View Full Version : what kind of triggers where in aok
11-03-2001, 11:25 AM
i presume the triggers in gb will be simular to those in aok.
i had the game but i didnt realy use triggers.
please tell me some of the best ones and tell me what you uses them for.
p.s dont eat yellow snow, and dont pee in the wind!
11-03-2001, 12:27 PM
I got my hands on a list of Trigger conditions and effects in SWGB. (subject to change, of course)
Here they are:
Bring Object to Object
Bring Object to Area
Create # of Objects
Create Objects in Area
Destroy # of Objects
Destroy Specific Object
Destroy All Objects
Nova crystal Stockpile
Go to Destination
% of Map Explored
AI Script Goal
Enable Advanced Buttons
Change Object Name
Change Object HP
Change Object Attack
Disable Advanced Buttons
Looks like everything we had in AoK is here, but not much new evidently.
11-03-2001, 12:29 PM
I'm just dieing to know where you are getting this.
11-03-2001, 12:37 PM
yea, you the man AoErat:)
i like these two!! "Change Object Name" and "Change Object HP"
are they in aok?
does this mean we can change the name and hitpoints of a single unit or a whole unit type?
11-03-2001, 12:56 PM
They are in the conquerors, but not AoK.
11-03-2001, 02:00 PM
dude AOErat where do u find this stuff its amazing
11-03-2001, 02:05 PM
the AoK trigger list in its scenario editor
11-03-2001, 05:09 PM
No, this is the SWGB trigger list, like I said.
11-03-2001, 06:15 PM
so can you change the units name and hitpoints,?????????????
11-17-2001, 12:20 PM
YES! I can change name, HP and damage! MY CAMPAIGN WILL WORK! :) :) :)
11-28-2001, 03:30 AM
SCN Punk Age of Kings Articles Section (http://scnpunk.heavengames.com/articles/tofc/tome1.shtml)
This has everything an AOK designer needed :).
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