Kwup
06-05-2001, 06:35 PM
If you want to start a clan but have had no leadership experience, please look at the 10 most important things in your team by order of importance:
[list=1]
Maturity - Please, keep your members age limit to 14+. Nobody likes a wannabe. Kids are wannabes. :mad:
Activity - usually leaders think that their members will always be active. This is wrong. They will go to another clan if they think that there is no point in their current one. Practices, Scrims and matches are great ways of keeping your team together.
Equality - Ranks work when you are disciplined, AKA the military. There is nothing keeping your members with your clan, so make sure they feel needed. Ranks are a no-no.
Order - Make sure everyone knows their role. There is nothing worse than playing a 16 vs. 16 match in any game and having 3 of your members dualing in the corner while the biggest game of your clan's career is taking place.
Webpage - The most common form of getting communication across to your teammates. Webpages are needed for any clan, and furthermore a good webpage is needed for any clan that is competitive in the community.
Skill - Finally, what makes and breaks a clan. Not as important as you would think, but having skill in your clan gathers respect for your clan, which is a great boost in morale. (Hell, who doesn't wanna join the #1 premier clan of ANY game)
ICQ/E-mail - Your webpage isn't the only form of communication. Make sure you use ICQ and E-mail also. Since JK2 MIGHT be on the zone, zm's are another form of communication.
Talking Smack - Okay, newbie bashing is fun, but totally screwing with a clan is not something you want to do. Who knows, someday they maybe kicking your ass. :eek:
Alliances - Really now, in any FPS game you do not need alliances for any reason at all. They are only useful for certain types of games, of which JK2 is not one of them.
Wars - Useless. There is no point in even declaring a war, since you can never destroy a clan. Instead, just have competitive matches with that team. Let make your team look superior to the community's eyes. (nothing worse than a smack-talking clan that SUX ASS)
[/list=a]
Dunno if that was 10 or not, but anyways you get the idea. If you plan on making a competitive clan, I suggest you learn HTML right now, it will make your clan look like an Ivy League college to any new members you may be looking for. Also, dont even recruit until you fight someone. You gotta know if they have potential to be in your clan or not.
[list=1]
Maturity - Please, keep your members age limit to 14+. Nobody likes a wannabe. Kids are wannabes. :mad:
Activity - usually leaders think that their members will always be active. This is wrong. They will go to another clan if they think that there is no point in their current one. Practices, Scrims and matches are great ways of keeping your team together.
Equality - Ranks work when you are disciplined, AKA the military. There is nothing keeping your members with your clan, so make sure they feel needed. Ranks are a no-no.
Order - Make sure everyone knows their role. There is nothing worse than playing a 16 vs. 16 match in any game and having 3 of your members dualing in the corner while the biggest game of your clan's career is taking place.
Webpage - The most common form of getting communication across to your teammates. Webpages are needed for any clan, and furthermore a good webpage is needed for any clan that is competitive in the community.
Skill - Finally, what makes and breaks a clan. Not as important as you would think, but having skill in your clan gathers respect for your clan, which is a great boost in morale. (Hell, who doesn't wanna join the #1 premier clan of ANY game)
ICQ/E-mail - Your webpage isn't the only form of communication. Make sure you use ICQ and E-mail also. Since JK2 MIGHT be on the zone, zm's are another form of communication.
Talking Smack - Okay, newbie bashing is fun, but totally screwing with a clan is not something you want to do. Who knows, someday they maybe kicking your ass. :eek:
Alliances - Really now, in any FPS game you do not need alliances for any reason at all. They are only useful for certain types of games, of which JK2 is not one of them.
Wars - Useless. There is no point in even declaring a war, since you can never destroy a clan. Instead, just have competitive matches with that team. Let make your team look superior to the community's eyes. (nothing worse than a smack-talking clan that SUX ASS)
[/list=a]
Dunno if that was 10 or not, but anyways you get the idea. If you plan on making a competitive clan, I suggest you learn HTML right now, it will make your clan look like an Ivy League college to any new members you may be looking for. Also, dont even recruit until you fight someone. You gotta know if they have potential to be in your clan or not.