View Full Version : Jedi Knotes #6

02-06-2002, 08:38 PM
check here (http://modcentral.jediknightii.net/) :D
some of that was already said in a preview, but there is some new stuff

02-06-2002, 08:48 PM
Man, the way he descibes the A.I kinda scares me.:eek:

02-07-2002, 12:23 AM
Mmmmm taunts :)

and blocks and parries....

its gonna be good.... very good :)

02-07-2002, 12:38 AM
<font color=cbcbff> Yeah, if you weren't salivating already over this game, you will be now. I like the lightsaber locking idea. And the description of the Jedi AI makes it sound like bots will actually be useful for training and a challenge to play against. If this game lives up to the way it sounds, it's an almost sure bet for game of the year, just like it's predecessor.

02-07-2002, 01:28 AM
must play.....................

02-07-2002, 03:58 AM
This just keeps getting better and better, I REALLY can't wait for that vid now

02-07-2002, 08:23 AM
I'm dying to see the saber combat in action, hopefully my prayers will be answered with the trailer tommorow :D

02-07-2002, 01:09 PM
i kind of worry about saber locking.. i hope it doesn't become a problem where you start locking when you don't want to.. especially when you're trying to dart away from them.

02-07-2002, 01:12 PM
He said there are several ways to get away from it
There is possibly a very quick way to do it

Imagine a mp saber battle with that locking, and using RW or teamsound or something like that to talk to your opponent!!

02-07-2002, 01:26 PM
I came to the site today not expecting all this new information, and the site change :).......it was a welcome surprise :)

That AI sure does sound interesting and should score some good points with reviewers. Those saber battles sound tense, and as he said, there will be many of them :).....which I am pleased about. Even sounded like there would be more than JK :)