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View Full Version : Wannabe Pira- um... Game designer


DaFan
01-02-2002, 12:38 AM
Though, I have yet to find a good site thate gives beginners in C a good tutorial on gaming basics. Though I think I'm doing mildly well in the graphics department:

http://www.geocities.com/dafan12345/pixelman1.bmp
http://www.geocities.com/dafan12345/pixelman2.bmp
These 2 are really just modified Igors from
Igor: Mission [Something-or-other]

http://www.geocities.com/dafan12345/ship.jpg
People consider this my best CGI

If you know any place for tutorials ect or want to comment on the pics: post away!

NOTE: to view pictures copy the name into the address bar

Schmatz
01-02-2002, 12:58 AM
That ship is really cool! I don't know a damn thing about C but I will be taking a course next semester. Hopefully I will know how in the summer. Maybe we could make a game then!

Chuzwuzza
01-02-2002, 01:51 AM
well, like i said a while ago in another thread, i'm starting (soon) an adventure game engine in C. It's going to be open source, and anyone is *MORE* than welcome to help me ;)
(it's a big undertaking for one person)
http://spags.sourceforge.net/

DaFan
01-02-2002, 02:09 AM
Sorry, Chuz. I'm looking to learn C, but if you'r willing to teach me how to do the "dirty work" (as your page puts it) then that would be good.

--------------------------------
:explode:
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(sorry, I had to do that)

Chuzwuzza
01-02-2002, 06:07 AM
DaFan: you misunderstand :)
What i'm suggestign is that you and I (and others if they want) make the engine itself. in C.
I havn't started work on it yet, so if you'd like to be a part of it, gimme a buzz chuzwuzza@optushome.com.au
(by the way, i'm sort of learning C as I go here too, so we could help each other ;))

Haxaty
01-02-2002, 10:34 AM
Well, if you ever need someone else, I would be thrilled to help. But.. I haven't got any C/C++ experience.
I do have experience with other languages, if that counts.. :(

Oh yeah, one more thing, I am a really fast learner :D

dark spirit
01-02-2002, 03:16 PM
I'm looking for an artist for one of my games at the moment, I use the games factory, if you're interested send me a piece of your work at evil_chris86@yahoo.co.uk

Chuzwuzza
01-02-2002, 08:52 PM
Haxaty: any help is good help :)
C/C++ aren't that difficult to learn if you have experience with other languages -- which ones do you know?

Haxaty
01-04-2002, 07:15 AM
Some of them are scripting or markup languages (but this way, it looks more interesting :D):
html, javascript, qbasic, vbasic, perl, php, delphi (learned it in 1 day, and remembered for 6 days, that language sucked ass, way too buggy for me).

Chuzwuzza
01-04-2002, 09:28 AM
That list is fairly similar to mine -- html, php, (not much) java, BBC BASIC, qbasic, vbasic, c, c++

have you done *any* work in c? if not , no matter, you can just go to one of the many tutorial sites on the net. I have a couple of ground rules with the adventure game engine though -- We will not be using DirectX (well, sort of). We will be using a library called SDL (http://www.libsdl.org) which is a cross-platform (linux, windows, mac) way of doing graphics/sound/input. In windows, it does output to DirectX, but we don't need to access it directly.
Actually, thats the only ground rule i can think of... :)

I'll contact you when I have a fair idea of how the project will be structured and development can start (The first decision is whether to use C or C++...)

Haxaty
01-04-2002, 01:26 PM
cool, I'll be reading some books and tutorials about C/C++ until then :D

my e-mail is: haxaty@hotmail.com

Lemon Head
01-07-2002, 10:06 AM
Do you have any game designs in mind? or are you gonna sort out the engine first?

ZeroXcape
01-18-2002, 03:33 PM
Originally posted by Chuzwuzza
well, like i said a while ago in another thread, i'm starting (soon) an adventure game engine in C. It's going to be open source, and anyone is *MORE* than welcome to help me ;)
(it's a big undertaking for one person)
http://spags.sourceforge.net/

Hey Chuz, if you want some part time help doing anything... lemmie know. I'm a comp sci major, so I know my way around C pretty well.

Update: I'd suggest using C over C++ mainly because I'm guessing we'd want to take advantage being in a lower level language for building/speed purposes.

DaFan
01-18-2002, 06:13 PM
Ok, I found a source code I can work with. IT's a text game that is interacted with by using commands. The common term is MUD(Multi-User-Dimension) or MUSH or MUCK.

It's compleatly Multi-player and untill I have a steady web connection I can't give an adress unless I talk to someone live.