View Full Version : Another Aspect to JKII
06-01-2001, 10:27 PM
When Obi-Wan was in its early stages all everyone talked about was new saber moves. This is now the case for JKII.
Don't get me wrong, I love having the saber as a weapon but I also liked the guns in JKI. I just hope that JKII will carry on the tradition and insitute a fun game of guns as well as sabers.
ah yes, I'm still wondering how I could go through the 2 week period I did just pressing my mouse button to swing, if you think about it NF Sabers was a big waste of time, as the only things that determined if you win or not is lag and time of touching the other person
in another note, I sure as hell hope hit detection is fixed, hitting someone elses saber in JK1 could still cause them damage, however I remember swinging right through their back many times and doing 0 dmg. :mad:
ah well, FF Gunz=l33t 00ber way of dealing with saber monkees
06-02-2001, 03:18 PM
I've no doubt we'll be seeing some tweaked weapons as well as new ones in JKO. They haven't mentioned Rail Detonators and Concussion rifles yet. Personally I wouldn't miss those weapons too much, because I didn't use them that much. I'd like to see a few inventive alien weapons to use - perhaps some things that haven't been seen before.
As for sabers, well, there are a lot of topics started already discussing that issue.
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