View Full Version : What types of turrets should there be?

08-12-2001, 10:32 PM
Should there be laser turrets, torpedo turrets, special turrets? Should each races' turrets do different amounts of damage?

08-12-2001, 10:36 PM
I don't know if there'll be such variety, but one of their main purposes will be anti-air defense

08-12-2001, 10:38 PM
good point, i suppose that most turrets could fire at air and ground.

Tie Guy
08-12-2001, 11:18 PM
Hmm, i bet that there will be a variety of defense towers. I think that there should be: Anti-Personel turrets, Anti-Mech turrets, and Anti-Air turrets. All should be seperate, it would be too easy if they could do it all, you could just load your base with one type of tower.

08-12-2001, 11:20 PM
maybe some races will have combined turrets, and others willhave separate like on starcraft?

08-13-2001, 04:33 AM
my main guess is there'll be two separate turrets. Looks at what the rebels had on Hoth; they had a ground-unit-turret.
We know there's anti-air-turrets (TF has them for sure), so that leads me to believe every civ can build both anti-air and anti-ground ones. The anti-ground turrets would be particularly effective against mechs.

08-13-2001, 04:16 PM
if this is anything like age2 the ground turrets will own infantry. Another type of turret would own mech (bombard tower).

08-14-2001, 12:22 AM
I think 3 would be good laser early in game for troops and small mechs then rockets like the bombard tower more for mechs and third missiles for air only.