View Full Version : New site and new screens!

11-16-2001, 11:46 PM
Go to LucasArts.com. I guess they decided not to wait. 10 new screenshots!!!


[ November 16, 2001: Message edited by: Hannibal ]

[ November 16, 2001: Message edited by: GonkH8er ]

Boba Rhett
11-17-2001, 12:17 AM
Well, thanks Hannibal but your a little late with the news. :D

11-17-2001, 12:39 AM
i cant get in at this point in time. someone got direct links for the new screenies?

11-17-2001, 12:50 AM

1. General Questions

1.01 What is Star Wars Jedi Knight II: Jedi Outcast?
Star Wars Jedi Knight II: Jedi Outcast is the sequel to LucasArts' 1997 smash hit game Jedi Knight. You can read the official press release here </press/releases/38.html>.

1.02 What's the storyline for Jedi Outcast?
Kyle Katarn returns in exhilarating first-person action. Several years have passed since Kyle avenged his father's death and saved the Valley of the Jedi from Jerec and his band of Dark Jedi. Allowing his Force powers to languish for fear of falling to the Dark side, Kyle set aside his lightsaber, vowing never to use it again. But when a new and menacing threat to the galaxy emerges, Kyle knows he must reclaim his past in order to save his future.

1.03 When will Jedi Outcast be released?
The game is currently slated for early 2002. We'll be able to provide more specifics as the release date gets closer.

2. Technology Questions

2.01 What game engine is Jedi Outcast using?
Jedi Outcast is being developed using id Software's Quake III: Team Arena engine technology, heavily modified and adapted by Raven Software.

2.02 What level editor are you using to make the game levels?
Raven is currently using a version of Q3Radiant to make game levels for Jedi Outcast.

2.03 What animation package are you using to animate the characters?
Raven's animators are currently using SoftImage to animate the in-game characters.

2.04 What programming language are you developing in?
Visual C++

2.05 What software are you using to make the models?
Player and enemy models are made using SoftImage. Non-player objects are developed using 3D Studio Max 4.2.

3. Gameplay Questions

3.01 What type of game is Jedi Outcast?
Jedi Outcast is an action-oriented first-person perspective game, similar in nature to the original Jedi Knight. Third-person perspective is used for lightsaber combat.

3.02 Will there be multiplayer game options?
Yes. Jedi Outcast will ship with both single player and multiplayer capabilities.

3.03 Will there be a co-operative (co-op) mode?
There will not be co-op play where multiple players can play through the single-player missions simultaneously. Team deathmatch multiplayer is planned, however.

3.04 What kind of weapons will be in the game?
So far, the weapons that have been announced include the stun baton, bryar blaster pistol, flechette, Wookiee bowcaster, thermal detonator, blaster rifle and the lightsaber.

3.05 Will I be able to use Force powers?
Yes. Confirmed Force powers include: Force Jump, Force Push, Confuse, Force Heal, Force Speed, Force Lightning, Force Choke and Force Pull. Kyle will also be able to use the force to throw his lightsaber and exercise varying degrees of control over it while it's airborne.

3.06 Can I choose to play as a Light or a Dark Jedi?
Kyle's experiences with the force have always had him teetering between the Light and Dark side of the Force. As such, Kyle has and uses a wide range of Force powers in his own unique way.

[ November 16, 2001: Message edited by: GonkH8er ]

11-17-2001, 12:55 AM
Mah Gawd, those screenshots are blowing me away! That thermal detonator explosion and stormtroopers flying... damn!

And the new HUD was revealed... you can definitely see the resemblance from JK in it, but I really like the new one.

They put up an FAQ (http://www.lucasarts.com/products/outcast/faq.htm), Jedi Knotes (http://www.lucasarts.com/products/outcast/notes.htm), and even a link (http://www.lucasarts.com/products/outcast/community.htm) to our very own JKII.net! I'm thinking we'll get a rather large influx of members starting... now. :)

Darth Lunatic
11-17-2001, 12:55 AM
EXCELLENT screenshots, the graphics in this game truly do rock!!

Amazing textures! Shadows!! Lightsaber blur is awesome!! Force lightning looks sick!
Here ya go ppls!

No co-op huh. Well you win some, you lose some.

[ November 16, 2001: Message edited by: Darth Lunatic ]

11-17-2001, 01:02 AM


Darth Lunatic
11-17-2001, 01:07 AM

[ November 16, 2001: Message edited by: Darth Lunatic ]

11-17-2001, 01:11 AM
can one of u guys post the rest here? i still cant get in to the screenshots.....

Darth Lunatic
11-17-2001, 01:14 AM
Yeah i will hang on.


[ November 16, 2001: Message edited by: Darth Lunatic ]

11-17-2001, 01:17 AM
excellent screenshots. i especially love the jumbo sized imperial jukebox!

and whoa! look at that real time shadow :)

[ November 17, 2001: Message edited by: GonkH8er ]

11-17-2001, 01:30 AM
blood where? that's the aim cursor i think, but hey omg, sweet :) and hey JK2 forums are linked to lucasarts, YOU GUYS RULE! =o

11-17-2001, 01:36 AM
Yeah, the crosshair turns red when it goes over enemies like in Elite Force.

11-17-2001, 01:45 AM

^ 29 screenshots, 9 model pics, 9 concept sketches. Faster server than the pics posted here, too.

11-17-2001, 02:03 AM
how tuff are those models!!!

Millions o' Monkeys
11-17-2001, 02:32 AM
those screenshots do indeed define sexy
wait a tic. are those gas cansters in the top left hand corner of the fourth shot in darth lunatics post.

[ November 16, 2001: Message edited by: Millions o' Monkeys ]

11-17-2001, 02:35 AM
Must stop drooling
Giddy with excitment
These are incredible :eek:

11-17-2001, 03:35 AM
theyve changed some stuff, like force lightning etc, looks great, makes me want the game even more, see how great updates can be :)

11-17-2001, 03:47 AM

is that an Ugnaught in the last screen Darth Lunatic posted?

i always loved slicing those little guys up!

11-17-2001, 03:51 AM
Man.... I really love the new screens ;)

You can find them all here: http://www.jediknightii.net/screenshots.shtml

Darth Lunatic
11-17-2001, 06:38 AM
How cool are the saber blurs!! Exactly like the movies!!

11-17-2001, 10:01 AM
I said they wouldn't have Co-Op.

Overall I am extreeemly pleased with these shots and it is definitely worth the wait. They have done so well and if anyone doubted Ravens ability at the start they surely would choose them now...

Its nice to see that we get the nod for the fan site. Well done folks!


11-17-2001, 11:08 AM
Expect constant updates and tidbits of info on the new site on a regular basis :)

11-17-2001, 12:11 PM

11-17-2001, 12:18 PM
The graphics are outstanding, but I'm a little concerned about that one screenshot that looks like one of those really irritating platform-jumping levels. I don't see any reason (other than complete lack of imagination) to include jumping puzzles in this game. Hopefully, I'm wrong, but that screenshot looks like the interior of some kind of silo that has platforms that are positioned so the only way to get to them is by using force jump. Plus the platforms have lights on the bottom so they can be easily distinguished. It's only a screenshot, so it's hard to tell, but there doesn't seem to be any purpose to the platforms other than a (ridiculous) method to ascend the walls.

Hopefully, I'm wrong, and there are absolutely no stupid jumping puzzles. At the very least, maybe it will be the only instance where the developers resort to moronic level design to compensate for lack of imagination. I've been so hyped about this game, but I fear that with the elimination of rpg elements and reduced force powers, JKII may not be able to live up to its predecessor.

But hey, the graphics are absolutely fantastic.

11-17-2001, 12:36 PM
Well in JK, you could force jump about...... 70 feet? These platforms look about 300+ feet apart. Unless kyle's been eating his force-spinach or is in posession of a SPORK grappling hook.... I don't think that level will be a platform jumper :)

11-17-2001, 12:39 PM
I just got really excited about this game... looks like I'll have to start saving my money for an upgrade.

It's very disappointing that there's no co-op. Multiplayer will still hopefully be a blast, though. And we can always hope for more in an expansion...

Darth Lunatic
11-17-2001, 01:03 PM
Although theres no co-op, don't give up on it completely. I'm sure some dedicated modders out there will make a co-op patch for the game.

Ice Man
11-17-2001, 03:53 PM
I think I can take the fact that there won't be a co-op, because those graphics look real juicy :cool:

11-17-2001, 05:24 PM
Still even without co-op saber only multiplayer with kickass. i wanna take anyone of you on! and how about a 2v2 saber battle, thats even better! my friend and i will slice anyone who gets in our way.

11-17-2001, 05:37 PM
yeah these graphics are pretty impressive :)

11-17-2001, 06:11 PM
Hmmm...I'm always the last horse to the watering hole. Oh well, never mind.

All I can say is...WOOOHOOOO!

And a big hearty welcome to all the new forum members. :D

Those screenshots are really shaping up. Seeing that one with the shadow of Kyle...well, all I can say is I hope that realistic shadows make it into the final game. They add so much more to the atmosphere.

And that concept art on the site is great, because it gives us some insight to other levels we haven't seen yet in the screenshots. I wonder what that Combustion Chamber is used for? :eek:

I really like the shot with flying Stormtroopers. That's a very nice TD explosion.

Overall, the graphics are great, the levels are looking very nice, and the models are all very detailed.

I still have a few doubts about how the game will play, though. I wasn't as concerned about co-op mode...but I always hoped JK2 would build on the moral and RPG elements of it's predecessor. I guess we'll have to wait for a demo to see the game's features in action.

Thanks for the new web site and information Lucasarts. And keep up the great work, Raven. ;)

Lion Heart
11-17-2001, 06:12 PM
Oh God, I cant wait for a demo.

I hope that there will be one before the holidays.

11-17-2001, 06:17 PM
dont count on it.

11-17-2001, 06:34 PM
That's no 300 ft. spacing between the platforms. Plus, they are spaced in a spiral pattern. That spiral pattern coupled with the fact that they are incredibly out of place (no ladders to reach the platforms, no apparent purpose for the platforms - that's a whole lotta platforn for just holding up a light bulb) leads me to think, "Platform jumping."

I do hope I'm wrong. I want this game to be as fun as JK is. I'm not going to wait for reviews or the $10-off sale price at Best Buy; I'm going to buy it as soon as it hits the shelves, so I hope it's not disappointing. Finally possessing JK2 only to find out the level designers relied on platform jumping levels for filler would be like getting nothing but underwear for Christmas.

11-17-2001, 06:57 PM
Originally posted by Locoman:
That's no 300 ft. spacing between the platforms. Plus, they are spaced in a spiral pattern. That spiral pattern coupled with the fact that they are incredibly out of place (no ladders to reach the platforms, no apparent purpose for the platforms - that's a whole lotta platforn for just holding up a light bulb) leads me to think, "Platform jumping."

I do hope I'm wrong...

First of all, welcome to the forums Locoman. Enjoy your stay...

Hmmm...the design in that screenshot does seem a little strange. Of course, those platforms might actually be some kind of elevators travelling up the pipes to take you up the cylinder in stages. Or that fan at the top might have a large role to play in how you get up the cylinder - remember the levels in JK where you had to float up some shafts, etc.? I believe there were some places to rest when the wind velocity died down. Maybe it's something like that.

I think it's a bit early to judge it, without seeing it in motion.

11-17-2001, 07:37 PM
Thanks for the welcome.

You're right, it is too early to judge. I'm probably just overreacting because I so badly want this game to be as good as or better than Jedi Knight is. Jedi Knight is one heck of a standard to be judged by.

11-17-2001, 07:43 PM
Originally posted by Locoman:Jedi Knight is one heck of a standard to be judged by.

I totally agree with you there. :D

11-17-2001, 08:18 PM
I came home from school all weary and tired out until WWWWWAAAAAYYYYYY!!!!. All of this I must say I 'm VERY pleased with the shots. The new HUD looks great. The site is also nice, graghis are way cool. And I can't wait to slice up some of you'll in saber mode. :D And welcome to the newbies :) .

11-17-2001, 09:01 PM
About Time... i can now release u form the chair, Gonk, and drink some of this cod liver oil u didn't like. Nice Site even thugh i hardly can get through but other wise the knotes bits look quite cool and i'm glad they made jk2.net the premier forums. and i wonder if masassi is gonna be all about jk2 now instead of jk.
Welcome to the newbies.
Hope u enjoy the hype and some of the stupid messages and be sure to visit the "let's make a story" thread, loads o' laughs there

11-17-2001, 09:36 PM
wow.. i am all excited again.. :)

i love the fact that the thermal detonator sends enemies flying... (has the one on the right lost his head??) and seems to have a 3d shockwave effect. the explosion cold still look a bit bigger though.

The levels are definately starting to look bigger, more vertical and more JK. I like it...they obviously haven't finished all the textures yet... the ones they have done look great (especially on the models) but there is way to much repetition/tiling on the cylinder shots... (reminds me of the levels i used to make for JK... i could never do textures...)

what is that in the bottom shot??? crouching

the reason to hve jump puzzles is that force jump is cool... so you want to use it for something... They are pretty cool as long as they are used in moderation and aren't instant death... jk had the balance about right. Although in JK i kept jumping on everything, just cos i liked force jump...
(That one looks pretty easy...)

11-17-2001, 10:26 PM
Seeing that one with the shadow of Kyle...well, all I can say is I hope that realistic shadows make it into the final game.

Quake3 had realistic shadows in it, you just had to turn them on from the console. They were also in elite force. Note that the method Quake3 uses for its shadows isn't perfect ( not soft shadow style ), but they're much better than those little shadow blobs under the characters.

Anyway, it will be interesting to see how the game evolves in the next couple of months. As it is, I think we've seen some decent improvents. Also, if I ever get a bit worried, I just try and remember that most of the visual polish seems to pull together towards the end of the development cycle.

[ November 17, 2001: Message edited by: Rancor ]

11-18-2001, 11:30 AM
I knew about the shadows in those other games...but with all the changes Raven is making to the engine, I was beginning to wonder. :D

Taking shadows a bit further...I liked the effect in RUNE where the shadow lengthened/shortened and changed direction according to the light source. I hope they do something similar in JK2.

[PEDANTIC MODE] Of course, in that screenshot, we should really be seeing 2 shadows - one from the light source behind Kyle (which is visible), and one from the lightsaber in his hands (which is not visible). [/PENDANTIC MODE]

Of course, taking it the next logical step, it would be really cool if they could do shadows like those in Severance: Blade Of Darkness. Shadows climbing the walls etc., and moving as the light source moves, is just great - and helps you to spot enemies coming at you around corners.

I guess we'll have to wait and see.

11-18-2001, 11:57 AM
Originally posted by StormHammer:
<STRONG>Or that fan at the top might have a large role to play in how you get up the cylinder - remember the levels in JK where you had to float up some shafts, etc.? I believe there were some places to rest when the wind velocity died down. Maybe it's something like that.

Yeah, I remember those levels.
I also remember similar scenes from Monolith's Shogo: Mobile Armor game and Half-Life.

About those screenshots, it's nice to see the improved texture detail and the larger scale depicted in some of the shots, but there's still a lot of room for improvement left.
The first shot posted in this thread is particularly bland and the one with the TD reminds me a bit too much of EF (the side walls especially).
The TD model itself is cool though, as are those of the ST rifle and bowcaster.
I also really like the BC wielding enemy model, those detail textures are very nice.