View Full Version : Geo Mod Egnine
02-07-2002, 11:21 AM
What`s with a Geo-Mod-Engine?
It`s better to use a Geo-Mod-Engine in the game. See Wolfenstein, in this game is a littlebit bit Geo Mot Engine with scripts...
02-07-2002, 11:37 AM
Geo-mod engines are engines that allow the terrain to be deformed by use of weapons and other means. For example, if you shoot a pillar, it will come crumbling down and the level above may come down as well. I've only played one game with a geo-mod engine...and I forget the name at the time...but you were a miner during some type of miner revolution and you had to dig through the walls of the mine with your weapons to kill more enemies.
That game was pretty lame because I imagine if you use a geo-mod engine, it is very hard to implement paths or have the player find those paths. As we know, paths are critical to the story. So, I think it's a cool effect that really doesn't help the story of a game because in order for your story to work, players are gonna get really confused and frustrated, or the game will be unrealistic.
That's my experience anyways.
02-07-2002, 11:41 AM
this should probably be in the swamps...but im not a mod, so =/
Sounds like the game your talking about is Red Faction. I've got it for the PS2 and it's actually a very fun game where the Geo-mod is implemented really well. It's not so much you can create tunnels, you can, but the really cool part is blasting through a wall into another room and getting the drop on some guards.
02-07-2002, 01:05 PM
Red Faction is cool in multiplayer :) you see a man with the radar in a house, you can shot with the rocket louncher and you have a new door ;)
02-07-2002, 01:33 PM
Red Faction is the only game that uses "Geo-mod" technology. It wasn't implemented very well, but it was neat. Every other game has scripting for the same or similar effect.
02-07-2002, 02:21 PM
Yeah, Geo-Mod would be great, if the developers actually took the time to ensure that it works well with the game, and that it has a purpose. This was not the case with Red Faction. The Geo-Mod just felt bolted on as a little side bonus, when it could have been used to pull off some incredible experiences. Not good, in my opinion.
Volition needs to do a Freespace 3 instead of a Red Faction 2. =)
02-07-2002, 02:27 PM
Yes, they are making a Red Faction 2, but there is absolutely no chance of them developing another Freespace game.
I think using the lightsaber to burn through walls is close enough to GeoMod then the game can get.
02-07-2002, 02:36 PM
Yeah, the game was Red Faction and it seemed like the only redeeming quality of the game was the fact it used the new technology. Maybe someday someone will use it well and create a successful game. ;)
vBulletin®, Copyright ©2000-2013, Jelsoft Enterprises Ltd.