View Full Version : Jk2 Scifi Mod Site and Press Release soon...

06-17-2001, 04:44 PM
That's right... the site for the Jk2 Sci-Fi mod I've been working away at with my team for a while now is approaching it's official announcement date. The Flash Site is just over a week away so when it opens you'll be greeted with pictures of screenshots and more.... Stay tuned. Also there are still some position openings. If you are interested please let me know : shade@redfaction.net Also in case you missed the teaser shots a few weeks back, check them out at the following link : http://lazersoft.virtualave.net/jk2


06-17-2001, 05:14 PM
I know JK2 uses the Q3 engine. But isn't it heavily modified? How can you start doing a MOD on a game that isn't out yet and you aren't certain what the engine would be like?

Other then that: I like that teaser screenshot! Looks sweet! :D

Darth Simpson
06-17-2001, 06:09 PM
I was wondering about the engine too...

I like the pics you have up so far though!

06-17-2001, 07:56 PM
The Q3 engine handles certain file formats... we therefore, can map the files in Q3, then when Jk2 comes out insert our custom textures switch npc's and such set waypoints etc etc. Same goes for models. They are based on the md3 file format... so we can go ahead and do just about everything but programming. I really need a sound guy for composing some techno music for the mod... note this is not gonna be StarWars, we are simply using Jk2 because it has ICARIUS2 and GHOUL2 which are very helpful.
I am glad you like the pics.... l8r.

Sherack Nhar
06-17-2001, 08:58 PM
Makes sense.

But shouldn't this go in the Editing Forum?

06-17-2001, 09:30 PM
Probably, but since this is just announcing that the site will be out soon I see no harm done... plus more people see it here :)

06-17-2001, 10:45 PM
I heard the q3 engine sucks for outdoor terrain is this true?

06-17-2001, 10:59 PM
Q3 engine is great for outdoor terrain, if and only if you know what you are doing.... if you don't know what you're doing then no, it's not.

06-18-2001, 01:17 AM
thanks for the insight

[ June 17, 2001: Message edited by: Mafia_Jabba ]

Darth Simpson
06-18-2001, 03:27 AM
Scary pic you have there. ;)

And no, the Q3 engine does not suck when it comes to rendering out-door terrain.

06-18-2001, 09:34 PM
Hey Kumba, you should use Nine Inch Nails for the music. They're SOOOO good!

06-18-2001, 11:54 PM
COPYRIGHT. Plus I dislike their music. We're gonna use custom music, but thanks for the suggestion.

Darth Simpson
06-19-2001, 01:53 AM
Some more questions...

What kind of mod are you making? Are you basing it in the SW universe or a new setting?

06-19-2001, 02:35 AM
A new setting....
I am still looking for another mapper or two to speed up progress.... and really if you got talent and want to work with us... we're willing to accept you.... cause the speedier things get done, the merrier.

06-19-2001, 04:08 AM
Mafia_Jabba! You si back... I doubt you remember me, but I'm from JediNights.com... Your welcome to start posting again if you want. :D ::hint:: ::hint::

Back on the subject, the teaser screens look great.

06-19-2001, 09:54 PM

Its good to see the starting of a mod community.

06-19-2001, 10:05 PM
I'm really happy with all the positive feedback we're getting. I do however want to add to our wanted list. I need someone who can do in-game animations..... If you can do this and would like to help out, give us a ring.... ICQ me:61601718 Email me:shade@redfaction.net or Just reply to this msg...