FarbrorGnur
07-03-2012, 09:08 AM
I'm trying to make a rotating door, for JK2 singleplayer.
//Generated by BehavEd
rem ( "comment" );
affect ( "rotadoor1", /*@AFFECT_TYPE*/ FLUSH )
{
task ( "drota1" )
{
rotate ( < 0.000 -90.000 0.000 >, 2500.000 );
do ( "drota1" );
}
}
wait ( "7000" );
affect ( "rotadoor1", /*@AFFECT_TYPE*/ FLUSH )
{
task ( "drota2" )
{
rotate ( < 0.000 0.000 0.000 >, 2500.000 );
do ( "drota2" );
}
}
I've followed this (http://www.student.oulu.fi/~lvaarisk/tutorials/rotadoor_index.htm) tutorial.
This is the script, which I've compiled to ibi, and is located like: scripts/reference/dooropener.
The map contains a func_static, whose script_targetname is rotadoor1. A trigger_multiple outside the door on both sides is targeted at a scriptrunner with
count -1
usescript reference/dooropener.
I haven't areaportalled like in the tutorial, and only using a single door. I don't see what's wrong though, it won't move or react at all though. I've tried placing all the files used in a pk3, and such. Anyone with some experience with scripts?
//Generated by BehavEd
rem ( "comment" );
affect ( "rotadoor1", /*@AFFECT_TYPE*/ FLUSH )
{
task ( "drota1" )
{
rotate ( < 0.000 -90.000 0.000 >, 2500.000 );
do ( "drota1" );
}
}
wait ( "7000" );
affect ( "rotadoor1", /*@AFFECT_TYPE*/ FLUSH )
{
task ( "drota2" )
{
rotate ( < 0.000 0.000 0.000 >, 2500.000 );
do ( "drota2" );
}
}
I've followed this (http://www.student.oulu.fi/~lvaarisk/tutorials/rotadoor_index.htm) tutorial.
This is the script, which I've compiled to ibi, and is located like: scripts/reference/dooropener.
The map contains a func_static, whose script_targetname is rotadoor1. A trigger_multiple outside the door on both sides is targeted at a scriptrunner with
count -1
usescript reference/dooropener.
I haven't areaportalled like in the tutorial, and only using a single door. I don't see what's wrong though, it won't move or react at all though. I've tried placing all the files used in a pk3, and such. Anyone with some experience with scripts?