View Full Version : Klik & play

12-29-2001, 03:08 AM
Hey, anyone know how to use klik & play out there? Or anyone know how to get the character objects from the game. If you are the creater of 'The devil's triangle' can you please help me with that. Thanx

12-29-2001, 05:33 AM
hmmm...i used to make games with that engine and i think there are tutorials and help files somewhere. Use some search program and you should find. I learned things that way.

12-30-2001, 08:26 PM
yeah, tried that, but taking advice from someone here is easier

12-30-2001, 09:18 PM
i wasted 5 days of my life with that cheezy looking bug factory, but decided that it wasn't worth it, and just learned C++ to make games.

12-31-2001, 11:31 AM
Originally posted by sheaday6
i wasted 5 days of my life with that cheezy looking bug factory, but decided that it wasn't worth it, and just learned C++ to make games.

well...it takes years to be able to pragram playable games with c++. so it's easier to make small games with klik'n'play. If you can use klik'n'play well, you can make pretty good games with it. It's NOT a bug factory.

12-31-2001, 12:49 PM
Use Adventure Game Studio - much better.


12-31-2001, 06:15 PM
Yeah that one is pretty cool. You can make pretty good games from Klik&Play you know. Go to www.geocities.com/datadogg and have a look at 'the devil's triangle.' I've had a look at a lot of game engines but still the high tech ones are better. Anyway now you've brought it up, how do you use c++ ?

12-31-2001, 06:42 PM
actually, if you guys really want to make a good adventure game, you should use the AGAST engine. It takes a little C++ programming knowledge, but the guide explains everything you need to make a good game. It looks good to. Did I mention its easy? God, they should pay me for this.

P.S. I never said i was any good at making games with C++. And sorry if i called it a bug-factory. Its just that i've spent so much time with miracle "MAKE YOUR OWN GAMES! NO PROGRAMMING KNOWLEDGE NEEDED!" stuff that either doesn't work or looks hokey.

12-31-2001, 07:46 PM
Now that we're talking about game programming, does anyone know of any interfaces, type libraries or ActiveX controls or other stuff to use in VB to create games? I am sick of the fact that the only VB fun is to program the Office Assistant.

12-31-2001, 08:35 PM
i tried visual basic, all i got was a couple buttons that made sounds when you clicked them :(. It might take some heavy duty programming to make a good game in that. But i could be wrong, i haven't looked into it much.

12-31-2001, 08:57 PM
Well, I found this one: http://www.revolution3d.de but I just don't feel good about it. I mean, how would one debug a game in VB? All those stupid properties and methods... but I could try it, when I have time, which is never. :D

01-02-2002, 12:45 AM
Go to http://www.ambrosine.com/resource.html It's got a lot of engines. Have you made any games using AGAST? Is it better than Adventure game studio?

01-02-2002, 09:38 AM
I know how to make games in KNP. I've got the games factory but there basicly the same. Go to http://www.fangames.co.uk to see lots of games made with one of the click team products. (other than Night of the Hermit, that was made using AGS)

01-02-2002, 09:54 AM
Wow! You have a new domain! Congratulations, ED! :cool:

01-02-2002, 05:36 PM
Ed have you put in the spoof of Monkey island 2: Lechuck's revenge from http://www.angelfire.com/games3/outriderpublishing/mi2.html yet? It's a sequel to 'The Devil's Triangle', I haven't tried it yet but the first one was really good for a fan game. It's only part one though. Some other fan games you can find at http://home.swipnet.se/~w-71702/download/index.html
and there's this one called the secret of brother island but it's not as good.
Anyway your site is pretty good you know, I'm searching it at the moment.:)

01-02-2002, 05:51 PM
Pretty cool game. I'm trying to make a game like that so I can explain what happens between mi2 and comi, and how he gets taller, skinnier, loses his goatee, how he changes clothes, how he escaped from big whoop and most importantly how the dimension changes from pixelated to cartoon in comi

01-02-2002, 06:23 PM
Hey Ed when is mi2.5 due to be released? Got the backgrounds done?I could help

01-05-2002, 05:04 PM
got dat?:)