View Full Version : Quake2 source available
12-22-2001, 01:57 PM
This doesn't exactly have to do with jk2 editting, but id Software has made Quake2's source code available under the GPL. If anyone is interested in making a home-grown game, here is the engine to use...it's not the latest, but its free!
12-23-2001, 01:38 PM
Hm! It will be a good training if i try to make a game out of the q2 engine, for a mod for JK2........
for all who wants to dl: The engine is not realy difficult :D
12-24-2001, 11:03 AM
I think it would be better if you downloaded the Q3 or the EF sdk and try to create a mod. After all, Raven will not release the enitre q3 code :rolleyes:
12-28-2001, 01:39 PM
Id Software has released the source code (ftp://ftp.idsoftware.com/idstuff/source/q2source-3.21.zip) for the final version of Quake II, version 3.21 (which oddly enough, isn't available as a compiled game).
Thanks Blue (http://www.bluesnews.com)
12-28-2001, 07:04 PM
Thanks Wilhuf, I liked Q2 better than Q3 cause it wasn't that much blood. Now I have something to prepare me for JK2.
12-28-2001, 07:30 PM
Ok, now what. do I have to have Vis c++ to make it run or what, I need help.
12-29-2001, 11:34 AM
Yes you will need a c++ editor and a compiler to produce executables from this source code.
12-29-2001, 03:20 PM
here is a link to a free compiler
12-29-2001, 03:59 PM
Hey man thanks a million, I'm kinda new at this editing stuff. Once more thanks.:)
not to bring your hopes down, but if you are new to editing I dont think a game source code is the place to begin
01-01-2002, 06:42 PM
So then where to start?:D
I dont know Im not much into editing :D
What do you want to do?
If you are good with graphics/modeling you could try doing models/skins
Or if you have Q3 or a Q3 based game you could start learning how to use Radiant
You need to know how to program in c++ to mess around with the Q2 engine
01-02-2002, 12:41 PM
Well since I'm doing a Programming coarse in school and have a keen intrest in making games to me this is a good place to start.
My most intrest is graphics.
01-02-2002, 12:55 PM
Raven's Kenn Hoekstra wrote another article on 'So You Want to be a Game Designer?' This article, part II, 'The Structure of a Game Company and Where You Fit In (http://www.cgonline.com/features/020102-f1-f1.html)', has some good general overview tips on how to get into the biz.
Nykel, Kenn's listed some links (http://www.cgonline.com/features/020102-f1-f1-pg4.html) that may show you some good starting points.
01-04-2002, 08:30 AM
Good show! old boy.:D
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