View Full Version : Changing Resource Attributes...
12-17-2001, 03:33 PM
...how does one change the value of, say, a Nova patch so that it is worth more than a couple hundred points?
Or make the map generator create more Nova clusters?
Also: How can you make a map generate more holocrons than usual?
12-17-2001, 03:55 PM
you can manually place holocrons. I do not believe there is a way to do the nova thing, but there should have been more anyway I think.
12-17-2001, 04:17 PM
Yes, you can manually place nova clusters and holocrons. And no, it is impossible to change the value of a nova cluster without hacking. In this particular case, the SWGB/AOK editor is inferior to the Starcraft one.
01-02-2002, 01:06 PM
Is it possible that Lucasarts would release a new scenario editor with the next patch or something? Cause it really needs it, a map editor similar to the starcraft editor would be very very nice.
01-02-2002, 01:11 PM
Anything's possible, but I'd say that them releasing a new editor for it is right up there with me sprouting magical wings and flying to Pluto. ;)
01-02-2002, 01:26 PM
Well, unless you have a hack that gives units +10000 attack or something, it is impossible.
01-03-2002, 12:08 PM
I know that hack, it is the change attack trigger!
vBulletin®, Copyright ©2000-2013, Jelsoft Enterprises Ltd.