GBJackson
06-27-2001, 05:07 PM
Hello Everyone...
This is my first post on this forum, With the expandability of this game, there are sure to be some extremely high-quality mods being produced by this community.
Allow me to introduce myself. I am G. B. Jackson, administrator of the Diversified Community of Game Developers, a brand new organization located at www.dcgd.org. (http://www.dcgd.org.)
This is not spam, but rather an invitation of a sorts. The DCGD's purpose is to gather a community of aspiring game developers together for the purpose of cooperative work on a variety of projects including (but not limited to) mods of existing games. The benefit of this is that every community from which the DCGD gains a member will also receive coverage on every level of its activities.
Coverage of the The Elder Scrolls III: Morrowind's community is already started and the Wheel of Time community coverage will be going on-line soon.
What does this mean for the JK II community? What I am proposing is a structured core-group of DCGD member from this community organize a standard of activity. This core group will also be responsible for rounding up and reporting community news and submitting it to me.
The core-group's leader will be the DCGD spokesperson for the JK II community, and will assist me in ensuring that all things JK II get reported propperly on dcgd.org.
What will I be doing? Coordinating the efforts of the varrious teams associated with the DCGD in producing their respectoive mods, as well as maintaining the news pages for all communities associated with the DCGD.
What other communities are going to be a part of this DCGD?
As I've stated, the Wheel of Time and Morrowind communities are on board, and some members in the Unreal community have expressed an interest. Other communities I plan to approach with this invitation include Quake, Doom/Heretic/Hexen, Half Life, Rune, Unreal Tournament, Neverwinter Nights, and more.
DCGD.org will be a central hub from which game development enthusiasts can jump into a diverse assortment of development communities. It will also serve as a possible means of bridging the gap between member development communities, possibly drawing some of another community's members who may want to try their hand and brain at JK II development.
And there's another potential perk, though it won't happen at once. From the pledged members of the DCGD, I will ultimately gather a team of the most talented individuals I can find for the purpose of developing a professional game product to be marketed, with each member of said team being qualified for an equal share of any sales earned from that product. But that's a long-term goal to shoot for.
Does this interest any of you? Let's hear your thoughts, either way...
This is my first post on this forum, With the expandability of this game, there are sure to be some extremely high-quality mods being produced by this community.
Allow me to introduce myself. I am G. B. Jackson, administrator of the Diversified Community of Game Developers, a brand new organization located at www.dcgd.org. (http://www.dcgd.org.)
This is not spam, but rather an invitation of a sorts. The DCGD's purpose is to gather a community of aspiring game developers together for the purpose of cooperative work on a variety of projects including (but not limited to) mods of existing games. The benefit of this is that every community from which the DCGD gains a member will also receive coverage on every level of its activities.
Coverage of the The Elder Scrolls III: Morrowind's community is already started and the Wheel of Time community coverage will be going on-line soon.
What does this mean for the JK II community? What I am proposing is a structured core-group of DCGD member from this community organize a standard of activity. This core group will also be responsible for rounding up and reporting community news and submitting it to me.
The core-group's leader will be the DCGD spokesperson for the JK II community, and will assist me in ensuring that all things JK II get reported propperly on dcgd.org.
What will I be doing? Coordinating the efforts of the varrious teams associated with the DCGD in producing their respectoive mods, as well as maintaining the news pages for all communities associated with the DCGD.
What other communities are going to be a part of this DCGD?
As I've stated, the Wheel of Time and Morrowind communities are on board, and some members in the Unreal community have expressed an interest. Other communities I plan to approach with this invitation include Quake, Doom/Heretic/Hexen, Half Life, Rune, Unreal Tournament, Neverwinter Nights, and more.
DCGD.org will be a central hub from which game development enthusiasts can jump into a diverse assortment of development communities. It will also serve as a possible means of bridging the gap between member development communities, possibly drawing some of another community's members who may want to try their hand and brain at JK II development.
And there's another potential perk, though it won't happen at once. From the pledged members of the DCGD, I will ultimately gather a team of the most talented individuals I can find for the purpose of developing a professional game product to be marketed, with each member of said team being qualified for an equal share of any sales earned from that product. But that's a long-term goal to shoot for.
Does this interest any of you? Let's hear your thoughts, either way...