View Full Version : Jedi Knotes #6
check here (http://modcentral.jediknightii.net/) :D
some of that was already said in a preview, but there is some new stuff
02-06-2002, 09:48 PM
Man, the way he descibes the A.I kinda scares me.:eek:
02-07-2002, 01:23 AM
Mmmmm taunts :)
and blocks and parries....
its gonna be good.... very good :)
<font color=cbcbff> Yeah, if you weren't salivating already over this game, you will be now. I like the lightsaber locking idea. And the description of the Jedi AI makes it sound like bots will actually be useful for training and a challenge to play against. If this game lives up to the way it sounds, it's an almost sure bet for game of the year, just like it's predecessor.
02-07-2002, 02:28 AM
02-07-2002, 04:58 AM
This just keeps getting better and better, I REALLY can't wait for that vid now
I'm dying to see the saber combat in action, hopefully my prayers will be answered with the trailer tommorow :D
02-07-2002, 02:09 PM
i kind of worry about saber locking.. i hope it doesn't become a problem where you start locking when you don't want to.. especially when you're trying to dart away from them.
He said there are several ways to get away from it
There is possibly a very quick way to do it
Imagine a mp saber battle with that locking, and using RW or teamsound or something like that to talk to your opponent!!
02-07-2002, 02:26 PM
I came to the site today not expecting all this new information, and the site change :).......it was a welcome surprise :)
That AI sure does sound interesting and should score some good points with reviewers. Those saber battles sound tense, and as he said, there will be many of them :).....which I am pleased about. Even sounded like there would be more than JK :)
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