Jay the Jester
01-07-2002, 04:28 PM
Is it just me or is it really difficult to design theme maps. I mean, I could wip up a build base map easily, but any custum scenario or RPG style seams extreemly deficult to put together for triggers.
Heres what I'm designing, I know its not origanal, but its my project. I would like some help on some questions though.
I've got the battle of hoth set up :snow: :atat: , but a total improved version
1. Imperial side only.
2. I've got triggers set up to view
a) The Wampa Luke fight (Note: The Tauntan dies!!!:D )
b) The Probot (probe droid) gets shot by Han and blows up.
The trigger for getting chewie to join the rebels was so mad
c) Probot sights the main power generators.
3. The walker invation gathers at the north ridge. and walks in.
Now. My problems so far. I'm having a hard time setting up sound triggers. I set up the trigger for when the probe moves into view of the generators, but when I try to have a "conversation", multiple sounds playing, they all run at the same time. How do I have a sound begin after the other is finished.
I've also had difficulties with them snow speeders. They're killen the mechs off like crazy. I want to refrain from using missle troops, because that just dosn't work with the movie. Is there a way to destroy a unit the moment I attack (right click) the unit with the walker.
I'll also take requests for design improvement once It's out.
Heres what I'm designing, I know its not origanal, but its my project. I would like some help on some questions though.
I've got the battle of hoth set up :snow: :atat: , but a total improved version
1. Imperial side only.
2. I've got triggers set up to view
a) The Wampa Luke fight (Note: The Tauntan dies!!!:D )
b) The Probot (probe droid) gets shot by Han and blows up.
The trigger for getting chewie to join the rebels was so mad
c) Probot sights the main power generators.
3. The walker invation gathers at the north ridge. and walks in.
Now. My problems so far. I'm having a hard time setting up sound triggers. I set up the trigger for when the probe moves into view of the generators, but when I try to have a "conversation", multiple sounds playing, they all run at the same time. How do I have a sound begin after the other is finished.
I've also had difficulties with them snow speeders. They're killen the mechs off like crazy. I want to refrain from using missle troops, because that just dosn't work with the movie. Is there a way to destroy a unit the moment I attack (right click) the unit with the walker.
I'll also take requests for design improvement once It's out.