View Full Version : AI

06-10-2001, 05:33 PM
Does anybody what the JKII AI will be like? Obviously its being made witht he Q3 engine, but the AI for Q3 (although good) was strictly for bot matches.

I hope that the JKII AI will be in some way similar to the Theif series, which in my opinion has excellant AI.

What do you think?

06-10-2001, 05:36 PM
It'll be awsome with team leaders and people following orders and taking cover etc...it will be GOOD!

06-10-2001, 05:37 PM
I'm sure the ai won't be anything too special on things like the storm troopers and other characters like npc's.

I just hope that they use lots of scripted events like in half-life to make the levels seem more alive.

06-10-2001, 05:50 PM
Raven have two AI specialists from some University working on an AI system called LICH. I assume that system will be used for JKII, as well as SOF2, and it is supposed to be fairly advanced.

I therefore have high hopes for the AI in JKII.

06-10-2001, 07:41 PM
I think the most important aspect of the AI is bots.

The game will last much longer if one can kick off some jedi fighting offline. It may not be like the real stuff but the next best thing for the ones who haven't got cabel or similar... like myself... :(

06-10-2001, 08:02 PM
I don't care if it is released with bots or not. We all know someone would make a bot anyways based off the boss code if bots are not included with the retail release. Just have to wait a little while, which sucks.

06-10-2001, 10:16 PM
Quake 3 supports mods easily right?

06-10-2001, 11:33 PM
How do you like that long answer? =)

06-11-2001, 12:28 AM
Much appreciated.

06-11-2001, 02:21 AM
I think that JKII will have bot match avaliable for single player. Are there any games made with the Q3 engine that don't?

Darth Oosha
06-11-2001, 12:36 PM
I don't think the stormtrooper AI should be anything special, since they were pretty stupid in the movies. Previously in the games, they didn't use any tactics or communication at all, and that was excused as a form of Force Persuasion—it would be inconsistent to drop that now and make stormies dangerous, just because it's possible. But they can still use the latest technology for New Republic troops, civilians, outlaws, bounty hunters, Force-users, and so on.

06-11-2001, 12:49 PM
Just because Stormtroopers were not that clever in the movies doesn't mean they should be cannon foder in the game.
Storm trooper ranks should play a major role in their AI. Troops should just follow orders but better and more advanced AI should be implemented on troops who give orders. Because ST will be the common enemy in JKO they should be at least chalenging to fight with.

06-11-2001, 01:47 PM
I agree with Aragorn, Storm Troopers should have good AI. Even though they were stupid in the movies, what type of game would JKII be if all the opponents were idots?

Thats one thing I didn't like about JKI. The enemies were very lame, and easy to kill. Even the enemy sith were fairly easy.

By the way, Aragorn, shouldn't your signature be:

"All that is gold does not glitter..."

It just seems to fit your name better. :)


06-11-2001, 02:16 PM
If you come to think of it, it could be many things. It could be a few lines from a song by Zeppelin...Tolkien has influenced many people :)
I have to agree though, it really does fit the name better... :) But when I think about LOTR, the Ringverse comes in mind...

...In the Land of Mordor where the shadows lie.

[ June 11, 2001: Message edited by: Aragorn ]

06-11-2001, 04:37 PM
Remember, if you look over games in general since JK then AI has come a LONG LONG way!! Just look at Quake 3 on nightmare mode where they actually adapt to your playing strategies. Hopefully in JK2 enemies will be much more adaptive to your strategies!

06-11-2001, 05:30 PM
Yeah, you are right, it will be very advanced compared to JKI.

But the AI is not enought to make the game fun. In JKI if you find the conc or have force pull the game becomes much much easier. I remember many times in which I just blasted 5 or 6 storm troopers in one blow without any damage.

I hope that in JKII enemies will be fewer but harder to kill because they are smart enought to use tactics such as ducking or crouching.

06-12-2001, 02:28 PM
I think it's a little early too talk about what the JK AI will be like... we honestly have no clue. As we all hope it will be good, our best bet is look to SOFII to see some of the aspects Raven's using for their AI.

06-12-2001, 02:40 PM
In that movie the guy said that you could fight with AI as well as against it.

This seems to say that there will be bot matches because if they can get the AI to fight with you they can most likely get a good AI to fight against you.

En Taro Taldarin
06-12-2001, 04:25 PM
I would take AI for the Stormies similar to Half-Life grunt AI. It fits for the military thing. :)

06-12-2001, 04:50 PM
If the Stormies had the intelligence of the Half-Life grunts we'd be in good shape. The grunts did a good job at coordinated firing, retreating, regrouping, throwing or dropping grenades, supressing, and advancing. Lucky for them Black Mesa had so many crates.

I'm most hoping for talented Bots that can handle both melee and ranged combat. Use 'em as sparring partners.

06-12-2001, 05:13 PM
I don't think that stormtroopers crouch or hide. Stormtroopers are for "storming" the area, not for guerilla tactics, and because of their armor plating they aren't so agile and needn't to crouch or hide (in the whole SW Trilogy, where did u see Stormies hiding)

06-12-2001, 05:52 PM
Never. But then again, how often did you see a fighting stormtrooper last more than 20 seconds.

06-12-2001, 06:21 PM
Consider that animated teddy bears can kill an entire legion of the Emperor's elite shock troops. If we stick with the film as canon, I doubt we'll get much resistance from run-of-the-mill stormies.

If Raven beefed up the stormies just a bit in the brains dept., could actually respect them again (like in the original Star Wars). They don't have to be brilliant. But they could at least be somewhat coordinated as a trained Imperial squad.

06-13-2001, 02:51 AM
Even if Storm Troopers are lame, they aren't the only enemies in the Star Wars Universe. There will still be many other enemies who should be smart.

Also, it looked pretty cool watching the saber fight. I hope the sith AI is good because in JK I thought it was poor.

06-13-2001, 02:53 AM
Maybe we won't see that many stormies. There were a large variety of enemies in JK1. Maybe we'll have a similar mission/story in this installment of the DF series. Perhaps something that reaches beyond the grasp of the empire, like the unknown regions.

06-13-2001, 03:00 AM
Oh and for the record those were costumes. Unless your referring to the ewoks cartoon. Were you?

Tre Lightshadow
06-17-2001, 02:58 PM
Raven made Elite Force. I haven't played it, but I have heard that Elite Force had extremely good AI. They had the team AI and the enemies were good too. That game was made with the Quake 3 engine.

06-20-2001, 02:40 AM
I did play Elite Force and although I havent been keeping up with recent 3d games at all I would say that the AI was pretty good.

06-20-2001, 10:59 PM
I'm gonna say something intelligent.
The icarus AI system rocked and i hear (where i forget) that its using an updated version of icarus which will also rock.

En Taro Taldarin
06-20-2001, 11:18 PM
Just because stormtroopers are shock troops doesn't mean they can't use cover. Their armor looks very light and probably would hardly limit them at all. The only reason they're so bad in the movies is because if they kill the heroes, then we won't have a movie will we? :)

06-20-2001, 11:34 PM
The AI should be pretty good, they have to make the enemies reasonably smart or else its too easy.

Also speaking of A.I. ... Am I the only one here who wants to give that Haley Joel Osment a swift kick to the gut... I despise that little bastard. hehe jk

But I don't like him !

SithSeeD :mad: :mad:

06-21-2001, 12:00 AM
The only reason i dont like the acting of Haley Joel Osment is that he didnt do Ep.1 TPM i think that would make it a bit more soulful i think hes a pretty good child actor. Also about TPM is he deleted very good scenes. What the F*@!( was George Lucas thinkin? The shrooms must have finally affected him. :mad: :mad:

06-21-2001, 12:02 AM
Heh sorry i ranted. And got off topic. Anywhey the AI should be good and make use of the terrain use tactics and try to kill me in stead of shooting the wall ten meters to the left of me.

Darth Oosha
06-21-2001, 01:49 AM
En Taro Taldarin, if they wanted to make the stormies look tough in the movies, they could show the good guys doing something cool and unexpected to beat them, or escaping confronations with them altogether, or at least not killing them by the dozen without taking damage.

Other than that, I agree with Kettch, Zorro, and me.

06-21-2001, 01:54 AM
hey, in regard to stormies doing strategies like cover fire, leap frogging, etc. i notieced that stormtroopers in fact do NOT just stand still and fire - they take cover in scenes like RotJ behind a log fighting ewoks, and in the ESB right after bobba fett flies off with solo as cargo two stormies attack leia, chewie and after one of them gets shot, the other one takes cover behind a statue or something. so i think we can hope for intelligent stormies that do take cover and hopefully even might leap frog, lay down cover fire, try flanking maneuvers, and so on

06-21-2001, 04:08 PM
Yes, the DM bot AI in Elite Force is pretty impressive. I'm not sure it's as good as Unreal Tournament bot AI, but it will definitely give you a run of it.

Will be interesting to see how Raven handles melee AI. For instance, how effective will a Jedi be at selecting the right weapon for the job? When will it draw the saber, opposed to a blaster? Will the AI be able to do force jumpshots? How effective at melee fighting will they be? Fortunately Raven has some good experience in melee AI through Heretic II.

06-21-2001, 04:18 PM
If its anything like the EF AI it will be very good. Anyone who played EF would know how good it was. If the enemy were loosing theyd retreat, they duck behind objects and fire out. They were very clever and resourceful.

06-21-2001, 05:46 PM
Yeah, that would be probable. I hope that JKII has some creatures such as those cat things in MOTS. Those things freaked me out!

It would also be cool if there were creatures like those found in Quake I. Those things were agressive and deadly.

06-21-2001, 07:26 PM
I want to be a real boy