BlakWraith
01-10-2002, 02:27 AM
aka SPQR_N3W_BL00D
Well i saw the earlier thread on rushing so i add my 2 bits worht this be a long thread so beware.
First off let us define a rush. A rush is an early atatck aimed at taking out or hurting an enemies economy. After a succesful rush you come in with the heavies and wipe him out thats the fun part ^_^
A T2 rush should occur between 11 and 14. This is on fast speed. Generally this rush better earlier it comes. Many types of T2 ruhs tho.
A key to all rushing is taking out enemy ore and carbon those prolly the most important recource to take out since u defend with those.
The basic one is trooper/turret rush. You build a troop center and power near enemy base and pour troopers into his base while towering his recources. This rush a classic and if done right always deadly. This rush should be started by 1130 no later than 1230
The next type is and all out turret push. Basically just put overlapping turrets all around his base. Make sure you send 5 forwards to do this so u can keep getting your turrets up fast. This rush should occur latest at 12 this the rush tha totally depends on speed if they get to tech3 and get air then your screwed.
The infamous jedi t2 rush. As wiht trooper rush u build power near enemy but a jedi temple instead of troop center. Everyone is scared of this one who wouldnt be when 3 invicible units taking out your base. this rush is the latest of the t2 rushs just for the sheer cost of it. Face it jedi r expensive but worth it early on in game. You should begin your rush as soon as possible but no later than 14. This rush depends on controlling the jedi. Put them on defensive or watch them carefully if they walk into CC they may get killed or injured enough for other units to kill them.
The last T2 rush i go over breifly is mounted, a particular favorite of mine, everyone must lvoe this ruhs immagine taking down enemy CC before 16 min!!! This ruhs difficult to get to work since many units counter mounties. Go for enemy power first then go for his peasants. Afetr massing 8 to 10 you can begin working on enemy CC always bringing more Mounties to atatck the CC for reinforcements. This rush should take place anywhere form 11 to 13 depending on food.
well thiers a basic overveiw of T2 rushing i will go over T3 tomorow and Defending againsta rush if anyone like to go indepth on a specific rush just reply and i will.
May the force be with you gamers.
Well i saw the earlier thread on rushing so i add my 2 bits worht this be a long thread so beware.
First off let us define a rush. A rush is an early atatck aimed at taking out or hurting an enemies economy. After a succesful rush you come in with the heavies and wipe him out thats the fun part ^_^
A T2 rush should occur between 11 and 14. This is on fast speed. Generally this rush better earlier it comes. Many types of T2 ruhs tho.
A key to all rushing is taking out enemy ore and carbon those prolly the most important recource to take out since u defend with those.
The basic one is trooper/turret rush. You build a troop center and power near enemy base and pour troopers into his base while towering his recources. This rush a classic and if done right always deadly. This rush should be started by 1130 no later than 1230
The next type is and all out turret push. Basically just put overlapping turrets all around his base. Make sure you send 5 forwards to do this so u can keep getting your turrets up fast. This rush should occur latest at 12 this the rush tha totally depends on speed if they get to tech3 and get air then your screwed.
The infamous jedi t2 rush. As wiht trooper rush u build power near enemy but a jedi temple instead of troop center. Everyone is scared of this one who wouldnt be when 3 invicible units taking out your base. this rush is the latest of the t2 rushs just for the sheer cost of it. Face it jedi r expensive but worth it early on in game. You should begin your rush as soon as possible but no later than 14. This rush depends on controlling the jedi. Put them on defensive or watch them carefully if they walk into CC they may get killed or injured enough for other units to kill them.
The last T2 rush i go over breifly is mounted, a particular favorite of mine, everyone must lvoe this ruhs immagine taking down enemy CC before 16 min!!! This ruhs difficult to get to work since many units counter mounties. Go for enemy power first then go for his peasants. Afetr massing 8 to 10 you can begin working on enemy CC always bringing more Mounties to atatck the CC for reinforcements. This rush should take place anywhere form 11 to 13 depending on food.
well thiers a basic overveiw of T2 rushing i will go over T3 tomorow and Defending againsta rush if anyone like to go indepth on a specific rush just reply and i will.
May the force be with you gamers.