View Full Version : KoTOR and TSL HeadFixer

02-25-2012, 01:51 AM

I'm happy to announce that I've joined the ranks of tool developers for the KotOR community.

If even just barely making it ;)

If you all remember, I made a thread (http://www.lucasforums.com/showthread.php?t=207690) describing some concepts on how to compile heads for both KotOR games. Up until then it hadn't been impossible, but it was difficult to get them actually working in-game. It was hit or miss.

Well now you can, but it requires the use of a Hex editor, and good free ones are hard to come by...

So instead I made a program that will do it for you!

Download 4Shared (http://www.4shared.com/zip/5H7lST_j/HeadFixer10b.html)

REQUIRES Java Runtime Environment to run. Download Here (http://www.oracle.com/technetwork/java/javase/downloads/jre-7u3-download-1501631.html)

I'm sorry to those of you who don't already have JRE. I know it's a pain to have to download a bunch of other stuff just to get one thing working.

If I get around to it, I'll make a C# version.

Let me know if there are any issues.

02-25-2012, 09:47 AM
Good job VP! I can't wait to see some crazy heads that people come up with.

Darth InSidious
04-09-2012, 08:39 PM
Hey, nice work, VP!