View Full Version : Galactic Battlegrounds: Ewok Expansion!

07-28-2001, 08:20 AM
:ewok This game will be really great and fun, but the only thing missing here are ewoks!

Six civilizations just aren't enough, and in the entire classic trilogy, one cannot find a more complete example of ground-based alien warfare than that of the furry teddies. I sincerely hope that the similar but incomparable Wookiee civ won't overshadow a future expansion featuring the ewoks, and maybe a few others too, like Mon Calamarians (underwater cities and subs are already an important part of the game), Jawas or sand people (Star Wars without Tatooine? Impossible!), and perhaps even Mandalorians, Yuuzhan Vong, etc., but no new Episode 1 peoples, because Episode 1 gets too much attention even now (3 out of the 6 civs are TPM, which I believe is scandalous to say the least.) The game would be more complete. Anyone agree?

07-28-2001, 08:29 AM
*gasp*!!!! the ewoks would be worse than the gungans (in most peoples eyes anyways). The Mon Calamari and Quarren are what i'd like to see.

Darth Vader
07-28-2001, 09:44 AM
Mesa rather be dead here dan have an Ewoks Expansion

Shadow Hunter
07-28-2001, 12:38 PM
ewoks? ewoks ? Ewoks ? EWoks? EWOks? EWOKs? EWOKS? EWOKS ?!!! definitely!! I love ewoks they oughta be in the game =)) and mr. senate guard person, you're absolutely right!! we need the mc and the other races too, but why so many eps1 races [gungans yuck!] ?? xP

07-28-2001, 01:39 PM
Ewoks are too primitive to be effective, the Mon Calamari are ok, but what I'd really like to see would be the Yuuzhan Vong.

07-28-2001, 03:56 PM
Ewoks, Mon Calamari, Jawas, Tusken Raiders, Those are the best races, besides the ones already in the game.

Boba Fett
07-28-2001, 04:08 PM
Ewoks, Tusken Raiders, Jawas etc... would be cool, but not as unique civilizations. They should just be included for effect or the occasional alliance. But seriously Ewoks with planes, no way.

07-28-2001, 06:31 PM
I'm with Bobba fet ....Ewoks, Tusken raiders, Jawas seem to weak for me as individual races, they should appear in the game but not as individual races. A good example would be tuskan raiders acting a bit like the wolves in AoE, neutral prowlers, ready to attack anybody.

As for Mon Calamari, Sullestans (Even though they specialize in counter intelligence) etc... They are part of the rebellion cause (I know The wookies are also and are a race in the game). I hope that the rebellion units are not only human.

Same thing for Nohgri's, a great race of hired killers and body guards but under the Empire's banner (well untill Lea's intervention)

But The VONG, yeah what a wonderfull, powerfull race of bad guys :cool:

07-28-2001, 07:20 PM
I'm all for Ewoks, Mandalorians and Tusken raiders, definitely.

Tie Guy
07-28-2001, 07:24 PM
Hi Darth, shadow and Observer. Welcome. even though its a little late.

I'm all for teh Mon Cals, that would be my first choice, then tuskans.

07-28-2001, 09:49 PM
ooh... tusken raiders would be good!

Tie Guy
07-28-2001, 09:58 PM
Hi Rommel, welcome to the boards.

Long time no see.

Lord JayVizIon
07-28-2001, 11:57 PM
Hmmm, i'm for the vongs to be in it as a separate race. the ewoks, raiders, mons, etc. could be individual, non-playable races in the game. an expansion should have some unique heroes (maybe some of the sith lords and old jedis like obi-wan). yeah, sounds good...by the way, maybe new units for the playable 6 races as well....


Tie Guy
07-29-2001, 11:32 AM
Hmm, i never thought about having those as non-playable races. That's a good idea.

07-29-2001, 12:10 PM
There would be nothing more fun than watching blaster bolts fly through those pesky teddy bears! :D :D :D

Is that sick?

Tie Guy
07-29-2001, 02:41 PM
No, not at all. It would be fun to blast them when they accidentally came into your base while you were fighting the rebels on Endor.

07-29-2001, 04:58 PM
Ewoks would make a good race, but they would seriously be lacking in the category of air power. A good race would be the Ssi-Ruuk. think about it you could entrench other people units and turn them into war droids.

Tie Guy
07-29-2001, 05:03 PM
Hey Alf, do you mind if i call you that :D

Sure, teh ewoks would lack in the category or air power, but more importantly, the would lack in the area of power in general.

07-29-2001, 05:04 PM
:ewok For air units: don't forget those Ewok hang-gliders! Good against troops, worthless against AT-STs.

07-29-2001, 05:08 PM
As far as an expansion goes, I'd love to see 6 new civilizations. Why just limit it to one?

Anyone who has played Alpha Centauri will know that the second expansion easily feed new life into the game. With the Star Wars Universe, there are easily enough civilizations to form 6 more. Personally, I don't think Ewok's would be very good since you wouldn't find them around the entire galaxy. Same goes for Jawas.

Tie Guy
07-29-2001, 05:26 PM
Yeah, why not 6? But it would be hard to think up of 6 new ones, and make 1200 new units. So far we can only think of 2 that would really work, the Mon Cals and the Vong. Plus, you don't just need units, you need a story.

07-29-2001, 07:34 PM
Excellent point! :leia:

07-29-2001, 07:41 PM
Tie guy is on the ball, i agree

07-29-2001, 07:50 PM
Then maybe just 2 or 3 new civs and a few more units, technology, ect for the org. civs...:wedge:

Tie Guy
07-29-2001, 08:11 PM
Yeah, maybe they could add liek 2 more civs, and then make up like 50 new units for each civ.

07-29-2001, 08:32 PM
They could just add ewok units ot the Rebellion civ. And what do you guys think of a Ssi-Ruuk civ?

07-29-2001, 09:10 PM
Thay can't make an expansion with 6 civs!!! That would be another game. They could do 2 or 3 at the most.

I agree with Tie, the Vong and Mon Cals would be cool, and the third one... I don't know.

Maybe Sand people.

Tie Guy
07-29-2001, 10:09 PM
I don't know if teh sand people would work, but i guessthe story could be that they fight the Empire when they come to Tatooine.

07-29-2001, 10:23 PM
Hey, I don't know if they'd work either.

I only think they are cool, and from all the concept art I've seen, there's plenty of them we haven't seen before.

Tie Guy
07-29-2001, 10:46 PM
They'd be cool, no doubts there. What piece of art are you talking about, though?

07-29-2001, 11:01 PM
There are some pictures in Behind the Magic where they are in nocturnal meetings and other things... they're mostly from Ralph McQuarrie

Tie Guy
07-29-2001, 11:07 PM
Oh, and i just remembered that they are in that one novel where luke and han are traveling with a Tuskan sp they can find the Hutt palace. It's also the one with teh Wampa battle on HOth. Which one was that?

07-29-2001, 11:16 PM
I don't know Tie, but I just remembered where there is more concept art for Sand People... There's a book called The Art of Star Wars or so...

Tie Guy
07-29-2001, 11:17 PM
Hmm, i've never heard of it. Sounds interesting though.

07-30-2001, 08:45 AM
The book you described is called Darksaber..


Shadow Hunter
07-30-2001, 09:55 AM
alf the ssi-ruuk(vi)? would be awesome!!! then they can have the story line about that one boy (dave or whatever can't remember =)) )?

Tie Guy
07-30-2001, 10:06 AM
Hey Loen. Welcome

Dave? Anyways, there ground assault forces consisted of dropping paralysis conisters onto a 9 kilometer area to stun everybody, then picking them all up. Not much of a game, eh?

07-30-2001, 01:13 PM

Tie Guy
07-30-2001, 03:12 PM
So the Ssi-Ruuk are pretty much out of it, anyone else got any idea?

How bout the Black Sun crime organization?

07-30-2001, 03:16 PM
Good idea :band:

But we don't know much about the ground forces they have

Tie Guy
07-30-2001, 03:32 PM
We also don't know much about the Wookies ground forces.

07-30-2001, 03:42 PM
Know-it-all x2 :mad:

Tie Guy
07-30-2001, 04:06 PM
How can you say that when i just told you i don't know much about the Wookies units?

07-30-2001, 04:07 PM
Umm. well. Because

Tie Guy
07-30-2001, 04:11 PM
Because what.........you didn't think of that? :D

07-30-2001, 06:15 PM
I actually think Ewoks are one of the most overlooked civs in the first batch of 6.

Forget about effectiveness of their weapons versus a mech-civ. The Trade Fed stomped all over the Gungans in the movie and you don't hear people complaining about unbalanced civs there.

Ewoks could have molotov-cocktail like projectiles, hanggliders, a vehicle that could roll logs ahead of itself (to topple or damage other land-vehicles like AT-ST), their medicine men could resemble Jedi in a way and... do we forget the rain of arrows that surprised the Stormtroopers in ROTJ ?
Think of it that way, Ewoks would be the civ closest to AOK.

there IS potential and I wouldn't give one thought about 'hating' a certain kind of character / group (although I don't care that much about Gungans and one in particular, I have to admit).

Lord JayVizIon
07-30-2001, 06:18 PM
a vehicle that rolls logs in front of it. are you talking about the flinstones' automobiles? they would be interesting for a non-playable race, but i don't know about playing them separately. if they had Tee as a unique unit (from the battle for endor movie), then i'm in on it...

07-30-2001, 06:29 PM
since the Ewok movies are considered part of the franchise, I see no reason why they shouldn't include it.

I mean a vehicle that catapults logs in front of it, making them roll free ahead of itself, tripping things in their path.

Lord JayVizIon
07-30-2001, 06:34 PM
yeah, and i see no reason why they shouldn't include Tee, too. i mean, dang he's so fast, and blue myrriden from mrfixitonline.com said that the gameplay here is faster than its "predecessor" AoE.

07-30-2001, 07:24 PM
(possible game-moment)

an Imperial army marches through the Ewok forest.
with a few flashes of lightning soldiers fall one by one
they fire, but hit nothing
when the last man is standing, Tee makes a long nose and disposes of him


07-30-2001, 07:30 PM
Who is Tee?

07-30-2001, 07:32 PM
beats me, but the way JayVizion describes him, he's a fast creature.
I vaguely remember seeing that second Ewok-movie. Saw the first one (Caravan Of Courage) in the cinema. The film broke then. bugger.

07-30-2001, 07:42 PM
Is that the Dathomirain Witch on Endor? Or that little fuzzy guy who runs ninety miles an hour? That Witch would make a cool hero, if you set up all endor people's as a civ. You could have Yuzzum and Duloks and those huge-ass guys called Gorax I think.

I still want Ssi-Ruuk!! Even though the devs would have to make up 90% of the stuff. Don't flame me too much for my Ssi-Ruuvi beliefs.

Lord JayVizIon
07-30-2001, 07:43 PM
yeah, he's that light colored furball that's got some speed. if the ewoks gotta be there, gotta put Tee there too

07-30-2001, 07:44 PM
Ssi-ruuvi beliefs ?!?!

and i'm supposed to FLAME that ? LOL!!
sorry. think i'm a bit too sober right now

07-30-2001, 07:47 PM
I'd like to see something like the smugglers o'r the bounty hunters guild that would be good enough or they should put More civillisations in to make the game a hell of alot better coz in AoK there are 13 civillisations

07-30-2001, 07:49 PM
This isn't AoK, ewok

07-30-2001, 07:51 PM
nope. but more civs WOULD be nice ;)

07-30-2001, 07:51 PM
Originally posted by Darth_Rommel
This isn't AoK, ewok


07-30-2001, 07:52 PM
I am in agreement ;)

07-30-2001, 07:58 PM
Shut up.It still would be good to have more civs.It uses the AoK engine so it's very similar.

07-30-2001, 08:05 PM
So he was saying this wasn't AoK to me because I wanted more civs? I am still stlightly confused, what is wrong with having more variety?

Lord JayVizIon
07-30-2001, 09:10 PM
more civs would be nice, but they probably will add them in a possible expansion pack.

Tie Guy
07-30-2001, 09:36 PM
I will give the first person to come up with 13 playable civs (units and a story) a cookie. Get my point?

07-30-2001, 09:47 PM
Originally posted by ALFRED_THE_EWOK
So he was saying this wasn't AoK to me because I wanted more civs? I am still stlightly confused, what is wrong with having more variety?

I was talking to ewok14, not you

07-31-2001, 05:06 AM
Tie-guy: units and story as well ??
that's a bit too much.

I'll give you your 13 playable civs though.

Yuuzhan Vong
Smugglers (Karrde's Gang ?)
Diplomats (Republic civ)
Tusken Raiders
Mon Calamari

Tie Guy
07-31-2001, 10:52 AM
Too bad, the Hutts, Vong, Smugglers, Droids (which could be considered the TF), and Trandoshan would be the only ones that would have a decent enough story to be playable. Not to metion units....

07-31-2001, 03:49 PM
I am sorry Rommel, I was even more confused than I originially thought.
P.S. You couldn't make a whole civ out of Tusken Raiders. All they would have is 2 units. Tuskens and Tuskens on Banthas.

Tie Guy
07-31-2001, 03:52 PM
Good point Alf! Hehe :D

07-31-2001, 03:53 PM
like with the Gungans, you'd have to be creative.
think of scavengers, Tusken trainees, Tusken Berserks, etc. etc.

Tie Guy
07-31-2001, 04:01 PM
Yeah, Tuskan Banthas, Tuskan Heavy Banthas, Tuskan Anti-Air Banthas, and of course, Tuskan really heavy Banthas. :D

07-31-2001, 04:03 PM
don't you think Tuskens can ride Krayt Dragons or something ? Or those creatures the Stormtroopers ride on Tatooine ?

that's already two more.
like i said, just think for a second and a world opens..

Tie Guy
07-31-2001, 04:05 PM
Those things that stormies are on are Banthas. Krayt Drgons might work, but that's what, 4 units.

07-31-2001, 04:10 PM
they're not on bantha's. they're on those lizard-type things. in one of the Special Edition enhanced scenes.

You could also use a Tusken medicine man / wizard, who uses tricks like sandstorms, quicksand, mirage-tricks...the works.

Or a unit that summons a Sarlacc.

get the picture ?
look, i just got those things out of my head in the past few seconds. i bet the guys at Lucasarts could come up with a complete, logical civ in many more months.

07-31-2001, 04:12 PM
Those 'things' stormies ride are called 'Dewbacks'

Tie Guy
07-31-2001, 04:17 PM
Oh yeah, woops, i'm a little confused, but your right, they're dewbacks. Still, that's what, 5.

07-31-2001, 04:19 PM
did you even read my post ?
if you had, you most likely wouldn't have responded that way

Tie Guy
07-31-2001, 04:40 PM
no, i just responded with random information, i skipped over your post entirely. [/sarcasm]

07-31-2001, 05:12 PM
there, you see ? you're starting to appreciate the humor-thing !
LOL !!
:D :D

07-31-2001, 05:32 PM
But, just like the ewoks, tuskens would seriously be lacking in the air department.

07-31-2001, 05:36 PM
i don't know if Krayt Dragons actually fly, but if they do, that would help a lot..

still that would leave them a bit weak up there, so i suppose you're right.
they could be a very, very strong infantry-civ then.

07-31-2001, 05:40 PM
Originally posted by Paragon_Leon
i don't know if Krayt Dragons actually fly, but if they do, that would help a lot..

I don't there is any indigineous life on Tatooine that can fly.

07-31-2001, 05:45 PM
like i said, i don't know. womp rats could be incorporated in some way too, by the way.

Tie Guy
07-31-2001, 06:05 PM
Yeah, you could build womprats and they would act like attack dogs in C&C. They would have small HP but could kill infntry easily. :D

BTW, i don't think that Krayt Dragons can fly, but i really don't know.

07-31-2001, 06:08 PM
This Ewok Expansion Thing Has Gone on For Ages Can't you Talk About Anything Else?

07-31-2001, 06:08 PM
That's a great idea... use them like scavengers or something.
it would be hilarious to see a 'womprat' house like you see the doghouse in RA..

07-31-2001, 06:12 PM
i never saw any rules / guidelines that restricted how long threads could be.. as long as there is relevant discussion based on the topic.

Ewoks are in my mind a great expansion civ. it's not a question of 'are they powerful enough' but 'are they interesting enough'.
watch Return of the Jedi and you'll choose the latter question.

Tie Guy
07-31-2001, 09:37 PM
Actually, we were talking about the Tuskans for a while. Don't assume what the thread is about based solely on the topic name, they can take several different turns along the way.

08-01-2001, 08:16 AM
Has anyone considered the Massassi Sith as a possibility?

08-01-2001, 09:45 AM
Originally posted by Tie Guy
BTW, i don't think that Krayt Dragons can fly, but i really don't know.

They can't 'cos they don't have wings ;)

Havoc Stryphe
08-01-2001, 11:23 AM
I too think it would be intersting to see Ewoks as a playable civ. in a later expansion. Though not technically advanced, we could see ewok gliders and log traps :D . However, as many have pointed out here, there are many MANY different civs. that could be just as playable. ie. Mon Calamari, Aquilesh, Twileks, Hutts, Tusken Raiders, and Ithorians just to name a few. I don't think it would be possible to put them all in, so we will just have to let LucasArts hear our cries, and see if it is the will of the Force or not. :(

Personally I'm really Looking Forward to playing as wookies, and gungans.

08-01-2001, 12:02 PM
Oh, they could put all the SW races in. They'd just make multiple expansions, that way they would get more money :)

Havoc Stryphe
08-01-2001, 12:15 PM
Originally posted by Kvan
Oh, they could put all the SW races in. They'd just make multiple expansions, that way they would get more money :)

You mean A company release Star Wars related material just for the Money!!!! That's absurd ;)

Tie Guy
08-01-2001, 09:18 PM
Yeah, who would do that? *cough*LEC*cough* (j/k garry:D)

08-02-2001, 07:57 AM
they didn't release games just to make the world a better place ?!?!

oh, the horror... :D

Tie Guy
08-02-2001, 06:05 PM
No, they did it to make lots of money.

08-02-2001, 06:08 PM
oh well. another illusion shattered.
(joking off course)