View Full Version : Jedi Outcast Modeling
01-21-2002, 07:54 PM
What tools do I need, and how hard is it to model new weapons for Quake III. I'd like to work on some custom blasters and weapons for Jedi Outcast when it comes out.
01-21-2002, 07:59 PM
Check our Radiant Editor Resources and Links Thread (http://184.108.40.206/showthread.php?s=&threadid=23998). Look for 3d modeling links under the '3D Model Editing Resources' section.
Milkshape 3d (http://www.swissquake.ch/chumbalum-soft/) is a good place to start for Q3 tech 3d modeling.
01-25-2002, 01:52 AM
I'd recommend gmax - it's free'r than Millkshape and the tutorials are excellent.
01-25-2002, 08:31 AM
I suggest you check this out :
01-26-2002, 06:04 PM
Once you have a model where do you go from there to incorporate it into a game?
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