View Full Version : Stan
01-04-2002, 03:36 PM
When I say this, I truly mean it. When someone like TVS comes up with this really good-sounding game, adding a few suggestions, and he quits, does that sound really good? I am not so sure he should be on SCN punk if he can't finish a scenario, no matter how difficult. I never make a scenario unless I am absoloutely sure I want to make it, and will never stop it, but I may put it off.
01-04-2002, 04:27 PM
pm this next time WC...
01-04-2002, 05:19 PM
It wasn't exactly addressed just to stan, it was to vamp himself, and anyone else that would like to read it.
01-04-2002, 06:59 PM
Then why is the topic "Stan"? ;)
01-04-2002, 07:36 PM
I simply do not have time to finish the whole version with everything else I have to do. I have a life, you know. Plus the demos weren't doing very well, not many people played the game. It just wasn't worth my time to make a 2000 trigger scenario for a bunch of people who could care less about it. I released the game with 3 players completed, so its not like I made the game for nothing, people can still play it. However, my The Phantom Menace campaign is not canceled and I will continue working on it.
01-04-2002, 07:41 PM
Besides, 8 players will lag ALOT ;).
01-04-2002, 08:59 PM
6 players ain't bad, but at least call it a full version, so it doesn't sound like you just quit. If you played the MP battle of Hoth, you know that could be duplicated in about 2 hours, but I worked on it amaybe 30 minutes a week.
01-04-2002, 09:19 PM
I released the last version as "King of Turrets" without the demo in the title.
01-04-2002, 09:20 PM
2000 triggers with a trigger system with no copying triggers will take a lot longer than 2 hours ;).
01-04-2002, 09:22 PM
Took me about 2 months just to finish 3 players. And I would work on it all day.
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