View Full Version : Expansion possibilities to JK2

02-06-2002, 01:27 PM
When you think about it, many successfull games (and we're pretty sure JK2 will be successful) end up having expantion packs.

I don't care about the SP, but it seems likey that in an expansion pack they would include new force powers. I'd love to see destruction and map + seeing brought back... along with a few maps from JK ;).

This is pure speculation, but I hope Raven is listening.

02-06-2002, 02:05 PM
crikey, not even got the first one out the way yet!

Basically, correct me if I'm wrong, but you want JK but with new graphics? Because thats what it looks like you have just described..


Jyt-Pon Dai'el
02-06-2002, 02:06 PM
Force Seeing was an interesting power, but I always thought it was too cheesy. I like the idea of (as a Jedi) being able to sense where enemies are, but not in the form of an electronic map. I'd like it better if force seeing could allow you to actually see through walls. Maybe the three different levels of force seeing could be:

1) See glowing coronas of enemies, five feet through the nearest wall

2) See fuzzy images of enemies 20 feet through (up to) two sets of walls

3) See enemies perfectly for great distances through many walls

(For those of you on the metric system, sorry, but I don't feel like doing the math!)

Now what would make this a really great power is if you could slice or shoot enemies through the walls (like the rail driver in Red Faction).

02-06-2002, 02:11 PM
Can you imagine how long the name would be.......

Star Wars : Dark Forces : Jedi Knight 2 : Jedi Outcast The Expansion Pack

That would never fit on the front of a box. Anyway, we havent got the actual game yet. There probably will be an expansion pack, but I wouldnt be to hasty about it. Lets just keep our fingers crossed that the actual game isnt delayed. We can then worry about expansion packs later :)

02-06-2002, 02:14 PM
True hehehe

Star Wars: Dark Forces 3 1/2 : Jedi Knight 2 1/2: Jedi outcast 1 1/2: Mysteries of the Sith 2: The Jedi with the Long Name 1

02-06-2002, 02:25 PM
In terms of ability to 'Force sight' enemies - I would rather get some visual indicator of which direction enemies are located - and have that distance and walls, etc change with power levels. I was trying the MOH:AA demo, and when I was getting creamed by a stationary gun I paused for a second because the top 1/8th of my compass was lit with red ... then I remembered to move ;)

Perhaps seeing enemies through walls would be more of an 'active extension' to the 'passive' force sense I think they said we would get.


02-06-2002, 02:31 PM
what you describer there as seeing trough walls is more like Superman, and Superman and Star Wars don't mix.

To be honest Vader vs. Superman would be total victory for Vader, Unless Superman was same as the Vong, but that aside.

I feel like things have to be a feeling rather then seeing it
in the end you must indicate it in the fp. but seeing them is not a good way i think.

02-06-2002, 05:38 PM
It's true that the "seeing" is more like superman, but in star wars jedi know their entire environment in front, behind, through walls as far as their "sphere of responsibility" - as I, Jedi put it - extends.

02-06-2002, 05:43 PM
Yeah, that's true.

I'll be happy with the game for now. The Expansion Pack can wait. :p

02-06-2002, 06:01 PM
I've always thought that having a flat screen to play it on just doesn't work for Jedi games. It would need some kind of holographic room or something..u know, like a holodeck in order to get the full immersion! lol, hey, I can dream, can't I?

02-06-2002, 07:03 PM
I think a good idea for an expansion pack is to make it pure multiplayer. (Like Counter-Strike is to Half-Life). They can add new features, add a co-op mode and so on.

02-06-2002, 07:07 PM
An expansion pack which brought Kyle into the New Jedi Order conflict could be very cool (assuming this isn't explored in JKO itselt).

Oh yeah and this is my first post, so hi everyone. :D

02-06-2002, 07:22 PM
Welcome to the forums!

02-06-2002, 07:48 PM
Welcome! Btw, I don't think a multiplayer-only addon is feasible because the Q3 engine already has pretty much ideal multiplayer capability.