View Full Version : inclued editors in JK2

07-20-2001, 04:56 PM
It would be interestin to include some editors in the game like it was done for Unreal Tournament.

07-20-2001, 07:23 PM
We're all hoping that Radiant, the editing tool for Q3-technology based games, will ship with Jedi Outcast. Neither Raven nor LucasArts have confirmed this, but some of us are optimistic that some form of Radiant for Jedi Outcast will be delivered. At minimum, we're hoping that the existing versions of Radiant will work with Jedi Outcast.

Check our Radiant Editor Resources and Links Thread (http://www.jediknightii.net/cgi-bin/forum/ultimatebb.cgi?ubb=get_topic&f=11&t=000002) for information on Radiant.

07-20-2001, 11:11 PM
after playing with q3rad.. I hope they make a nice new editor, which is easier to use :)
id needs to goto the guys at code alliance for tips on user friendlyness :) tho I supose when I get used to it it will be ok, jed was weird to start wif.

10-11-2001, 12:09 PM
Q3Radiant it very easy to use. :)
I like it alot, and no matter how raven makes JK2, q3rad will always work with those maps. It's simply new maps and new textures. Not much more.
However there will be nothing to edit if they don't release any of thery're .map files ;)

10-11-2001, 09:58 PM
Raven did release editing tools for Elite Force expansion pack butů

10-11-2001, 11:09 PM
But what?

10-12-2001, 01:24 AM
...they sucked?

10-12-2001, 03:19 AM
Come on Raven old buddies, don't fail me now!

10-12-2001, 01:17 PM
Well, q3radiant would have to be able to support JKO's unique entities as well. That might not be a problem if the actual q3radiant is unaffected by entity types. Compiling might be difficult, though.

Millions o' Monkeys
10-13-2001, 01:32 AM
even if no editors released with the game there will be one made or put into a patch later on