skill. The gathering skills automatically level.

Oh and just as a head's up. IF you don't like your helmet but like the stats(and it's not something you can rip the stats out of) you can hide your helmet. Under Preferences>Social>Show equipped helmet(I think that's what it's called). They have some good looking helmets, but some are.... ugh...

Oh and if you are in a group with someone and you get to the spot they are supposed to be, but they aren't there, chances are you have to switch "Worlds." Open your map and in the lower right hand corner should be the world instance you are in.

mimartin
12-27-2011, 01:38 PM
Level 25, smuggler, scoundrel (Healer)

Alright, think I’ve gotten this healer stuff down fairly well when it comes to fighting a boss. Can pretty much survive a single boss with no problem at all. Even a strong and an elite isn’t all that difficult (unless one notices me right away). My real problem is when there are three strong or above enemies. The third will always comes after me and by the time I’ve killed him, my companion is either dead or beyond saving.

Any tips for how to survive those encounters or other tips for a healer would be appreciated.

Like in a group, I know I need to heal everyone, but who is top priority? I assume it is the Tank, is that right?

Haven’t decided my feelings on a healer, it gets really frustrating in some battles. I’m pretty sure I’ve never played a game where I never did any damage in a boss battle until this past weekend. I spent the entire battle healing Bowdaar. Battle went fine just kind of annoying that it took forever. It would help if I could see the enemy’s health bar while healing my companion. At least it would let me know when it was safe to join in. Maybe there is, anyone know of a setting?

Lynk Former
12-27-2011, 06:48 PM
@ DP: Knew it was too good to last x.x

DarthParametric
12-27-2011, 09:15 PM
As a healer, you are experiencing the blow back of the same problems I discussed in my tank topic. Namely that tanks in TOR are currently too squishy and can't hold aggro worth a damn, especially when engaging groups of enemies. This applies to both player and companion tanks. You really don't start to progress to any sort of useful tank functionality until the mid-30s (and even then groups are still problematic). The best I can suggest is to always be at least a level above the rated level for any story quests by doing side quests and any other form of XP harvesting (exploring the map, doing space missions, etc). Hopefully that way your companion's stats will be high enough to survive.

Aggro is still a real problem though. The best you can do is make sure your companion has any taunts they have enabled and employ any stuns or similar abilities you have to try and tie up one strong/elite enemy while you dispatch the swarm of weak/normals. Consular Sages (and I assume their mirror Inquisitor Sorcerers as well) have a very useful ability in this regard - Force Lift - which they get very early on. Do Smugglers have something akin to that?

Lynk Former
12-27-2011, 11:50 PM
Once you do gain the useful tanking abilities in your 30s, you do become a pretty unstoppable tanking machine.... at least my Trooper Vanguard is with my experience.

adamqd
12-28-2011, 04:39 AM
Like in a group, I know I need to heal everyone, but who is top priority? I assume it is the Tank, is that right?



First of all, assess how good and bad your group is. I've noticed some fundamental floors in almost all the people I've encountered in groups, PVP and PVE.

People are attacking multiple elite bosses at the same time, instead of singling out targets. Supposed tanks are trying to kite and line of sight targets, and often times running out of the instance and resetting the battle, DPS'ers are misusing their skills and dragging aggro from the tanks... Its basically a Nightmare lol.

But anyway.
1) Keep yourself alive, if your not healed, no one is healed
2) Support the people who are attempting to follow the plan and complete the task at hand.

PVE is pretty straight forward heal yourself, heal the tank stay out of the fire, and pray the DPS posse stick to the plan. But In PVP, the group should attempt to kill the oppositions Healers first, their death will mean a quick demise for their DPS, the Tanks do less damage and can wait to be picked off last.

I find a lot of people trying to single out their opposite number (ie; Gunslinger vs Operative) for some epic showdown, or the whole group trying to kill the Tank.. who by the way is happy to stand there and get healed by the full health medic as the DPS in his group kill you all uninterrupted.

DarthParametric
12-28-2011, 05:18 AM
Once you do gain the useful tanking abilities in your 30s, you do become a pretty unstoppable tanking machine.... at least my Trooper Vanguard is with my experience.At 41 as a Sith Warrior Juggernaut, unstoppable is not the first word that comes to mind. Single targets are fine, but groups (boss/elite with strongs) definitely still pose a problem, both in terms of survivability and holding aggro.

DPS'ers are misusing their skills and dragging aggro from the tanksIn my brief experience with group play as a low level Trooper Commando DPS running a 4 man Heroic and a Flashpoint, pulling aggro away from the tank is certainly an issue for DPS players. Steer clear of using any AOEs when engaging groups of elites. Also if you have it on, turn off the auto-target nearest in the preferences. That got me into trouble a couple of times.

Lynk Former
12-28-2011, 06:21 AM
@ DP: Looks like the Vanguard, for now, makes the better tank then. No problem with aggro drawing DPS players either, I've played with both Jeff and Mav and they're rolling DPS (melee and ranged) and I can still take all the aggro with the Vanguard despite their attacks.

There was this one time in a flashpoint where we were taking on a boss who called in for reinforcements every so often. I managed to keep him focused on me as well as have the reinforcements chase me around the area as I kited them... I was pretty proud of the moment XD

<3 Vanguard

DarthParametric
12-28-2011, 09:22 AM
Yeah I think ranged classes have the wood over melee classes atm, be it as tank or DPS.

Lynk Former
12-28-2011, 09:31 AM
Vanguard isn't as ranged as you think... 10m to 4m is its most effective area unlike the Commando which can stay back at 30m.

mimartin
12-28-2011, 11:28 AM
Aggro is still a real problem though. I know you canít do this as a tank, but as a healerÖ(Warning -most likely a real stupid idea)ÖWhat if I downgraded my armor, would that possibly make my Wookiee more of a target than me? He already has (for the most part) way better stuff than me. Think I have one implant better than him).

@adamqd Ė Thanks

I was having real trouble with three strong enemies at once. Died 8 or more times, went back repaired my gear and came back. Got back killed the respawned bad guys outside of camp and proceeded to complex entrance. A group of two must of saw me heal my Wookiee and invited me to join their group. Had to think about it for a few seconds, but by this point it was personal. The Wookiee and I got past our problem on our own. Not really sure what I did different, more like it was just a matter of luck.

DarthParametric
12-28-2011, 01:54 PM
If you are a healer you should have some sort of combat stance that generates less threat, just as tank companions should have a stance that generates more.

I'm not sure if TOR factors in gear to threat, but regardless reducing your armour below optimum is not a strategy I would recommend. You should always be looking to wear the best gear possible, kitted out with whatever mods are appropriate for your class. If you are a Smuggler Scoundrel I guess Cunning is your primary stat?

Mav
12-29-2011, 06:19 AM
Cunning is the primary stat for all Smugglers, regardless of Advanced Class.

.:Lord Revan:.
12-29-2011, 10:55 AM
This i am sure is a dumb: question why does the game cost monthly?

adamqd
12-29-2011, 11:14 AM
This i am sure is a dumb: question why does the game cost monthly?

MMOs are vast games, it costs money to run the servers, update/add new content, fix bugs, pay developers, and provide you with a an ongoing Multiplayer experience.

besides, it works out at like 30 pence a day lol, I find more than 30 pence on the floor around the coffee machines at work every day.

((Edited for my bad Math lol))

DarthParametric
12-29-2011, 11:15 AM
The same reason World of Warcraft does. It's the established business model for running a perpetual online game. Now with the idea of free to play with microtransactions there is an alternative model, but TOR was already too far down the road in development by the time that became a realistic prospect. It's not inconceivable that it may convert at some point, as other MMOs have done in the recent past, especially if their hand is forced by low subscriber numbers/high turnover.

mimartin
12-29-2011, 12:01 PM
Alright I had to have a non-TOR player show me how to see how long I've played the game.

So for those new to MMOs, what are the chat commands and what do they do?

Ones I have so far: (for the noobs, like me, these are typed into the chat box)

/played - tells you how long you've played (not sure if it is total time or just for that character).

/S -Say (not sure if you have to type a name here or not. Anyone know?)

/Y - Yell (same as above)

/W other players name send a private message to another player.

/General (also /1) - General Chat

/G - Chat with guild member only

/Who other players name look for someone

/PVP (or /2) - Pvp chat

/Trade (or /3) - Trade Chat

Whatelse you got?

Edit: May have found them all. Nice thread for on the bioware forum. (http://www.swtor.com/community/showthread.php?t=612#anchor13) Answers my own question...:)

Lynk Former
12-29-2011, 08:13 PM
/say and /yell are so that only players around you can see when you "say" or "yell something. You just type in "/say" and then a space and type whatever you want, no need to type in names since anyone around you will hear it. Yell is the same but with a larger area around you that people will see the mesage.

DarthParametric
12-29-2011, 09:27 PM
Also, /say and /yell are the only forms of cross-faction communication possible.

Miltiades
01-02-2012, 10:01 PM
So I have Heroic Quests that are greyed out in the Quest Log because I'm above their intended level. Since I found out that doesn't necessarily mean that it's easier to finish these quests, I'd like to do them with other people. Will they get the regular experience from these quests or would my character influence the exp gain of all others as well (meaning we'd all get less)?

Jeff
01-02-2012, 10:28 PM
Also, /say and /yell are the only forms of cross-faction communication possible.I noticed I couldn't even emote to a Sith player today. Pretty lame if you ask me, and I think you used to be able to, either in beta or the previous patch version.

DarthParametric
01-03-2012, 01:32 AM
They took it out because of all the cross-faction trash talking and the subsequent whinging by people about it. Of course after they removed it, everyone whinged instead that now they couldn't do that any more.

Will they get the regular experience from these quests or would my character influence the exp gain of all others as well (meaning we'd all get less)?I think XP scales on how much of the damage you do. So if your high level char basically does all the work killing a mob and your friend's low level char is essentially just there gently poking it, they may not get much XP. You could try drawing the aggro but not actually causing any damage. Or just healing your friend's char (directly or with a companion).

mimartin
01-03-2012, 08:50 AM
I think XP scales on how much of the damage you do.Wait. How can that be right?

Why would a healer or a tank ever go on a Heroic Quests then?

Miltiades
01-03-2012, 09:24 AM
A search confirms the lower level players would get the same amount of exp as the high level player, meaning a disadvantage for doing quests with higher level players.

That leaves the question on how exp scales... Probably per level or something?

mimartin
01-03-2012, 01:15 PM
Is it typical for non-quest related Elites to only drop credits?

This would make sense to me because just because they are not quest related for me does not mean they are really non-quest related. It may be that either I have not picked up that quest or that I have not qualified for that quest. So it would limit people going after that enemy for strictly swag forcing others that need the kill for the quest to wait for respawn. Still not going to stop me though since I’m more after the XP, but if that is the case; I will be more selective and only do that during non-peak hours so that I’m not being overly rude.

Out of the three, non-quest related Elites I killed yesterday, I only received credit and the most for 524.

The two I killed involving a quest each netted me a nice weapon, quest item and credits. Well to be honest, I didn't kill any of them, my Wookiee did.

Lynk Former
01-03-2012, 02:14 PM
You can randomly get loot from non-quest elites, but the big thing about defeating them is that sometimes you get a commendation drop from them which is always nice... especially if there's a really nice commendation item you have your eye on.

DarthParametric
01-03-2012, 05:15 PM
The XP thing was a guess, based on what I had seen with a mismatched level player pairing.

As far as loot goes, I find the loot tables fairly crap, especially when solo. Fair enough in a group situation you should get a chance at looting whatever equipment any of the classes present can use, but when my Sith Warrior is by himself and is looting sniper rifles and scatterguns, it really annoys the hell out of me. As for commendations, that's another system I think has issues. A nice idea in principle, but none of the commendation vendors have enough decent gear worth buying. Some might have one decent item, like a belt, gloves or helmet, but that's it. Coupled with that is the fact that you can no longer trade in one type of commendation for another. Subsequently I have hundreds of commendations across all planets that are essentially useless. Probably should just use them to buy credit boxes to turn them to cash.

Miltiades
01-03-2012, 09:46 PM
On Balmorra at least one commendation vendor had a storage case with purple items for 24 badges. I'm still using the boots I got from that case and almost have enough for another one.

DarthParametric
01-03-2012, 10:39 PM
Once you get past the mid-30s it seems you stop getting slotted gear as story and side quest rewards, so I often take boxes instead of commendations now if that is the only choice. Still, they use the same random loot tables seemingly, so there's every chance you'll end up with something useless.

On an unrelated note, I got an official email today congratulating me on getting my Sith Inquisitor to level 10 and giving me a link to a progression guide (which was pretty basic). I also levelled up a Bounty Hunter to level 10 (well both to 11 actually) 24 hours later, but haven't received any similar email for him. I wonder if it's just for the dress wearers. Maybe their metrics have indicated players of those classes need some extra hand holding. Here's the link they sent, if anyone is interested - http://www.swtor.com/progressionGuides/SithInquisitor10/

Edit: One for the Bounty Hunter just turned up in my inbox. Based on that, it was simple enough to suss out the links for all classes:

Empire:
http://www.swtor.com/progressionGuides/SithWarrior10/
http://www.swtor.com/progressionGuides/SithInquisitor10/
http://www.swtor.com/progressionGuides/BountyHunter10/
http://www.swtor.com/progressionGuides/ImperialAgent10/

Republic:
http://www.swtor.com/progressionGuides/JediKnight10/
http://www.swtor.com/progressionGuides/JediConsular10/
http://www.swtor.com/progressionGuides/Trooper10/
http://www.swtor.com/progressionGuides/Smuggler10/

Miltiades
01-09-2012, 12:46 PM
A question on PvP gear: is it only useable in PvP or can you wear PvP gear in PvE as well? And is it potentially as good (or better) than PvE gear?

Lynk Former
01-09-2012, 04:56 PM
You can wear PvP gear for PvE, makes no difference except that the Expertise stat has no use for PvE battles. Aside from that, everything else works normally.

DarthParametric
01-09-2012, 10:28 PM
Just make sure you fit the appropriate mods for your class/AC.

mimartin
01-13-2012, 03:26 PM
Alright I’m having problems leveling crew skills. Bioanalysis is going great at a little over 300 already, Diplomacy is going slow, but it is going. I just have to remember to send the crew on more missions. My problem is with BioChem. I’m only at around 80 on this one. Almost everything I have a recipe for requires Green Goo. I can’t seem to get this in supply enough to make a real dent in BioChem. Did I just wait too long to start my crew skills? Do I need to go back to some of the earlier planet in order for Bioanalysis to get me an adequate supply of green goo? Guess it isn’t that big a deal if I do have to because I need to find datacrons too.

DarthParametric
01-13-2012, 11:15 PM
Yeah you need to go back to Coruscant/Dromund Kaas for a good supply of that.

robsongtr
01-14-2012, 12:19 PM
Hi all! Geez it sucks to be such a noob at TOR and feel like I am out of my league posting here haha, But hey got to start somewhere. Just want to give a shout to all you guys for the pointers given here. Hopefully I can get the hang of SW: The Old Republic and advanced nicely.

cheers

Zakhodit
01-14-2012, 12:44 PM
Alright Iím having problems leveling crew skills. Bioanalysis is going great at a little over 300 already, Diplomacy is going slow, but it is going. I just have to remember to send the crew on more missions. My problem is with BioChem. Iím only at around 80 on this one. Almost everything I have a recipe for requires Green Goo. I canít seem to get this in supply enough to make a real dent in BioChem. Did I just wait too long to start my crew skills? Do I need to go back to some of the earlier planet in order for Bioanalysis to get me an adequate supply of green goo? Guess it isnít that big a deal if I do have to because I need to find datacrons too.

I don't have BioChem on any of my characters so I'm not sure excatly what type and level Green goo is, but, this is how you find what you need without running around a planet looking for dead critters to harvest:

Find a schematic that requires green goo. It will tell you the general category and level of that component. Like "Grade 2 researched compound" or something. Then look under your Bioanalysis missions. Use the drop down to select the grade level, and then send your companions on the missions that bring back that kind of item.

They may not always bring back Green Goo, depending on how rare it is (Green, Blue, Purple) but they will bring it to you.

If you don't see it under Bioanalysis, it is likely under Diplomacy. (I'm pretty sure it's BioAnalysis though. I guess I need to make a Bio crafting toon...)

DarthParametric
01-14-2012, 02:33 PM
Missions are not an efficient (or cost effective) way to acquire gathering resources for grinding the appropriate crafting skill. The only missions you should be doing for gathering skills are the ones that net you the required additional generic components for crafting that you can't gather in the field (and only otherwise obtain from the crew skills vendor).

Green Goo is a level 1 material and should be available from every level 1 node. It's the equivalent of Desh for Scavenging - the most abundant material. As I said, you just need to return to your capital world and do some harvesting. Aside from Slicing, all gathering nodes are on about a 4 minute respawn timer, so if you do a circular sweep of an area (much easier in Coruscant, given the cityscape layout), then by the time you get back to the starting point all the nodes should have respawned. Especially bio nodes, as that isn't a popular skill from what I have seen.

Zakhodit
01-14-2012, 03:54 PM
I beg to differ.

Running around gathering from nodes, espically nodes on planets that are well below your level, doesn't put a single credit in your pocket nor does it gain you any XP. In fact it takes time away from gaining XP and credits.

The entire point of having the crew do this for you is so that you could focus on that very aspect of the game.

The crew members not at my side are constantly about gathering, and even with the cost of missions I am still earning more credits than I'm spending since I'm engaged with killing mobs that give me money as opposed to hunting nodes that don't.

If it's level one, missions cost between 95-150 credits per mission. That's less than the cost to fly across the galaxy. They have results in less than 4 minutes, often less than that. More so if you have properly built up your affection with them.

I'm at a loss for how multi-tasking time and effort is less efficient than seeking the materials out, on foot, and thus wasting time that could be spent gaining XP and Money.

DarthParametric
01-14-2012, 10:41 PM
I have first-hand experience of this exact scenario. I abandoned Biochem/Bioanalysis in the late 20s in favour of Cybertech/Scavenging, and thus was in the same boat of needing a swathe of level 1 mats to grind up Cybertech from 0. Missions are fine if you need 1 or 2 of a mat, not 50-100 plus.

If you are all about staying out levelling, then just buying a couple of 99 stacks from the GTN would be a much more cost effective and efficient solution. At the time that wasn't an option for me, as it was the first few days of live and the GTN was pretty bare. Now though it is packed with level 1 mats. Just make sure you work out the per unit cost and get the cheapest. Some people are asking crazy sums.

mimartin
01-17-2012, 11:51 AM
Well I made a bonehead mistake, don't think anyone else around here will be this dense, but will share just in case. I was getting the message 'You must complete missions before you can do that" anytime I tried to get a new mission or talk to my companions. It was driving me crazy. Come to find out my mission log was full with flashpoints, space missions and heroic missions. So be a good house keeper and clean that stuff up or be doomed to failure like me.

Had to go back to Hoth as a missed at least two quests there. :(

Running around gathering from nodes, espically nodes on planets that are well below your level, doesn't put a single credit in your pocket nor does it gain you any XP. In fact it takes time away from gaining XP and credits. I hadn't gotten all the datacrons on the early planets, so it put datacrons in my pocket.
Went back to Ord Mantell, Coruscant, Tatooine and ventured to Tython to retrieve green goo. I also did low level crew skills missions in Bioanalysis. I did not try the GTN, have trouble paying for something that I can get myself (be it real life or in a game).

Thank you both, DarthParametric and Zakhodit for the suggestions.

Miltiades
01-17-2012, 12:00 PM
Yeah, I always clean up my mission log before going to a new planet. Only had trouble once on Balmorra when I took on missions without actually finishing some first, haven't made that mistake since.

mimartin
01-17-2012, 12:20 PM
I have another bonehead question… Doing a companion quest last night and the map showed me going through imperial territory (base) to get to the location. These are level 50 NPC. I can’t drive through it. I can’t fight my way through without getting flagged PvP. I ended up walking through it cloaked and then just running when I was finally spotted as I had dismissed my Wookiee out of fear of him fighting or being spotted. This worked, but there has to be a easier way.

Another question does being flagged PvP mean anything besides imperial players can challenge you to a fight?

Lynk Former
01-17-2012, 04:40 PM
I encountered a heroic on Nar Shaddaa's bonus series that had me going through a Republic base as an Imperial to reach an elevator that took you to the level the heroic was on.... :\ had to die in front of the elevator to get on it.

As for being flagged, if you're flagged for PvP, it means that players of the opposite faction who are also flagged can engage in battle with you.

Miltiades
01-17-2012, 05:31 PM
I encountered a heroic on Nar Shaddaa's bonus series that had me going through a Republic base as an Imperial to reach an elevator that took you to the level the heroic was on.... :\ had to die in front of the elevator to get on it. I remember that, but I'm not sure if that Republic Base was actually Republic Territory, if it was, you'd be notified by that. Just like if you go far enough on Alderaan as an Imperial you end up at House Organa and you get flagged for PvP within 10 seconds. Whether that mean you can automatically get attacked by any Republic player I don't know. What I have seen, however, was when I was on a quest on Tatooine in Sand People territory, a Republic player passed me and it seemed as if I could attack him, he had a yellow health bar. And I myself wasn't flagged for PvP.

mimartin
01-20-2012, 10:45 AM
Not a question, but more like a word of warning or a just in case.

Last night wasn't a good night for TOR with me. It started off great, got some upgrades (thanks to Mav), then fought some bad guys and did a little collecting. Once my rested xp was gone went to the ship to do some space missions. In the middle of the battle I was kicked off the server. Got right back on, but my toon was stuck in conversation mode. Hit ESC, Hit Spacebar, tried the move button, Logged off and on, Logged off turned off PC and then back on... Googled for answered...Prayed...NOTHING WORKED. The staff answer on the TOR site said go to PVP mode and use the Fleet Pass. Nope did not work. Contacted support (no reply as of this morning). Read on TOR forum where someone said sending companions on crew mission got him out of conversation mode when they returned. Sent three companions out to do the shortest missions possible. Understand by this time I'm ready to quit TOR for good. If I lose a level 43 character over this I'm not playing the game anymore. I’m not playing a MMO ever again. I’m not playing a game that only allows one save ever again. First companion comes back, my toon is still stuck. Log off before the next get back and then log back on. Next two companions are back and I am out of conversation mode. Run around ship in circles for the joy of it and then log off as far away as possible from the galaxy map.

Lynk Former
01-20-2012, 06:26 PM
XD Damn mim.

ChAiNz.2da
01-21-2012, 05:39 AM
Before I get swarmed again.. yes, "Ceezee" is me :lol:
Though it was a nice welcome whilst I was getting lost boarding the Fleet.. hehehe

Thanks for the warm invite to the gang that swarmed my chatbox :D

Gotta say, after getting thoroughly stomped attempting Heroics with my smuggler.. coming back to Ord after upgrading to Gunslinger made a world of difference. They never stood a chance :devsmoke:

Miltiades
01-21-2012, 08:17 AM
Don't forget to join the Meatbags, Chainz. And by that I mean, you will join IMB!

@mim: You are such a drama queen! :xp:

mimartin
01-21-2012, 08:59 AM
@mim: You are such a drama queen! :xp: You should see my post on the TOR site. :xp:
jk I haven't posted on that site

I just don't understand why stuff like this keep happening to my toon.
http://www.lucasforums.com/picture.php?albumid=686&pictureid=8790

Edit: heard back from support today. Nice person. I guess that really isn't that bad considering it has to be a time I'm on TOR.

snommism
01-21-2012, 11:53 AM
If you are a healer you should have some sort of combat stance that generates less threat, just as tank companions should have a stance that generates more.
I know how to set a companions stance, but our main characters have it too? Where can I find this?

DarthParametric
01-21-2012, 02:25 PM
Depends on your class. Knights/Warriors have lightsaber forms and Troopers/Bounty Hunters have ammo/gas types. Not sure about Consulars/Inquisitors and Smugglers/Agents. Presumably they must have some sort of equivalent passive abilities.

snommism
01-23-2012, 09:29 AM
Depends on your class. Knights/Warriors have lightsaber forms and Troopers/Bounty Hunters have ammo/gas types. Not sure about Consulars/Inquisitors and Smugglers/Agents. Presumably they must have some sort of equivalent passive abilities.
I'm a smuggler/gunslinger and I don't see any "toggle" type skills (except sprint) so I'm guessing we only have pewpew mode.

DarthParametric
01-23-2012, 11:56 AM
At the very least, healing trees should have a passive ability you can spec that will reduce threat. I know the Sorcerer/Sage and Mercenary/Commando at the very least have such abilities in their respective healing trees. Again, not sure about Operative/Scoundrel.

Mav
01-23-2012, 01:28 PM
Again, not sure about Operative/Scoundrel.As a Gunslinger I have a threat drop called "Surrender", I'll have to look in-game if it falls under a Smuggler skill or a Gunslinger skill, I think it is safe to assume it is a generic Smuggler skill though.

snommism
01-23-2012, 01:31 PM
As a Gunslinger I have a threat drop called "Surrender", I'll have to look in-game if it falls under a Smuggler skill or a Gunslinger skill, I think it is safe to assume it is a generic Smuggler skill though.
That is correct, I'm just trying to get my head around what a "combat stance" is and I am assuming my ignorance comes from smugglers not having it.

Tommycat
01-23-2012, 02:37 PM
Smugglers don't have a toggled skill to reduce threat. We have a passive that comes from the tree. Seems all well and good except that it's pretty well useless in PVP. I got better stuff to spend the 3 points to reduce threat. Plus scoundrels have the in combat stealth. That's pretty handy in situations you find yourself outnumbered.

We also have the in combat revive. It's pretty dangerous to use though, because it locks out revives for 5 minutes. If you're in a group, and one of your group members dies, Get rid of any DOT's you have on you, stealth to get out of combat, revive the guy, heal him up BEFORE he attacks. If not in a group, in combat rez your companion, and heal them up if you can.

mimartin
01-23-2012, 05:01 PM
Cover does not increase your threat? It seems if I stand out in the open, no one attacks, but if I get cover or if I crouch down the boggie man attacks.

Playing last night with my Wookiee and a Jedi tank. Really pissed when the big creature from the Jedi class quest attacked me instead of the Jedi and Wookiee. Used surrender to get it to attack something else. Of course it still didn't go after the Jedi or the Wookiee, but the Jedi's companion healer. :)

BTW: got to fight instead of heal most of Sunday goofing with Lynk and then in random group last night. Game is really fun when getting to actually fight without worrying about dying every 5 seconds.

Tommycat
01-23-2012, 05:57 PM
Healing generates a LOT of threat. Also, when you are in cover or crouched, you have much more damage dealt. So you throw out big heals, big damage, and you are target A#1. As a rule, you should fire off a couple of the heal over times(the one that gives you a chance at the proc) but letting your companion just do all the damage. Bowdaar is good at pulling threat. just make sure he's in the tank mode, and make sure he has the flare gun going to pull aggro. Give him a few seconds of attacking before you heal. otherwise they like squishing the healer. Also if you find he's not getting the one attacking you, have him attack that one. MAKE him attack that one.

DarthParametric
01-24-2012, 06:27 AM
In my experience, companion tanks have a much easier time holding aggro than player tanks. It is especially a problem for melee tank classes, like my Juggernaut, when paired with ranged companions/players, as mobs are constantly getting pulled off you and running 30m away. In the limited instances where I have used companion tanks (primarily my neophyte Sorcerer), as Tommycat suggests I give them a few seconds to generate enough threat before attacking myself or healing.

I'm just trying to get my head around what a "combat stance" isMy references to this is specifically for toggleable abilities, like the lightsaber forms for Jedi Knights/Sith Warriors and ammo/gas types for Troopers/Bounty Hunters I mentioned above. To expound, here are the abilities for the two classes I have chars for (SW and BH). Not entirely sure that the tooltip descriptions are up to date, but you get the idea.

Sith Warrior/Jedi Knight lightsaber forms:

Shii-Cho Form - Enter a balanced lightsaber form, increasing all damage dealt and reducing all damage received by 3%.
This is the base stance all Sith Warriors/Jedi Knights start with.

Ataru Form - Enters an acrobatic lightsaber form. Saber attacks will trigger an extra attack against a second enemy in melee range for 1 damage every 1.5 seconds. Also increases movement speed by 15%, and reduces the cooldown of Force Charge by 5 seconds. Benefits from dual wield.
This is the base Marauder/Sentinel AC DPS stance.

Juyo Form - Enters an aggressive lightsaber form, causing your melee attacks to increase all damage dealt by 2% for 15 seconds. Stacks up to 5 times. This effect cannot occur more than once every 1.5 seconds.
This is an additional Marauder/Sentinel AC DPS stance.

Soresu Form - Enters a defensive lightsaber form, reducing all damage taken by 6%, increasing armor rating by 60% and increasing threat generation by 50%. Soresu Form also increases shield chance by 20%. While active, taking damage builds 1 rage, but all Assault abilities generate 1 less rage. This effect cannot occur more than once every 6 seconds.
This is the Juggernaut/Guardian AC tanking stance.

Shien Form - Enters an aggressive lightsaber form, increasing all damage dealt by 6%. All attacks that cost rage will refund 1 rage when used. In addition, you generate 1 rage when attacked, but this effect cannot occur more than once every 6 seconds.
This is a Juggernaut/Guardian AC DPS stance that has to be spec'd into via the appropriate DPS tree.

Bounty Hunter/Trooper gas/ammo types:

Combustible Gas Cylinder/Plasma Cell - Loads your blaster with combustible gas, giving all of your blaster attacks a 10% chance to deal [?] additional elemental damage over 6 seconds.
The base DOT DPS stance for BHs/Troopers. The bonus damage improves with increased levels of the talent.

High Velocity Gas Cylinder/Armor Piercing Cell - Loads your blaster with a high velocity gas cylinder. While active, armor penetration is increased by 35%.
The burst DPS stance for BHs/Troopers.

Ion Gas Cylinder/Ion Cell - Loads your blaster with ion-charged gas, giving ranged attacks a chance to deal [?] additional energy damage. While this cylinder is active threat generated is increased by 50%. Increases armor by 60%, decreases all damage taken by 5% and increases shield chance by 20%.
This is the tanking stance for Powertech/Vanguard ACs.

High Energy Gas Cylinder/High Energy Cell - Loads your blaster with a high-energy gas cylinder. While active, all internal and elemental damage dealt is increased by 5%.
This is the DPS stance for Powertech/Vanguard ACs.

Combat Support Cylinder/Combat Support Cell - While active, Rapid Shots charges your powercell with each use. Charges increase all damage and healing dealt, up to a maximum of 3% at 30 charges. In addition, targeting an ally with Rapid Shots will heal the target for 100% of your tech bonus healing.
This is the healing stance for the Mercenary/Commando ACs.

It seems I was wrong in my original statement about there being a healing stance that lowers threat. Maybe I was confusing them with the tanking stances that increase threat. There definitely are passive abilities that you can spec into via your healing talent tree to reduce threat though, as mentioned in previous posts. Sorry about the confusion.

snommism
01-24-2012, 08:28 AM
It seems I was wrong in my original statement about there being a healing stance that lowers threat. Maybe I was confusing them with the tanking stances that increase threat. There definitely are passive abilities that you can spec into via your healing talent tree to reduce threat though, as mentioned in previous posts. Sorry about the confusion.
Nothing to be sorry about whatsoever :) I was just making sure there wasn't a mechanic I was totally missing :thmbup1:

Also, when you are in cover or crouched, you have much more damage dealt. So you throw out big heals, big damage, and you are target A#1.
Cover affects a SawBone's heals?

Tommycat
01-24-2012, 02:07 PM
Cover affects a SawBone's heals?

No, but it does increase your damage. You're already pumping out big heals, add in good damage, and you are the big target.

snommism
01-24-2012, 02:13 PM
No, but it does increase your damage. You're already pumping out big heals, add in good damage, and you are the big target.

Ah ok, my SawBones is only lvl 13 (I spend 99.9% of my time on my lvl 50 gunslinger) so I don't have a lot of exp under my belt, but so far I prefer to play him standing and healing, throwing a dot in here & there. I wasn't sure if that was lowering my heal rate and I needed to rethink my style.

mimartin
01-24-2012, 04:26 PM
Part of my problem with getting the aggro at the start of a fight is my playing style.

Using stealth and sneak I get behind the enemy, if a mob, I tranquilize the strongest enemy, then sneak up behind a lower level one. Use shoot first or back blast, followed by dirty kick, then sucker punch and if necessary blaster whip. Takes out even a strong enemy. If not, depending on the health left, I just use flurry of bolts or thermal detonator. I then use the flash grenade to get the hell out of Dodge and start healing. Come to think of it I really don't have a reason to moan about the baddies chasing me.

I'd be upset too if someone kicked me in the... :xp:

DarthParametric
01-24-2012, 10:02 PM
Sounds like you need to respec. You are spec'd as a healer but playing as DPS.

mimartin
01-25-2012, 12:28 AM
Nope, plan on doing another smuggler as a DPS. Just do that part my way because playing solo as a healer it would take forever if all I did was heal. Love the wookiee, but he is a Tank, not a DPS. He takes forever to kill anything. When fighting an a elite or champion, I do it more like a traditional healer. Although I still have to get a dirty kick in there somewhere even if it is at the very end.

DarthParametric
01-25-2012, 01:31 AM
A healer is not really a solo play class. Only reason to roll a healer is for group content. Of course much the same could be said for tanks.

Mav
01-25-2012, 03:45 AM
A healer is not really a solo play class. Only reason to roll a healer is for group content. Of course much the same could be said for tanks.Yeah.... I solo leveled a Shadow Tank, unless you accidentally agro two groups at once you're never in danger of being killed, but man does it take ages to kill stuff.

mimartin
01-25-2012, 08:31 AM
A healer is not really a solo play class. Only reason to roll a healer is for group content. Of course much the same could be said for tanks.

I love how you tell me this at level 48 and 1/2 in the middle of Voss Bonus Missions and others on Skype wait until I was around level 40. I made a thread call "The Old Republic for Dummies" it should be pretty clear to everyone I know nothing about MMOs. :xp: I did healer for the guild, I know it completely goes against my normal playing style, but it was what I was told the guild needed.

Who cares, I'm almost done now and I have had a blast doing it. Parts have been fustrating, but that made them all the more sweet when I completed them. Still annoyed at myself for having to get help at one point on Tatooine, but I do appreciate those that helped. ;)

Lynk Former
01-25-2012, 08:41 AM
:p I did tell you that you were a brave man for choosing to go through the game solo as a healer XD

DarthParametric
01-25-2012, 09:09 AM
Hey don't blame me. If you'd come and played the one true faction I have a number of chars who you could have grouped with. Don't you have a whole mess of Republic types over there? Where have they been in your hour(s) of need?

Lynk Former
01-25-2012, 09:25 AM
We came to help when he really needed it, otherwise he chose to go it solo.

snommism
01-25-2012, 09:33 AM
Who cares, I'm almost done now and I have had a blast doing it.
This is actually the only thing you should do. Fun is the most important stat for any class IMO, unless I miss the point :thmbup1:

mimartin
01-25-2012, 09:54 AM
Everyone on the Republic side is either way ahead of me (Kus, Jeff, Mav and Lynk) or behind me. I was just the odd man out. Like Lynk said, they came when I needed them. I'm just too stuborn to ask until I'm ready to quit the game. :D

snommism
01-26-2012, 09:16 AM
A healer is not really a solo play class. Only reason to roll a healer is for group content. Of course much the same could be said for tanks.
I finally got a chance to play my SawBones some last night, solo'ed all the way through Coruscant (including side quests) with 2 deaths total, both of which could have been prevented had the rest of it not been such a snooze fest.
Finished & got my ship at level 15.75, 3-5 levels lower than my gunslinger was.

I'm currently using Corso (didn't have a choice) but I'm wondering, when I do have a choice, what would be a better team, healer & tank or healer & dps? I'm guessing healer & tank is pretty much invincible, but healer & dps would be more of a challenge & faster.

ChAiNz.2da
01-26-2012, 10:44 AM
Everyone on the Republic side is either way ahead of me (Kus, Jeff, Mav and Lynk) or behind me. I was just the odd man out. Like Lynk said, they came when I needed them. I'm just too stuborn to ask until I'm ready to quit the game. :D
Same here.

Corso and I can raise enough hell on our own for the most part. I have grouped with some pugs for a few heroics 4 missions here and there, and it's actually pretty fun (the smaller than most MMO party groups I think helps) but I still have the "Social" Tutorial quest in my lineup because I haven't reached social level 1 :xp:

mimartin
01-26-2012, 10:49 AM
I'm currently using Corso (didn't have a choice) but I'm wondering, when I do have a choice, what would be a better team, healer & tank or healer & dps? I'm guessing healer & tank is pretty much invincible, but healer & dps would be more of a challenge & faster.

I think that all depends on you. I have played at least some with all the companions. The melee tank is my go to companion, but more because I wanted a Wookiee sidekick rather than his tank ability.

I will say there have been a few fights were the Wookiee just hasn't cut it. The Melee DPS makes some fights so much easier. Corso is fine, except he has a habit of turning on that harpoon thing and putting the bad guy right in your lap. I turn it off, but he turns it right back on. I've also used the Ranged DPS and even the Healer some, but not against anything major and only when I was a level or two above the area. Both offer some fun alternatives to the normal fights.

I say go with whatever makes the game more fun to you, but don't be, like me, stubborn about it. If a fight with a boss doesn't go well with the melee dps, try it again with the tank dps... Also keep an eye on the companion gear as a healer, if you find way better gear for the Melee DPS than you do for the Melee Tank, then use the Melee DPS if the battle is difficult. The more adaptive you are, the easier and the more fun it is.

At level 49 as of last night, so I know it can be done and is fun. Now watch something happen on the last planet where I have to call Lynk or Mav again. :xp:

I still have the "Social" Tutorial quest in my lineup because I haven't reached social level 1 :xp:
Level 49 and I am barely over social level 1. I didn't even know what to do with that social coin until Lynk showed me while we were playing with alternative characters. :xp:

All three of my alternates have more social points than my original toon and the highest level they are is around 16.

Miltiades
01-26-2012, 11:08 AM
but I still have the "Social" Tutorial quest in my lineup because I haven't reached social level 1 :xp: Impossible. I did one Heroic +2 quest with two other people on Tython and already reached Social I. Impossible, that is unless your group never stays together to turn in the mission, because only then you get the Social Points earned during conversations (which is what has been stated before, but am now doubting myself because I remember leaving the group before turning the mission in but I did earn enough social points to reach I - whatever the case, 10 points is apparently all you need, so it'd be strange that a few Heroics wouldn't yield that much).

ChAiNz.2da
01-26-2012, 12:35 PM
Impossible. I did one Heroic +2 quest with two other people on Tython and already reached Social I. Impossible, that is unless your group never stays together to turn in the mission, because only then you get the Social Points earned during conversations (which is what has been stated before, but am now doubting myself because I remember leaving the group before turning the mission in but I did earn enough social points to reach I - whatever the case, 10 points is apparently all you need, so it'd be strange that a few Heroics wouldn't yield that much).

I have 6 marks on my social bar. I believe you need 10 to reach Rank 1. ;)
Heroics only give you social points if you group. I have soloe'd all but (2) Heroic 4's on Taris (which is where I got my 6 marks) :D

I pugged a Heroic 4 on Coruscant, however for the conversation I didn't take part.. I "holo-called" in (the party leader reached the turn-in point well ahead of me) and apparently that doesn't give you an option to take part of the conversation to achieve social points, just the reward and whatnot. At least in my case it did :giveup:

DarthParametric
01-26-2012, 01:34 PM
Social 1 should be about 75 pts from memory. You aren't going to ding that from any single heroic. You only get 2 pts per party member for lines you win the roll for, and 1 pt per line you don't. Even with a 4 man party, for most quests you'd be likely to only average 20-25 pts or so (unless you use black magic to influence the dice roll, like Lynk).

mimartin
01-26-2012, 01:57 PM
I'm 99.99999999999% sure Social Level 1 is 10 points. I don't have anywhere near 75 points and I am level 1. I'm just not very sociable.

Those around here that know me can vouch for me, I'm kind of a jerk. ;)

Miltiades
01-26-2012, 01:58 PM
Social 1 should be about 75 pts from memory. You aren't going to ding that from any single heroic. You only get 2 pts per party member for lines you win the roll for, and 1 pt per line you don't. Even with a 4 man party, for most quests you'd be likely to only average 20-25 pts or so (unless you use black magic to influence the dice roll, like Lynk). No, that's 750 for Social II. Social I needs 10 points.

@Chainz: I guess it depends on how many members there are in a group: 2 people get between 2-4 points, 3 people between 3-6 and 4 between 4-8. Also, I don't know exactly if you get social points if you holocall, but I do know that the codex says that you do not get dialog choices when holocalling if the mission requires you to do a physical action (like handing over an object, etc.).

ChAiNz.2da
01-26-2012, 02:38 PM
I'm 99.99999999999% sure Social Level 1 is 10 points. I don't have anywhere near 75 points and I am level 1. I'm just not very sociable.

Those around here that know me can vouch for me, I'm kind of a jerk. ;)
Yeah.. my 6 marks are on a bar that show a total of 10 (with a number) so I'm pretty sure Social Rank 1 is 10 marks (low since the 1st rank is under the Tutorial Quest section). Will still wind up taking me forever as I'm anti-social even in a social MMO :lol:

No, that's 750 for Social II. Social I needs 10 points.

@Chainz: I guess it depends on how many members there are in a group: 2 people get between 2-4 points, 3 people between 3-6 and 4 between 4-8. Also, I don't know exactly if you get social points if you holocall, but I do know that the codex says that you do not get dialog choices when holocalling if the mission requires you to do a physical action (like handing over an object, etc.).
Pretty sure you're right. :)

When I grouped, it was just me and another player with our 2 comps. I won the roll on both turn-ins. Not sure of the values of the rewards though I do know that I've won 2 rolls, and have 6 marks. Haven't pugged/grouped/conversation-ed any other time (other than holo-call) but I know for sure I didn't get my first social mark till Taris because I kept thinking to myself that I'm going to be the only player to reach 50 that still has a Tutorial quest in my lineup :disaprove :lol:

mimartin
01-26-2012, 03:11 PM
I kept thinking to myself that I'm going to be the only player to reach 50 that still has a Tutorial quest in my lineup :disaprove :lol:
I had it in mine until the 20s too. I just untracked it so it wasn't staring me in the face. I didn't get rid of it until I was almost done with Taris and Lynk called me for some group stuff (world bosses) and we did a flash point too.

Out of sight out of mind. :)

Miltiades
01-28-2012, 02:24 PM
A question about world bosses: seeing as these need a lot of players to take down, how is the loot, experience, codex entry and such divided? In normal situations, when someone attacks an enemy, other players cannot get experience or loot from these enemies unless you're in a group with this player. But because groups are restricted to 4 players, this in theory would mean the loot and experience (and the codex entry) for killing a world boss is restricted to a maximum of 4 players, even when a total of, say, 10 players contributed to its defeat. I'm guessing the world bosses work differently and everyone gets their share as long as they've contributed to the fight?

Mav
01-28-2012, 06:44 PM
A question about world bosses: seeing as these need a lot of players to take down, how is the loot, experience, codex entry and such divided? In normal situations, when someone attacks an enemy, other players cannot get experience or loot from these enemies unless you're in a group with this player. But because groups are restricted to 4 players, this in theory would mean the loot and experience (and the codex entry) for killing a world boss is restricted to a maximum of 4 players, even when a total of, say, 10 players contributed to its defeat. I'm guessing the world bosses work differently and everyone gets their share as long as they've contributed to the fight?Regular parties are indeed restricted to 4 player groups, however you can form "Ops Groups" SWTOR's version of Raid groups that can accommodate up to 16 players. You could think of World Bosses as training dummies for boss encounters in Operations, the Hoth and Belsavis World Bosses in particular. Experience wise, you don't really get that much more than a regular elite mob, so xp is pretty much the last thing to think about when tackling a WB. Loot wise, most of the World Bosses drop purple or "Artifact" quality mods and sometimes equipment that is level appropriate for the WB. Again there are some exceptions loot wise, most notably for the Hoth and Belsavis World Bosses that have a chance to drop a Artifice crafting schematic that everyone seems to be after.

JasraLantill
01-29-2012, 06:54 AM
Although I still have to get a dirty kick in there somewhere even if it is at the very end.

I find it very amusing to finish them off with a dirty kick or even a blaster whip, too. Especially when the guy is a huge hulking boss or a droid. :)

Darth Avlectus
02-06-2012, 01:18 AM
I do have a question or two about gameplay mechanics: Is there a crouch function in the game? Can you rapidly go back and forth from stand and crouch?

Which leads me to my next question: What kind of shenanigans can a player get up to?

ChAiNz.2da
02-06-2012, 01:22 AM
I do have a question or two about gameplay mechanics: Is there a crouch function in the game? Can you rapidly go back and forth from stand and crouch?
I believe just Smugglers/Operatives.. and their 'crouch' is the Take Cover function. Opens up several different attack/defense forms

Which leads me to my next question: What kind of shenanigans can a player get up to?
Depends on what you had in mind ;)

Plenty of ways to grief PVE players. Just flag yourself for PVP and wait till some unsuspecting PVE'er (me) throw you a random buff and watch me RAGE as I hightail it to the nearest Cantina to unflag myself :snear:

Learned my lesson quick. NO BUFFS for green characters :xp:

Darth Avlectus
02-06-2012, 03:05 AM
I believe just Smugglers/Operatives.. and their 'crouch' is the Take Cover function. Opens up several different attack/defense forms
That was the class I had in mind for this particular shenanigan.
I'm guessing it isn't a rapid trigger that is easy to toggle on and off.

So ......no "humiliating" other players or NPCs after you kill them?
(if you get what I'm getting at, ho-hum)

:devsmoke:

Depends on what you had in mind ;)

Plenty of ways to grief PVE players. Just flag yourself for PVP and wait till some unsuspecting PVE'er (me) throw you a random buff and watch me RAGE as I hightail it to the nearest Cantina to unflag myself :snear:

Learned my lesson quick. NO BUFFS for green characters :xp:

???


:indif: Guess it must be an mmo thing I'll have to see for myself to find out...

No. Sorta like just closing doors when other players open them to keep them from accessing the room--like in L4D. (actually that was a pretty useful tactic to exploit that gameplay mechanic sometimes). I guess I'll have to see on my own what kind of random jackass stunts I can try to pull off.

Lynk Former
02-06-2012, 04:00 AM
I guess I'll have to see on my own what kind of random jackass stunts I can try to pull off.
*facepalm*

If you want to learn to become a griefer in an MMO, go learn to do it some place else.

Astor
02-06-2012, 04:47 AM
There's very little you can do to grief players in PvE, or at least I haven't encountered much.

The only real jackass tactic is to loiter around areas with security chests or missions that require you to collect/destroy 'x' (x, for instance, on Alderaan, being House Ulgo's AA guns). As these nodes are usually guarded by mobs, the best way to be an ass is to wait for someone to start fighting the mob and then running in and harvesting the node while they're busy fighting, which means that the person fighting the mob then has to wait up to a minute for the node to respawn, or go off and try to find another one and fight more mobs.

But from what I've experienced, people doing that don't get many group invites.

mimartin
02-06-2012, 08:36 AM
But from what I've experienced, people doing that don't get many group invites.

I had groups do that to me while I was playing solo, not just once, but many times. I would just as soon cut off my arm as do that. If someone else does the work, they should get the reward.

Jae Onasi
02-06-2012, 08:52 AM
So ......no "humiliating" other players or NPCs after you kill them?
(if you get what I'm getting at, ho-hum)

I guess I'll have to see on my own what kind of random jackass stunts I can try to pull off.


I'm not interested in being the guildmate of someone who griefs others, ruins their gameplay experience, or exploits the game. We're better than that.

DarthParametric
02-06-2012, 08:54 AM
The worst offenders (in terms of quest objectives) for this IMO are the AA guns and rebel supplies (ammo stores, fuel dumps, etc) on Balmorra (Empire version). They take ages to respawn and you will absolutely be ninja'd for these without fail during peak server times.

mimartin
02-06-2012, 10:56 AM
I've found the practice sporadic on the republic side. Some do it but it isn’t that prevalent. On the empire side, it seems to be worse to me. Just on Dromund Kaas and already I’ve been snaked at least ten times for plant scans for bioanalysis. I’ve seen them standing there just out of range of the creature; I wait to see if they are going to attack. No movement, so I go to kill the creature. As soon as I attack they run up and scan the plant. I even had one try to scan the creature that I had just killed. Thankfully I don’t think the game allows that. I’m pretty sure they are doing this on purpose as they usually do not have a companion at the time. Most likely the companion is off doing Biochem leaving them to collect.

I’m wondering if it is the mind set on the Empire side. I don’t get nearly the amount of buffs that I received on the Republic side. Have yet to be healed on the empire side (not that this character has really needed it like my Republic character did). What I have seen is people seem more willing to step into a fight on a Empire side of things. If I am fighting an Elite or a Champion someone almost always lends a hand (something that annoys me even more than them snaking my nodes). That didn't happen very often on the Republic side except for when I was getting my butt handed to me.

Darth Avlectus
02-06-2012, 01:55 PM
I'm not interested in being the guildmate of someone who griefs others, ruins their gameplay experience, or exploits the game. We're better than that.

By jackass I mean in a way that makes *everybody* laugh--not just myself.

Lynk Former
02-06-2012, 02:14 PM
By jackass I mean in a way that makes *everybody* laugh--not just myself.
You're assuming that there's no victim when there is... somewhere, someone is having their experience ruined because of you if you decide to act that way.

Darth Avlectus
02-06-2012, 08:09 PM
You're assuming that there's no victim when there is... somewhere, someone is having their experience ruined because of you if you decide to act that way.

Interesting. I'd have thought you of all people would've had the least of issue with this. Aside obvious differences between subscription paid MMO versus free online forum, I see nothing fundamentally different about jackassery in a game and the good-natured tripping up of others for lulz at their expense. So with all due respect, where is it that you draw the line?

Edit: Also, I am on my own hit-list for when I'm dicking off. I would have thought self deprecation shows less hubris and malice? Certainly it seems to prevent others building resentment towards you for it.

Certainly worked for Nobunaga on XBL playing GTA4, and it worked for me on L4D... People would laugh so hard they couldn't play straight. Sometimes even get friend requests despite us being among the biggest jackasses.

Miltiades
02-06-2012, 09:32 PM
What I have seen is people seem more willing to step into a fight on a Empire side of things. If I am fighting an Elite or a Champion someone almost always lends a hand (something that annoys me even more than them snaking my nodes). Wouldn't know why that would annoy you, to be honest. I tend to stay out of a fight unless players are in trouble, but when I do help, people usually stand around and wait for me to tackle the same boss I helped them with and then help me out. People randomly helping me defeat an elite or champion is rather nice for me. I much less want them to interfere when I'm tackling multiple enemies, as they tend to get the experience for one of them at least.

On a different note: There seems to be some problem with companion conversations. At least I have noticed that sometimes my companion has this icon saying (s)he wants to talk in private, but when in the cantina or the ship, no conversation can be initiated. Anyone encountered something similar?

Jae Onasi
02-06-2012, 10:19 PM
Interesting. I'd have thought you of all people would've had the least of issue with this. Aside obvious differences between subscription paid MMO versus free online forum, I see nothing fundamentally different about jackassery in a game and the good-natured tripping up of others for lulz at their expense. So with all due respect, where is it that you draw the line?

Edit: Also, I am on my own hit-list for when I'm dicking off. I would have thought self deprecation shows less hubris and malice? Certainly it seems to prevent others building resentment towards you for it.

Certainly worked for Nobunaga on XBL playing GTA4, and it worked for me on L4D... People would laugh so hard they couldn't play straight. Sometimes even get friend requests despite us being among the biggest jackasses.

Well, depends on what you're meaning now, doesn't it? There's a vast difference between teasing among guildmates and keeping it 'in the family', being just crazy silly (which can be indeed hilarious) and doing something that fubars the game for random strangers (the last I wouldn't want done to me, so I won't do it to others). I think some of us are twitching about the last because we don't know what exactly your definition is.

On a different note: There seems to be some problem with companion conversations. At least I have noticed that sometimes my companion has this icon saying (s)he wants to talk in private, but when in the cantina or the ship, no conversation can be initiated. Anyone encountered something similar? Yep, I've gotten that bug, too. I'm not sure why, either, but it is rather annoying. Not enough to make me gripe too much, just enough to make me go "well, that's kinda annoying..." when it happens.

DarthParametric
02-06-2012, 11:23 PM
The easiest way to tell if they want to talk is just to right click on them. If they want to talk to you they will give you a line of dialogue that indicates as much, usually something along the lines of "Let's talk when we get back to the ship" or "I'd like to talk to you in private". The latter type will trigger a conversation in cantinas as well as the ship. For BHs, Mako's ship one is a little indistinct, something along the lines of "It's not safe here, we'll talk later".

mimartin
02-06-2012, 11:48 PM
Wouldn't know why that would annoy you, to be honest. When I'm playing solo, I like to play solo. :xp: I just like to gauge where I am from certain fights. It really isn't that big a deal, but I like the idea of knowing I'm able to tackle fights on my own. I know it is weird, but I even have been sending my companion off on crew stills before some fights. I’m just amazed at the difference between the Scoundrel and the Operative. I really wished now I would have gone with the Lethality tree instead of the Concealment tree.

I’ll also admit that I sometimes watch others fight Champions and Elites and I have stepped in to help, but only when they are on the verge of death and at least with my Scoundrel only with healing. While my Operative does have some healing skills, so far, she is a better killer than healer. I have jumped in helping a Sith take on a Champion. First I tried healing, when I figured out I couldn’t keep that up fast enough, I attacked.

Another thing funny was tonight what I wrote about the Empire not buffing became moot. I've been buffed by all the other classes, a couple more than once. :)
On a different note: There seems to be some problem with companion conversations. At least I have noticed that sometimes my companion has this icon saying (s)he wants to talk in private, but when in the cantina or the ship, no conversation can be initiated. Anyone encountered something similar?Had that constantly happen with my Wookiee, I just figured the Wookiee was a attention grabbing lair.

Lynk Former
02-07-2012, 12:19 AM
@ GTA: Very different kind of social crowd in an MMO. Also, what Jae said... it's funny with your friends and folks who know you, but random strangers aren't going to appreciate very much at all and someone's probably even going to report you for harassment over it.

After all people are just trying to play the game and don't really want some ******* they don't know suddenly start tripping them up while they're in the middle of a mission. Sure, they'd probably find it funny if they knew you and liked you, but you can't assume everyone is just going to be like "lulz" and think you're some kind of lovable jester.

Miltiades
02-07-2012, 02:42 PM
I may have found the problem, although there's not way to be completely sure one way or another: I have been giving my companions a lot of gifts lately. Usually I give an average of two to four gifts at a given time. I have noticed that giving one gift makes the icon that shows a companion wants to talk appear while the gift following that makes it disappear. So the last time I gave gifts to Gault, I immediately stopped when he wanted to talk and he talked! There's a chance this is a coincidence, but you may want to keep an eye out anyway.

DarthParametric
02-07-2012, 07:16 PM
No, it has nothing to do with gifts. The icon comes and goes even if you stand there doing nothing. It's just borked. Like I said, just right click on them and they'll tell you if they want to talk or not.

By the way, a good portion of the conversations are gated by story progression, so even though in theory you should open up a new convo every 1,000 pts or so of affection, they won't actually trigger until you reach the appropriate point in your class quest. So you could grind a companion up to 10,000 affection at level 1, but you wouldn't get all the convos until their pre-allotted times (although you would get several back-to-back at various points).

mimartin
02-09-2012, 03:45 PM
Okay going for the stupidest question ever...When someone says the are doing dailies and then role-playing their character, what does that mean? I really thought role-playing was just playing the character in normal quest. Not making the choices based on my opinion, but based on what I think the character would do. Like if I was an imperial, I wouldn't let Republic force sensitives live, but my character is lightside, so she would. So what is role-playing at level 50 after someone finished the dailies? No, it wasn't anyone in the either guild that told me that.

DarthParametric
02-09-2012, 08:41 PM
You probably need to ask the person directly, as there is a lot of ground covered by what people consider RPing. At this point in TOR, I would suggest the likelihood that it involves a group of like-minded individuals standing around using ye olde fashioned text descriptions of what their character is doing in some given scenario that has been agreed upon, perhaps with the odd emote thrown in where appropriate. And maybe some duels or, if it is cross-factional, even some actual PVP as well. These would be your "hardcore" RP types. What they are interested in doesn't necessarily constitute what most people would consider actually playing the game.

In fact, given the way you phrased it as two distinct activities, I suspect that is exactly the scenario. They are grinding some dailies for credits/commendations as quickly as possible, then getting back to what they see as the core part of the game for them, interacting with others in an RP fashion. If that is the case, it's interesting they are doing so on a PVE server rather than an RP server. One would suspect it was because that was where their guild was pre-allocated to and/or where their friends ended up.

What you describe is a perfectly valid form of RPing of course. I guess that would be your "mainstream" RPing. The problem with it that the hardcore types have is that it is completely constrained by the story Bioware has put in place, with their proclivity for non-choices. If you want true freedom, you have to break out of those shackles. Imagine what they are doing as a traditional pen & paper RPG session but done via text chat.

mimartin
02-10-2012, 08:46 AM
Thanks, I have a feeling you are correct. Nothing wrong with that, but just not my thing, so I will not be visiting them in the cantina.

I can pull of being female in game where someone else writes the lines, while I really think I would have a problem RPGing a female if I were writing the lines. :)

Rogue Nine
02-10-2012, 11:23 AM
"You must complete missions before you can do that" is the single most infuriating phrase in the English language.

mimartin
02-10-2012, 12:18 PM
"You must complete missions before you can do that" is the single most infuriating phrase in the English language.

yep, now clean up your quest log and keep going.

DarthParametric
02-10-2012, 12:18 PM
When does it say that?

mimartin
02-10-2012, 12:23 PM
If your quest log get to full, too many heroics, flashpoints or space missions in your to do list can really mess you up. Gets get so bad that you can't even talk to companions. Now I just delete the heroics and space missions, not like I can't get them back again. I don't have that problem when I play in groups, because we do the Heroics and Flashpoints.

Been there done that. (http://www.lucasforums.com/showpost.php?p=2801735&postcount=149)

DarthParametric
02-10-2012, 12:36 PM
Hrmm they must have changed the message. I seem to recall in beta it saying something specific about the quest log being full. Although I only ever saw it the one time, as I pretty much always do quests as I get them rather than stockpiling them.

mimartin
02-10-2012, 12:43 PM
It would have been nice had they left it alone. Quest log is full is so much easier to figure out what you are doing wrong. With my smuggler it didn't catch up with me until the end of Hoth, but after that the Heroics and Flashpoints added up. I didn't figure out what was wrong until I got to the next planet, so I had to go back to Hoth to get the missions I missed.

ChAiNz.2da
02-10-2012, 01:15 PM
Now I just delete the heroics and space missions, not like I can't get them back again.

Same here.. considering you can't do space missions unless you're on your ship (and that's where you pick up the quests).. I never keep the missions in my quest log after departing.

Heroics I will keep until I leave the planet in case a pug group opens up in general chat and it's something I could run.

Flashpoints are a different story. Still not sure what's safe to delete since I can barely remember when / where I picked them up in the first place :lol:

adamqd
02-10-2012, 01:25 PM
You probably need to ask the person directly, as there is a lot of ground covered by what people consider RPing. At this point in TOR, I would suggest the likelihood that it involves a group of like-minded individuals standing around using ye olde fashioned text descriptions of what their character is doing in some given scenario that has been agreed upon, perhaps with the odd emote thrown in where appropriate. And maybe some duels or, if it is cross-factional, even some actual PVP as well. These would be your "hardcore" RP types. What they are interested in doesn't necessarily constitute what most people would consider actually playing the game.




yep, I RP, and the game story is just a leveling process, I dont actually figure my own story into the Bioware story, so I mainly stay in Character outside of questing and PVP... well, I did anyway hehe.

DarthParametric
02-12-2012, 10:16 AM
Concerning the companion talk icon incorrectly appearing, it is slated to be fixed in 1.1.3 which should be rolling out to the live servers on the 14th.

Prime
02-12-2012, 11:20 AM
Finally picked up TOR, hope to have some time to install and setup tonight. I guess I should start reading this thread!

Lynk Former
02-12-2012, 03:06 PM
Protip: Install it on a Windows 7 PC, not Mac OSX... *looks around*

Mav
02-13-2012, 11:02 PM
I've had a few people ask me where the respec vendor is on the fleet, so I copypasta'd a quick map, note the map is for the Republic Fleet, though I imagine the Imperial Fleet Respec vendor is in the same general area (combat training room). Also Pubs, the guys you're looking for is an ugly purple rodian, he wont be marked as a vendor on your map, you'll just have to talk to him.

http://i.imgur.com/rtDJc.jpg

DarthParametric
02-13-2012, 11:09 PM
There is also one on Dromund Kaas for Empire players, in the market area to the righthand side (opposite the class trainers) as you face the bank. I think he is a Duros from memory.

For the fleet, I think the Empire fleet layout is rotated 180 degrees compared to the Republic one.

snommism
02-14-2012, 08:49 AM
I've had a few people ask me where the respec vendor is on the fleet...

I always say (a few times a day) "The south most guy in the combat training area."

Miltiades
02-16-2012, 01:27 PM
I've finished Corellia with my Mercenary just yesterday and am nearing the "'endgame' content when I arrived on Ilum. I've been looking for some guides on certain endgame content on the 'net, but none are really clear. Specifically, I would like to get my hands on the Mercenary's Columni Gear. I know it involves Hard Mode flashpoints and commendations of some sort (?), but can somebody explain to me in easy terms what I need for gear like that, what I have to do for it, how good my gear needs to be for these hard modes, etc?

snommism
02-16-2012, 02:05 PM
First you get the dailies, then you get the Hard Mode Flashpoints, then you get the operations.

At this point you should be in as much orange gear as you can be, then start doing the quests for daily commendations (on Republic side the quests are on Belsavis & Ilum). With these dailies you can get armorings, barrels/hilts, mods and an earpiece.
You don't have to be fully decked out depending on the other 3 in your party to start running Hard Mode flashpoints, but it helps. Each one will drop a certain Columi piece, and you will get some Columi & Tionese [sic?] commendations (don't forget to pick up your daily & weekly quests). Trade these commendations to vendors of your class on the fleet.
Once you get some of that (again, depends on your skill & your party on how much you **have** to have) you can start running operations. The bosses in the ops will drop "assigned" loot in normal mode, and regular "roll for" loot in hard mode.

The breakdown is as such, in order of worst to best:
orange with items from dailies slotted -- from dailies
Tionese -- from commendations from HM FPs and ops
Columi -- from HM FP, ops & commendations
Rikata -- from hard mode ops

(I'm probably misspelling all the names)

DarthParametric
02-17-2012, 03:13 AM
I can run some dailies with you Miltiades if you want. I haven't played for about a week as I was getting bored with the Inquisitor. The Merc and Jugg have been twiddling their thumbs on the fleet since hitting 50 weeks ago waiting for someone else to catch up. If you are keen just send me a PM with when you'll be on. Probably going to be finalising some ME2 Sheps in the meantime.

Miltiades
02-17-2012, 12:35 PM
Thanks for the answer, snommism, and DP, sent PM. ;)

mimartin
02-17-2012, 05:03 PM
Alright I pretty much stink as a healer in the level 50 flash points that I have tried.

Although from what I’ve been reading I’m not the only one that sucks at healing with a sawbones. http://www.swtor.com/community/showthread.php?t=282986

So I’m going to give my main problems and see if anyone has some advice.

1. Energy runs out in longer fights. How I solved this in solo was to fire my default blaster attack until I built up energy enough to use heal again. I would usually do this in combination with a flash grenade or dirty kick in order to buy myself a few moments. Diagnostic Scan also works here for building up energy, the problem is it takes forever to cast and provides very little healing. http://www.swtor.com/community/showthread.php?t=281921

Cool Head which is the best way to regenerate energy has a 2 min cooldown. So after I use up the energy from it, sometime I still have 1 min to wait for Cool Head to be an option.

I’ve been told not to attack in combat, but I’m thinking that means do not attack with attacks that take energy. Is it alright for me to use the default attack that restores energy? Could that cause me to pull aggro from the tank? I wouldn’t think the default attack would draw more aggro than a big heal, but I don’t know.

2. Second is a problem, but there really isn’t a solution. About the only heals I have while moving is Slow-Release Medpac (which only heals a moderate about of health over 18 seconds and cost 15 energy) and Kolto Cloud (which will heal 4 target, up to 30 meters away but only within a 10 meter radius). This one seems to work, but it is very under powered even with Healing Hand, Smuggler Technology and Homegrown Pharmacology. So my problem is how to stay out of harms way, but within the range of everyone in the group while also keeping them all within my line of sight. If they are out of sight (behind cover or up a ramp), I cannot heal? Best I can do is cast Kolto Cloud and hope they are with 10 meters of whoever I targeted.

3. Is it bad form to leave in the middle of a fight? No that isn’t what I mean, but when I suddenly get aggro, can I disappear to get the mob off my butt? I know I have the ability, but isn’t that going to suddenly put the mob on someone else? If I had already used Surrender (30s cooldown) and used the shield probe (not sure of correct name for a smuggler, but it is the same as the imp agent), should I use Disappearing act and then reappear to start back to healing? Disappearing Act does have a 3 min cooling off period, so I like to save it for the in-combat revive that sawbones has.

4. Anything else anyone can think of? Jeff, Mav, Kus and Lynk have been really nice about it, but I know I suck at this so far. It is the first time I played a MMO and the first time I’ve done a healer, so if anyone has any ideas I would appreciate them. I hate to let my friends down even in a make believe world.

Loved the smuggler story and I have really had fun playing her, but from what I have read today I may have really gimped myself by choosing that class as a healer. Should have done like Lynk and did more planning/research before the game was even out.

This is my build right now. http://www.torhead.com/skill-calc#701rffrdGRRdsZ0M.1 if you have any tips.

From everything I've read today, if you are going healer, Jedi Sage is the way to go. They are saying even trooper healer is a better fit. Which I cannot believe that is the case.

Edit one more question: With my Wookiee I almost constantly had Upper Hand in battles. While playing in a group, I only seem to get upper hand when I spam slow-release medpacs. What is great about Upper Hand for a smuggler is then I can use Emergency Medpac that cost no energy only upper hand. Left out the question: Is there a way for other class in the group to give me upper hand beyond killing an enemy?

snommism
02-17-2012, 06:04 PM
I might not be the best help as my sawbones is only level 35, but I also have been running HMFPs and Ops (hard & soft modes) on my main for just over a month now.

Although from what Iíve been reading Iím not the only one that sucks at healing with a sawbones. http://www.swtor.com/community/showthread.php?t=282986
I personally see that as a challenge :) But I tend to play the "crappy" class.

How I solved this in solo was to fire my default blaster attack until I built up energy enough to use heal again.
IMO, you should be healing 100% of the time when in a group. Unless you are consistently wiping to a boss' enrage timer because the party just isn't putting out enough DPS.


Diagnostic Scan also works here for building up energy, the problem is it takes forever to cast and provides very little healing. http://www.swtor.com/community/showthread.php?t=281921

Its small, but used in place of the aforementioned blaster attacks might make up for it.


Cool Head which is the best way to regenerate energy has a 2 min cooldown. So after I use up the energy from it, sometime I still have 1 min to wait for Cool Head to be an option.

Its not drastic, but you also have pugnacity (i think is the name/spelling)


Iíve been told not to attack in combat, but Iím thinking that means do not attack with attacks that take energy. Is it alright for me to use the default attack that restores energy? Could that cause me to pull aggro from the tank? I wouldnít think the default attack would draw more aggro than a big heal, but I donít know.

see previous comment. IMO, tank makes sure they have aggro, DPS makes sure things die, healers keep everyone healed.


So my problem is how to stay out of harms way, but within the range of everyone in the group while also keeping them all within my line of sight. If they are out of sight (behind cover or up a ramp), I cannot heal? Best I can do is cast Kolto Cloud and hope they are with 10 meters of whoever I targeted.

I think your tank should be keeping things off you. If you are getting hit then you need to call out "get these things off me!"


No that isnít what I mean, but when I suddenly get aggro, can I disappear to get the mob off my butt? I know I have the ability, but isnít that going to suddenly put the mob on someone else?
To be blunt, this is the tanks concern. Your concern is keeping everyone healed and you have to be alive to do so :) I think if the above mentioned suggestion for the tank to regain control of the fight fails, going invis is a viable option.

Disappearing Act does have a 3 min cooling off period, so I like to save it for the in-combat revive that sawbones has.

Just a heads up for operations, all healers (or just sages?) also have battle res, and they share one cool down, so be sure to confirm who is getting res'ed.


4. Anything else anyone can think of?
As I said at the top, I'm not the absolute best to give advise, but I would say to tweak your spell rotation. I try to make sure everyone has HoTs (slow release) on, especially since that gives upper hand, spam medscan and throw the larger heals as needed.


Loved the smuggler story and I have really had fun playing her, but from what I have read today I may have really gimped myself by choosing that class as a healer.
This makes me very excited to get the last 13levels on my Sawbones! I really enjoy the underdog classes. Speaking from a developers point of view, I really don't think it is even possible for them to be as terrible as people say, I just assume most people want to play the click to win classes. So personally I would stick it out BUT, you can always re-roll, leveling is not that difficult.


This is my build right now. http://www.torhead.com/skill-calc#701rffrdGRRdsZ0M.1 if you have any tips.

Looks like a very solid build. The only difference between that and mine is I didn't put any points into "anatomy lessons" (reduces cost of atk spells) as I don't attack, and "scar tissue" (reduces dmg taken) as I don't plan to get hit. Instead, I put the points in "survivors scars" & "no holds barred"


From everything I've read today, if you are going healer, Jedi Sage is the way to go. They are saying even trooper healer is a better fit. Which I cannot believe that is the case.
Sage does have its benefits, I've heard their best quality is their AoE heal. Personally I will never roll one because they have been titled the best. I don't have any experience with trooper healers over level 30 so I can't comment there.

I hope that helps some and good luck!

mimartin
02-17-2012, 08:36 PM
I personally see that as a challenge :) But I tend to play the "crappy" class.I took it as a challenge on solo mode too, but now the crappiness is spilling into group side. In solo I got pretty good, towards the end I was getting through battles even out of cut scenes without trouble. I sure the same thing will happen here after practice, but the problem is this practice is not only getting me killed, but others.
IMO, you should be healing 100% of the time when in a group. Unless you are consistently wiping to a boss' enrage timer because the party just isn't putting out enough DPS. The problem usually isn’t the boss, the problem usually is everything else usually takes notice of me at some point during the battle, especially turrets.
Its not drastic, but you also have pugnacity (i think is the name/spelling)Thanks…I haven’t been using pugnacity properly at all. All I knew is it took consumed an Upper Hand, never had a problem with energy in solo mode so I just forgot about Pugnacity. I can see now that while it is true it is not drastic, it will be of great use in groups. Thank you…
I think your tank should be keeping things off you. If you are getting hit then you need to call out "get these things off me!" I’m not blaming the tank. He seems to do a really good job at keep things off of me. The DPS seem to be doing a good job of killing to when they are not dying because I’m having problems with my job. I know some of it is my gear, haven’t done enough to upgrade my gear above from the gear I had at the end of the main quest. Got my first great piece on the last hard flashpoint, so I hope equipment helps. Maybe I should be doing flashpoints on the normal setting, but I have to do what the group is doing.

Looks like a very solid build. The only difference between that and mine is I didn't put any points into "anatomy lessons" (reduces cost of atk spells) as I don't attack, and "scar tissue" (reduces dmg taken) as I don't plan to get hit. Instead, I put the points in "survivors scars" & "no holds barred"From my reading today, I am thinking about giving those spec a go. Only reason I’ve been holding off is in case I needed to do dailies alone. Need some more guild member at 50.
I hope that helps some and good luck!If nothing else it got me to relook at Pugnacity which I think will help with one of my biggest problems. Again thank you. It really sucks to be a healer to set there watching someone die because of a lack of energy hoping someone will get you Upper Hand before the end.

snommism
02-17-2012, 08:54 PM
I took it as a challenge on solo mode too, but now the crappiness is spilling into group side.
Yeah this is where I can't help as I've yet to do group on my healer

The problem usually isnít the boss, the problem usually is everything else usually takes notice of me at some point during the battle, especially turrets.
I meant that's the only time I've asked healers to add to the dps, when we couldn't beat the enrage timer on a boss because we weren't hitting hard enough.


I know some of it is my gear, havenít done enough to upgrade my gear above from the gear I had at the end of the main quest. Got my first great piece on the last hard flashpoint, so I hope equipment helps. Maybe I should be doing flashpoints on the normal setting, but I have to do what the group is doing.

Normal mode flashpoints won't do you any good after 50 :)
You should be in as much orange gear as you can, filled with as much daily bits as you can (see my post a few posts up).


If nothing else it got me to relook at Pugnacity which I think will help with one of my biggest problems. Again thank you. It really sucks to be a healer to set there watching someone die because of a lack of energy hoping someone will get you Upper Hand before the end.
Glad I could help with that at least :) I know I don't have extensive exp with endgame sawbones but I am familiar with the class up to 37 (and beyond in theory) (and I do have a lot of endgame groups exp).

I forgot to mention the first post, and almost forgot again. We do have a level 50 sawbones in guild, within 24hours of hitting 50 she took part in a successful (normal mode) EV run (I wasn't there so I don't know if she got carried by the other healer (8 person team)). We're about to (literally minutes from now) run hard mode EV now so I'll try to keep my eye on her and let you know.

DarthParametric
02-17-2012, 09:59 PM
If you are getting attacked then blame Lynk. It's the tank's job to hold aggro.

Healers have never interested me much, so I don't really have much of anything to offer in the way of advice. However, the one thing I have seen repeatedly stressed by long time healers discussing strategy is to not over-heal (i.e. you don't need to heal someone back up to 100% to be doing your job). I've seen various forums posts covering recommended rotations and strategies for healers. Check out the Smuggler forum on the official site - I'm sure there will be something there to help.

mimartin
02-17-2012, 10:18 PM
You are correct the overhealing thing is one of my problems. The only heals I should be spamming according to what I have read today is Diagnostic Scan and Slow-Release Medpacs to keep energy up and Upper Hand at the ready.

Another example why it is me and not Lynk that is the problem. All those big heals are pulling aggro too fast. I'm all for blaming Lynk for any and everything, but in this case it is me. :)

Lynk Former
02-18-2012, 03:16 AM
@ DP: Perhaps you should know more about the mechanics of the fight and the situation we were in before you start criticizing me.

The reason mim was getting so much agro was, as he said, he was using his big heals instead of his small ones. This is because he wasn't geared up at all for hard mode flashpoints and he didn't have that much in the way of daily commendation modifications to be as effective as he probably should have been.

We were basically fast tracking him and trying to get him gear as quickly as possible and skipping a few steps along the way. It may mean that situations come along where he has to use abilities unnecessarily that end up pulling agro away from me.

It's not entirely possible for the tank to hold all of the agro 100% of the time like you seem to expect to do. That's not how it works at all. The way it DOES work is that the team needs to work together to manage threat together, this includes the healer and the dps in the group, not just the tank. Healers need to heal smartly and DPS need to manage their dps level so they don't generate too much threat to pull it away from the tank but at the same time have enough dps put on the boss so it doesn't enrage and **** us all up.

As I said before, since we were fast tracking mim and trying to get him Columi gear as quick as possible, this balance wasn't being met. It took us a few goes during that one particular boss battle to figure out the balance... which is standard operation for a lot of boss battles, particularly in a hard mode flashpoint or an operation.

With each failure we were able to learn and adapt and figure out how to work with the imbalance and succeed in the end. That's how it works, we don't just give up if we fail once or run away and say "i give up" cause it seems too hard and leave the others to die, that's not how teamwork works.

Every time mim pulled agro, I'd taunt and get the agro back on me... the PROBLEM however in this particular situation is that mim is extremely fragile in the state he was in. Even a second of agro pulled meant that his health dropped like a stone. The next problem is that there are 3 different targets I needed to worry about who were all spread out over a wide area. The main boss and then two turrets on either side of the boss which are fare enough away from each other that the AOE taunt is only effective on ONE of the targets at a time which means that I can only effectively taunt TWO of the THREE enemies off of mim, Jeff AND Mav (who are also fragile themselves but not as much) all at once.

But as I said, after a few tries (not too many) we figured out a way to work with the imbalance and we finally defeated the boss even though it took out mim and then Jeff at the end. Mav and I managed to hold out, long enough at the end to take out the two turrets after the boss fell. We also cleverly shared agro at the end so we could make sure that we held out for longer to take out the turrets and all survive to claim our prize.

In a perfect world, I'd hold agro 100% of the time, the DPS and the healers would get no damage and I'd be the only one need healing... but that NEVER happens in an MMO, not even with the best tank on the entire planet because there are things in this game that prevent that from happening simply because they're built into the mechanics of the fight to throw each member of the team off and MAKE you find a way to work around the fact that your obvious skills won't help you so simply.

As I've discovered, that's what makes MMO's cool and I find it really silly when people start complaining cause they don't have a perfect set of skills to hold agro all the time or some crap like that. Every characters moveset is meant to be imperfect because you're meant to play with others and you're meant to use all of the skills of the group to compliment each other and find a balance to defeat the enemies.




TL;DR
It wasn't my fault and it wasn't mim's fault, we just needed to find a way to balance the teams abilities to defeat the boss... which we did, and mim got his Columi chest piece out of it. We win, hurrah!

snommism
02-18-2012, 08:13 AM
I forgot to mention the first post, and almost forgot again. We do have a level 50 sawbones in guild, within 24hours of hitting 50 she took part in a successful (normal mode) EV run (I wasn't there so I don't know if she got carried by the other healer (8 person team)). We're about to (literally minutes from now) run hard mode EV now so I'll try to keep my eye on her and let you know.
She did fine healing in hard mode eternity vault, last night. I didn't really ask the other healer if she was having to work overtime to pick up slack or anything but I know we had little to no deaths. Even if the other healer was picking up some slack it would be hard to judge as the sawbones has some pretty poor gear ><

Good news though (and some bad for sages I guess):
We plan on improving the overall Area of Effect healing performance of the Mercenary/Commando in the next major Game Update (1.2) by increasing the number of targets affected by Kolto Missile/Kolto Bomb.

As for Scoundrels having no tools for short burst healing, we donít agree with that assessment. A scoundrel, for example, is capable of producing rather significant burst healing output by using Upper Hand gained from Underworld Medicine or Kolto Injection to trigger an instant Emergency Medpack or Surgical probe when needed. That said, we certainly think thereís room for improvements (and our upcoming Game Update 1.2 has a sizeable chunk of such improvements). For example, we are shifting the healing created by the Kolto Cloud ability to be front loaded in 1.2 to allow it to act as an emergency Area of Effect healing tool.

Finally, the perception of a specific class being not desirable can also be affected by the desirability of other classes. For example, Sage/Inquisitor healers are currently able to exceed our intended healing performance at times by affecting multiple heals with the same Conveyance/Force Bending buff. Game Update 1.2 will remove the ability to do so.

mimartin
02-18-2012, 11:41 AM
She did fine healing in hard mode eternity vault, last night.

Thanks that is good to hear.

I pretty much think I can get this down now. Just can't believe I was doing so many things wrong. Between not setting up healing frames, because I felt they just got in my way, to not using all my ablilities because I didn't fully understand them. I was being hard headed about this. Being sturborn served me well in completing the game solo as a healer, but it was just being stupid in groups.

snommism
02-18-2012, 12:06 PM
I pretty much think I can get this down now.
And that is good to hear!

Between not setting up healing frames, because I felt they just got in my way,
Enlighten me on these healing frames please :blush2:

mimartin
02-18-2012, 01:07 PM
This quy can do it better than me.

http://www.youtube.com/watch?v=ip4hv8ca-aM

Lynk Former
02-18-2012, 01:09 PM
He means Operation Frames (or "Raid" Frames in other games) which are usually only used when you turn a party into an operations group. There's an option in the preferences so you can have a regular 4 man party use the Operations frames thus allowing you to customise their placement and size, making it easier for healers to do their thing...

I use them myself despite being a healer because it allows me to keep better tabs on the status of the other players in my party and who is taking damage so I can immediately take the threat off of them when playing as my vanguard.

Here's a screenshot to show you what I mean... don't mind the other stuff happening in it...

http://img.photobucket.com/albums/v629/lynk/Screenshot_2012-01-31_15_40_48_945789.jpg

...I have the frame size set to MAXIMUM but you can adjust the size and the positioning to your liking very easily.

mimartin
02-23-2012, 03:10 PM
Help with Crew Skill...

Alright I have no clue what I'm doing wrong with crew skills. I know on my first character I just waited too long before starting them, so I had to purchase crafting material from the network to make any progress with Biochem, but with my second character I have killed and scanned anything and everything and still can’t keep up with demand. It has been far better than my first try and she is about as the same level in biochem as my smuggler, but do I just have to breakdown and purchase materials from the network to get anywhere? Or do you have to constantly retrace your steps and kill the same thing over and over to have sufficient materials?

Bioanalysis is great, I’m motoring right along with it, even have it maxed out with my smuggler. Diplomacy is easy too. Had to add on to my cargo hold to store all the materials it nets me, too bad it isn’t a better assortment.

I am really tempted with my next character to just give him/her Gathering and Mission skills and then sell that stuff on the Network and buy what I need off the Network.

ChAiNz.2da
02-23-2012, 03:25 PM
do I just have to breakdown and purchase materials from the network to get anywhere? Or do you have to constantly retrace your steps and kill the same thing over and over to have sufficient materials?

Pretty much.

A lot of people ask why I fret over the amount leveling up and equipment costs when I should be tripping over credits. Well, my vice is skill missions and once you hit lvl 5-6missions, they can get horribly expensive, especially trying to crit purple resources (which most biochem prototypes blue/purple use) Beats having to re-trace steps over a planet. ;)

I will harvest nodes when I come up to them during my missions, but I'm not about to go traipsing around a planet just for resources. Plenty of time to do that after I hit 50.

Miltiades
03-03-2012, 01:40 PM
So, having searched on the web, it seems some flashpoints on Ilum (which I haven't done yet) give daily commendations. Can anyone confirm this, but more importantly, is it worth doing for dailies, knowing these FPs probably take at least an hour to complete?