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Philbo
11-18-2001, 01:58 AM
don't mean to put the Raven team down, but looks like their shadow's a tad messed up here.
http://www.jediknightii.net/screenshots/screen022.jpg

you may notice that the lightsaber is on the right side of the body, and if i'm correct (maybe i'm just stupid) the shadow should be cast to his left...

hopefully they'll fix this.

matt--
11-18-2001, 02:01 AM
wow.

Didn't even catch that. Good eyes

TherosB
11-18-2001, 02:04 AM
Actually....It looks to me as if the shadow needs to be cast behind him since the saber is in front of him.

General Theros

Rancor
11-18-2001, 02:29 AM
I just fired up Quake3 and when projected shadows are on, it looks like it just picks the strongest light and casts the shadow from that.

So...seeing as how the lightsaber doesn't appear to cast much light, the shadow is probably from a stronger light in the world. On the other hand, that body on the ground is more in the shadows....and his projected shadow looks like it is sourced from the saber.

I guess it seems like a reasonable compromise. I suppose the alternative is to cast a shadow from every light, but I think that would actually look pretty ugly...not to mention, be horribly expensive.

Overall, until I see it in action, it's hard to say what is really happening. I'm guessing it won't bother me at all.

[ November 17, 2001: Message edited by: Rancor ]

Millions o' Monkeys
11-18-2001, 03:48 AM
well when i look at it it looks like theres a light source somewhere above him not just from the saber...which would explain the shadow like it is

Rancor
11-18-2001, 04:05 AM
Yeah, if you look at his left shoulder you can see that he is being lit by a pretty bright light source. Based on that, I'd say that the shadow seems pretty reasonable--it's a game, it's not a 100% physically correct simulation of real lighting. When Doom3 comes out, my expectations will probably be higher.

acdcfanbill
11-18-2001, 05:15 AM
judging by the light on his back, and the shadows on his right side, i would say there is a big light source above, behind, and to the left of him... that would explain the shadow... the shadow looks lighter in the projected light of the saber... thats cool...

GonkH8er
11-18-2001, 08:52 AM
There is a greater light source.... and I was asked by someone on ICQ why there is no shadow for the saber...... I thought the fact that it was a lightsaber explained it pretty well :)

CaptainRAVE
11-18-2001, 09:23 AM
That shadow still looks pretty dam cool though. From what I can see from the detail of the new screenshots this game is going to need incredibly high specs :)

GonkH8er
11-18-2001, 10:01 AM
Less than SOF2. And afaik SOF2 isn't very demanding as far as system requirements go in comparison to some of todays games.

CaptainRAVE
11-18-2001, 10:49 AM
How long til SOF2 come out??

StormHammer
11-18-2001, 12:28 PM
Originally posted by GonkH8er:
<STRONG>There is a greater light source.... and I was asked by someone on ICQ why there is no shadow for the saber...... I thought the fact that it was a lightsaber explained it pretty well :)</STRONG>

Actually, I noticed that too. And I have to disagree with you...the lightsaber should cast a shadow, from the other light source behind Kyle. If you have a lightbulb switched on, and shine another light from somewhere behind it...the lightbulb casts a shadow, because the other light source cannot go through the lightbulb. The same should apply to a lightsaber.

I also agree that the lightsaber should be casting a softer shadow behind Kyle. However, I know that casting shadows from multiple light sources creates a large processing overhead, and will inevitably slow the framerate. Nevertheless, if they could just generate two shadows - one from a key light source, the other from the saber when it is actually on, then it would be a lot cooler.

Rave...I think I read a recent release date from Activision for SOF2 somewhere...supposed to be February 2002. I can't wait. My palms are getting sweaty with anticipation. :D

[ November 18, 2001: Message edited by: StormHammer ]

Moses
11-18-2001, 02:01 PM
Actually, in the movies the lightsaber never casted a shadow either. You can get a good view of this when Obi is fighting Vader. Take a look. :)

wardz
11-18-2001, 02:06 PM
I am not overly bothered with this at all. At least we have a good shadow. I am not going to lose any sleep over the physics of the Star Wars universe.


wardz

DeathBoLT
11-18-2001, 03:50 PM
i could have never been a game developer.. when i looked at the screen, i never even noticed the shadow much less debate whether its in the right place or not..

heheh game developers must get ulcers from worrying about all these details..

:D

ed-gramatical errors

[ November 18, 2001: Message edited by: DeathBoLT ]

StormHammer
11-18-2001, 06:40 PM
Originally posted by Moses:
Actually, in the movies the lightsaber never casted a shadow either. You can get a good view of this when Obi is fighting Vader. Take a look. :)

Well, considering the saber glow is a special effect added afterwards, I'm not really surprised. It must be hard enough rotoscoping and compositing, without having to worry exactly where a shadow should be cast in the scene. :)

Kettch
11-18-2001, 06:58 PM
In ROTJ u see Darth Vaders lightsaber cast a shadow...when Luke kicks him down the stairs and Vader gets up again, u can see the shadow of his lightsaber on the ground

wardz
11-18-2001, 07:58 PM
Thats because its prolly a mistake. Like I said, its not a major detail and at least we have a realistic shadow, they could quite have easily have left it out

wardz

GonkH8er
11-18-2001, 09:14 PM
Well a lightbulb has a solid component, and therefore WOULD cast a shadow of sorts, but unlses I'm mistaken (my knowledge of star wars tech isnt up to scratch) there's nothing solid in the blade of the saber. It's all light, in a way, isnt it?

Agen
11-18-2001, 09:23 PM
I don't know. The light saber is merely light but it can't go through rock BUT in the jedi academy it hear that it's such low power that the sabers do ont pass throguh each other but they go through the people.
I can't make Head nor Tale of this! :confused:

Wacky_Baccy
11-18-2001, 09:32 PM
Gonk, (in particular)

read this. (http://www.tcsn.net/themays/stephen/sabers.htm)

To me at least, :) this sounds very plausible, and the way this blade would react to metal, and appear to be coloured without giving off any light, fits very well with the evidence from the films.

So this blade Should cast a shadow, as described in the link, and it also gives us a 'do-able' lightsaber if we had more advanced technology (waaaay more advanced)

It also works nicely with sabers' energy lasting a long time...doesn't it? :)

Just my 0.02 :)

[ November 18, 2001: Message edited by: Wacky_Baccy ]

StormHammer
11-18-2001, 11:27 PM
Originally posted by GonkH8er:
Well a lightbulb has a solid component, and therefore WOULD cast a shadow of sorts, but unlses I'm mistaken (my knowledge of star wars tech isnt up to scratch) there's nothing solid in the blade of the saber. It's all light, in a way, isnt it?

Hmmm...maybe Gonk. I guess at the end of the day we'll never know how a lightsaber should react to the environment, because it's a fictional creation. Until someone actually gets their head around the science and builds one, we won't know.

So everyone posting in this thread is correct...from a certain point of view. ;)

Rancor
11-19-2001, 02:10 PM
As for the notion that realistic shadows require a higher spec system, well sure...it doesn't hurt. But if it's like quake3, it's a feature that can be turned off for people that don't have vid cards with a stencil buffer or just don't like them.

Lord_FinnSon
11-19-2001, 03:36 PM
Owners of Elite Force might wanna check out full shadows instead of that circle.
You have to first open up the console by typing ~ and then "sv_cheats 1" to activate cheat mode. After that "cg_shadows 3" should do the job.

Agen
11-19-2001, 03:45 PM
I agree with you StormHammer, as no such invention has been made... eg: You can't tell how they are going to build a new sun because u don't know how they are going to make the sun because you jsut dont know how at the moment it's pretty much impossible...
As for the Lightsaber theory it sounds believable as it all makes sens BUT you still don't know how to do all that with the atoms and electromagentics.. So as for now you cannot tell because
(a) it would be (probably) impossible to make
(b) Er.... guys it's out of a book

So anyway i agree that there should be another shadow behind him but a lighter one which is the one we see.
So as for now i dunno

StormHammer
11-19-2001, 04:39 PM
Rancor...yeah, I just meant those wanting to see multiple shadows (like me :D ) would need a beefy system to cope with it all. Otherwise turn it off, as you said.

I hope it's just another option in the config screens, rather than having to twiddle around in the console, though. I liked SOFs config screens because everything was at your fingertips ready to play with, and you could tweak the game's appearance the way you liked. I hope JK2 has a similar setup.

MaJeSTiK the God
11-19-2001, 07:05 PM
Since most of these pictures taken are post game date, they will obvously use them to there advantage and see what they missed by having the people comment about it. I doubt for one istance that the shadow problem will be there in the future. No need to worry, we have raven here. =) hehe. Anyways any problems you see, you should notify them about it so they can correct it. But agian i doubt they havn't ALREADY fixed that bug, as many others.