View Full Version : Lets talk about advantages/disadvantages of air
12-29-2001, 03:45 PM
I think air units are weak, even if fully upgraded and with shields they just can't take down turretts and aa troopers. About air defense now, i think 30 or even just 15 aa troopers are sufficient for protection during an attack on your enemy's base. I wouldn't bother using aa mobiles because they are expensive, slow, and they actually fire really slow, they aren't worth it. aa troopers however are cheap and can fire at least 2/3 shots before getting killed. Also put a few droids inside an assault mech and when attacking have them come out and build turretts, aa turretts, a power core, and a shield generator. Then you have your own little offensive base camp, it's an awsome strategy that always works for me. Then put your units within the shield radius and put them on stand ground. Then let the enemy come and get their defense units destroyed and then move in w/ your assault mechs and cannons to destroy the city. 1 good thing about air units is to build 3 fighters as soon as you get to tech level3 and just harrass the enemy's droids because they won't have aa turretts yet and most people don't build aa troopers at the begining anyways, so what do YOU think about this subject and MY comments?
12-29-2001, 08:24 PM
well this is what you do say its a 2 vs 2 and you ememy has build a forward base some where what you do is have your partner make all bombers and you all fighters send him in to their base to bomb all aa turrots you going at same time with fighters and knock out ground aa if you do this right you will have their base gone in no time. but they key is to trick them your not all air.
12-29-2001, 10:07 PM
12-31-2001, 07:01 AM
air is good a good way to escort your ground units...
one good strategy is to use air to take out ur enemy's resource facilitys and pick of their workers...you know when say the resources like ore and nova are far from their base.. you know they sent some workers over there with nobody to watch them... send a couple of x wings over there to kill their workers and they will scramble to send some aa support. Its a good way to annoy them. I think.
01-01-2002, 01:54 PM
I use air unit as skrmishers if large force is coming and is getting spread out some X-wing sniping at anyone who falls behind can be real pain.
As said their's nothing better for hit and run on his workers then air.
But is has huge disavantage too. IMO no army should have air units as it's core their just to to weak in a head on fight they won't last long aircraft are a support arm of your army a very powerful one but in a supporting role.
01-03-2002, 07:13 PM
Well, if you're willing to base your strategy arround it air can be quite effective, especially as rebel or naboo. Get fully upgraded fighters and bombers quickly and just pump out tons of ships. It's usually best to try to defend without them so your enemy doesn't know what's comming.
This usually leaves you plenty of carbon and food so you can pump strike mechs and mech destroyers as well. Seems to work best with a large max pop. Also note that an ally REALLY helps so you can get the extra nova.
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