View Full Version : Rogue Leader's Choice: Rogue Squadron 3
12-22-2001, 07:11 AM
New name, new plot, new missions, here we go guys.
Missions are as follows:
(between episodes IV-V)
1. Prisoners at Kessel: A large group of prisoners have sent a distress call to the alliance secretly. Your job is to eliminate the grounds resistance near their land speeder so they can escape.
They must be escorted to the landing pad, where they will get a shuttle and you must escort them to the appropriate area on the map.
2. Siege of Bespin: Moff Thisdon, who was the high moff watching Kessel, wants to exact revenge on the Rebel Alliance. He is trying to destroy Tibanna gas containers. If he destroys too many, all is lost. After all fighters are eliminated, leave your x-wings and storm Cloud city, eliminating all resistance.
3. Deadly strike on Yavin: As the last of the Rebels from Yavin are leaving, Moff Thisdon is getting angrier, and is launching a ground attack against the Rebels! You must stop as many of the oncoming attackers for 20 minutes until the transports are fully loaded and ready to go.
4. Assault of Corellia: On a island that is isolated from civilization on corellia, there is a base that needs wiped out. But the odds are against Rogue Squadron this time.Moff Thisdon seems to know you are coming somehow... As they approach the base, Rogue Leader must make a choice. The Odds are definately against Rouge Squadron either way this time...
Those will be the final missions, planet names may change though.
12-22-2001, 01:17 PM
It keeps getting better! So..... are u looking for a team or just keep revising the story until everyone likes it?
12-22-2001, 01:22 PM
I think he's going to do it alone ;).
12-23-2001, 09:36 AM
I'm glad you like it, anakin. Well, I made my own plot since some certain people wanted one.Thisdon happens to be the name of Dashrendar's RPG name, which is Theisdon. :D I will do most alone, maybe a 2nd person for trig assistance.
12-24-2001, 06:51 PM
one little thing: a special operations force invades, not the rogues themselves. At the same time, A Super Star destroyer, which will not be seen, will come over the planet, and Luke must land and lead the team so they can access to held rebel ships to fend off the SSD. This sound better, because Fergie said something about rogues don't leave ships. They will escape the star destroyer, and that will be the end of this mission. Instead of a mission pack, I am going to release these one by one.
12-24-2001, 07:21 PM
WC_heavyarms, see my KOT thread. Read the last message.
12-24-2001, 09:17 PM
So, anyone like the ideas? Stan? vamp? Natopo? fergie? Anyone?
12-24-2001, 09:36 PM
As long as it's not pure RPG and doesn't lag, I won't hate it.
12-24-2001, 09:41 PM
it's like a fixed force kind of map. You lead rogue squadron through the series of battles, you would have to protect the troops from ground troops they would encounter for the first map, and then when they git their speeder (strike mech), they would escape into a imperial lander, then they would go to a certain spot to win. THat is more fixed force right?
12-25-2001, 02:21 AM
Well, AA appears to be very effective against Air, so make sure you get the balance right.
12-25-2001, 07:46 AM
3 rogues, each will have one thousand HP with shields
12-25-2001, 12:42 PM
Your story sounds good, but I can't have an opinion on the game until I play it. ;)
12-25-2001, 01:58 PM
1000 HP and Sheilds!!!????
That's just crazy. They will be invincible!
12-25-2001, 09:47 PM
500 hp, and 500 shields silly! I wouldn't make it too easy!
12-25-2001, 10:46 PM
That is still very crazy.
12-25-2001, 11:34 PM
Are you going to change one of the unit's names???
Like you already have Luke and Wedge...then you would make a Generic X-wing, but upgrade it with HP, etc. And you can make it Tycho...
Also 500hp is a bit much...maybe 250 or so...what you don't realize is that most of the fighters with shields can take 2-4 hits from an upgraded AA Gun...they only have about 35 hp + shields!!!!
They would have to have TONS of AA Guns to take you down...and that would be for ONE fighter...but I think you'll realize that when you test it out...
Also you need to realize that if you fight in any type of city you are going to have to fill it to the BRIM with buildings...and doing that takes alot of time...
Have fun WC...you have a great oportunity by creating a totally new perspective of the RPGs...The flying perspective...
Have fun setting a precedent for this new perspective WC...:)
12-25-2001, 11:42 PM
The reason why shields differ from normal HP so much is that its regeneration rate is amazing. A hero or a wookie with regeneration regenerate their HP at 1/8th the rate something regenerate their sheilds, so 250 shields is practically indestructible.
12-26-2001, 07:40 AM
when I get home, I'll do the swoop test ( I will take the fighters I am going to use and pit them against a nice row of advanced towers, normal towers, aa troops (aa troops and normal turrets will be your enemies.)
I am trying to figure out how many rogues I should Use. Probably 3, since in Rogue Leader they are in a 3 man formation. They will be Luke and Wedge, and either Dak, Wes, Hobbie, I will figure it out.
12-26-2001, 07:54 AM
The first mission is on Kessel. There will be only 2 central buildings you must reach: a mech factory (AT-PT) and then a airbase or spaceport (imperial shuttle) I think they will have mugged stormtroopers and got their uniforms. That sound good?
You will also pass by some troops garrisons and kill the garrisons (troop centers) and also pass by the Imperial high command center. (edit)
12-27-2001, 01:26 AM
sounds cool make it have puzzels in it so it is not just a fixed force cause they are too easy most of the time
12-27-2001, 07:39 AM
I am very thankful for all of your opinions. You will probably see a ton of ideas you guys have given me in the first mission.
12-30-2001, 07:50 AM
Tomorrow, official construction commences.
01-16-2002, 05:37 PM
Well, I am already up to the place where they pick up the At-at's. This mission is extremely difficult, like any attempt, it is made realistic. TIEs will attack you too. Your warning is a Woushh... I was not able to let you be neutral, because they would attack the troops.
01-16-2002, 07:22 PM
sounds great WC..wish I could make campaigns/scenarios:(
but I think my favorite part would have to be....The Moff's Name DUH! I made it up after all...although I wish you would have gotten myy consent first...but that's ok
01-17-2002, 07:40 AM
thanks, rendar. Your name was as good as any to use. I also walled it in, and there will be a part will you must find something to break the wall with (ie you are gonna go find a pummel) After you get the At-PT's and AT-ST's, you are going to fight more troops, because the alarm will be sounding for some time. I'm thinking of letting 2 more rogues join the fray so that there will be more TIES. Also, I found if they get shot, they don't keep walking, so I looped the trigger so that if they stop, you can click on them again and they will move again.
01-17-2002, 12:24 PM
THE SCENARIO WILL BE FINISHED TODAY! I am going to work extremely hard to complete it in a couple of hours after school today. It shouldn't be too hard. The hardest part will be all the triggers. There are going to at least be 30 more.
01-17-2002, 02:01 PM
Can't wait to play it :D
01-17-2002, 07:32 PM
awesome tell us where we can go to download it
01-18-2002, 07:35 AM
Sorry guys, I worked on it for a hour, tried to playtest without saving, something went wrong, and I lost it all. I was working on the hardest part of it too. I had to set the trigger where as soon as the unit gets there, it disappears and another appears for it.
01-18-2002, 03:22 PM
You lost the whole game or just the part you worked on yesterday?
01-18-2002, 08:21 PM
that happened to me aswell it is really annoying
01-19-2002, 12:33 AM
Just a reminder...on Bespin...don't get out of the X-Wings...send in reinforcements via transports...If they get out of the X-Wings...well if Wedge or one of them gets out of an X-wing they won't look anything like a pilot unless you made an in game mod...
SO you may not want to do that. just let them stay airborn while you have the infamous "Page's Commandos" doing the dirty work on the ground...
01-19-2002, 09:55 AM
the trigger was: Condition bring object to area
Effects: remove object
effect: create object
I had to set that trigger 9 times. I set it all, tried it, and it crashed. I got angry :mad:
03-04-2002, 11:50 AM
well, I have decided to restart the scenario from scratch, and I am commencing reconstruction. It will be done by the end of the week, I think.
03-05-2002, 11:21 AM
little update: I am rebuilding the terrain, then doing the trigger work. So far: Same Rogue Squadron as before. First garrison has been created. The security team and the prisoners, and the boss. (yeah, there is a boss.) You will also traverse a nova field, and you will be ambushed by a large force. Also, there is a cutscene for the boss, and I'm thinking of making a little secret. Not a big one, but a secret. The same principle will be used by the prisoners and units you can't escort. Click the flight leader or the prison leader, and they will move. Also, conversations will occur when you click back and forth between characters.
03-05-2002, 03:31 PM
Sounds good, HA
03-06-2002, 01:13 PM
some newer and better changes: There will be an overwhelming number of troops it seems, but you will be able to defeat them. I'm gonna also have 3 vehicle switches: prison leader will drive a pummel, switch to a bomber, and fly a snowspeeder. Also, I added a working field, where you will pass through a nova mine after it has been locked down.
03-08-2002, 07:10 AM
I like it. Stan, long time no see! Nice to see you back! Will you be posting regularly?
Anyway, back on topic...
It sounds great! Tons better than last time. If you need help I'm open...
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